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[Patch 8.2] RIP Malzahar General Discussion - Page 7

Forum Index > LoL General
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Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2018-01-31 18:59:11
January 31 2018 18:57 GMT
#121
Since I love to test silly stuff and I'm a dirty toplane tank Veigar player. Tank Zoe time it is!

A full build AP-Bruiser (gunblade, void, frozen heart, mercs, mask and any non-AP 10% cdr item) Zoe does 1600+ damage with melee range combo on the dummy with 100 MR. Lich Bane is a bit lower burst but I suppose for a tanky build the sustained damage would outperform Gunblade.

edit: This is without Gathering Storm or Eyeball Hunter stacks.
It's Elo not ELO - Every statiscian playing League
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
January 31 2018 19:13 GMT
#122
I miss the days when people didn't know about win rate websites.
What fun is it being cool if you can’t wear a sombrero?
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
January 31 2018 19:53 GMT
#123
--- Nuked ---
cLutZ
Profile Joined November 2010
United States19574 Posts
Last Edited: 2018-01-31 20:36:55
January 31 2018 20:36 GMT
#124
I don't really find much difference in most of the builds when it comes to success. However, comet and spellbook are the most fun, so imo all the other masteries should be removed.
Freeeeeeedom
Gahlo
Profile Joined February 2010
United States35162 Posts
January 31 2018 20:51 GMT
#125
I think the domination tree needs work in general.
DarkCore
Profile Joined March 2011
Germany4194 Posts
January 31 2018 21:02 GMT
#126
The last runes in Domination are pretty lackluster, you either get mediocre sustain, out of combat MS (quite niche imo, also Cloud Drake covers that) and item CD, which is pretty useless. Also find the second row quite niche, either you get some extra poke for laning which falls off extremely quickly, quite poor sustain, or a really strong Lethality/MPen which not all champions can use. There are not a lot of champions that are able to fully exploit the entire tree.
Fixed a bug where LeBlanc could lose
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
January 31 2018 23:03 GMT
#127
On February 01 2018 04:53 JimmiC wrote:
It does for sure encourage the group think around builds. But I guess their is more opportunity for you to find a secret OP one of your own since no one will really copy it until you get enough success where it registers.

No, I'm more concerned about the impact it has on perceived balance, which I think we've established is just as important to Riot as actual balance. The Nunu stuff is a great example. This was a champion that was already quite strong pre-buffs, but had a misleadingly low winrate on websites because of all the trolls. Nunu had a >50% winrate if you built Cinderhulk, and yet everyone memed about how it was a non-viable gutter trash champion. So Riot went way overboard with the buffs, and wow, what do you know, he became way too strong.
What fun is it being cool if you can’t wear a sombrero?
Sent.
Profile Joined June 2012
Poland9245 Posts
January 31 2018 23:09 GMT
#128
How can you be sure Nunu's winrate was significantly affected by trolling? Most of the playerbase doesn't even know the term "Disco Nunu".
You're now breathing manually
DarkCore
Profile Joined March 2011
Germany4194 Posts
January 31 2018 23:24 GMT
#129
In the end, balancing is quite arbitrary. Riot does make sure stuff isn't absolutely Kassawin busted, but everything else is free reign. Maybe Riot will let Nunu be top dog for a few months, maybe they'll break his legs. Riot balances stuff for soloQ, makes life easier for high/low MMR, and pro play, all which need different balancing.

I don't really mind Nunu being decently strong, he's oppressive, but like 90% of the player base can't play him well.
Fixed a bug where LeBlanc could lose
cLutZ
Profile Joined November 2010
United States19574 Posts
Last Edited: 2018-01-31 23:36:42
January 31 2018 23:36 GMT
#130
On February 01 2018 08:03 GrandInquisitor wrote:
Show nested quote +
On February 01 2018 04:53 JimmiC wrote:
It does for sure encourage the group think around builds. But I guess their is more opportunity for you to find a secret OP one of your own since no one will really copy it until you get enough success where it registers.

No, I'm more concerned about the impact it has on perceived balance, which I think we've established is just as important to Riot as actual balance. The Nunu stuff is a great example. This was a champion that was already quite strong pre-buffs, but had a misleadingly low winrate on websites because of all the trolls. Nunu had a >50% winrate if you built Cinderhulk, and yet everyone memed about how it was a non-viable gutter trash champion. So Riot went way overboard with the buffs, and wow, what do you know, he became way too strong.


Perception of balance is way more driven by LCS play and anecdotes than winrates. People just cite winrates when they back up their own anecdotes. This is not an unfounded strategy because winrates are generally useless in describing champion balance, rather they are indicative of what champions are good at executing the easiest effective strategy.
Freeeeeeedom
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
February 01 2018 00:09 GMT
#131
--- Nuked ---
cLutZ
Profile Joined November 2010
United States19574 Posts
February 01 2018 05:37 GMT
#132
On February 01 2018 09:09 JimmiC wrote:
I think anytime you say they shouldnt use this for this you should give an alternative. What do you think the criteria should be?


