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[Patch 8.2] RIP Malzahar General Discussion - Page 8

Forum Index > LoL General
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cLutZ
Profile Joined November 2010
United States19574 Posts
February 01 2018 19:13 GMT
#141
On February 01 2018 17:16 Gahlo wrote:
Show nested quote +
On February 01 2018 14:37 cLutZ wrote:
On February 01 2018 09:09 JimmiC wrote:
I think anytime you say they shouldnt use this for this you should give an alternative. What do you think the criteria should be?


Well it really depends on what you care about. If you care only about soloQ, obviously champ winrates are very illustrative because they are an amalgamation of the meta + champ strength for that environment. If you are like me and just play champs you like anyways, maybe you complain if a champ you like is in the soloQ doldrums + seeing no pro play, like Olaf was for a while, or Eve.

The basic formula I'd use (if we got enough games for a good sample size) would be:

Ban % + Pick % x Winrate = Powerscore.

Ideally you would also do opponent adjustments that were dynamic over time and have a decaying mechanism that heavily discounted every time a new patch came out. That way the win by KZ over MVP's Zoe would be weighted less than if they had beaten KSV's Zoe, but also that Zoe's power score would have gotten a huge boost had MVP managed to pull out that game.

I assume you mean (B%+W%) * WR = PS or are you giving full weight to the bans?

No that wouldn't make sense to multiply bans by win %. There probably is an ideal way to discount bans but I can't think of it.
Freeeeeeedom
evilfatsh1t
Profile Joined October 2010
Australia8785 Posts
February 02 2018 00:59 GMT
#142
nerf unsealed spellbook pls.
getting rid of the cd reduction on summs is probably enough. its stupid as fuck having like 8 unsealed spellbooks and 10 stopwatches in the game
Gahlo
Profile Joined February 2010
United States35165 Posts
Last Edited: 2018-02-02 01:09:58
February 02 2018 01:09 GMT
#143
On February 02 2018 09:59 evilfatsh1t wrote:
nerf unsealed spellbook pls.
getting rid of the cd reduction on summs is probably enough. its stupid as fuck having like 8 unsealed spellbooks and 10 stopwatches in the game

PBE dropped spellbook CDR from 25% to 15%
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
February 02 2018 01:33 GMT
#144
On February 02 2018 09:59 evilfatsh1t wrote:
nerf unsealed spellbook pls.
getting rid of the cd reduction on summs is probably enough. its stupid as fuck having like 8 unsealed spellbooks and 10 stopwatches in the game

I sort of like the games with a million spellbooks, it leads to so many fiestas when the teleports start raining in left right and center.
It's Elo not ELO - Every statiscian playing League
Slusher
Profile Blog Joined December 2010
United States19143 Posts
February 02 2018 06:45 GMT
#145
Something will always be the best and spellbook is not oppressive
Carrilord has arrived.
cLutZ
Profile Joined November 2010
United States19574 Posts
February 02 2018 07:22 GMT
#146
I'd argue spellbook is how the game should just be with regards to summoners, and is one of the only new runes that is fun. Most of the old ones have the same problem as the old runes/masteries where they are just boosts that don't do things, so its not really a choice, its a standard selection. Only Spellbook, Comet, and arguably Fleet Footwork do interesting things, so why not eliminate all the other keystones and slot 1-3? Then just make up other keystones. You have the summoner, the speed, the goofy poke, then add one that gives you a shield based on something, or make stopwatch get a 2nd refresh from a mastery, etc.

Just eliminate all things that aren't really choices if you want choices. Otherwise you will never get Vaynes taking Grasp of the Undying, even if they want that skill, because the rest of the resolve tree is trash for vayne.
Freeeeeeedom
DarkCore
Profile Joined March 2011
Germany4194 Posts
February 02 2018 07:42 GMT
#147
Idk, TP supports seem fun and all, and make for interesting games, but it also creates an environment where something that should be an easy dive suddenly becomes quite risky if it's been telegraphed, despite said enemy support not being anywhere close to the dive.

Also when entire teams are spamming spellbook and stopwatch, something is wrong with that entire tree. Instead of nerfing both, they could try and weaken the other tiers of the tree to compensate.
Fixed a bug where LeBlanc could lose
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
February 02 2018 10:48 GMT
#148
On February 02 2018 16:42 DarkCore wrote:
Idk, TP supports seem fun and all, and make for interesting games, but it also creates an environment where something that should be an easy dive suddenly becomes quite risky if it's been telegraphed, despite said enemy support not being anywhere close to the dive.

Also when entire teams are spamming spellbook and stopwatch, something is wrong with that entire tree. Instead of nerfing both, they could try and weaken the other tiers of the tree to compensate.

So you mean exactly like dota?

I'm not slamming you or anything. Just find it assuming how a dive being turned by people tping in is such a big thing in league yet I'm used to it just being the way you play in dota. Always wondered how League would change if they implemented TP scrolls. Maybe this is the experimental phase. I'm not sure if it's a bad thing that people have to be weary of tping in. Then again not sure if it'll add anything.

