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[Patch 6.22] Pre-Season 7 General Discussion - Page 6

Forum Index > LoL General
Post a Reply
Prev 1 4 5 6 7 8 12 Next All
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
November 13 2016 23:52 GMT
#101
--- Nuked ---
Sent.
Profile Joined June 2012
Poland9266 Posts
November 13 2016 23:56 GMT
#102
On November 14 2016 08:32 Slusher wrote:
Unpopular opinion: I like plants


I hate explosive plants, don't mind the rest.
You're now breathing manually
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2016-11-14 00:03:46
November 14 2016 00:02 GMT
#103
On November 14 2016 08:32 Slusher wrote:
Unpopular opinion: I like plants


Explosive plants are dumb, I don't mind the melon or not!Oracle Pot vision one.

And the reason why Rek'Sai is stronger in competitive over solo q is almost solely because of increased information/communication given to teams thanks to the "radar" vision granted by tremor sense and the ease of which she can dart into the enemy jungle, plop down a ward, then tunnel out with lots of safety thanks to tunnels traveling so far and through walls.
iCanada
Profile Joined August 2010
Canada10660 Posts
November 14 2016 05:16 GMT
#104
I don't hate plants. I hate that I have plants instead of smite buff.
Complete
Profile Joined October 2009
United States1864 Posts
November 14 2016 07:21 GMT
#105
but smite heals now!

btw, does smite heal if you smite a minion? or just monsters
Navi
Profile Joined November 2009
5286 Posts
November 14 2016 08:14 GMT
#106
damn league's changed quite a bit. the jungle has so much $ in it now @_@

how are you all hanging?
Hey! Listen!
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
November 14 2016 08:46 GMT
#107
Its mind blowingly frustrating to try to gank a Talon when he can hop over a billion walls like nothing -__-
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
November 14 2016 09:31 GMT
#108
On November 14 2016 08:56 Sent. wrote:
Show nested quote +
On November 14 2016 08:32 Slusher wrote:
Unpopular opinion: I like plants


I hate explosive plants, don't mind the rest.

Heh. I love the explosive plants and hate the rest. Explosive plants add so much play potential while the others are just... boring.
It's Elo not ELO - Every statiscian playing League
iCanada
Profile Joined August 2010
Canada10660 Posts
November 14 2016 14:54 GMT
#109
On November 14 2016 17:46 MooMooMugi wrote:
Its mind blowingly frustrating to try to gank a Talon when he can hop over a billion walls like nothing -__-


I think talon is several orders of magnitude less broken than Alistair right now.



Just need to kill him in stunlock.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
November 14 2016 15:06 GMT
#110
explosive plants are really frustrating when playing against worse players, been denied like 10 kills in the 8 games ive played its insane how much impact they have.

You never feel like "wow great play" you just feel like champs have 2 flashes now and they might as well delete all immobile melees

The other 2 plants have had zero impact, have not seen either of them used even once.

So as expected plants are really bad.
I come in for the scraps
kongoline
Profile Joined February 2012
6318 Posts
November 14 2016 15:12 GMT
#111
its unpredictable and random, you feel cheated not outplayed when somebody runs away just cause plant respawned, 0 skill involved
Sent.
Profile Joined June 2012
Poland9266 Posts
Last Edited: 2016-11-14 15:18:36
November 14 2016 15:17 GMT
#112
On November 14 2016 18:31 Jek wrote:
Show nested quote +
On November 14 2016 08:56 Sent. wrote:
On November 14 2016 08:32 Slusher wrote:
Unpopular opinion: I like plants


I hate explosive plants, don't mind the rest.

Heh. I love the explosive plants and hate the rest. Explosive plants add so much play potential while the others are just... boring.


I feel like they add too much potential, either because there are too many of them or because their blast radius so big.

The only problem I have with the blue plant is that people keep destroying it not because they want vision but because it is in their way.

