[Patch 5.24] League of Legends General Discussion - Page 16
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nafta
Bulgaria18893 Posts
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Razleplasm
Canada13 Posts
On December 25 2015 08:39 nafta wrote: Of course the protoss mains malphite. No skill pleb and ofc the champ that requires his team to group for deathball teamfights smh | ||
ticklishmusic
United States15977 Posts
On December 25 2015 09:18 Razleplasm wrote: and ofc the champ that requires his team to group for deathball teamfights smh And with a shield, don't forget | ||
dsyxelic
United States1417 Posts
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JimmiC
Canada22817 Posts
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Gahlo
United States35126 Posts
On December 25 2015 10:09 dsyxelic wrote: jungle makes sense for flash. expected more of a reksai though lol Too Lurker. | ||
JazzVortical
Australia1825 Posts
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PrinceXizor
United States17713 Posts
On December 24 2015 03:31 VayneAuthority wrote: yea the game used to be heavily favored towards "best player wins the game for his team, easily" Its now dangerously close to being "worst player loses the game for his team, easily" They have almost completely tilted the scale the other way but its not quite there yet. Based on the games i've played in preseason. i have to agree with this. It feels really hard to carry games with bad teammates unless you can bully the other team into surrendering early | ||
JimmiC
Canada22817 Posts
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wei2coolman
United States60033 Posts
On December 26 2015 22:47 JimmiC wrote: I think unless your at a win rate of about 65% those "bad" teammates are about as good as you. That is why your in the same elo. So intead of blaming them or riot if you actually want to improve look at what you can do better in your own play. If you are always winning lane And losing after then you are doing something wrong with your advantage or you are barely winning lane. I always laugh my ass off when a teammate starts flaming another teammate going "You f*cking suck, etc.etc.etc", and I'm just like "you know we're all around the same ELO right?"l | ||
Fildun
Netherlands4122 Posts
On December 27 2015 04:06 wei2coolman wrote: I always laugh my ass off when a teammate starts flaming another teammate going "You f*cking suck, etc.etc.etc", and I'm just like "you know we're all around the same ELO right?"l Skill levels at the same ELO vary wildly. I agree with the sentiment that not having the worst player is more important than having the best player on your team. | ||
JimmiC
Canada22817 Posts
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Ansibled
United Kingdom9872 Posts
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Mensol
14536 Posts
You get full clear without struggle, and ganking is extremely fun. You appear like surprise motherfucker from nowhere. You can set up ganks with your ult as well. My item build is usually warrior+botrk+frozen mallet and armor/mr item depending on opponents team. if we go super late then i go trinity force. You hit like a truck in late game. Another thing is that collecting chimes isnt a problem because you roam all game long. | ||
wei2coolman
United States60033 Posts
On December 27 2015 05:03 Mensol wrote: Has anyone been played Bard jungle before? ive been playing ad bard these days with 12 mr, 14 as, 7.7 phys d. and 9 armor, and 12-18 masteries. You get full clear without struggle, and ganking is extremely fun. You appear like surprise motherfucker from nowhere. You can set up ganks with your ult as well. My item build is usually warrior+botrk+frozen mallet and armor/mr item depending on opponents team. if we go super late then i go trinity force. You hit like a truck in late game. Another thing is that collecting chimes isnt a problem because you roam all game long. Not sure why FMallet is part of that build, it's pretty easy to get enough stacks on your meeps that your first few auto's are slows. IMO RFC sounds better, the increased range will allow you to get your initial slow so you can catch up to bind. | ||
PrinceXizor
United States17713 Posts
On December 26 2015 22:47 JimmiC wrote: I think unless your at a win rate of about 65% those "bad" teammates are about as good as you. That is why your in the same elo. So intead of blaming them or riot if you actually want to improve look at what you can do better in your own play. If you are always winning lane And losing after then you are doing something wrong with your advantage or you are barely winning lane. I'd probably agree with this if it wasn't likely false in my case. been playing on multiple accounts, each getting matched up at different MMRs, my winrate goes up as the MMR goes up for the accounts. Specifically this is because 1. I am a very carriable ally, i dedicate myself to protect the carry when needed. 2. The % of games where someone is just vastly out of their depth for one reason or another (everything from boosted player falling back to where they belong, to not playing in a long time, to playing a role they can't handle) goes down a lot as you pull to to top of plat and low diamond. and 3. People tend to be a hell of a lot saltier at plat 1 diamond 5 level, so they are easier to tilt into a surrender when you are doing very well. On December 27 2015 04:23 JimmiC wrote: In what way do skill levels vary greatly? After a certain amount of games everyone is about where they should be. If a guys mechanics are not as good then his team play or decision making is making up for it. Overall skill level is about the same at each given elo, now could some one be having a really good game or a really bad game yes. To answer this, specifically about NA, the higher in MMR you go, the lower the population is so the higher the spread of MMRs exist in games. This can just sometimes screw your team, or theirs. For instance, Scarra the other day got matched up with a plat 1 account that had 1k games played. That's obviously the extreme and very unlikely, but even half that spread is common throughout plat and diamond. | ||
wei2coolman
United States60033 Posts
On December 27 2015 05:47 PrinceXizor wrote: I'd probably agree with this if it wasn't likely false in my case. been playing on multiple accounts, each getting matched up at different MMRs, my winrate goes up as the MMR goes up for the accounts. Specifically this is because 1. I am a very carriable ally, i dedicate myself to protect the carry when needed. 2. The % of games where someone is just vastly out of their depth for one reason or another (everything from boosted player falling back to where they belong, to not playing in a long time, to playing a role they can't handle) goes down a lot as you pull to to top of plat and low diamond. and 3. People tend to be a hell of a lot saltier at plat 1 diamond 5 level, so they are easier to tilt into a surrender when you are doing very well. To answer this, specifically about NA, the higher in MMR you go, the lower the population is so the higher the spread of MMRs exist in games. This can just sometimes screw your team, or theirs. For instance, Scarra the other day got matched up with a plat 1 account that had 1k games played. That's obviously the extreme and very unlikely, but even half that spread is common throughout plat and diamond. That Scarra anecdote is pretty darn rare occurrence, that only happens occasionally to .01% of the playerbase. | ||
PrinceXizor
United States17713 Posts
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wei2coolman
United States60033 Posts
On December 27 2015 06:00 PrinceXizor wrote: Which is what i said. But if you play around P1 D5 you'll have 1 in 10 games with low plat/ G1 and 1/10 games with mid-high Diamond. Those are just estimates from what i've played this season on that account. my Gold MMR account i get matched up with S1 to PLat 3 players. The population isn't huge on NA, which leads to this kind of variance. Even when I was Gold 3 getting matched with P1 players, the extreme difference in division =/= extreme difference in ELO. These big division difference between gold and plat, can easily be explained by the rubberbanding variance of the volatile play of gold players, where they tend to hit hot streaks that inflate their ELO temporarily (like 10 game winstreaks). | ||
PrinceXizor
United States17713 Posts
On December 27 2015 06:05 wei2coolman wrote: Sorry I'm discussing MMR as a reflection of Skill. Which it's varying you exactly describe. and the variance of skill within a match is the topic we're even discussing in the first place.Even when I was Gold 3 getting matched with P1 players, the extreme difference in division =/= extreme difference in ELO. These big division difference between gold and plat, can easily be explained by the rubberbanding variance of the volatile play of gold players, where they tend to hit hot streaks that inflate their ELO temporarily (like 10 game winstreaks). | ||
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