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[Patch 6.12] ARAM is Alive General Discussion - Page 4

Forum Index > LoL General
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nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2016-06-15 21:06:36
June 15 2016 21:05 GMT
#61
On June 16 2016 04:42 Sent. wrote:
Maybe you could get out of bronze faster with a challenger support because it's easier to snowball the lane as a support but the challenger adc's duo should definitely climb higher

Pretty sure a challenger ad can straight up 1v2 bot lane in bronze.

On June 16 2016 05:48 GrandInquisitor wrote:
It's like that old reddit discussion: if you had to have a Bronze, Silver, Gold, Platinum, and Diamond player on your team, who would you assign to each role?

My view was that you'd want:

Bronze top
Diamond jungler
Platinum mid
Gold ADC
Silver support

provided that you could tell your players things like: "BronzieBob, play Malphite, SilverSam, play Sona". If you couldn't, then maybe swap the Bronze player to support and stick the Silver player in top.


As long as the 2 best players are on mid/jg the rest don't matter.
iCanada
Profile Joined August 2010
Canada10660 Posts
June 15 2016 21:38 GMT
#62
On the other had, with how bot focused the game is right now, I think if you had the best 2 players bot lane they'd prolly just go ape shit on the bad bottom lane and hard carry.

I mean like... Pantheon is the highest winrate top laner right now and considering how popular shit like Maokai, Irelia, Darius, tank Fizz and Swain are there is a pretty high chance he lost lane come the 15 minute mark and all he really accomplished was winning bottom lane. When you look at OP.gg he has a relatively even keel winrate against them all.

And thats ignoring the champions he bodies like Fiora, Teemo, Trundle, Vlad, etc. I hope SmashGizmo is soft when he has to nerf Spartan.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2016-06-15 21:40:48
June 15 2016 21:40 GMT
#63
On June 16 2016 05:48 GrandInquisitor wrote:
It's like that old reddit discussion: if you had to have a Bronze, Silver, Gold, Platinum, and Diamond player on your team, who would you assign to each role?

My view was that you'd want:

Bronze top
Diamond jungler
Platinum mid
Gold ADC
Silver support

provided that you could tell your players things like: "BronzieBob, play Malphite, SilverSam, play Sona". If you couldn't, then maybe swap the Bronze player to support and stick the Silver player in top.


sounds like our go4lol squad
cLutZ
Profile Joined November 2010
United States19574 Posts
June 15 2016 21:56 GMT
#64
Sounds risky to put your shit player toplane just because I've seen so many people just get stomped and constantly zoned, then get 1v2d when the jungler comes. But, I suppose its hard to lose that hard if you just pick Maokai.
Freeeeeeedom
nafta
Profile Joined August 2010
Bulgaria18893 Posts
June 15 2016 22:01 GMT
#65
On June 16 2016 06:56 cLutZ wrote:
Sounds risky to put your shit player toplane just because I've seen so many people just get stomped and constantly zoned, then get 1v2d when the jungler comes. But, I suppose its hard to lose that hard if you just pick Maokai.

It is very easy to get bopped with maokai wtf. It is just even easier to be useful even after you do it.
MuddyJam
Profile Joined September 2014
535 Posts
June 15 2016 22:16 GMT
#66
who is this hypothetical team playing? If its vs the same you have to put the diamond player mid. The game would just be about elo boosted and thats easiest from mid lane (hi apdo).
Slusher
Profile Blog Joined December 2010
United States19143 Posts
June 15 2016 22:27 GMT
#67
On June 16 2016 07:16 MuddyJam wrote:
who is this hypothetical team playing? If its vs the same you have to put the diamond player mid. The game would just be about elo boosted and thats easiest from mid lane (hi apdo).


I believe it is for a theoretical unranked to diamond
Carrilord has arrived.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
Last Edited: 2016-06-15 23:32:50
June 15 2016 23:30 GMT
#68
On June 16 2016 06:40 Slayer91 wrote:
Show nested quote +
On June 16 2016 05:48 GrandInquisitor wrote:
It's like that old reddit discussion: if you had to have a Bronze, Silver, Gold, Platinum, and Diamond player on your team, who would you assign to each role?