Do wonder how much the negative reaction is just due to people hating adapting to new things.
Uldridge
Profile Blog Joined January 2011
Belgium5005 Posts
February 02 2018 11:34 GMT
#149
Things change, people don't like change.

It's so sad watching people complain over and over about the stopwatch fiestas where there's a big teamfight and literally everyone gets into stasis one after the other. It adds an extra dimension to the game, you need to factor it in. I understand that you're not used to it, so you don't calculate for the last second 10 hp zhonyas, which would otherwise be a certain kill, but complaining about it is just juvenile. I love league of stopwatch.
Taxes are for Terrans
General_Winter
Profile Joined February 2011
United States719 Posts
February 02 2018 11:42 GMT
#150
I’m ok with stopwatch. But I don’t love how it disadvantages champs who don’t want to build items that build out of stop watch. I feel like it should stay, but there should be stuff of equivalent power in other places for champs who want to do other things.
Gahlo
Profile Joined February 2010
United States35165 Posts
February 02 2018 11:46 GMT
#151
It doesn't give you the shop built stopwatch, so reducing/removing the gold from selling it would be a way to do that.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2018-02-02 12:40:34
February 02 2018 12:39 GMT
#152
https://www.invenglobal.com/articles/4170/ssg-world-championship-skins-are-being-created-second-championship-skins-for-jarvan-iv-and-ezreal

Good champions

Thanks Haru for an Ezreal skin I take back everything bad I've said about you.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
General_Winter
Profile Joined February 2011
United States719 Posts
February 02 2018 13:05 GMT
#153
I hope they react to the JG ez skin by tuning him to be able to jungle again. They moved all the champs power into the klepto interaction and now he is lackluster without it and so very weak in jungle.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
February 02 2018 13:08 GMT
#154
On February 02 2018 22:05 General_Winter wrote:
I hope they react to the JG ez skin by tuning him to be able to jungle again. They moved all the champs power into the klepto interaction and now he is lackluster without it and so very weak in jungle.

No, if they make him into a viable jungler they'll kill him as ADC

I hope kelpto gets killed enough that we end up with glacial augment Ezreal's every game because it's really fun.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2018-02-02 13:48:57
February 02 2018 13:46 GMT
#155
As I think about it, I actually like the idea of giving everyone spellbooks forever. The old summoner spell system is really stale IMO, and spellbook gives people more decisions to manage and react with, in the game itself, rather than just leaving you 2 non-decisions that you make under no pressure before the game starts.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2018-02-02 14:18:50
February 02 2018 14:18 GMT
#156
I honestly think the only way spellbook will be in a good place as a rune is if teleport is removed from the game.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
General_Winter
Profile Joined February 2011
United States719 Posts
February 02 2018 14:45 GMT
#157
On February 02 2018 22:08 Ansibled wrote:
Show nested quote +
On February 02 2018 22:05 General_Winter wrote:
I hope they react to the JG ez skin by tuning him to be able to jungle again. They moved all the champs power into the klepto interaction and now he is lackluster without it and so very weak in jungle.

No, if they make him into a viable jungler they'll kill him as ADC

I hope kelpto gets killed enough that we end up with glacial augment Ezreal's every game because it's really fun.


I don’t think it has to be that way. There were several patches at the end of last season where he was viable as JG and ADC.

And at the start of this season before people converged on the Kleptomancy rune page he was viable in both roles. It was only after klepto where in order to weaken klepto ez without touching the real problem they took away his attack speed and q damage that jg ez was gutted.

I think they could co exist without klepto though.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2018-02-02 16:22:00
February 02 2018 16:21 GMT
#158
The changes to Ez and Aftershock changed the level one trade for shen/ez in an extreme way, lvl 1 taunt on the adc went from death to like 50% hp

Learned that one the hard way day1 of the patch lol
Carrilord has arrived.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
Last Edited: 2018-02-02 16:52:57
February 02 2018 16:44 GMT
#159
On February 02 2018 21:39 Ansibled wrote:
https://www.invenglobal.com/articles/4170/ssg-world-championship-skins-are-being-created-second-championship-skins-for-jarvan-iv-and-ezreal

Good champions

Thanks Haru for an Ezreal skin I take back everything bad I've said about you.


Are they going to be Samsung [Ezreal] or KSV [Ezreal]? I assume Samsung but I'm curious. Not that it matters though
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2018-02-02 17:01:39
February 02 2018 17:01 GMT
#160
https://boards.na.leagueoflegends.com/en/c/developer-corner/Zuwx8vlW-quick-gameplay-thoughts-february-2
LeBlanc

After Rengar ships in 8.4 we'll be looking at LeBlanc. Current plan is for a similar level of change to Rengar's, likely including some degree of moving back to things about old LeBlanc that worked well (both for LeBlanc players and for game health). Not certain on timing of when that work would ship, goal would be to get it onto PBE fairly quickly and, as with Rengar, work on it for multiple patches while getting feedback on it.

Revert Leblanc this current abomination should never have hit live.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
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