TFT is a round-based strategy game that pits you against seven opponents in a free-for-all race to build a powerful team that fights on your behalf. Your goal: Be the last person standing.
You’ll spend gold in the store before each round to recruit League champions to your team. Throughout the game, your team will become more powerful as you draft champions that share origins and classes to unlock trait bonuses. Additionally, you can combine three duplicates of the same champ to upgrade them into a super version of themselves, and combine three supers to create the ultimate version.
Your team will then travel to an opponent’s board (or they will come to you) and a battle will unfold. During combat, your champions will move, attack, and cast spells automatically. Just like in League, you’ll need to choose a team comp and position your champs wisely to unlock their full potential.
At the end of each round you'll earn gold to spend in future rounds. Occasionally, everyone will gather for a special event and draft from a single line-up of champions of varying strengths. Players will pick in the reverse order of their current standing, giving the players falling behind the chance to make a comeback. Win teamfights consistently to avoid losing health and deal damage to your opponents. Outlast everyone else to win, and don’t forget to spam your emotes along the way.
Recently, we've been trying different kinds of modes that are deep and unique additions to the League experience. TFT is our next big exploration in that space and the first time we’re jumping into a different genre. We’ve always loved strategy games and recently we’ve gotten into the new auto-battler genre—folks around the office have been playing an insane amount of Dota Auto Chess in particular. We love it, and it actually got us inspired to create something new as a mode in League.
We’re building this one with you. TFT’s initial launch is a beta, so expect it to be a work in progress as we work all of the kinks out. Every step of the way we’ll be listening closely to your experiences and feedback, so please let us know what you think. For our part, we’ll be in frequent contact via dev articles, updates and patch notes. Part of treating this like a Real Grown Up Game Mode means we'll support it with cool metagame features. That includes ranked. You can expect to see the ranked for TFT start up around patch 9.14. At that point, we should be in a good spot with bugs and initial game balance.
So has anyone been playing Rito Autochess? It's released on PBE now, the queues are hours long though. I had more fun than the autochess mod because I didn't hate the UI or controls.
I had a bug last night where leaving after I lost I still had to wait for the game to finish before I could start another game . As a result I only got to play 3 games
It’s definitely a gigantic waste of time to play it on the pbe took like 4 hours to get 3 games in between server issues and bug. But it was fun when I got a game.
It'll be kind of disappointing if it's region locked, everyone could just use NA or EU accounts to play but it'd be nice if you could play with people cross server.
They really need to buff defensive items so you don't feel like you got trolled when you get a Negatron or Chainvest, almost all def items are extremely niche or this is all I'm going to get this game so time to combine them
They try so hard to avoid release server crashes. Guess it will happen anyway. Hopefully people can play at all. If not the collective outcry will be pretty amusing though.
I 1st picked Pyke, Graves in one of the minion rounds, and it wasn't very long before I picked up GP. As long as I could reach the chest I was hitting 9-10g/round not even counting streaks or interest. I was able to pump out so many XP boosts/champ rerolls it was flat out dumb.
Yeah the one time I got early pirates going, it was pyke FP, graves and then picked up GP in the first draft round. I won that game by a landslide because I was 1-2 levels up on everybody while being able to reroll hard probably 2-3 rounds earlier than everybody else without worrying about my economy.
On July 10 2019 07:40 Amui wrote: Yeah the one time I got early pirates going, it was pyke FP, graves and then picked up GP in the first draft round. I won that game by a landslide because I was 1-2 levels up on everybody while being able to reroll hard probably 2-3 rounds earlier than everybody else without worrying about my economy.
I'm still of the opinion early pirates, when successful, is one of the most broken things in the game.
Elise is now a one-cost unit. Demons now deal 100 percent / 200 percent / 300 percent of the amount of mana burned as damage. Frozen Heart now slows attack speed by 25 percent (up from 20 percent). Hextech Gunblade now heals from 33 percent damage done (up from 25 percent). Red Buff and Morellonomicon now deal 13 percent of the target’s max HP over 5 seconds. Runaan’s Hurricane now summons a spirit who mirrors your attacks, dealing 25 percent damage. Guardian Angel now revives a unit with 500 HP and +1 rank (allowing for units to surpass three-star). Warmog’s Armor regen increased from 3 percent to 6 percent max HP per second. Zeke’s Herald attack speed increased from 10 percent to 15 percent. Spatula items now double the stats of the item they merge with. Guinsoo’s Rageblade attack speed per stack increased from 3 percent to 4 percent. Zeke’s Herland and Locket of the Iron Solari now only apply to units in the same row instead of all surrounding units.
PBE changes(tentative)
Elise is probably still really bad, but at least she's going to be cheap. I guess you could get elise varus early for demon, which is good against casters early game. Demons are going to be pretty strong. Mixing in 2 is already very good to help keep the front line from casting, but this makes 6 demons just straight murder mana reliant comps.
Redbuff changes are going to be absolutely insane for gunslinger comps(assuming that one of the bug fixes was fixing attack speed as well so that they don't fail attacks randomly)
Rageblade I'm not sure is a good change. Rageblade is already core on almost every mid-lategame carry, and I think this makes it even more of a must have item. I think only assassin's really don't rely on it lategame.
GA is interesting. It's a crazy good early game item when 500 HP is a lot in combination with a level up, but mid-late you'd need to combine with warmogs(also buffed) because otherwise you'd come up and just die again. I'd probably pick something like cho, enough HP for warmogs to work well and frontline that's likely to die early.
Zeke's/iron change is good for making positioning a little more nuanced than stack everything in a corner with some comps(wild sorc).
Point is, I had a * Demacian Silverwing from the beta plan, upgraded it to ** with the shop for 750rp because they offer the base version of each little legend + an icon for them. If I want to get it to ***(which I do) I'd have to spend 4900rp twice(which I don't want to do) to even reach a 59% chance of getting it from 22 different eggs(assuming I don't *** something else along the way by mistake).
Just finished this game. Started out flailing around trying to do something with Rangers. Found Brand and tried Demon Rangers but I was still taking a beating. Was able to switch to Elemental Rangers, reintroduce Phantom, then Demon, while along the way picking up a FoN to bring in a drunk Samurai. In the last 8 or so rounds I just started utterly running over people. It wasn't even fair.
Yeah the grind is going to be pretty real. Finished placements in Bronze 4. I don't think I've been this low ever in soloq, so it's a new experience grinding from this far down lol.
On July 20 2019 09:44 Gahlo wrote: You probably were your first ranked season in League, it just wasn't labeled Bronze 4 at the time.
I started playing mid-late S1, and by the time I got into ranked(needed level 30 which was like 200 games or something) I placed like 1100ish MMR, which was like silver?
Maybe bronze 4 while still doing norms and stuff to level 30, but by the time I got there I totally was silver
On July 21 2019 04:19 JimmiC wrote: Been playing with my 6 year old on a diff computer since he wanted to do his own thing and didn't agree with my picks.
So far he hasn't had a ton of success but he has a clear strategy. His priority picks are Syther's , Wolf man and spider lady. He will get the occasional Armstrong and Bear. His big finish plan is ice birds. They are the best and if he could ever get to a gold one he will be unstoppable (his words) however so far he can't even get a silver one. He also will buy yordles but not lulu because she looks way to creepy. If he sees a kayle or swain he will also buy since I buy them. He finishes 8th-6th mostly but has finished second.
His inability to read hurts him on trying to use items or find synergies, but he's pretty much against them since he tends to just put what ever he gets on his Syther. + Show Spoiler +
Syther = kha, Armstrong = blitz
Haha! That's adorable! <3
I played a game with my youngest nephew yesterday. He occasionally play vs bots and was pretty disappointed you couldn't get his favorite champs Purple Man or Sneaking Rat but pretty happy to see we could at least get the "dwarf ninja".
Purple Man is op because he dont use "water"! I'm happy he share my opinion that resourceless champs are BS.
On July 21 2019 04:19 JimmiC wrote: Been playing with my 6 year old on a diff computer since he wanted to do his own thing and didn't agree with my picks.
So far he hasn't had a ton of success but he has a clear strategy. His priority picks are Syther's , Wolf man and spider lady. He will get the occasional Armstrong and Bear. His big finish plan is ice birds. They are the best and if he could ever get to a gold one he will be unstoppable (his words) however so far he can't even get a silver one. He also will buy yordles but not lulu because she looks way to creepy. If he sees a kayle or swain he will also buy since I buy them. He finishes 8th-6th mostly but has finished second.