+ Show Spoiler +
My view was that you'd want:

Bronze top
Diamond jungler
Platinum mid
Gold ADC
Silver support


provided that you could tell your players things like: "BronzieBob, play Malphite, SilverSam, play Sona". If you couldn't, then maybe swap the Bronze player to support and stick the Silver player in top.


sounds like our go4lol squad

A while back, I formed a team for a local LAN that had ELO/rank restrictions and won the thing. This was my recipe for success:

Bronze top
Plat jungle
Gold mid
Diamond ADC
Silver support


Put the Bronze player on a low skillcap tank like Malphite or Sion that can just soak damage and be a frontline. Never plays aggressive, tries to survive top as best as possible. Only engages when the team tells him to.
Put the Silver player on a easy peel support like Janna or Braum and just protect the ADC whos going to be our best player.
Put the Gold player with a waveclear control mage and focus on saving the tower and making sure the other mid laner doesnt roam, Ziggs, Lux, Viktor, Azir, Anivia with TP all work here.
Put the Plat player on an aggressive jungler like Lee sin or Elise and focus on containing the enemy jungle, counterjungling or getting deep wards in enemy jungle, and camping for bot lane to snowball.
Put the Diamond player on the most micro intensive role so he can hard carry on hyper-carry like Kalista or Twitch with good positioning in the mid to late game.
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
iCanada
Profile Joined August 2010
Canada10660 Posts
June 15 2016 23:43 GMT
#69
On June 16 2016 07:27 Slusher wrote:
Show nested quote +
On June 16 2016 07:16 MuddyJam wrote:
who is this hypothetical team playing? If its vs the same you have to put the diamond player mid. The game would just be about elo boosted and thats easiest from mid lane (hi apdo).


I believe it is for a theoretical unranked to diamond


I assumed it was against a mirrored comp.

I guess it depends on how your team plays around your high elo player. Also probably depends on how much of a micromanager the high elo player is. I've played a normal with masters level players that don't communicate shit, I've also played a normal game with Hai and he straight up told me what kind of jungle pathing I should be taking every 30 seconds while managing to tell bot and top how to win their lanes and when they should be fighting while tracking their jungler... was pretty intense actually.

Also depends how receptive the plebs are to team play and getting carried. In my experience there are low elo players that suck at all variety of things while being pretty good at all variety of things as well.

Hell, in mid plat I see players all the time that refuse to get carried at all; I've also seen players who literally have no idea how to carry when they popping off and they only know how to enable carries. lol.
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2016-06-15 23:46:03
June 15 2016 23:45 GMT
#70
The answer is that you put your mechanically strong relative to rank player at AD and your mechanically weak relative to rank at support and then the rest you can prioritize how you want.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
June 16 2016 00:48 GMT
#71
After playing some Nocturne I feel like if he received some mana buffs he would become fotm/op until nerfs. he just feels really strong until you cast your full suite of spells and spend 60% of your mana pool
Carrilord has arrived.
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2016-06-16 01:55:44
June 16 2016 01:42 GMT
#72
So, interesting tab added to the new alpha client this in this mornings update.

+ Show Spoiler +
[image loading]


Training mode eh? Sandbox mode inc?

The new rune pages are hella nice. It is intuitive to tell what each rune type is, and they are all different. Seems like they removed the old limited edition runes, but I think it is for the best. Like instead of Frosty HP Quints I have 2 sets of HP quint runes. Clarity is too stronk.

+ Show Spoiler +
[image loading]


Would be nice too if they made it immediately obvious for new players which runes in which slots had the most value (ie armor yellows > Armor reds) the way they did before, but I like it a lot.
Faeny
Profile Joined January 2015
647 Posts
June 16 2016 03:31 GMT
#73
Can we talk about PBE stuff here?

http://www.surrenderat20.net/2016/06/615-pbe-update.html
Lulu allied whimsy now grants attack speed. Combined with changes to items - return of the on-hit Lulu?

http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/NT7UcOWt-613-planned-adjustments-to-more-stuff-part-2-teleport-support-items
Also, RIP to forbidden idol as cheap early game mana regen/CDR.
SKT hwaiting! RIP TL, TiP
iCanada
Profile Joined August 2010
Canada10660 Posts
June 16 2016 03:58 GMT
#74
The lulu buffs look cool.