Well it really depends on what you care about. If you care only about soloQ, obviously champ winrates are very illustrative because they are an amalgamation of the meta + champ strength for that environment. If you are like me and just play champs you like anyways, maybe you complain if a champ you like is in the soloQ doldrums + seeing no pro play, like Olaf was for a while, or Eve.

The basic formula I'd use (if we got enough games for a good sample size) would be:

Ban % + Pick % x Winrate = Powerscore.

Ideally you would also do opponent adjustments that were dynamic over time and have a decaying mechanism that heavily discounted every time a new patch came out. That way the win by KZ over MVP's Zoe would be weighted less than if they had beaten KSV's Zoe, but also that Zoe's power score would have gotten a huge boost had MVP managed to pull out that game.
Freeeeeeedom
Gahlo
Profile Joined February 2010
United States35162 Posts
Last Edited: 2018-02-01 08:17:35
February 01 2018 08:16 GMT
#133
On February 01 2018 14:37 cLutZ wrote:
Show nested quote +
On February 01 2018 09:09 JimmiC wrote:
I think anytime you say they shouldnt use this for this you should give an alternative. What do you think the criteria should be?


Well it really depends on what you care about. If you care only about soloQ, obviously champ winrates are very illustrative because they are an amalgamation of the meta + champ strength for that environment. If you are like me and just play champs you like anyways, maybe you complain if a champ you like is in the soloQ doldrums + seeing no pro play, like Olaf was for a while, or Eve.

The basic formula I'd use (if we got enough games for a good sample size) would be:

Ban % + Pick % x Winrate = Powerscore.

Ideally you would also do opponent adjustments that were dynamic over time and have a decaying mechanism that heavily discounted every time a new patch came out. That way the win by KZ over MVP's Zoe would be weighted less than if they had beaten KSV's Zoe, but also that Zoe's power score would have gotten a huge boost had MVP managed to pull out that game.

I assume you mean (B%+W%) * WR = PS or are you giving full weight to the bans?
DarkCore
Profile Joined March 2011
Germany4194 Posts
February 01 2018 08:18 GMT
#134
But what about winrate across MMR divisions, and pro play. I honestly wouldn't be surprised if Riot used a powerscore somewhat similar to what you suggested, but different levels of play have quite different champion stats, if you take the average of those stats you'll get a pretty useless number. Even if you weight individual division stats, you'll end neglecting one group of players over others. In that regard, relatively arbitrary balancing seems like a good idea.
Fixed a bug where LeBlanc could lose
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
February 01 2018 13:33 GMT
#135
--- Nuked ---
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2018-02-01 14:38:53
February 01 2018 14:37 GMT
#136
On February 01 2018 08:09 Sent. wrote:
How can you be sure Nunu's winrate was significantly affected by trolling? Most of the playerbase doesn't even know the term "Disco Nunu".

I can't find it on the Internet Archive, but a few weeks ago Nunu's overall winrate was 40%. But if you take Guardian and go jungle, that raised it to 53%. Even starting machete took it from 40% to 48%. As a practical matter if you're in Plat+ and not rushing Cinderhulk/building tank, then you're basically trolling. So it was a pretty stark example of how people playing a champion badly were artificially depressing the winrate below the champion's "true" power.

(Clarity Nunu had a 8% winrate. I want to know how that 8% managed to win despite their Nunu.)
What fun is it being cool if you can’t wear a sombrero?
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
February 01 2018 15:07 GMT
#137
--- Nuked ---
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2018-02-01 15:54:24
February 01 2018 15:53 GMT
#138
On February 02 2018 00:07 JimmiC wrote:
Show nested quote +
On February 01 2018 23:37 GrandInquisitor wrote:
On February 01 2018 08:09 Sent. wrote:
How can you be sure Nunu's winrate was significantly affected by trolling? Most of the playerbase doesn't even know the term "Disco Nunu".

I can't find it on the Internet Archive, but a few weeks ago Nunu's overall winrate was 40%. But if you take Guardian and go jungle, that raised it to 53%. Even starting machete took it from 40% to 48%. As a practical matter if you're in Plat+ and not rushing Cinderhulk/building tank, then you're basically trolling. So it was a pretty stark example of how people playing a champion badly were artificially depressing the winrate below the champion's "true" power.

(Clarity Nunu had a 8% winrate. I want to know how that 8% managed to win despite their Nunu.)


Show nested quote +
On February 01 2018 04:13 GrandInquisitor wrote:
I miss the days when people didn't know about win rate websites.

I feel like you missed the point? People memed about Nunu having a 40% winrate and the narrative was that he was a shitty champion who lost games. When in reality, a cursory analysis of the evidence indicated that he was quite strong so long as you weren't trolling. Based (presumably in part) on this, Riot buffed an already strong champion who then unsurprisingly became way OP.

The problem is that if you make information widely accessible, it's not the second-level critical analysis of that information that propagates, it's the first-level gut reaction that sticks with people.
What fun is it being cool if you can’t wear a sombrero?
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
February 01 2018 17:24 GMT
#139
Haven't Nunu ended up getting mid-patch nerfs whenever Riot have buffed him?
It's Elo not ELO - Every statiscian playing League
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
February 01 2018 18:42 GMT
#140
--- Nuked ---
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