His inability to read hurts him on trying to use items or find synergies, but he's pretty much against them since he tends to just put what ever he gets on his Syther. + Show Spoiler +
Syther = kha, Armstrong = blitz
Ah, I thought Armstrong was Braum.
Calling Kah'ziks Scyther makes my sig feel relevant.
On July 21 2019 11:55 AdsMoFro wrote: Game has devolved into Assassin/Ninja comp vs Brawler/Voli comp. If the Voli comp gets PD its GG
you mean you recently lost a few games to those comps or are they actually opbecause brawler voli sounds meh and assassin ninja relies a lot on rng (crits+assassin jumps) and not as strong lategame because no cc
i mean there are a ton of strong busted things you can do i havent noticed any one thing being particularly strong, because once 2+ people are trying to force the same comp you never get 3 stars and are stuck on 1stars for some key rare units a lot of the time
scip often avoids the popular comps and just hard pivots to something like 6 yordles or blademaster demon or something and wins anyway
On July 21 2019 11:55 AdsMoFro wrote: Game has devolved into Assassin/Ninja comp vs Brawler/Voli comp. If the Voli comp gets PD its GG
you mean you recently lost a few games to those comps or are they actually opbecause brawler voli sounds meh and assassin ninja relies a lot on rng (crits+assassin jumps) and not as strong lategame because no cc
i mean there are a ton of strong busted things you can do i havent noticed any one thing being particularly strong, because once 2+ people are trying to force the same comp you never get 3 stars and are stuck on 1stars for some key rare units a lot of the time
scip often avoids the popular comps and just hard pivots to something like 6 yordles or blademaster demon or something and wins anyway
Ninja/6Assassin or Elemental and Brawlerbear are literally the two strongest builds in the current meta that don't rely on crazy amount of items. Ninja's doesn't rely on RNG because a spell spamming Akali can deal out *plenty* of damage even if her spell doesn't crit.
On July 21 2019 11:55 AdsMoFro wrote: Game has devolved into Assassin/Ninja comp vs Brawler/Voli comp. If the Voli comp gets PD its GG
you mean you recently lost a few games to those comps or are they actually opbecause brawler voli sounds meh and assassin ninja relies a lot on rng (crits+assassin jumps) and not as strong lategame because no cc
i mean there are a ton of strong busted things you can do i havent noticed any one thing being particularly strong, because once 2+ people are trying to force the same comp you never get 3 stars and are stuck on 1stars for some key rare units a lot of the time
scip often avoids the popular comps and just hard pivots to something like 6 yordles or blademaster demon or something and wins anyway
Ninja/6Assassin or Elemental and Brawlerbear are literally the two strongest builds in the current meta that don't rely on crazy amount of items. Ninja's doesn't rely on RNG because a spell spamming Akali can deal out *plenty* of damage even if her spell doesn't crit.
do you have any evidence to show they are the strongest? i mean i literally don't see anyone complain about it except a few guys here about assassins, and volibear normally is paired with glacial when you want him to carry #
i'm not saying those comps are weak but there are tons of strong stuff, okay you need some items but you can decide what to do partially based on early items
rangesr +elemental/guardian something like that some kind of demon comp blademasters with stacked draven gunslingers + anything else nobles if you can get something else with damage like draven or good items on lucian yordles sorcs are still scary wild shapeshifters still good, you can hit sorcs demons or dragons to go with it imperials + anything if you hit the 4 mark and 2 star draven void assassins is still probably scary early with chogath+kassadin behind the assassins
i don't think ive ever seen anyone go brawlerbear and rarely do i see people hit 4ninjas either in healthy enough state to win (yeah if you get assassins early its a good transition but still rely on hitting akali and 3 akali ideally)
right now what i see being the most popular (usally 2 guys going at least one of these per game) is gunslinger/pirates rangers/glacial demons with anything draven based comps (imperal//blademaster)
most annoying thing about the draven guys is they have some random weak comp with good items then sell and stack the draven and he has like BT+1-2 other items and just carries
gunslingers arent even item dependent now because of the latest patch you can get ANY on hit items (shrink, silence, disarm, redbuff, titanic) as well as the normal good attack speed items (RFC, shiv, rageblade)
On July 21 2019 11:55 AdsMoFro wrote: Game has devolved into Assassin/Ninja comp vs Brawler/Voli comp. If the Voli comp gets PD its GG
you mean you recently lost a few games to those comps or are they actually opbecause brawler voli sounds meh and assassin ninja relies a lot on rng (crits+assassin jumps) and not as strong lategame because no cc
i mean there are a ton of strong busted things you can do i havent noticed any one thing being particularly strong, because once 2+ people are trying to force the same comp you never get 3 stars and are stuck on 1stars for some key rare units a lot of the time
scip often avoids the popular comps and just hard pivots to something like 6 yordles or blademaster demon or something and wins anyway
Ninja/6Assassin or Elemental and Brawlerbear are literally the two strongest builds in the current meta that don't rely on crazy amount of items. Ninja's doesn't rely on RNG because a spell spamming Akali can deal out *plenty* of damage even if her spell doesn't crit.
do you have any evidence to show they are the strongest? i mean i literally don't see anyone complain about it except a few guys here about assassins, and volibear normally is paired with glacial when you want him to carry #
i'm not saying those comps are weak but there are tons of strong stuff, okay you need some items but you can decide what to do partially based on early items
rangesr +elemental/guardian something like that some kind of demon comp blademasters with stacked draven gunslingers + anything else nobles if you can get something else with damage like draven or good items on lucian yordles sorcs are still scary wild shapeshifters still good, you can hit sorcs demons or dragons to go with it imperials + anything if you hit the 4 mark and 2 star draven void assassins is still probably scary early with chogath+kassadin behind the assassins
i don't think ive ever seen anyone go brawlerbear and rarely do i see people hit 4ninjas either in healthy enough state to win (yeah if you get assassins early its a good transition but still rely on hitting akali and 3 akali ideally)
right now what i see being the most popular (usally 2 guys going at least one of these per game) is gunslinger/pirates rangers/glacial demons with anything draven based comps (imperal//blademaster)
most annoying thing about the draven guys is they have some random weak comp with good items then sell and stack the draven and he has like BT+1-2 other items and just carries
gunslingers arent even item dependent now because of the latest patch you can get ANY on hit items (shrink, silence, disarm, redbuff, titanic) as well as the normal good attack speed items (RFC, shiv, rageblade)
High elo soloque, Twitch Rivals, etc. I'm not disagreeing that there's other stuff to play, but acting like those aren't premier builds is plain silly. I spend a good amount of time on the TFT subreddit so it could just be an exposure thing.
The problem is (maybe?) that 99% of TFT content is basically Nightblue3 level of informative. If you talk to people who grinder master already they will tell you hard force assassin or brawler every game and if you can’t get RFC by chickens all in to keep top 4
The problem is, Volibear is the only carry that can live through Assassin/Ninja, people say "just buy PD lol" but RFC crits through PD, and Akali ulti Crits trough PD and Dragonclaw because why wouldn't it lol.
4 Gunslinger with onhit items on your yolked trist is honorable mention, and beats these comps in the midgame, but once they complete their exodia you just fall off a cliff
I just want to add as an aside RFC is still required even if your opponents don't go PD, assasin/ninja is 6/7 melee so making your Zed ranged increases his dps uptime by inredible amounts People keep saying Voli needs RFC, but it's equally true for Zed, their corner comp can randomly zone you out and kill you with a Draven, but if your Zed is ranged it eliminates RNG round losses.
On July 21 2019 11:55 AdsMoFro wrote: Game has devolved into Assassin/Ninja comp vs Brawler/Voli comp. If the Voli comp gets PD its GG
it feels so bad man. all my interest in the ladder evaporated when 4 people were running ninjas or eles every game
On July 21 2019 23:06 JimmiC wrote: I Think I'm not doing as good as could with items. What are the best combos of items to stick on guys you pick as carries?
dragon claw + PD is very good on most things, voli, akali, aatrox, gnar, swain. akali wants seraphs. volibear wants RFC.
locket or starks stacking is good on most things.
cursed blade & red buff are good on gunslingers. mages want morellos and tears
On July 22 2019 01:54 Slayer91 wrote: i mean im not in high elo solo q or following that so maybe im wrong
i just havent seen those comps that much at all in any videos or games
i'm not sure if its even possible to tell this early that those comps are op
its been everywhere this weekend in gold+ for me. every game has 4 players forcing ninjas or eles
On July 22 2019 21:10 FaCE_1 wrote: yeah, rfc is good vs yordles but probably won't have 3 of them so you have a fair chance.
btw, is there a patch coming this week ? I hear about it but I don't know if it's true.
