On April 01 2015 20:10 TT1 wrote:
they even nerfed zealots..
they even nerfed zealots..
Zealots were not nerfed.
Forum Index > Legacy of the Void |
Thanks to Reddit sleuths, everyone can try the LotV test maps by following instructions here. Note: This is not a beta key, it is simply access to Vs. AI and a Unit Tester. I have no idea how cool with this Blizzard is or is not, use at your own risk. | ||
ohmylanta1003
United States128 Posts
April 01 2015 15:43 GMT
#2621
On April 01 2015 20:10 TT1 wrote: they even nerfed zealots.. Zealots were not nerfed. | ||
Shield
Bulgaria4824 Posts
April 01 2015 15:44 GMT
#2622
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Spiller
United States106 Posts
April 01 2015 15:52 GMT
#2623
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Grumbels
Netherlands7028 Posts
April 01 2015 16:05 GMT
#2624
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HellHound
Bulgaria5962 Posts
April 01 2015 16:14 GMT
#2625
On April 01 2015 23:04 BLinD-RawR wrote: cyclone seems more broken than I thought. can we just replace it with the Neo Armstrong Cyclone Jet Armstrong Cannon. The Neo Armstrong Cyclone Jet Armstrong Cannon is currently busy supporting the sc2 scene. | ||
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BisuDagger
Bisutopia19152 Posts
April 01 2015 16:29 GMT
#2626
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KeksX
Germany3634 Posts
April 01 2015 16:38 GMT
#2627
Anyone willing to give a desperate guy beta access? :D | ||
c0ldfusion
United States8293 Posts
April 01 2015 16:41 GMT
#2628
On April 02 2015 01:38 KeksX wrote: Damn I just got home and was like "well at least I can play Hots" but NOPE HotS ladder is offline WTF BLIZZARD Anyone willing to give a desperate guy beta access? :D wait does that actually work? can a friend invite someone to either archon mode or ladder in the beta? | ||
KeksX
Germany3634 Posts
April 01 2015 16:46 GMT
#2629
On April 02 2015 01:41 c0ldfusion wrote: Show nested quote + On April 02 2015 01:38 KeksX wrote: Damn I just got home and was like "well at least I can play Hots" but NOPE HotS ladder is offline WTF BLIZZARD Anyone willing to give a desperate guy beta access? :D wait does that actually work? can a friend invite someone to either archon mode or ladder in the beta? Nah I wish that would work :/ Was just joking around. HotS ladder is broken atm so I can't even play that. | ||
The_Red_Viper
19533 Posts
April 01 2015 16:58 GMT
#2630
That spell just is NEVER used to break forcefields, ravagers shoot over forcefields and the spell does good dmg vs protoss deathballs. Way too spamable, mostly used for zoning/dmg , ravagers are massed. Pretty much what i expected ![]() It doesn't feel like a zerg unit at all | ||
KeksX
Germany3634 Posts
April 01 2015 16:59 GMT
#2631
On April 02 2015 01:58 The_Red_Viper wrote: Watching destiny again, ravagers man... ravagers... That spell just is NEVER used to break forcefields, ravagers shoot over forcefields and the spell does good dmg vs protoss deathballs. Way too spamable, mostly used for zoning/dmg , ravagers are massed. Pretty much what i expected ![]() It doesn't feel like a zerg unit at all Yeah because massing units is something zergs never do ![]() But yeah Ravager pretty good | ||
The_Red_Viper
19533 Posts
April 01 2015 17:04 GMT
#2632
On April 02 2015 01:59 KeksX wrote: Show nested quote + On April 02 2015 01:58 The_Red_Viper wrote: Watching destiny again, ravagers man... ravagers... That spell just is NEVER used to break forcefields, ravagers shoot over forcefields and the spell does good dmg vs protoss deathballs. Way too spamable, mostly used for zoning/dmg , ravagers are massed. Pretty much what i expected ![]() It doesn't feel like a zerg unit at all Yeah because massing units is something zergs never do ![]() But yeah Ravager pretty good I talk about the spell, not the massable aspect of the unit. Simply put: I dislike the unit :D ("spellcaster" and army unit, meh) | ||
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Shellshock
United States97274 Posts
April 01 2015 17:13 GMT
#2633
On April 02 2015 02:04 The_Red_Viper wrote: Show nested quote + On April 02 2015 01:59 KeksX wrote: On April 02 2015 01:58 The_Red_Viper wrote: Watching destiny again, ravagers man... ravagers... That spell just is NEVER used to break forcefields, ravagers shoot over forcefields and the spell does good dmg vs protoss deathballs. Way too spamable, mostly used for zoning/dmg , ravagers are massed. Pretty much what i expected ![]() It doesn't feel like a zerg unit at all Yeah because massing units is something zergs never do ![]() But yeah Ravager pretty good I talk about the spell, not the massable aspect of the unit. Simply put: I dislike the unit :D ("spellcaster" and army unit, meh) Yeah I'm not a fan of massed spell casters for any race. Do people like games with mass infestors or ravens or whatever? Just makes it seem really bland to me and usually too strong | ||
Deathstar
9150 Posts
April 01 2015 17:13 GMT
#2634
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[PkF] Wire
France24192 Posts
April 01 2015 17:14 GMT
#2635
On April 02 2015 02:04 The_Red_Viper wrote: Show nested quote + On April 02 2015 01:59 KeksX wrote: On April 02 2015 01:58 The_Red_Viper wrote: Watching destiny again, ravagers man... ravagers... That spell just is NEVER used to break forcefields, ravagers shoot over forcefields and the spell does good dmg vs protoss deathballs. Way too spamable, mostly used for zoning/dmg , ravagers are massed. Pretty much what i expected ![]() It doesn't feel like a zerg unit at all Yeah because massing units is something zergs never do ![]() But yeah Ravager pretty good I talk about the spell, not the massable aspect of the unit. Simply put: I dislike the unit :D ("spellcaster" and army unit, meh) I agree. The use of mortar doesn't seem tactical at all... | ||
