|
On December 28 2015 01:21 Alaric wrote: Her E is maxed 2nd anyway, which isn't too big of an issue in a solo lane (plus you're going to build CDR, since most of her damage comes from tentacles CDR and ArPen are her offensive stats).
The "issue" I have with E is how slow the animation is. Maybe you can cancel the winddown though, I haven't thoroughly tried how they interact. It's really easy to not have a spell go off if you try to cast them too fast though because E and R have big winddown, Q isn't very "snappy' so you apparrently can't chain it.
Also most importantly you can't "queue" tentacle attacks. If you tag someone with E, they'll swing once. You must wait until the animation is over before you W (the enemy or his spirit) otherwise you'll miss an attack. Same with swings coming from a tested person (if you get a good E -> ult, the spirit will die super fast and the newly spawned tentacles will swing at the target).
I'm not sure whether the tentacles swing once or not after her ult though. It tends to get pretty hectic because you ult when people are starting the fight anyway, and if you're in position for a good ult you're in position to get focused. Also, contrary to Heimerdinger's turrets, the tentacles don't swing at all once you're dead (and I think your death cancels the swings about to start, for example if you land a W and die immediatly), so it doesn't matter how much damage you build if you can't live at least ~4 seconds. The E animation windup is way too telegraphed imo, and the W animation wind-up is so long, that the increased range is pretty pointless, and doesn't work that great as an Auto Attack animation cancel.
|
The other thing with W is that the buff (the part that gives you range and makes the tentacles attack the target) is consumed when the animation starts. So if you get displaced (charm or Alistar for example), if your target dies mid-flight, if it walks out of range, becomes untargetable (stealth or Fizz/etc.), the attack will not land, and you won't be able to attack again, making you lose the tentacle swings. Since almost all of your damage comes from it, you can get fucked pretty hard if this happens in a teamfight without your ult to reduce the cd.
It also means you get cut from your damage is you get rooted during a fight/trade. Ryze is braindead levels of easy for him for example, because even if you grab his spirit, he just walks up to you (doesn't care if he lines up with said spirit for double-Q), presses W then does the rest of the combo and even if he's right next to you you can't auto him, because no matter the range W is considered a dash. If he gets the perma-root then you press Q once then your contribution is over (Rune Prison has more range than Illaoi's ult so she can't try it that way either).
|
I really don't understand the mastery ratings. Game before last I played Zyra support, I was bad and lost lane, had a mediocre KDA (2ish), I got carried hard by top & jungle and the rating was S. Game after that I played Rammus jungle, snowballed mid and top, went godlike and had an insane KDA (30ish), warded a lot with Tracker's knife, won every teamfight, got A-
|
interesting that the windspeaker's blessing supports (sona>janna>nami) have the highest winrates. Probably because only support mains play them and people that "have to" support tend to pick more "carry" champions like Bard/Brand/Blitz.
|
Or Windspeaker is still really strong.
|
|
I would guess Nami is like 50/50 wind speaker/thunderlord.
another hidden stat there is all 3 of those supports want to auto the shit out of you at low levels so precision being overpowered at the moment is exaggerated on them. (Nami who does mixed when she Blesses herself benefits a lot from this mastery for example)
|
not to mention the large gap in adc effectiveness when you have a champ that is dedicated to making you strong. an adc by itself with like a blitz or thresh or whatever is pretty weak but these champs tend to snowball lanes and make their carries fed through kills. If they dont snowball you are left with a pretty weak adc most of the time.
on the other hand, just by nature of having something like vayne/janna or ltristana/nami is a ticking timebomb just by having those champs there
this is usually accentuated when adcs are weaker, and besides some outliers i would say they are slightly weak atm but the problem is some abusers like lucian/ezreal/vayne exist and to a lesser extent corki so it makes it look like adc is fine right now. the new last whisper is really fucked up so caster adcs and true dmg is all that works
|
I just think its easier to play Janna style than thresh style in soloQ. Good hooks need vision and your team might go in unevenly. Thats why if you are engaging, you want to be a Malphite, Amumu, etc type so your whole team knows whats going on, and they come in with you. Also, with Blitz, his hook is amazing, just he sucks for most of the game so if you face competent lane opponents hooking the ADC just gets him into range to kill you at some point.
|
On December 29 2015 03:38 Slusher wrote: I would guess Nami is like 50/50 wind speaker/thunderlord.
another hidden stat there is all 3 of those supports want to auto the shit out of you at low levels so precision being overpowered at the moment is exaggerated on them. (Nami who does mixed when she Blesses herself benefits a lot from this mastery for example) There's definitely a case for both on Nami. She's really good at trades early on. Go in, heal herself, and damage the enemy. Add Thunderlords into that mix and it gets quite tasty.
|
On December 29 2015 05:01 cLutZ wrote: I just think its easier to play Janna style than thresh style in soloQ. Good hooks need vision and your team might go in unevenly. Thats why if you are engaging, you want to be a Malphite, Amumu, etc type so your whole team knows whats going on, and they come in with you. Also, with Blitz, his hook is amazing, just he sucks for most of the game so if you face competent lane opponents hooking the ADC just gets him into range to kill you at some point. Not only in soloq. Being reactive rather than proactive is much easier in general.
|
Even if it is easier to be reactive than proactive, the benefit for being amazing at being proactive is much greater than being reactive.
|
Obviously. However most people are garbage so it is more beneficial to go for that strategy. Flair not a coincidence.
|
To be honest I think it's just because SoloQ games are decided by teamfights in like 90% of the cases. where champions like Janna are waaaay stronger than the so called carry supports.
|
|
On December 30 2015 08:07 JimmiC wrote: Riot really slacking over the holidays. 3 weeks without a patch? wth Wouldn't be happy holidays without 10 thunderlords per game.
|
Personally I am enjoying a longer patch, even if masteries are fucked atm
Honestly Riot has been so far behind the meta this preseason i think this is for the best (imo bi weekly always is ineffective but more so recently )
|
On December 30 2015 08:07 JimmiC wrote: Riot really slacking over the holidays. 3 weeks without a patch? wth Riot never patches over Christmas/New Years.
|
On December 29 2015 17:14 Jek wrote: To be honest I think it's just because SoloQ games are decided by teamfights in like 90% of the cases. where champions like Janna are waaaay stronger than the so called carry supports. Janna soraka and tahm all fit into the "anti playmaking" support. and that role is very effective in solo queue. They straight up can shut down someone who is playing well and keep them from getting a kill/pick. They make the worst on their team better, by being able to save from from their own failure. something you have a difficult time doing on blitz, and even thresh since you rely on the ally clicking a lantern which often times players playing badly miss doing.
|
Bearded Elder29903 Posts
|
|
|
|