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[Patch 8.2] RIP Malzahar General Discussion - Page 2

Forum Index > LoL General
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
Nemireck
Profile Joined October 2010
Canada1875 Posts
January 23 2018 23:52 GMT
#21
Targeted damaging spells draw minion aggro.

Champions with spammable targeted spells, like Pantheon and Cassiopeia, put opposing laners in an awkward position: fight back and draw minion aggro, or just take the punishment they hand out. Changing this mechanic will make those champions a lot more intuitive to play against, as well as easier to balance.


I never noticed that this wasn't already the case.

What in the actual fuck... Why would damaging spells NOT draw aggro... Ever?!

Rito plz.
Teamwork is awesome... As long as your team is doing all the work!
Slusher
Profile Blog Joined December 2010
United States19143 Posts
January 23 2018 23:53 GMT
#22
I don’t understand nevermove being a line skillshot why not try something new like a champion with all circular skills idk.

Personally I would have considered his w and ult untouchables. Swain e while kinda interesting did funnel his play pattern and q was always pretty jank although I thought the mini rework version was kinda cool.
Carrilord has arrived.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
January 23 2018 23:53 GMT
#23
On January 24 2018 08:52 Nemireck wrote:
Show nested quote +
Targeted damaging spells draw minion aggro.

Champions with spammable targeted spells, like Pantheon and Cassiopeia, put opposing laners in an awkward position: fight back and draw minion aggro, or just take the punishment they hand out. Changing this mechanic will make those champions a lot more intuitive to play against, as well as easier to balance.


I never noticed that this wasn't already the case.

What in the actual fuck... Why would damaging spells NOT draw aggro... Ever?!

Rito plz.

I'm honestly not sure how it's possible to play the game and not notice, lol.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Alaric
Profile Joined November 2009
France45622 Posts
January 24 2018 00:33 GMT
#24
On January 24 2018 08:52 Nemireck wrote:
Show nested quote +
Targeted damaging spells draw minion aggro.

Champions with spammable targeted spells, like Pantheon and Cassiopeia, put opposing laners in an awkward position: fight back and draw minion aggro, or just take the punishment they hand out. Changing this mechanic will make those champions a lot more intuitive to play against, as well as easier to balance.


I never noticed that this wasn't already the case.

What in the actual fuck... Why would damaging spells NOT draw aggro... Ever?!

Rito plz.

That's why Pantheon was strong and Ryze completely oppressive in top lane.
Cant take LMS hipsters serious.
cLutZ
Profile Joined November 2010
United States19574 Posts
January 24 2018 00:51 GMT
#25
On January 24 2018 09:33 Alaric wrote:
Show nested quote +
On January 24 2018 08:52 Nemireck wrote:
Targeted damaging spells draw minion aggro.

Champions with spammable targeted spells, like Pantheon and Cassiopeia, put opposing laners in an awkward position: fight back and draw minion aggro, or just take the punishment they hand out. Changing this mechanic will make those champions a lot more intuitive to play against, as well as easier to balance.


I never noticed that this wasn't already the case.

What in the actual fuck... Why would damaging spells NOT draw aggro... Ever?!

Rito plz.

That's why Pantheon was strong and Ryze completely oppressive in top lane.

Oo good point. Maybe now we can get back the ryze I loved
Freeeeeeedom
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2018-01-24 01:40:06
January 24 2018 01:39 GMT
#26
On January 24 2018 08:53 Slusher wrote:
I don’t understand nevermove being a line skillshot why not try something new like a champion with all circular skills idk.

Personally I would have considered his w and ult untouchables. Swain e while kinda interesting did funnel his play pattern and q was always pretty jank although I thought the mini rework version was kinda cool.


I dunno, I mostly agree with you but I'm more upset about the thematic and visual changes. Generic evil guy with black/red colors, don't we have enough of those? The skins fix the poopy red/black theme, and tyrant swain still has some raven references, but it's not much comfort to people without skins. The angel pose for R is really static and replacing the cane for a demon hand just screams "I want to be cooler". If I hadn't recently gotten lucky with a tyrant skin I'd probably never touch Swain again.

Mechanically speaking though I don't think they actually butchered W and R that hard. W is different but still interesting, R's cooldown is too long but that's salvageable, though I'd rather have the old one back (if it came with a real demon bird).
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
chipmonklord17
Profile Joined February 2011
United States11944 Posts
Last Edited: 2018-01-24 05:13:51
January 24 2018 05:08 GMT
#27
I have to agree with the sentiments echoed in the patches comments about Ornn. I think his W being unstoppable was one of the coolest parts about his kit and let good Ornn players make great plays. I would have rather saw a damage reduction or cool down increase than take off unstoppable.

Also that relic shield heal nerf that was intended to kill relic adc is a thresh nerf in disguise. The worst part is for low level players who are bad with getting the relic stacks on him in the first place. So now even if they hit the stack the health received will be nerfed
cLutZ
Profile Joined November 2010
United States19574 Posts
January 24 2018 07:26 GMT
#28
IMO all the support gold generation items need to be fixed. There is a significant problem with them generating gold in different ways that appears to, in part, drive the support meta in ways that hinder fun both in pro games and soloQ. Ornn should just be 100% changed. There is no need for the modern Ornn. I think it would be more fun if they made him into a mana using AD Rumble where he can really disrupt midgame teamfights.
Freeeeeeedom
DarkCore
Profile Joined March 2011
Germany4194 Posts
January 24 2018 07:38 GMT
#29
Also that relic shield heal nerf that was intended to kill relic adc is a thresh nerf in disguise