The plan I've seen is weekly patches. Big patches with things like new champs when League patches and small patches with meta tweaks during the off week.
If it were up to me I would break RFC into two items because both effects are desirable and would get built.
New RFC=range bonus, yea it’s probably a melee only item now but that’s fine
Change sotd to Monkey King Bar(I don’t remember what it was called in league moonfire spellblade?)= 100% accuracy Tbh I would prefer mkb to not be a recurve item, but sotd was the most useless item I could think of that builds off offensive items
On July 23 2019 01:28 Slusher wrote: If it were up to me I would break RFC into two items because both effects are desirable and would get built.
New RFC=range bonus, yea it’s probably a melee only item now but that’s fine
Change sotd to Monkey King Bar(I don’t remember what it was called in league moonfire spellblade?)= 100% accuracy Tbh I would prefer mkb to not be a recurve item, but sotd was the most useless item I could think of that builds off offensive items
Has been my stance since people found out PD was good, and thusly found out RFC was good.
On July 23 2019 01:28 Slusher wrote: If it were up to me I would break RFC into two items because both effects are desirable and would get built.
New RFC=range bonus, yea it’s probably a melee only item now but that’s fine
Change sotd to Monkey King Bar(I don’t remember what it was called in league moonfire spellblade?)= 100% accuracy Tbh I would prefer mkb to not be a recurve item, but sotd was the most useless item I could think of that builds off offensive items
Has been my stance since people found out PD was good, and thusly found out RFC was good.
I think people figured out RFC was pretty good once they had a Nidalee early game or a Draven later on just wipe their team from a corner. Anti-dodge was really just a bonus until they had their assassin comp get wrecked by a PD carry.
The item definitely needs to be split though. The item is core on every single carry in TFT and just has insanity value for what it is.
Rolled into NinjaElementals so I ran with it. Ended up with Zed3, Yasuo2, Anivia2, Akali2(and close to making 3), but the game just would not let me get Shen2 for some reason.
Managed to get blademaster6 gunslinger with kayle2(blademaster) and GP3 to finish off a game. Lucian with shrink, hush rageblade. Didn't need front line to do much more than eat the first few shots, and then invincibility and shrink make short work of anything in the front line.
Working my way out of bronze, couple of first places today got me to just shy of B1.
Getting to a new tier(silver) has never been more exciting for me lol.
I was watching Saint play on the pbe while I was playing last night and Poppy was absolutely Nutty, that being said her individual buff made the patch, but the knight buff didn’t, so I would keep an eye out for her as possible carry unit. Otherwise assassin/ninja is definitely still viable, Aatrox probably the strongest carry? Voli is not bad but unlikely to be a carry moving forward.
I disagree Elementals will be on the downswing outside of ninjas where kennen is a requirement. Morg was already the better unit over brand since his nerf and now with sorcs getting a buff and golem getting nerfed again, I would predict demon comps to look at sorcs instead.
I think top tier will probably be Ninja/ele 4/6 knight with poppy carry and phantom Demon/sorc Demon/blade master
Slingers might come back but something has to change both trust and cursed blade nerfs mean they’ll probably really struggle late, but something using the old shell could maybe be good? MF comes to mind but I don’t know how to get to MF because the othe slingers/pirates don’t want her items
Edit: my bad the Voli chain lightning targets nerf didn’t make the patch, he’s definitely still a carry if that is really unchanged
Patch thoughts: Crit change is good. Numbers are too small in this game to have multiplicatives like that.
Sorc: Not sure Sorc3 needed a buff. Oh well, another feather in the cap of Wildshifting so I'm not complaining.
Wild: I wonder how high they're going to nudge it, possibly buffing it too much by requiring 4 Wilds.
Morello: Thought it was odd to change it and not red buff too, but red buff is so easy to trigger comparatively.
On July 25 2019 02:17 Slusher wrote: I was watching Saint play on the pbe while I was playing last night and Poppy was absolutely Nutty, that being said her individual buff made the patch, but the knight buff didn’t, so I would keep an eye out for her as possible carry unit. Otherwise assassin/ninja is definitely still viable, Aatrox probably the strongest carry? Voli is not bad but unlikely to be a carry moving forward.
I don't think Voli is going to vanish from carry territory, just will be a bit slower given how thicc he is.
On July 25 2019 03:39 Slusher wrote: I disagree Elementals will be on the downswing outside of ninjas where kennen is a requirement. Morg was already the better unit over brand since his nerf and now with sorcs getting a buff and golem getting nerfed again, I would predict demon comps to look at sorcs instead.
I think top tier will probably be Ninja/ele 4/6 knight with poppy carry and phantom Demon/sorc Demon/blade master
Slingers might come back but something has to change both trust and cursed blade nerfs mean they’ll probably really struggle late, but something using the old shell could maybe be good? MF comes to mind but I don’t know how to get to MF because the othe slingers/pirates don’t want her items
Edit: my bad the Voli chain lightning targets nerf didn’t make the patch, he’s definitely still a carry if that is really unchanged
Elementals can still work pretty well with Rangers and eventually transition out of Kennen to Anivia for another Glacial.
I agree I was wrong on Voli, on PBE chain lightning hit less targets 2/3/5 v 3/4/5 than live but that didn’t ship.
The problem with Elementals is the Units with the exception of Anivia and arguably Kennen are played for their tags, they are carried by the golem. So even a minor nerf to the golem is a significant nerf to Liss and Brand
On July 25 2019 05:51 Slusher wrote: Mark my words rangers are trash
I agree I was wrong on Voli, on PBE chain lightning hit less targets 2/3/5 v 3/4/5 than live but that didn’t ship.
The problem with Elementals is the Units with the exception of Anivia and arguably Kennen are played for their tags, they are carried by the golem. So even a minor nerf to the golem is a significant nerf to Liss and Brand
Rangers seem to be doing alright in Masters soloq.
On July 25 2019 05:51 Slusher wrote: Mark my words rangers are trash
I agree I was wrong on Voli, on PBE chain lightning hit less targets 2/3/5 v 3/4/5 than live but that didn’t ship.
The problem with Elementals is the Units with the exception of Anivia and arguably Kennen are played for their tags, they are carried by the golem. So even a minor nerf to the golem is a significant nerf to Liss and Brand
On July 25 2019 05:51 Slusher wrote: Mark my words rangers are trash
I agree I was wrong on Voli, on PBE chain lightning hit less targets 2/3/5 v 3/4/5 than live but that didn’t ship.
The problem with Elementals is the Units with the exception of Anivia and arguably Kennen are played for their tags, they are carried by the golem. So even a minor nerf to the golem is a significant nerf to Liss and Brand
wtf... kennen is the best units in the game.
Assassin3, Elementalist, and Kennen all got hit this patch - we'll see how long that remains true.
I literally lost a game due to the 2nd place guy getting phantom 3 times in a row leading to carosel when all I needed was to get a recurve for RFC vs 2 other guys running 6 yordle zzz
Demons seem... Oppressive. Mana burn is just disgusting, and Aatrox / Swain / Morg / Eve / Brand are all pretty much best in class. Idk, I've had more success this patch forcing demons while hard rolling than anything else.
I literally just had like the perfectly rolled nobles game, six noble buff @ level 6. Came third after dying at level i with a 2 star Kayle with shojin + btork and 3 star Draven with BT/PD/Rageblade. Basically the rest of the game forced demons, the winners of the demon lottery kicked my butt.
Although I suppose it's likely and even possible that I'm just managing my econ greedily. Feels hard to make any comp that's not demons work without spending more gold than is reasonable.
On July 20 2019 09:44 Gahlo wrote: You probably were your first ranked season in League, it just wasn't labeled Bronze 4 at the time.
I started playing mid-late S1, and by the time I got into ranked(needed level 30 which was like 200 games or something) I placed like 1100ish MMR, which was like silver?
Maybe bronze 4 while still doing norms and stuff to level 30, but by the time I got there I totally was silver
Fwiw, silver was like 1250. Gold was 1400. You were bronze. ^_^ We all were at one point.
On July 27 2019 05:50 iCanada wrote: Demons seem... Oppressive. Mana burn is just disgusting, and Aatrox / Swain / Morg / Eve / Brand are all pretty much best in class. Idk, I've had more success this patch forcing demons while hard rolling than anything else.
I literally just had like the perfectly rolled nobles game, six noble buff @ level 6. Came third after dying at level i with a 2 star Kayle with shojin + btork and 3 star Draven with BT/PD/Rageblade. Basically the rest of the game forced demons, the winners of the demon lottery kicked my butt.
