Teamfight Tactics - Page 10
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Gahlo
United States35118 Posts
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Amui
Canada10567 Posts
On August 14 2019 07:30 Gahlo wrote: I'm curious how hard riot has to buff Wild before it becomes meta. Not that far TBH. The only "bad" wild unit is WW IMO. It's just that finding a way to fit 4 of them into a comp is hard, but individually it's often worth pairing them up to get the attack speed if even one wild unit is a carry. - Ahri does surprisingly high amounts of spell damage because of how fast she casts(especially with item support). Only downside is her awful targeting. - Rengar can solo carry with items and assassin3/wild. I think he falls off eventually though. - Nid carries early-mid game super well if you can get her to transform. Can stick generic AD carry items on her and sell her later for a better carry. - Gnar does a ton of damage and brings CC as well once ulted. - WW is mediocre, but he's a cheap 1 cost unit that can easily be 2starred and sold later. | ||
JonnyLaw
United States3482 Posts
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Gahlo
United States35118 Posts
On August 14 2019 08:52 JonnyLaw wrote: Asol's a great unit and after Cho'gath, he's the most popular 4cost unit. Everyone running 3sorcs wants an Asol. He's just not good at 1star and needs a mana item. Asol is just a solid backup piece now. He is nowhere near the top tier carry he used to be. | ||
JimmiC
Canada22817 Posts
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AdsMoFro
Japan4761 Posts
Those are my quick gameplay thoughts from a few games | ||
Gahlo
United States35118 Posts
Adding 4 champs to the game at the same time feels awful. The champ pool feels so watered down now. | ||
Amui
Canada10567 Posts
On August 14 2019 21:14 Gahlo wrote: Between not playing in 9.15 and the new Hextech stuff I feel very in over my head. lol Adding 4 champs to the game at the same time feels awful. The champ pool feels so watered down now. I feel like this isn't necessarily a bad thing. Currently you have multiple people forcing the same comp every game. You should need to figure out transitions, or have to learn other comps if the game is offering it to you. | ||
Gahlo
United States35118 Posts
On August 15 2019 02:16 Amui wrote: I feel like this isn't necessarily a bad thing. Currently you have multiple people forcing the same comp every game. You should need to figure out transitions, or have to learn other comps if the game is offering it to you. True, but adding 4 champs at once is a pretty large change. | ||
JimmiC
Canada22817 Posts
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JimmiC
Canada22817 Posts
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AdsMoFro
Japan4761 Posts
I feel like if I don't play for a day, I'm out of the loop on the next best thing and there's constantly new stuff being found. It's like before league had stuff like top/jungle/mid/supp meta and you could do basically anything or back when jungle still had spirit and u could jungle whatever u wanted. TFT also has the added advantage of another 100 or so champs to add to the game, so realistically Riot has so much content that they can add to keep the game fresh. | ||
AdsMoFro
Japan4761 Posts
On August 15 2019 05:40 JimmiC wrote: got to play 2 games and it was fun. The one quick note I would say is a lot of people are not spreading out their units with items so hextech is getting huge value. if you spread out a bunch it almost shuts it down. I wonder if some point the stacking of items on just a couple of carry's might not make as much sense because of how common and strong it is right now. Has anyone tried hextech assassins comp? I think it might be interesting. Hextech shuts down carry items and assassins destroy them. ez clap. | ||
Slusher
United States19143 Posts
I got 4th with a blademaster gunslinger combo I maybe could have gotten first I was 1 Camille and 1 Elise off of 3 star but I couldn’t find them (my Camille was a demon so it was actually 4 demon/2 slinger/3 blademaster) worth noting Camille ult also enables get excited quickly, but the unit is kinda weak outside of its tags I don’t think these are s tier btw I’m just forcing hextech to test them Camille-ok for a one cost, not great, however her ult is 2nd only to Blitzcrank for getting jinx rolling Jayce-as far as I can tell useless unit with bad tags Vi-strong individual unit, good tags, good ult Jinx-carry level unit if you enable her with Camille or blitz, I theorized pairing her with phantom but there are no hextech knights, sorcs or rangers so it’s basically lvl 9 required I.e. don’t try it. I think her tags are unfortunately kinda bad for supporting a ramping carry so Draven will probably be superior because imperial and blademaster both buff his damage so much Lastly as far as I can tell hextech 4 is useless, the fact that you have hextech 2 basically garuntees that people will put their items on opposite ends | ||
JonnyLaw
United States3482 Posts
Adding additional champs makes it a lot harder to force comps which is a great thing. Seeing six or seven people going for voids gets old. *edited to take out an argument for Asol. | ||
iCanada
Canada10660 Posts
Speaking of gunslingers... I can't wait till they rework cursed blade. Can't believe they reworked Hush first. Like lategame its 20% chance to drop stars... if they hitting a 3star thats 1000 damage every 5 hits, or 200 damage per hit. Thats actually disgustingly busted; even if you're only hitting a 2 star its still on average 100 damage on hit. And its still good early game too. Pretty gross, imo. Idk, should be like an exhaust or something, not like the best offensive and defensive item in the game lategame. Say it reduces damage the enemy hit with it does by 20% and then makes them take 20% more damge or something, still stupid good, especially on gunslingers, but its not potentially auto-winning games anymore. | ||
Slusher
United States19143 Posts
Maybe it’s unclear? I only listed the games I won I don’t think she’s op Imo all 4 and 5 cost units should be capable of carrying if you build around them and item stack them, anything less would be underpowered | ||
JimmiC
Canada22817 Posts
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Slusher
United States19143 Posts
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JimmiC
Canada22817 Posts
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