He could use a buff right now, he's very far from his best state. Current itemization doesn't favour him and only decent ability ratios/CDs make him a bit mediocre unless you land godlike hooks non stop. Maybe they should buff Righteous Glory again, or rework it to be more support friendly.
Fixed a bug where LeBlanc could lose
AdsMoFro
Profile Joined January 2015
Japan4761 Posts
January 24 2018 07:43 GMT
#30
On January 24 2018 16:26 cLutZ wrote:
IMO all the support gold generation items need to be fixed. There is a significant problem with them generating gold in different ways that appears to, in part, drive the support meta in ways that hinder fun both in pro games and soloQ. Ornn should just be 100% changed. There is no need for the modern Ornn. I think it would be more fun if they made him into a mana using AD Rumble where he can really disrupt midgame teamfights.


Past couple of years of champion releases haven't been kind (think ornn, zoe, azir, kalista)

From a balance perspective, I really liked the kind of champions released in 2016. AO Sol, Camille, Ivern, Jhin, Kled, Taliyah. All very unique champions with interesting playstyles/mechanics that seem to add to the game rather than hinder it.

Then you have 2017 champs where a champion like kayn exists which seems kind of similar to the 2016 style but then you have overloaded kits like Rakan/Zoe/Ornn.
Que Sera Sera
AdsMoFro
Profile Joined January 2015
Japan4761 Posts
Last Edited: 2018-01-24 07:59:58
January 24 2018 07:46 GMT
#31
On January 24 2018 06:24 Ansibled wrote:
Nunu is useful but you have to put some amount of faith in your teammates and there's not much you can do if they suck.


It's like that for jungle in general right now. Your impact on the game is pretty negligible after 15 minutes and it turns into sheep herding. And let me tell you, Nunu is the best sheep herder in the game.
Que Sera Sera
DarkCore
Profile Joined March 2011
Germany4194 Posts
January 24 2018 09:23 GMT
#32
Past couple of years of champion releases haven't been kind (think ornn, zoe, azir, kalista)


Kalista released in 2014, that's like half the age of the game. Azir is eve older haha. But yeah, the 'newer' half the champions are much more intricately designed, and tend to be stronger than the old lineup. Hence riot pushes those reworks, although I don't feel they're always that good.

All very unique champions with interesting playstyles/mechanics that seem to add to the game rather than hinder it


I like Jhin from a mechanic perspective, but I don't think he's particularly healthy. Pretty much all champions with unconventional scaling have been broken in some form at one point, think Vlad, Akali, Ryze. Luckily Lethality isn't busted anymore, or he'd be an oppressive pick again.
Fixed a bug where LeBlanc could lose
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
January 24 2018 12:41 GMT
#33
Pretty big nerfs to magical footwear rune
Magical Footwear (I3)
Free boots arrival time increased from 10 min to 12 min
Takedowns time reduction increased from 30s to 45s
[Removed] No longer costs 50 gold less to upgrade to other boots.

This may just kill the rune for me. Can't really justify it on the island of top lane when could just see 1 kill and no longer getting discount on t2 is pretty big.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
January 24 2018 13:40 GMT
#34
Nerfing Magical Footwear but letting Stopwatch stay as is...... All they really need to do with the watch is delay it so it's not online until level 7. :-/
It's Elo not ELO - Every statiscian playing League
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
January 24 2018 14:02 GMT
#35
On January 24 2018 08:52 Nemireck wrote:
Show nested quote +
Targeted damaging spells draw minion aggro.

Champions with spammable targeted spells, like Pantheon and Cassiopeia, put opposing laners in an awkward position: fight back and draw minion aggro, or just take the punishment they hand out. Changing this mechanic will make those champions a lot more intuitive to play against, as well as easier to balance.


I never noticed that this wasn't already the case.

What in the actual fuck... Why would damaging spells NOT draw aggro... Ever?!

Rito plz.

they still dont
unless they are targeted and/or they apply on-hit effects
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Slusher
Profile Blog Joined December 2010
United States19143 Posts
January 24 2018 14:16 GMT
#36
TIL not everyone was a Ryze abuser in 2012
Carrilord has arrived.
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
January 24 2018 15:31 GMT
#37
TIL noone here understands basic laning.
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
January 24 2018 17:12 GMT
#38
https://boards.na.leagueoflegends.com/en/c/developer-corner/7VOAaqsF-quick-gameplay-thoughts-january-24
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2018-01-24 17:56:28
January 24 2018 17:55 GMT
#39
Pretty reasonable thoughts to me. I do worry about Klepto in some ways. I've been playing a bunch of Illaoi and without klepto there isn't really an attractive option to go. Hopefully they manage to find a sweet spot in rune management. Also hope this calms down some of the crazy community whining about the position.

It is kind of hilarious reading people rage about TP in top lane. Guess not a lot of the community played back in redpot ignite days. Having TP as the best option is by far the best thing to happen to top lane over the years.
NpG)Explosive
Profile Joined January 2003
France994 Posts
January 24 2018 18:25 GMT
#40
On January 24 2018 22:40 Jek wrote:
Nerfing Magical Footwear but letting Stopwatch stay as is...... All they really need to do with the watch is delay it so it's not online until level 7. :-/


Unlocking stopwatch at level 7 feels so unfair. It would be a bigger nerf to stopwatch on botlane than on sololanes. I'd rather see stopwatch be sold for free. It wouldn't change anything if you plan on upgrading it but the risk would be quite higher otherwise, but the reward still good enough.
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