Although I suppose it's likely and even possible that I'm just managing my econ greedily. Feels hard to make any comp that's not demons work without spending more gold than is reasonable.
The three cost demons are too strong. Finding four cost units to build a comp is too unreliable and demons don't have to worry about it. Aatrox, morg and kennen fit into any comp at the moment.
I think it's both. The units in their own are too strong, but then they also just hard counter every other unit in the game with their tribe ability aside from auto attackers that need to to rush demons on first to not lose.
Is it just me being awful, or is econing with loss streaks just bad in TFT compared to other auto chess'? I just feel like even if you narrowly lose 5 fights you're kinda hooped. I dunno, I feel far more successful when I just smash the D key.
Also I think Poppy is severely underrated. She gets pretty much zero pick contention. By far the easiest champion to get 3 star with.
Poppy's strong as hell. The knight bonus is just bad. I'm seeing her thrown into more comps as a one off mid game but later she's competing against Sej, cho'gath and leona who all have better bonuses.
Loss streaks suck. You lose too much hp and you get a gold for winning the round.
Gunslingers are pretty strong against demons but they require pretty specific items to work.
Rolling aggressively feels waaaaay better than playing econ right now with how contested demons are and how much the other comps rely on quick upgrades to snowball against it.
Varus is omega busted right now.
On July 27 2019 10:03 JonnyLaw wrote: The three cost demons are too strong. Finding four cost units to build a comp is too unreliable and demons don't have to worry about it. Aatrox, morg and kennen fit into any comp at the moment.
This is IMO the biggest reason demons are so strong. Morg should be a 4 cost.
The 3 costs in Soulless Demons are strong enough to carry the mid game even at 1star.
A six unit line up of aatrox/morg/lulu/kennen/varus(can be demon pyke or eve)/veigar can hang with all but the most tightly constructed comps of two stars with appropriate items. The other comps need to hit the right champs and have the right items for the comps. Voli needs red buff/rapidfire. Shyvana needs rapidfire/thornmail. Blademasters have to have a draven and the most effective way to get there is with aatrox morg into three gunslingers. Rangers need Static Shiv.
Then, there's assassins or wilds or yordles to consider. They all need their 4cost champion to come online properly. There's no reason to play anything that's not demons or gunslingers at this point. They're safer and better.
Playing a game of who can high roll demons better is not fun.
On July 27 2019 11:45 iCanada wrote: I think it's both. The units in their own are too strong, but then they also just hard counter every other unit in the game with their tribe ability aside from auto attackers that need to to rush demons on first to not lose.
Is it just me being awful, or is econing with loss streaks just bad in TFT compared to other auto chess'? I just feel like even if you narrowly lose 5 fights you're kinda hooped. I dunno, I feel far more successful when I just smash the D key.
Also I think Poppy is severely underrated. She gets pretty much zero pick contention. By far the easiest champion to get 3 star with.
Econ is basically dead right now unless the entire lobby handshakes on playing a slow game. Player damage is high and right now if you just power level you just bowl over people that are trying to play slow - especially if you can keep on a winstreak.
Poppy is underrated right now because because she was the Fiora or Yordles, and she's better now, but Knights are trash so she's only really playable in Yordle comps.
On July 27 2019 12:47 JonnyLaw wrote: Poppy's strong as hell. The knight bonus is just bad. I'm seeing her thrown into more comps as a one off mid game but later she's competing against Sej, cho'gath and leona who all have better bonuses.
Loss streaks suck. You lose too much hp and you get a gold for winning the round.
if knights were as good as demons their buff would seem op, problem is they have no damage and the cc isn't good enough to compete with anything that has generic cc melee front line and damage or aoe backline
they don't even beat assassins who they should crush just by general design
brand morgana varus aatrox and swain all have spells that let them compete for top of damage charts without any items and are useful even level1, the only bad units are eve and elise, and eve allows you to de-mana their ranged guys and elise isn't that bad if you get the transform spiders tanking everything (also good player damage from spiderlings).
Not to mention if you get swain+elise you just need a gnar for shapeshifter buff as well as having the busted gnar
and you don't even need the swain to hit 6 demons, if you get the other. AND you get good benefit from 2 or 4 demons if you don't 6.
compare to knights which are garbage midgame unless you get at least 4 with some good damage behind and nobles who are garbage until 6
granted both are good early which I guess was the design
Demons make the best knights bad. Sej is never ulting vs demons. Poppy and especially Kayle can probably get an ult off but not always before they get burned.
I'm surprised to see Ranger and Pirate buffs but I'm interested to see what they change.
On July 27 2019 23:10 JonnyLaw wrote: Demons make the best knights bad. Sej is never ulting vs demons. Poppy and especially Kayle can probably get an ult off but not always before they get burned.
I'm surprised to see Ranger and Pirate buffs but I'm interested to see what they change.
I've heard pirate is removing the ability to get 0 gold, but I haven't seen any confirmation.
On July 27 2019 23:10 JonnyLaw wrote: Demons make the best knights bad. Sej is never ulting vs demons. Poppy and especially Kayle can probably get an ult off but not always before they get burned.
I'm surprised to see Ranger and Pirate buffs but I'm interested to see what they change.
I've heard pirate is removing the ability to get 0 gold, but I haven't seen any confirmation.
That makes running Pirate for a few rounds to bump up economy to set up some rolls really good again!
Assassin Swain is the most broken thing I've ever seen. Lol. Got a ghostblade from Rift Herald, was tied for first with 8 hp... Assassin Swain is Akali with ult on autos and Kennen ultimate. So dirty.
On July 29 2019 07:05 BloodyC0bbler wrote: Not looking forward to the pirate buff only because its my main start and if it becomes a decent pick up ill have to fight for it.
I am interested to see how they buff knights and nobles given that both comps need improvement.
Unless you're going for 3stars it really shouldn't matter given that there's 39 Graves, 26 of both Pyke and TF, and 21 GP. Literally everybody could run Pirates.
I was just thinking about getting into TFT, after playing the original dac. I've only played LoL quite a while back tho, how important is understanding what each champ does from the actual game?
Or d'you just need to have a general knowledge of what the characters do? Like, i see Ahri and i think that she's just basically going to throw spells at everyone.
On July 29 2019 13:25 playTOKIGAMES wrote: I was just thinking about getting into TFT, after playing the original dac. I've only played LoL quite a while back tho, how important is understanding what each champ does from the actual game?
Or d'you just need to have a general knowledge of what the characters do? Like, i see Ahri and i think that she's just basically going to throw spells at everyone.
I mean it's a relatively small roster, and everybody only has one ability so you'd probably be fine with just what you know in general about autochess. It'll take a few days to learn the meta and all the abilities/items, but once you do it'll be fine.
I've discovered the secret to winning; build as many Statik shivs as you can. Hopefully you put them on Rangers with glacial support, but like worst case you put them on like gunslingers blademasters or assassins or brawlers or elementalists or sorcerers or shapeshifters ir guardians or Knights and you'll be fine as long as you have the most shivs.
On July 29 2019 13:25 playTOKIGAMES wrote: I was just thinking about getting into TFT, after playing the original dac. I've only played LoL quite a while back tho, how important is understanding what each champ does from the actual game?
Or d'you just need to have a general knowledge of what the characters do? Like, i see Ahri and i think that she's just basically going to throw spells at everyone.
Considering only 1 ability is taken from the game, its not that important. Quick to learn and since the entire roster hasn't been added to TFT you don't even have the 140 odd champs to memorise just about 40-ish.
On July 29 2019 22:34 iCanada wrote: I've discovered the secret to winning; build as many Statik shivs as you can. Hopefully you put them on Rangers with glacial support, but like worst case you put them on like gunslingers blademasters or assassins or brawlers or elementalists or sorcerers or shapeshifters ir guardians or Knights and you'll be fine as long as you have the most shivs.
Shiv stacking I think is mediocre on non-ranger/blademaster. Doesn't stack with gunslinger attacks(only counts as one attack), and a lot of the other champs don't have good enough bAS to make stacking attack speed super good. It is probably top3 early game items though, as 2 procs are almost guaranteed for damage equivalent to most level 1 ults.
That being said, shiv on blademaster rangers can be pretty insane. So much AOE damage once they get going.
On July 29 2019 22:34 iCanada wrote: I've discovered the secret to winning; build as many Statik shivs as you can. Hopefully you put them on Rangers with glacial support, but like worst case you put them on like gunslingers blademasters or assassins or brawlers or elementalists or sorcerers or shapeshifters ir guardians or Knights and you'll be fine as long as you have the most shivs.