Honeyfruit is very useful for supports, I take the heal whenever my lane is pushed and I don't need to recall.
You're now breathing manually
Fildun
Profile Joined December 2012
Netherlands4123 Posts
November 14 2016 15:18 GMT
#113
I feel like plants separate the good from the great players. You can get at least as many kills with them as you will be denied because of them. You just have to git gud or die trying.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
November 14 2016 15:45 GMT
#114
--- Nuked ---
General_Winter
Profile Joined February 2011
United States719 Posts
November 14 2016 16:14 GMT
#115
Honey fruit is the one that matters most to me. I finish the jungle clear at half health or below (depending on who I'm playing). If a honey fruit spawned near where I finish my route I can heal up to full, gank a laner who is weak from trading and really go ham knowing I'm not gonna die. If there is no honey fruit near me I either go for a more timid gank, or just back.

So a laner is going to live or die based on the spawn of a plant they never see and don't directly interact with.
Gahlo
Profile Joined February 2010
United States35165 Posts
November 14 2016 16:26 GMT
#116
On November 14 2016 23:54 iCanada wrote:
Show nested quote +
On November 14 2016 17:46 MooMooMugi wrote:
Its mind blowingly frustrating to try to gank a Talon when he can hop over a billion walls like nothing -__-


I think talon is several orders of magnitude less broken than Alistair right now.



Just need to kill him in stunlock.

Who ever said "Alistar is bullshit, let's change him." and came up with this needs their head examined.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
November 14 2016 16:34 GMT
#117
On November 15 2016 01:26 Gahlo wrote:
Show nested quote +
On November 14 2016 23:54 iCanada wrote:
On November 14 2016 17:46 MooMooMugi wrote:
Its mind blowingly frustrating to try to gank a Talon when he can hop over a billion walls like nothing -__-


I think talon is several orders of magnitude less broken than Alistair right now.



Just need to kill him in stunlock.

Who ever said "Alistar is bullshit, let's change him." and came up with this needs their head examined.

They like puns too much yo.
kongoline
Profile Joined February 2012
6318 Posts
November 14 2016 17:03 GMT
#118
did anyone do the math how good is new abyssal compared to old one or deathcap ?
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-11-14 17:20:27
November 14 2016 17:05 GMT
#119
On November 15 2016 02:03 kongoline wrote:
did anyone do the math how good is new abyssal compared to old one or deathcap ?


each MR increases your EHP to magic damage by 1% right? so 10% magic damage is a straight nerf unless your penetration overflows their resists.

So new abyssal gives 10-(Magic resist after penetration)% more damage than before. so if you have guise/sorc shoes vs someone with no MR, it's a buff otherwise, you deal less damage with it than before.

though if they ever introduce stuff like gangplank for MR, where you just ignore their magic resist. it'd be good there.

though If 35% of your AP scaling (+60 AP) is more than 10% of your total damage, then Deathcap is better.

so if you have a 2.0 AP ratio and have 100 AP before deathcap. and 500 base damage, then you deal 700 damage normally, Abyssal will give you 120 damage from AP and then 820x1.1 = 1002 damage. Abyssal increases your damage here by 302. Deathcap gives 240 damage from AP, and then 154 damage from the 35% AP. for a total of 394 damage.

It gets worse for abyssal the higher your AP ratio, the lower your Base damage, or the higher your AP before the item.

and obviously significantly worse if parts of your damage are from non magic damage sources (Like ahri)>

It'll still mostly be bought for the MR in lane though. I guess you could argue if you are a DPS mage that the CDR should factor in, but even the straight 10% more damage from CDR just barely makes it eek out vs deathcap in the example i gave. with the same conditions about AP scaling, base damage and AP.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2016-11-14 18:14:06
November 14 2016 17:20 GMT
#120
^ ye thats what i thought just hoped somebody did the job in excel and posted results with breakpoint values etc

https://www.reddit.com/r/leagueoflegends/comments/5csad9/breaking_the_jungle_s7_jungle_pathing_incl_tested/
interesting by starting raptors u get 150exp advantage, sadly i dont play anyone who can do that
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