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Teamfight Tactics - Page 16

Forum Index > LoL General
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JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
March 04 2020 14:17 GMT
#301
--- Nuked ---
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2020-03-07 02:35:09
March 07 2020 02:26 GMT
#302
The new set is super super fun. Played it a bit today. Comps I won or top 2 with:
Space Pirates.
Protector/Celestial.
Mech and friends (rebels and sorcs once each).
Blades with Blademaster stacked Lucian.

The protector/celestial comp is so much fun, it comes online very early and a stacked 3* Xin Zhao with Tear is hilarious to watch.Overall this set feels much better and more well designed than the last two, seems like there are tons of champs that can carry and most traits feel like they are actually useful.


That being said.... The mech... It's fucking stupid and it honestly feel like you can just splash it into anything and it's an improvement. Kit it with GA+Warmogs+Claw (or if super dankness is up your alley Zz'rot instead of Warmogs) and it can probably solo most teams.
It's Elo not ELO - Every statiscian playing League
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
March 26 2020 19:02 GMT
#303
I have achieved peak performance:
+ Show Spoiler +
[image loading]

Can now retire in peace.
A backwards poet writes inverse.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
Last Edited: 2020-03-27 03:12:25
March 27 2020 03:10 GMT
#304
--- Nuked ---
Gahlo
Profile Joined February 2010
United States35173 Posts
March 27 2020 05:11 GMT
#305
Is the bag size for this set big like S1 or small like S2? Are a decent amount of 1 and 2 costs allowed to be decent late game like S1 or not like S2?
iCanada
Profile Joined August 2010
Canada10660 Posts
March 27 2020 06:35 GMT
#306
I think that 1 and 2 cost units are pretty good in Set 3.

Lucian is a beast pretty much all game. Xin Zhao is a beast. Yasuo can straight hard carry. Those three are probably top tier units even lategame. Ahri is pretty good, close to top tier all game. Annie is pretty good. Shen is a strong tank. kaisa is an ok off-carry, probably just a step below ahri. Rakan is a sick meat shield. Darius if set up right can 1v9, but if you dont build around him he's kinda bleh. A lot of people really like Mordekaiser, but I think he kinda sucks.

Err... i guess 2 cost units are pretty good. 1 cost units are kind of filler, tbh. Only thing they are really good for is completing synergies. J4 is pretty solid with his AS buff and his protector shield. Fiora, Malphite and Leona are pretty solid meat shields all game, although Fiora falls off if you dont want Blademaster. Zoe, Caitlyn, TF, Xayah, and Ziggs are pretty beast carries through the mid game. Khazix is a pretty OP carry early.

So, I would say it is somewhere in between set 1 and Set 2. Set 1 had pretty beast carries in Vayne, Tristana and Nidalee that were 1 cost. And then Varus and Liss at 2 cost were pretty hard carries too. Set 2 pretty much high roll Kogmaw with full predator is the only 1 cost that scaled. And then Voli and yasuo were decent with items at the 2 cost bracket, and there was a couple decent meat shields at 2 cost, but largely everything that wasn't atleast 3cost or more was trash and didn't deserve a spot even if you had it high rolled.

The set also feels a bit more balances. As main comps Cybernetics, Darkstar, Protectors, Rebels and Blasters are all top tier, IMO. Then honestly Mech, Vanguards, Infiltrators, and Voids can compete if the stars align (in the case of Void) or you set it up right (Mech / Infiltrators / Vanguards). Then Sorcs, Mystic, Brawler, Celestial, Blademaster, Valks, Mana-reavers, Sniper, Demolishionist and Chrono are all good splashes. Feels like a pretty balanced and well designed set compared to the last few. Space-pirates are wicked feast or famine, probably the only thing I dont like about the set. Guardians are kind of mediocre as well, except for as an early game comp.

That, and would say that econing straight to 50 gold is kinda OP compared to early rolling. Particularly because of all the nerfs to hard rolling and with how even the set is (aside from MF, GP, Lulu, and ASol being batshit OP... which even then is a hard econ buff as being high level from high econs gets you a better shot to getting these 5 costers), if you just wait out the early game and then pick what is open you are pretty much guaranteed top 3. Atleast, that is how I feel. Set 1 was all about hard rolling. Set 2 was all about getting a strong comp of 3 and 4 costs early.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
March 27 2020 11:53 GMT
#307
On March 27 2020 14:11 Gahlo wrote:
Is the bag size for this set big like S1 or small like S2? Are a decent amount of 1 and 2 costs allowed to be decent late game like S1 or not like S2?

All the 2 cost units are decent lategame, some when stacked with the right items can become legitimate carries at all stages of the game: Xin Zhao, Rakan, Kai'sa and Lucian.

The set's issue right now IMO is how strong Gangplank and Miss Fortune are. It honestly feel you can jam them into literally anything. I've been in so many lobbies that has just come down to who got 2* GP first. Space Pirates are pretty stupid as well, it shouldn't be possible to have active right from the first PvP round IMO, with lucky rolls you can essentially win the game before first carousel...
It's Elo not ELO - Every statiscian playing League
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
March 27 2020 14:54 GMT
#308
xin and rakan are broken for 2cost units which is why protector works at all.
kaisa is heavily overrated, falls of like a rock in water and any items you'd put on her are better off on higher cost actual carries.
luc is good but too many people try to get him because cyber out of leo + whatever is easy to get early and 2blaster is also easy to get so you get games where like 5 ppl try to make luc work in some way. watching 5 1* lucs with 2-3 items try to slap each other is the meaning of life i suppose.

none of the 1cost units are worth actual investment. the 'good' 1cost units like kha are that because you can use them to win rounds early and then sell them to put the items on 4+ cost units. in that context j4 is the 'best' 1cost because you actually want to keep and 3* him (don't put any items on him tho)

there are a lot of insane 5costs that work regardless of comp which inherently invalidates off-carry potential in lower cost units.
so to me, the set is mostly about finding units that bridge you into lategame and then having econ'd hard enough you get 3-item 2* 5costs first
also in the case of gp and mf, there's the factor of who finds their shop upgrades too, which in theory might have rewarded you for putting them in early but in practice its just something you get while you roll for their 2*

protector is mostly good because it can semi-reliably kill other players during that transition period but the fact that the best 'aggro' build is centered around 2cost units should tell you plenty about the average speed of the set.
A backwards poet writes inverse.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
March 29 2020 16:26 GMT
#309
The biggest issue with Xin and Rakan are they are both protectors and celestials, it shouldn't be possible to get 2 double synergy with just two 2-cost units. :-/

I've had a very easy time getting 3* Kai'sa so I dont think people in general overrate her since that'd imply she's going to be frequently contested. Personally I use her alongside sorcs, when stacked she evaporate the squishies instantly and can carry Velkoz items in case you dont get to 3* and want to pivot into a 6 sorc comp.

Been messing around with a "CC-only comp" with decent results. Basically you pick nothing but units with CC and dont really care about traits. Had a game where I got a 3* Cho'Gath, it was pretty hilarious watch him instakill the entire board, made me want to try messing around with Brawler/sorcs. lol
It's Elo not ELO - Every statiscian playing League
Tom2020
Profile Joined April 2020
Austria2 Posts
Last Edited: 2020-04-12 17:29:48
April 12 2020 17:28 GMT
#310
--- Nuked ---
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