Shiv stacking I think is mediocre on non-ranger/blademaster. Doesn't stack with gunslinger attacks(only counts as one attack), and a lot of the other champs don't have good enough bAS to make stacking attack speed super good. It is probably top3 early game items though, as 2 procs are almost guaranteed for damage equivalent to most level 1 ults.
That being said, shiv on blademaster rangers can be pretty insane. So much AOE damage once they get going.
On the contrary, Gnar has the same base attack speed as Ashe and Wild buff is statistically identical to Ranger buff. Only thing is you have to drag one of nid/WW/Shri/rango around.
But really, try it. Just been building lots of them on everything, works well. Even if it's not synergetic it's just so good early game that it's pretty much free top4.
Also, seems like they must be releasing some more Champions.... 9 blademasters is... Impossible? 9 champions omits own is a great feat, let alone 9 blademasters. I guess you could triple botrk it.
Also void feels nice in theory, but in practice none of them actually do carry type damage like at all. No one really scared of that Cho / Kass / reksai damage, lol.
On July 30 2019 08:11 iCanada wrote: Do they have info on the origin changes as well?
Also, seems like they must be releasing some more Champions.... 9 blademasters is... Impossible? 9 champions omits own is a great feat, let alone 9 blademasters. I guess you could triple botrk it.
Also void feels nice in theory, but in practice none of them actually do carry type damage like at all. No one really scared of that Cho / Kass / reksai damage, lol.
Don't forget Kha.
Haven't seen anything else deifnitive about changes.
On July 30 2019 08:11 iCanada wrote: Do they have info on the origin changes as well?
Also, seems like they must be releasing some more Champions.... 9 blademasters is... Impossible? 9 champions omits own is a great feat, let alone 9 blademasters. I guess you could triple botrk it.
Also void feels nice in theory, but in practice none of them actually do carry type damage like at all. No one really scared of that Cho / Kass / reksai damage, lol.
Don't forget Kha.
Even Kha though. Like after golems he kinda falls off a cliff and dies to residual damage unless he's got jacked items or you've high rolled him to 3star.
They being said... They bring out like velkoz / kog then I could see void being scary.
I got the items and an early rengar, so I decided to try and make carry rengar work. Assassin, 2 wild, demons and sorcs.
RFC BT and shojin's. Didn't manage to shop a 3* rengar, but he carried me to second. Just couldn't beat gunslingers with 3* lucian with cursed blade unfortunately, as my rengar would get shrunk and blasted before he could finish off the lucian, even when I stuck 2 eve's with him to jump in.
Probably needed something like double zeke's buff onto rengar as well, because you so desperately need him to get the first jump off to have decent sustain, and ideally get a 3* as well to maximize the survivability.
On July 30 2019 17:17 Amui wrote: I got the items and an early rengar, so I decided to try and make carry rengar work. Assassin, 2 wild, demons and sorcs.
RFC BT and shojin's. Didn't manage to shop a 3* rengar, but he carried me to second. Just couldn't beat gunslingers with 3* lucian with cursed blade unfortunately, as my rengar would get shrunk and blasted before he could finish off the lucian, even when I stuck 2 eve's with him to jump in.
Probably needed something like double zeke's buff onto rengar as well, because you so desperately need him to get the first jump off to have decent sustain, and ideally get a 3* as well to maximize the survivability.
I've never tried it, but perhaps it's the opposite phenomenon from carrying with volibear; as an assassin, maybe you don't need more damage, you need to be able to live through residual damage in order to get your inherent Crit damage dealt?
I wonder what like Warmogs+Titanic+IE might be a bigger carry threat? Be less explosive obviously, but he already has damage.
Failing that, I think AS might not be the way to go, perhaps like IE+Shojin+BT? With the gap closer and AS from
On July 31 2019 04:33 JimmiC wrote: How do you get 2 and 3 star icon dudes?
You have to get them from an egg. The base forms of each are available for 750rp in the shop with an icon of it. They aren't something you can buy over and over, unfortunately. Outside of that you have to buy random eggs(490rp/egg or 4900rp/11eggs) for the series(group of 3 little legends) and hope you get the one you want(1/18 if you haven't gotten any to 3star). If you have one and get a 2nd copy, it will unlock the 2star version. Same with having the 2 star and getting a third unlocking the 3 star. After you have the 3 star, you can't get that Little Legend from an egg again.
On July 30 2019 17:17 Amui wrote: I got the items and an early rengar, so I decided to try and make carry rengar work. Assassin, 2 wild, demons and sorcs.
RFC BT and shojin's. Didn't manage to shop a 3* rengar, but he carried me to second. Just couldn't beat gunslingers with 3* lucian with cursed blade unfortunately, as my rengar would get shrunk and blasted before he could finish off the lucian, even when I stuck 2 eve's with him to jump in.
Probably needed something like double zeke's buff onto rengar as well, because you so desperately need him to get the first jump off to have decent sustain, and ideally get a 3* as well to maximize the survivability.
I've never tried it, but perhaps it's the opposite phenomenon from carrying with volibear; as an assassin, maybe you don't need more damage, you need to be able to live through residual damage in order to get your inherent Crit damage dealt?
I wonder what like Warmogs+Titanic+IE might be a bigger carry threat? Be less explosive obviously, but he already has damage.
Failing that, I think AS might not be the way to go, perhaps like IE+Shojin+BT? With the gap closer and AS from
I don't know that changing items is a good idea.
RFC - required because otherwise PD fucks you up hard. 50-75% dodge chance kills him as a carry. Also makes him not have to move if his target moves a bit since you just want him to ult continously to nuke different targets.
Shojin's - I think this is actually replaceable with Yuumi. Slightly less mana per hit after the first ulti, but gets to the critical first ulti faster. Not sure if the spell damage scaling works?
BT - Rengar can outdps most things that don't lock him down once he ults, and he takes a ton of damage since he's jumping the backline, so it's pretty good.
If you replace with the shojin/bt with warmogs titanic, I feel like level 3 is almost required, otherwise his sustain is kinda mediocre.
On July 30 2019 17:17 Amui wrote: I got the items and an early rengar, so I decided to try and make carry rengar work. Assassin, 2 wild, demons and sorcs.
RFC BT and shojin's. Didn't manage to shop a 3* rengar, but he carried me to second. Just couldn't beat gunslingers with 3* lucian with cursed blade unfortunately, as my rengar would get shrunk and blasted before he could finish off the lucian, even when I stuck 2 eve's with him to jump in.
Probably needed something like double zeke's buff onto rengar as well, because you so desperately need him to get the first jump off to have decent sustain, and ideally get a 3* as well to maximize the survivability.
I've never tried it, but perhaps it's the opposite phenomenon from carrying with volibear; as an assassin, maybe you don't need more damage, you need to be able to live through residual damage in order to get your inherent Crit damage dealt?
I wonder what like Warmogs+Titanic+IE might be a bigger carry threat? Be less explosive obviously, but he already has damage.
Failing that, I think AS might not be the way to go, perhaps like IE+Shojin+BT? With the gap closer and AS from
I don't know that changing items is a good idea.
RFC - required because otherwise PD fucks you up hard. 50-75% dodge chance kills him as a carry. Also makes him not have to move if his target moves a bit since you just want him to ult continously to nuke different targets.
Shojin's - I think this is actually replaceable with Yuumi. Slightly less mana per hit after the first ulti, but gets to the critical first ulti faster. Not sure if the spell damage scaling works?
BT - Rengar can outdps most things that don't lock him down once he ults, and he takes a ton of damage since he's jumping the backline, so it's pretty good.
If you replace with the shojin/bt with warmogs titanic, I feel like level 3 is almost required, otherwise his sustain is kinda mediocre.
Hmm, you could be right. Warmogs sustain always feels super op to me, but I usually run it on Shyvana, who is kinda naturally jacked anyway.
Got pretty lucky and just kept seeing varus and glacials pop up so what the heck, picked them up and made it work. High rolled varus3, voli3, braum3(dragon claw+warmogs) for my 4 glacial 2 knight 2 ranger 2 guardian comp. Had RFC/IE ashe for a carry as well. Transition probably would've been to drop demon in for varus, and
Braum was functionally invincible. Died only once in the last like 10 rounds, and wore down 2 people who were hanging on to life by drawing the fight after they managed to finish off every other unit.
