[Patch 6.12] ARAM is Alive General Discussion - Page 3
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Slusher
United States19143 Posts
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iCanada
Canada10660 Posts
Every time I see him he pops right off and he kills everything. That TP transform E engage is probably the best engage in the game right now. His team gets deep vision mid lane when you guys posturing around baron and he can just wreck your whole team with the wallstun. Not to mention, with the strength of the Cleaver/Ghostblade type items right now and how much AD ratio he has in his kit you'd think he'd be all over the place. Mini Gnar Q is like what, 1.15 total AD? Big Gnar Q is 120% total AD, Big Gnar E is 100% total ad, and R is 0.6 bonus AD. I bet a Cleaver + Steraks / Maw Gnar would one shot an ADC and support for most of if not all of the midgame. | ||
zer0das
United States8519 Posts
He's just not very reliable unless you're really good at him and your team plays with him well. | ||
cLutZ
United States19574 Posts
On June 15 2016 15:35 zer0das wrote: I mean, if you land your mega-Gnar combo, yeah. But his combo is pretty slow and not easy to hit if the enemy team plays around it properly. His base stats are pretty god awful too if you're not in mega-Gnar, he has the lowest armor in the game at level 18 besides Thresh (who is a special case, due to the souls raising his armor over time), the lowest health in the game (and with it up, he's still just middle of the pack), lower third or so in base AD at level 18 (ahead of most ADC's and some utility mages), And you have to coordinate mega-Gnar with your team, which can be very hit or miss. He's just not very reliable unless you're really good at him and your team plays with him well. Follow up, same reason he was never popular out of pro play: he needs amazing coordination to work 9/10 times. Plus pro play is mostly kite comps now it seems. Gnar is one of Riot's quintessential "fun idea, doesn't work in the game they imagined" champs. The rage mechanic is simply not very good (assuming he is not otherwise OP in ranged form) if your team is uncoordinated, or if the other team is coordinated. So, he was relevant when ranged Gnar could win lane (while mega was super good in teamfights), but now that range mode is not OP, he is only theoretically good. Needs a rework of some sort, probably like the Shyvana model. | ||
Amui
Canada10567 Posts
On June 15 2016 16:01 cLutZ wrote: Follow up, same reason he was never popular out of pro play: he needs amazing coordination to work 9/10 times. Plus pro play is mostly kite comps now it seems. Gnar is one of Riot's quintessential "fun idea, doesn't work in the game they imagined" champs. The rage mechanic is simply not very good (assuming he is not otherwise OP in ranged form) if your team is uncoordinated, or if the other team is coordinated. So, he was relevant when ranged Gnar could win lane (while mega was super good in teamfights), but now that range mode is not OP, he is only theoretically good. Needs a rework of some sort, probably like the Shyvana model. They'd have to nerf the shit out of mega to make up for being able to activate it on command at full fury though. You can't have him sit in mini with mega ready and zone the crap out of a melee simply with the threat of being able to instantly mega and trade back. Riot did want the tradeoff from mega to mini to be severe. | ||
cLutZ
United States19574 Posts
On June 15 2016 16:21 Amui wrote: They'd have to nerf the shit out of mega to make up for being able to activate it on command at full fury though. You can't have him sit in mini with mega ready and zone the crap out of a melee simply with the threat of being able to instantly mega and trade back. Riot did want the tradeoff from mega to mini to be severe. Yes I know, but that doesn't really work well with the TP top meta or with the strength of mega being teamfights vs. mini being slitpush. If you keep the rage system as is you're always going to have the issue of Baron/dragon dances neutering the character, or you somehow make both phases good at the same thing so its not such a big role change. Like he goes from sliptter to mega-slippusher or teamfighter into super teamfighter. The swap is the issue, mostly. | ||
Slusher
United States19143 Posts
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Gahlo
United States35147 Posts
On June 15 2016 14:08 kongoline wrote: and u are missing the fact that they buffed a late game scaling build so it outperforms OP mid game build in meta where midgame is important , yes its probably going to be fine midgame but completely nuts late game I'm not sure a shift of 10-15AD outperforms to the extent that GB/BC did in addition to it being open to the full array of ADs as opposed to the limited few. | ||
JonGalt
Pootie too good!4331 Posts
On June 15 2016 12:18 JonnyLaw wrote: Elder Drake buff only lasts 90 seconds. If the team isn't decisive (solo queue) it can end up doing a whole lot of nothing. If you have four drakes you're in a pretty good spot to begin with. It's 120 second buff, not 90. | ||
MuddyJam
535 Posts
On June 15 2016 15:08 iCanada wrote: Why don't people play Gnar? Every time I see him he pops right off and he kills everything. That TP transform E engage is probably the best engage in the game right now. His team gets deep vision mid lane when you guys posturing around baron and he can just wreck your whole team with the wallstun. . because doing that consistently vs good player is REALLY hard. Like that is not something you can practise over and over. Lee sin's kick, azir's shuffle, gangplank triple barrels and rivens aa cancelling are all things you can practise in customs and easy in comparison. The champion is designed that if you can do that it will win the teamfight but otherwise if you teamfight in mini form your useless | ||
M2
Bulgaria4116 Posts
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cLutZ
United States19574 Posts
On June 15 2016 17:13 Slusher wrote: I think it's interesting the way it is. It is interesting, just not stable. | ||
Gahlo
United States35147 Posts
On June 16 2016 01:35 M2 wrote: So, what is the new ADC meta? what I will see every game now? As of late it's been champions that can abuse the GB/BC combo for a strong early/mid game or more utility based ADs. Typically Lucian, Twitch, MF, Ashe, and Sivir. | ||
Uldridge
Belgium4773 Posts
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Slayer91
Ireland23335 Posts
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JimmiC
Canada22817 Posts
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Slayer91
Ireland23335 Posts
what the fuck is a challenger support going to do with a bronze adc the thing about playing supports is you only have to get bronze 3 adcs if you play against bronze 3 adcs | ||
Sent.
Poland9197 Posts
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suicideyear
Ivory Coast3016 Posts
On June 16 2016 03:54 JimmiC wrote: Ok here is a experiment. You take a bronze 3 support and get him to duo with a challenger adc. Then you take a Bronze 3 adc and get him to duo with Challenger support. See who climbs higher! i mean the challenger adc just needs his support to pick soraka and heal him until they get to like, plat+ | ||
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GrandInquisitor
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New York City13113 Posts
My view was that you'd want: Bronze top Diamond jungler Platinum mid Gold ADC Silver support provided that you could tell your players things like: "BronzieBob, play Malphite, SilverSam, play Sona". If you couldn't, then maybe swap the Bronze player to support and stick the Silver player in top. | ||
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