RIP Kindred though. Them Armor nerfs in conjunction with the heal loss takes away like 300 eHP in early game duels.

Last patch riot told kindred players they had to contest marks to be relevant. I have no idea how a kindred contests any marks against any of the top tier / popular junglers now. Like i think you just straight die to Reksai / Lee / Kha / Hec / Voli... and those champs combined are in a solid 70% of all games as per op.gg. I dunno man they seem huge.

I don't really think the clear would suffer at all even if they didn't add the monster slow on W, but removing the heal and chopping the armor so much at level 1 is looks kinda gross. Although the Nidalee nerfs seemed huge too, and tbh she actually feels about the same (if perhaps a touch clunky before level 6), maybe 10s slower in her clear.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2016-06-16 04:16:52
June 16 2016 04:11 GMT
#75
the Lulu buffs seem weird, when I read Faeny's post I assumed they were changing it to attack speed, but just adding it on top is kinda lol. Also a huge buff to her Q scaling.

seems like too much to me, but I'll take it.


I feel like Kindred is already def not op, can't comment much on the hero specifics but if they are nerfing her again I'm surprised.

Tham Kench looks like nerfs across the board not sure what the deal there is.

Leona looks.. interesting I actually clicked the link to read Smash's comments and the extended auto range does not work with Q so I'm not sure how this helps her get into games. She's already not popular, while this isn't a nerf numbers wise I'm not sure why making her burst lower in return for some move speed and auto range would do anything. It seems like it makes her worse at what she is good at without making her even average at something else. (sustain/poke)
Carrilord has arrived.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
June 16 2016 04:34 GMT
#76
Doesn't seem like Kindred loses her ability to full clear while barely taking any damage for the people who know how to play her though
(╯°□°)╯︵ ┻━┻
Amui
Profile Blog Joined August 2010
Canada10567 Posts
June 16 2016 05:04 GMT
#77
Leona is going to be pretty neat. If you can land an E>W on 2 people, coupled with the root duration change you can probably auto>Q rather than straight up stunning if the E goes through to get off even bigger burst damage.

Tahm top is going to be pretty gross unfortunately
Porouscloud - NA LoL
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2016-06-16 05:06:35
June 16 2016 05:05 GMT
#78
I don't think it changes her clear at all. Heal does basically nothing for the clear anyway. Maybe you need to start talisman instead of machete. I don't even think she needed the monster slow.

It's the skirmishing that scares me. When your all in loses two heals for 50 hp, and 7 armor (down to 20) across the 600 hp you have at low levels... this patch compared to next patch kindred will have like 300 less ehp at level 3-4. Even less if they run armor pen runes / masteries.

Kindred next patch would almost effectively be 1shot by a pantheon with tlords at level 3.

It looks like a huge nerf for a champion who has a real early game power curve. Kindreds lategame is pretty mediocre / bad depending on teamcomp.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2016-06-16 05:31:14
June 16 2016 05:25 GMT
#79
exp changes to limit snowballing and carry potential even more zzz
cLutZ
Profile Joined November 2010
United States19574 Posts
June 16 2016 05:55 GMT
#80
On June 16 2016 13:11 Slusher wrote:
the Lulu buffs seem weird, when I read Faeny's post I assumed they were changing it to attack speed, but just adding it on top is kinda lol. Also a huge buff to her Q scaling.

seems like too much to me, but I'll take it.


Lulu buffs also seem odd to me. Glitterlance buff seems so odd considering the previous nerfs. To me it seems almost like a Riot intern has been living at the SKT house and every night Bang and Faker go into his room and talk to him in his sleep about the merits of a Lulu meta.

Also the AS buff seems totally out of line with their "less hidden power" stance.
Freeeeeeedom
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