Ramiz1989
12124 Posts
April 01 2015 17:16 GMT
#2636
On April 02 2015 02:04 The_Red_Viper wrote: Show nested quote + On April 02 2015 01:59 KeksX wrote: On April 02 2015 01:58 The_Red_Viper wrote: Watching destiny again, ravagers man... ravagers... That spell just is NEVER used to break forcefields, ravagers shoot over forcefields and the spell does good dmg vs protoss deathballs. Way too spamable, mostly used for zoning/dmg , ravagers are massed. Pretty much what i expected ![]() It doesn't feel like a zerg unit at all Yeah because massing units is something zergs never do ![]() But yeah Ravager pretty good I talk about the spell, not the massable aspect of the unit. Simply put: I dislike the unit :D ("spellcaster" and army unit, meh) I like the concept of the unit, but stats are pretty strange and need tweaking. Ravager is huge, probably the biggest unit Zerg has after Ultralisk and yet it has less HP than a Roach. It has almost same attack speed as Hydralisk and it has 16 damage, 6 range and it has very solid movement speed. Even though they are maybe too big, I like that because the unit isn't supposed to be massable and that is probably the reason of their why they are that big but on the contrary they have made it into a super good fighting unit. I really like the idea of having 4-8 Ravagers with your army of Roaches/Hydras/Lings to destroy Force Fields, zone out opponent's army, destroy Siege Tanks and bust some defense but right now people are just making Ravagers are Roaches and are doing more than fine with that, and that's pretty bad in my opinion. | ||
The_Red_Viper
19533 Posts
April 01 2015 17:28 GMT
#2637
On April 02 2015 02:13 Shellshock wrote: Show nested quote + On April 02 2015 02:04 The_Red_Viper wrote: On April 02 2015 01:59 KeksX wrote: On April 02 2015 01:58 The_Red_Viper wrote: Watching destiny again, ravagers man... ravagers... That spell just is NEVER used to break forcefields, ravagers shoot over forcefields and the spell does good dmg vs protoss deathballs. Way too spamable, mostly used for zoning/dmg , ravagers are massed. Pretty much what i expected ![]() It doesn't feel like a zerg unit at all Yeah because massing units is something zergs never do ![]() But yeah Ravager pretty good I talk about the spell, not the massable aspect of the unit. Simply put: I dislike the unit :D ("spellcaster" and army unit, meh) Yeah I'm not a fan of massed spell casters for any race. Do people like games with mass infestors or ravens or whatever? Just makes it seem really bland to me and usually too strong Infestors and Ravens at least aren't units with autoattacks :D The Ravager combines both aspects though, which makes it even worse imo. On April 02 2015 02:16 Ramiz1989 wrote: Show nested quote + On April 02 2015 02:04 The_Red_Viper wrote: On April 02 2015 01:59 KeksX wrote: On April 02 2015 01:58 The_Red_Viper wrote: Watching destiny again, ravagers man... ravagers... That spell just is NEVER used to break forcefields, ravagers shoot over forcefields and the spell does good dmg vs protoss deathballs. Way too spamable, mostly used for zoning/dmg , ravagers are massed. Pretty much what i expected ![]() It doesn't feel like a zerg unit at all Yeah because massing units is something zergs never do ![]() But yeah Ravager pretty good I talk about the spell, not the massable aspect of the unit. Simply put: I dislike the unit :D ("spellcaster" and army unit, meh) I like the concept of the unit, but stats are pretty strange and need tweaking. Ravager is huge, probably the biggest unit Zerg has after Ultralisk and yet it has less HP than a Roach. It has almost same attack speed as Hydralisk and it has 16 damage, 6 range and it has very solid movement speed. Even though they are maybe too big, I like that because the unit isn't supposed to be massable and that is probably the reason of their why they are that big but on the contrary they have made it into a super good fighting unit. I really like the idea of having 4-8 Ravagers with your army of Roaches/Hydras/Lings to destroy Force Fields, zone out opponent's army, destroy Siege Tanks and bust some defense but right now people are just making Ravagers are Roaches and are doing more than fine with that, and that's pretty bad in my opinion. Well i am excited that blizzard wants to give zerg an option to break forcefields, the current implementation is horrible though imo. I would prefer it if the ravager could target forcefields with autoattacks tbh. (kinda like rocks) I still wouldn't like that the ravager would be "a better roach" , but imo it would feel more like zerg at least^^ | ||
Big J
Austria16289 Posts
April 01 2015 18:02 GMT
#2638
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Ramiz1989
12124 Posts
April 01 2015 18:07 GMT
#2639
On April 02 2015 03:02 Big J wrote: Am I the only one who is wondering how many barracks a "two rax" will now feature? :D My guess is 3 or 4, lol. | ||
purakushi
United States3300 Posts
April 01 2015 18:15 GMT
#2640
Details matter in SC2. Blizzard needs to pay attention to more of these. This is a good start. Thank you. | ||
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