[Patch 6.22] Pre-Season 7 General Discussion - Page 6
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JimmiC
Canada22817 Posts
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Sent.
Poland9129 Posts
On November 14 2016 08:32 Slusher wrote: Unpopular opinion: I like plants I hate explosive plants, don't mind the rest. | ||
Kinie
United States3106 Posts
On November 14 2016 08:32 Slusher wrote: Unpopular opinion: I like plants Explosive plants are dumb, I don't mind the melon or not!Oracle Pot vision one. And the reason why Rek'Sai is stronger in competitive over solo q is almost solely because of increased information/communication given to teams thanks to the "radar" vision granted by tremor sense and the ease of which she can dart into the enemy jungle, plop down a ward, then tunnel out with lots of safety thanks to tunnels traveling so far and through walls. | ||
iCanada
Canada10660 Posts
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Complete
United States1864 Posts
btw, does smite heal if you smite a minion? or just monsters | ||
Navi
5286 Posts
how are you all hanging? | ||
MooMooMugi
United States10531 Posts
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Jek
Denmark2771 Posts
On November 14 2016 08:56 Sent. wrote: I hate explosive plants, don't mind the rest. Heh. I love the explosive plants and hate the rest. Explosive plants add so much play potential while the others are just... boring. | ||
iCanada
Canada10660 Posts
On November 14 2016 17:46 MooMooMugi wrote: Its mind blowingly frustrating to try to gank a Talon when he can hop over a billion walls like nothing -__- I think talon is several orders of magnitude less broken than Alistair right now. ![]() Just need to kill him in stunlock. | ||
VayneAuthority
United States8983 Posts
You never feel like "wow great play" you just feel like champs have 2 flashes now and they might as well delete all immobile melees The other 2 plants have had zero impact, have not seen either of them used even once. So as expected plants are really bad. | ||
kongoline
6318 Posts
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Sent.
Poland9129 Posts
On November 14 2016 18:31 Jek wrote: Heh. I love the explosive plants and hate the rest. Explosive plants add so much play potential while the others are just... boring. I feel like they add too much potential, either because there are too many of them or because their blast radius so big. The only problem I have with the blue plant is that people keep destroying it not because they want vision but because it is in their way. Honeyfruit is very useful for supports, I take the heal whenever my lane is pushed and I don't need to recall. | ||
Fildun
Netherlands4122 Posts
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JimmiC
Canada22817 Posts
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General_Winter
United States719 Posts
So a laner is going to live or die based on the spawn of a plant they never see and don't directly interact with. | ||
Gahlo
United States35117 Posts
On November 14 2016 23:54 iCanada wrote: I think talon is several orders of magnitude less broken than Alistair right now. ![]() Just need to kill him in stunlock. Who ever said "Alistar is bullshit, let's change him." and came up with this needs their head examined. | ||
PrinceXizor
United States17713 Posts
On November 15 2016 01:26 Gahlo wrote: Who ever said "Alistar is bullshit, let's change him." and came up with this needs their head examined. They like puns too much yo. | ||
kongoline
6318 Posts
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PrinceXizor
United States17713 Posts
On November 15 2016 02:03 kongoline wrote: did anyone do the math how good is new abyssal compared to old one or deathcap ? each MR increases your EHP to magic damage by 1% right? so 10% magic damage is a straight nerf unless your penetration overflows their resists. So new abyssal gives 10-(Magic resist after penetration)% more damage than before. so if you have guise/sorc shoes vs someone with no MR, it's a buff otherwise, you deal less damage with it than before. though if they ever introduce stuff like gangplank for MR, where you just ignore their magic resist. it'd be good there. though If 35% of your AP scaling (+60 AP) is more than 10% of your total damage, then Deathcap is better. so if you have a 2.0 AP ratio and have 100 AP before deathcap. and 500 base damage, then you deal 700 damage normally, Abyssal will give you 120 damage from AP and then 820x1.1 = 1002 damage. Abyssal increases your damage here by 302. Deathcap gives 240 damage from AP, and then 154 damage from the 35% AP. for a total of 394 damage. It gets worse for abyssal the higher your AP ratio, the lower your Base damage, or the higher your AP before the item. and obviously significantly worse if parts of your damage are from non magic damage sources (Like ahri)> It'll still mostly be bought for the MR in lane though. I guess you could argue if you are a DPS mage that the CDR should factor in, but even the straight 10% more damage from CDR just barely makes it eek out vs deathcap in the example i gave. with the same conditions about AP scaling, base damage and AP. | ||
kongoline
6318 Posts
https://www.reddit.com/r/leagueoflegends/comments/5csad9/breaking_the_jungle_s7_jungle_pathing_incl_tested/ interesting by starting raptors u get 150exp advantage, sadly i dont play anyone who can do that | ||
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