The new knight buff definitely makes a huge difference in reducing chip damage to your team. Especially in combination with the guardian buff, knight buff reduces incidental auto damage to essentially nothing.
On August 03 2019 01:47 Jek wrote: Guardians are so stupid now...
I was looking at the class changes and keep wondering who the 6th shapeshifter is.
Jayce? If he goes into hammerform the HP bonus makes sense. A noble shapeshifter? Kayn? But that'd be (probably) a third demon shapeshifter?
Quinn or Kled but they dont really shift form they just get a mount.
Guardians by themselves is fine IMO. They haven't changed that much since the last patch.
Where it gets stupid is in combination with knight buff, which adds something like 20-30% chip damage resistance, and probably like 50+% reduction in autoattack damage from level 2 units.
Also, thornmail braum exists, which is rather amusing as Draven with BT RFC IE just obliterates himself the moment the shield goes up.
On August 07 2019 02:19 FaCE_1 wrote: the most fun units I had was am early veigar 3 (with 6 yordles / 3 sorc) and the veigar had 2 RFC + seraph and he also had 1 Zeek buff.
he was ulting like a machine gun, clearing the board so fast..
Veigar 3 is one of the most hilariously hit or miss carries in the game. I actually think gunblade is better than the second RFC, because then you fullheal on any killing blow R, makes it pretty much impossible to kill the veigar with just incidental chip damage. Even if you have CC, unless you can kill the veigar inside the lockdown duration or have a 3* carry with enough dps/lifesteal/MR to win a 1v1, the veigar will kill everything if it gets a moment to cast.
Will singlehandedly win you the game against anybody who can't find a 3* carry, but the veigar will get eaten by the strongest 3* carries with some lockdown, especially if they have several 3* on the team.
Draven with RFC+Hurricane sounds pretty spooky now.
Just imagining that with imperial buff. Probably a wash because slightly less overkill on critical hits, and if he ends up focusing the thornmail level 2 braum with shield up, he still has a second target to get some life back on. At the same time strength of Draven was being able to cut through basically anything in a few autos, so losing IE hurts a bit.
Side note: Has anybody actually gotten/seen a tier 3 five cost unit before? They technically exist on paper, but I've yet to see more than 4(5?) of any single 5 cost unit in the game.
I've never seen a 3 starred, five cost unit before. There's only 10 total in the champ pool at at a 10% to roll when you're level 9. I've only seen a four cost unit get 3 starred in four or five of those games. It's expensive, luck based AND you need no one else to be going for that unit.
On August 10 2019 05:57 JonnyLaw wrote: I've never seen a 3 starred, five cost unit before. There's only 10 total in the champ pool at at a 10% to roll when you're level 9. I've only seen a four cost unit get 3 starred in four or five of those games. It's expensive, luck based AND you need no one else to be going for that unit.
Only 4 cost units I see 3 starred with any regularity are cho and draven. I don't think any of the other 4's are necessarily core carries in a comp.
Gnar and akali could technically also get to 3 star, but they're a lot less consistent for being able to carry you to victory even with 3 star IMO, and can generally do their job even at 2 star.
3* Kha 2* Cho both with yuumis. Finished off with a 2* Kayle yuumis, and a 3* tf for 6 sorcs with Kass/morg, and then random shit in the front line to buffer a bit.
Literally didn't matter what happened, Cho and khazix would just rip the enemy team apart with every cast. 1480 on unisolated targets is basically instadead even for tier 3 units in combination with an autoattack, and isolation damage was just nuts.
Gold 1 now, I'll be higher ranked in TFT than regular league in probably a few more weeks.
On August 10 2019 05:57 JonnyLaw wrote: I've never seen a 3 starred, five cost unit before. There's only 10 total in the champ pool at at a 10% to roll when you're level 9. I've only seen a four cost unit get 3 starred in four or five of those games. It's expensive, luck based AND you need no one else to be going for that unit.
Only 4 cost units I see 3 starred with any regularity are cho and draven. I don't think any of the other 4's are necessarily core carries in a comp.
Gnar and akali could technically also get to 3 star, but they're a lot less consistent for being able to carry you to victory even with 3 star IMO, and can generally do their job even at 2 star.
On August 10 2019 05:57 JonnyLaw wrote: I've never seen a 3 starred, five cost unit before. There's only 10 total in the champ pool at at a 10% to roll when you're level 9. I've only seen a four cost unit get 3 starred in four or five of those games. It's expensive, luck based AND you need no one else to be going for that unit.
Only 4 cost units I see 3 starred with any regularity are cho and draven. I don't think any of the other 4's are necessarily core carries in a comp.
Gnar and akali could technically also get to 3 star, but they're a lot less consistent for being able to carry you to victory even with 3 star IMO, and can generally do their job even at 2 star.
Sol is a huge 4stats carry.
He's pretty good, but I wouldn't say he's a premier carry right now.
Yeah I was debating whether to put him in the list or not, but most sorc comps would rather have items on karthus for more reliable damage. You can mitigate Asol damage by positioning and spreading units. Solution for karthus is just CC or kill him.
On August 14 2019 07:30 Gahlo wrote: I'm curious how hard riot has to buff Wild before it becomes meta.
Not that far TBH. The only "bad" wild unit is WW IMO. It's just that finding a way to fit 4 of them into a comp is hard, but individually it's often worth pairing them up to get the attack speed if even one wild unit is a carry.
- Ahri does surprisingly high amounts of spell damage because of how fast she casts(especially with item support). Only downside is her awful targeting. - Rengar can solo carry with items and assassin3/wild. I think he falls off eventually though. - Nid carries early-mid game super well if you can get her to transform. Can stick generic AD carry items on her and sell her later for a better carry. - Gnar does a ton of damage and brings CC as well once ulted. - WW is mediocre, but he's a cheap 1 cost unit that can easily be 2starred and sold later.
Asol's a great unit and after Cho'gath, he's the most popular 4cost unit. Everyone running 3sorcs wants an Asol. He's just not good at 1star and needs a mana item.
On August 14 2019 08:52 JonnyLaw wrote: Asol's a great unit and after Cho'gath, he's the most popular 4cost unit. Everyone running 3sorcs wants an Asol. He's just not good at 1star and needs a mana item.
Asol is just a solid backup piece now. He is nowhere near the top tier carry he used to be.
On August 14 2019 21:14 Gahlo wrote: Between not playing in 9.15 and the new Hextech stuff I feel very in over my head. lol
Adding 4 champs to the game at the same time feels awful. The champ pool feels so watered down now.
I feel like this isn't necessarily a bad thing.
Currently you have multiple people forcing the same comp every game. You should need to figure out transitions, or have to learn other comps if the game is offering it to you.
On August 14 2019 21:14 Gahlo wrote: Between not playing in 9.15 and the new Hextech stuff I feel very in over my head. lol
Adding 4 champs to the game at the same time feels awful. The champ pool feels so watered down now.
I feel like this isn't necessarily a bad thing.
Currently you have multiple people forcing the same comp every game. You should need to figure out transitions, or have to learn other comps if the game is offering it to you.
True, but adding 4 champs at once is a pretty large change.
I feel like while I can't get into TFT as much as I did with league in the early days, it has the same fun of constantly thinking up new stuff.
I feel like if I don't play for a day, I'm out of the loop on the next best thing and there's constantly new stuff being found. It's like before league had stuff like top/jungle/mid/supp meta and you could do basically anything or back when jungle still had spirit and u could jungle whatever u wanted.
TFT also has the added advantage of another 100 or so champs to add to the game, so realistically Riot has so much content that they can add to keep the game fresh.
On August 15 2019 05:40 JimmiC wrote: got to play 2 games and it was fun. The one quick note I would say is a lot of people are not spreading out their units with items so hextech is getting huge value. if you spread out a bunch it almost shuts it down. I wonder if some point the stacking of items on just a couple of carry's might not make as much sense because of how common and strong it is right now.
Has anyone tried hextech assassins comp? I think it might be interesting. Hextech shuts down carry items and assassins destroy them. ez clap.
Best unit combo I’ve found so far with the new units is wild jinx w/Blitzcrank and vi, Blitz hook gives you get excited really quickly, I’ve gotten first with shiv/ga/runnan and with bt/RFC/ie on jinx put my divide my tank items between vi and gnar in case of enemy hextech.
I got 4th with a blademaster gunslinger combo I maybe could have gotten first I was 1 Camille and 1 Elise off of 3 star but I couldn’t find them (my Camille was a demon so it was actually 4 demon/2 slinger/3 blademaster) worth noting Camille ult also enables get excited quickly, but the unit is kinda weak outside of its tags
I don’t think these are s tier btw I’m just forcing hextech to test them
Camille-ok for a one cost, not great, however her ult is 2nd only to Blitzcrank for getting jinx rolling Jayce-as far as I can tell useless unit with bad tags Vi-strong individual unit, good tags, good ult Jinx-carry level unit if you enable her with Camille or blitz, I theorized pairing her with phantom but there are no hextech knights, sorcs or rangers so it’s basically lvl 9 required I.e. don’t try it. I think her tags are unfortunately kinda bad for supporting a ramping carry so Draven will probably be superior because imperial and blademaster both buff his damage so much
Lastly as far as I can tell hextech 4 is useless, the fact that you have hextech 2 basically garuntees that people will put their items on opposite ends
Yeah, as soon as I saw Jinx was a gunslinger I knew that was going to be a problem. She should be a ranger, would be much less OP.
Speaking of gunslingers... I can't wait till they rework cursed blade. Can't believe they reworked Hush first. Like lategame its 20% chance to drop stars... if they hitting a 3star thats 1000 damage every 5 hits, or 200 damage per hit. Thats actually disgustingly busted; even if you're only hitting a 2 star its still on average 100 damage on hit. And its still good early game too.
Pretty gross, imo. Idk, should be like an exhaust or something, not like the best offensive and defensive item in the game lategame. Say it reduces damage the enemy hit with it does by 20% and then makes them take 20% more damge or something, still stupid good, especially on gunslingers, but its not potentially auto-winning games anymore.
I don’t agree at all ranger jinx would be a buff as she has an auto attack based ultimate and pairing her with kindred and another phantom would be the giga nuts.
Maybe it’s unclear? I only listed the games I won I don’t think she’s op
Imo all 4 and 5 cost units should be capable of carrying if you build around them and item stack them, anything less would be underpowered
If what you are saying is he’s Lucian v2 I agree and the fact that you will almost certainly sell him I also agree is an advantage you don’t always get with Lucian because Lucian has good tags
Personally I prefer to put my jinx items on a 2 star trist and my tank items on random knights pre transition (for jinx comps) because knights and gunslingers are good ways to get early streaks
Also as an aside Elise is the best 1 cost unit by far after the demon rework so Elise + any second demon is also a good pre transition squad
Grand Starfall: "Pantheon leaps into the air and then crashes down on the furthest enemy, stunning it and dealing % max health damage to everything on the way."
I dont care if it's good or not but 6 sorc+Vi is the most fun I've ever had in TFT. Watching her beeline a squishy and obliterate an entire team in the process just looks so damn hilarious.
On August 18 2019 19:22 Gahlo wrote: This is why I try to not put 3 items on the same champ anymore. lol
Yeah, I'm starting to think this is the right choice. There's so many running 2 Hex that can completely break your back off RNG if you stack one char. Didn't think about it at all, got 2* Shy super early with 4 wild and shifter buff so I just went all in on her without thinking.
6 Shifter+4 Wild felt very strong but I dont know how much of it came off snowballing on early 2* Shy with great items since it got me a very strong econ as I could rack up interest and get a win spree. Really liked how strong it felt at all parts of the game. Very strong early champs that can easily carry you until you find Shy/Gnar and 4 wild when you search for Swain fits it very well. Has a ton of outs too.
Having a 6+k transformed dragonlady with wild buff going ham was glorious and almost as fun as a sorc Vi destroing teams.
thats why I said 3-4 post above that Panth was a good. He get is ult so quiclky. running 6 assassin with him + leona is pretty fun, or him with anyone !
tru webut what I like with assasin and them is that, with assassin, you normally don't have aoe for morello or red buff (expect ninja/ass) and panth give you a huge and ez red buff.
on another side, Grave assassin is still the most fun champ you can do, just under veigar lvl3.
On August 30 2019 08:32 Gahlo wrote: Leona/Panth/6Shifter is pretty dope, but hard to get running.
With the recent patch I really love Guardian/Dragon/4Wild/3Shifter. Such a nice flow to get all the pieces, since noone is doing wild/shifter atm in my low mmr. Shyvana with warmogs not dying at all is just too hilarious.
Rangers need a high cost carry unit, but being an assassin makes her unlikely to fill that role in a 4 ranger comp. but that’s just my read on the tags alone so we’ll see
On September 12 2019 09:54 JimmiC wrote: That seams bonkers since you can now have another void assassin without the item!
They nerfed void to require her, it’s like Imperial now, (2)random void unit (4) all void units, but yea her tags are so good, I just can’t picture in my head how to take advantage of ranger but you probably don’t have to
On September 12 2019 08:58 Slusher wrote: Rangers need a high cost carry unit, but being an assassin makes her unlikely to fill that role in a 4 ranger comp. but that’s just my read on the tags alone so we’ll see
Heh. Here I am thinking the assassin+her ult sounds broken in a ranger comp. She will most likely start off killing what rangers' actually struggle with, the carries, then she ults and do what rangers do anyway only to ult again and deal with the 'real' issue again.
Nobles + Kai'Sa seem pretty rediculous. Give her Rageblade+Shojin and you casually get an immortal goddess of destruction?
On September 12 2019 08:58 Slusher wrote: Rangers need a high cost carry unit, but being an assassin makes her unlikely to fill that role in a 4 ranger comp. but that’s just my read on the tags alone so we’ll see
Heh. Here I am thinking the assassin+her ult sounds broken in a ranger comp. She will most likely start off killing what rangers' actually struggle with, the carries, then she ults and do what rangers do anyway only to ult again and deal with the 'real' issue again.
Nobles + Kai'Sa seem pretty rediculous. Give her Rageblade+Shojin and you casually get an immortal goddess of destruction?
Any team comp that requires multiple 5 costs, especially with needing them to probably be 2*, is probably going to have trouble shaping up.
On September 12 2019 08:58 Slusher wrote: Rangers need a high cost carry unit, but being an assassin makes her unlikely to fill that role in a 4 ranger comp. but that’s just my read on the tags alone so we’ll see
Heh. Here I am thinking the assassin+her ult sounds broken in a ranger comp. She will most likely start off killing what rangers' actually struggle with, the carries, then she ults and do what rangers do anyway only to ult again and deal with the 'real' issue again.
Nobles + Kai'Sa seem pretty rediculous. Give her Rageblade+Shojin and you casually get an immortal goddess of destruction?
Any team comp that requires multiple 5 costs, especially with needing them to probably be 2*, is probably going to have trouble shaping up.
I wouldn't consider it as a 'fixed' composition you aim for, kinda like Nobles+GP/Draven, Nobles+Jinx or anything Nobles+Carry to be specific. It's something you chance into, exodias exist and this one strikes me as particular bonkers.
Same. Haven't played a ton but I got to high gold super easy so I should be hitting plat shortly. The general lack of a mechanical barrier is a big boon for me since my dexterity is garbage.
lots of thing that I like and dislike in this graph.
Like: gnar/sej nerf, new item !!, void adjustement (even tough not sure what they are doing), drag nerf. Dislike: Ranger nerf, Vi / Blitz Buff, Ninja+akali buff (only one of them would been enough probably).
can't wait tough for this to hit live... will play some normal game for a week or so with that.
Ranger is only getting a small nerf, according to PBE, 5% AS for Ranger2. Blitz' change is largely so it feels like actually has an ability at level 1(+150/100/50). Vi is barely getting a buff at all with +50 ability damage at all ranks. Both Akali and Ninja have been pretty bad for a while now, and I think PD was finally fixed to block spells that crit, which hurts her pretty hard.
On September 27 2019 00:39 Jek wrote: 4Wild feels super strong right now with all the dodge flying around. Love how flexible it is and how early you can get it online too.
Just had a game with 4 spatulas. Turns out imp4 yordle6 Draven (Yordraven?) and Swain are pretty broken. I love this game when stupid moments like this happen but I kinda wish I had went Yordle 9 or Blademaster 9 instead.
They're all high level players in their regions. Keane is probably just really good at adapting to meta and exploiting them in the same way he was in League.
Broke my wrist last weekend so I'm back to TFT. New season seems pretty cool.
First game I went woodland/druid/lux and that worked out ok. finished 3rd, but I did get level 2 lux which put me like 3 slots higher than I should've.
Second game was infernal summoners, and that was a lot of fun. Finished first. Nami is insane if you can get wave off because of all the onhit targets.
I gotta say, I hate this set so far. The old set had some very basic traits that were easy to understand. Some of these new ones straight don't make any sense why they have the effects they do.
Granted, I've played a total of one game and can't look at a champ and name their tags anymore, so there's that.
Absolutely love it. Feel like it reward actual autochess skill much more than before, there's so many different comps you can top 4 or even win with.
Only issues IMO are Cloud and IBG in Wind maps and how bonkers Woodland/Druids are in early game. Druids fall off kinda hard so I can live with that but Cloud and IBG in Wind maps... ehhhhhhhhhhhhhh.
woodland druid is def one of the strongest openers. Almost impossible to lose to something else unless you get nuked.
lategame light is super hard to deal with unless you have singed or something that can apply a ton of healing reduction to everybody. It felt like I would kill 1-2 things, and then I'd run out of damage to kill anything else.
electric is also super strong. 250 damage to everything around it x5 is nothing to laugh at. Even the level 1 version of it on a level 2 character often procs 3 or 4 times, which is really not bad at all for an AoE mini-nuke.
I also did warden dragonclaw olaf, and that is something truly scary. Dude can do some mad solo carry if he ults.
On November 08 2019 22:15 FaCE_1 wrote: just won my first game in the new set. 6mage/4cloud with Veigar 3.
The round was starting and the other guy already had 2 guys dead since my veigar was full mana.
That's gotta be one of the exodia comps tbh. Especially if you can do something like seraph's + gunblade or something like that so he full heals every few seconds while nuking the entire team.
I haven’t been looking at saint’s comps list or anything since it doesn’t matter atm, but I Think sojin/ga Zed is actually broken. I’m not sure what the best comp is but I think 3x summoner and mystic are my best attempts. Your clones spawn with sojin passsive proc’d and it snowballs out of control
I use a 2* malz to hold items because sojin is strong on him, but there are probably other options.
Zyra/Annie/Zed/Janna/Nami/Thresh/nautilus/brand is my current best version but I’m open to ideas that don’t involve removing Nami or Zed
On November 14 2019 05:02 Jek wrote: You should try Light Zed. Slap GA+Redemption alongside the Talisman and watch the fireworks. :3 Zed with GA+Redemption is stupid in general.
Shadow is super strong and Olaf is actually insane. Think both will be nerfed in some way.
Olaf with warden dragon claw *drool*
That was just a sickening combo to have, watching him 1vX round after round. Pretty much just made a buff olaf comp with ocean and mystic as well.
Shadow lux is pretty hilarious too. One shotting 3-4 champs at a time is just fun.
On November 14 2019 07:05 JimmiC wrote: One thing that is mroe troll than good, I say this because I have only done it when winning any how. But if you put AP on Sion its hilarious. With dcap and gauntlet he can one shot 5 units at a time. It is more than 2k damage per guy he hits!
The new set is super super fun. Played it a bit today. Comps I won or top 2 with: Space Pirates. Protector/Celestial. Mech and friends (rebels and sorcs once each). Blades with Blademaster stacked Lucian.
The protector/celestial comp is so much fun, it comes online very early and a stacked 3* Xin Zhao with Tear is hilarious to watch.Overall this set feels much better and more well designed than the last two, seems like there are tons of champs that can carry and most traits feel like they are actually useful.
That being said.... The mech... It's fucking stupid and it honestly feel like you can just splash it into anything and it's an improvement. Kit it with GA+Warmogs+Claw (or if super dankness is up your alley Zz'rot instead of Warmogs) and it can probably solo most teams.
I think that 1 and 2 cost units are pretty good in Set 3.
Lucian is a beast pretty much all game. Xin Zhao is a beast. Yasuo can straight hard carry. Those three are probably top tier units even lategame. Ahri is pretty good, close to top tier all game. Annie is pretty good. Shen is a strong tank. kaisa is an ok off-carry, probably just a step below ahri. Rakan is a sick meat shield. Darius if set up right can 1v9, but if you dont build around him he's kinda bleh. A lot of people really like Mordekaiser, but I think he kinda sucks.
Err... i guess 2 cost units are pretty good. 1 cost units are kind of filler, tbh. Only thing they are really good for is completing synergies. J4 is pretty solid with his AS buff and his protector shield. Fiora, Malphite and Leona are pretty solid meat shields all game, although Fiora falls off if you dont want Blademaster. Zoe, Caitlyn, TF, Xayah, and Ziggs are pretty beast carries through the mid game. Khazix is a pretty OP carry early.
So, I would say it is somewhere in between set 1 and Set 2. Set 1 had pretty beast carries in Vayne, Tristana and Nidalee that were 1 cost. And then Varus and Liss at 2 cost were pretty hard carries too. Set 2 pretty much high roll Kogmaw with full predator is the only 1 cost that scaled. And then Voli and yasuo were decent with items at the 2 cost bracket, and there was a couple decent meat shields at 2 cost, but largely everything that wasn't atleast 3cost or more was trash and didn't deserve a spot even if you had it high rolled.
The set also feels a bit more balances. As main comps Cybernetics, Darkstar, Protectors, Rebels and Blasters are all top tier, IMO. Then honestly Mech, Vanguards, Infiltrators, and Voids can compete if the stars align (in the case of Void) or you set it up right (Mech / Infiltrators / Vanguards). Then Sorcs, Mystic, Brawler, Celestial, Blademaster, Valks, Mana-reavers, Sniper, Demolishionist and Chrono are all good splashes. Feels like a pretty balanced and well designed set compared to the last few. Space-pirates are wicked feast or famine, probably the only thing I dont like about the set. Guardians are kind of mediocre as well, except for as an early game comp.
That, and would say that econing straight to 50 gold is kinda OP compared to early rolling. Particularly because of all the nerfs to hard rolling and with how even the set is (aside from MF, GP, Lulu, and ASol being batshit OP... which even then is a hard econ buff as being high level from high econs gets you a better shot to getting these 5 costers), if you just wait out the early game and then pick what is open you are pretty much guaranteed top 3. Atleast, that is how I feel. Set 1 was all about hard rolling. Set 2 was all about getting a strong comp of 3 and 4 costs early.
On March 27 2020 14:11 Gahlo wrote: Is the bag size for this set big like S1 or small like S2? Are a decent amount of 1 and 2 costs allowed to be decent late game like S1 or not like S2?
All the 2 cost units are decent lategame, some when stacked with the right items can become legitimate carries at all stages of the game: Xin Zhao, Rakan, Kai'sa and Lucian.
The set's issue right now IMO is how strong Gangplank and Miss Fortune are. It honestly feel you can jam them into literally anything. I've been in so many lobbies that has just come down to who got 2* GP first. Space Pirates are pretty stupid as well, it shouldn't be possible to have active right from the first PvP round IMO, with lucky rolls you can essentially win the game before first carousel...
xin and rakan are broken for 2cost units which is why protector works at all. kaisa is heavily overrated, falls of like a rock in water and any items you'd put on her are better off on higher cost actual carries. luc is good but too many people try to get him because cyber out of leo + whatever is easy to get early and 2blaster is also easy to get so you get games where like 5 ppl try to make luc work in some way. watching 5 1* lucs with 2-3 items try to slap each other is the meaning of life i suppose.
none of the 1cost units are worth actual investment. the 'good' 1cost units like kha are that because you can use them to win rounds early and then sell them to put the items on 4+ cost units. in that context j4 is the 'best' 1cost because you actually want to keep and 3* him (don't put any items on him tho)
there are a lot of insane 5costs that work regardless of comp which inherently invalidates off-carry potential in lower cost units. so to me, the set is mostly about finding units that bridge you into lategame and then having econ'd hard enough you get 3-item 2* 5costs first also in the case of gp and mf, there's the factor of who finds their shop upgrades too, which in theory might have rewarded you for putting them in early but in practice its just something you get while you roll for their 2*
protector is mostly good because it can semi-reliably kill other players during that transition period but the fact that the best 'aggro' build is centered around 2cost units should tell you plenty about the average speed of the set.
The biggest issue with Xin and Rakan are they are both protectors and celestials, it shouldn't be possible to get 2 double synergy with just two 2-cost units. :-/
I've had a very easy time getting 3* Kai'sa so I dont think people in general overrate her since that'd imply she's going to be frequently contested. Personally I use her alongside sorcs, when stacked she evaporate the squishies instantly and can carry Velkoz items in case you dont get to 3* and want to pivot into a 6 sorc comp.
Been messing around with a "CC-only comp" with decent results. Basically you pick nothing but units with CC and dont really care about traits. Had a game where I got a 3* Cho'Gath, it was pretty hilarious watch him instakill the entire board, made me want to try messing around with Brawler/sorcs. lol