[Patch 5.24] League of Legends General Discussion - Page 14
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cLutZ
United States19573 Posts
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krndandaman
Mozambique16569 Posts
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Alaric
France45622 Posts
On December 22 2015 04:24 Slusher wrote: renekton vs. a melee non-tank since the beginning of time, not thunder lords. even if that was not the case you anecdote would still imply that he DIDN'T take thunder lords on Zed, which would make your "he was better than me" argument (hopefully) wrong. Oh he did. But because of the kit letting me go in and out while Zed can't, applying TDL was easier for me. Melee vs ranged match-ups have been pretty retarded for the same reason, the potential for harass of a Kennen or Nidalee is just so much stronger because of the additional damage from TDL that it gets really oppressive even as soon as level 1. Same reason people just die a lot faster bot too if you pick a squishy support since there's now two champs with the mastery. Of course, we'll have to see what Precision reverts change to see how much TDL actually changes by itself. | ||
Slusher
United States19143 Posts
Any potential advantage you think you had fom masteries, he had the same opportunity to use, the match up is just balls in mouth territory for zed. | ||
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krndandaman
Mozambique16569 Posts
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IMoperator
4476 Posts
Am I doing something wrong? | ||
nafta
Bulgaria18893 Posts
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Alaric
France45622 Posts
I don't mind every game not taking 40 minutes, but I'm glad that at my level they aren't all decided at 15 minutes like a lot of games on high Elo streams seem to be. Having to relearn a lot of the damage/burst potential at level X or Y for most match-ups because of Precision and TDL so you don't die to all-ins or know when you can afford to dive/take a trade is a lot of work and pretty frustrating when it leads to you narrowly dying when you'd have lived before, but that's normal since masteries got changed and you've gotta learn it the same you learn a new champion. it's just a ton of work because it's most champions this time. Sometimes I feel stuff dies too easily though, especially bot lane with the double 18 Cunning, and I'd rather masteries provide utility in general than just straight-up damage (utility doesn't exclude damage, and stuff like executioner, double-edged sword or providing some dual pen for example is fine, but I'm not a fan of a tree simply piling on damage). | ||
nafta
Bulgaria18893 Posts
The worst part is you have to be a fucking god to keep track of all those thunderlords in fights and often that extra burst is the difference between life and death. I am really curious to see next patch if people will go back to warlords though. That 25% lifesteal at lvl 18 is crazy. | ||
ticklishmusic
United States15977 Posts
Camp top Get rift herald Push top Win game | ||
nafta
Bulgaria18893 Posts
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Osmoses
Sweden5302 Posts
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kongoline
6318 Posts
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VayneAuthority
United States8983 Posts
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JimmiC
Canada22817 Posts
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ticklishmusic
United States15977 Posts
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IMoperator
4476 Posts
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nafta
Bulgaria18893 Posts
Personally I have no issues as support/ad player. In fact I definitely feel both roles are significantly stronger than last season. | ||
IMoperator
4476 Posts
On December 23 2015 08:06 nafta wrote: When has the average game not been decided by the jungler in soloq? The only time I can think of is at the start of s3 preseason when you could outlevel junglers as support regularly lol. Personally I have no issues as support/ad player. In fact I definitely feel both roles are significantly stronger than last season. ehh idk, I think that bot lane in general has been on a steady decline since S2. Each season it just gets harder. | ||
kongoline
6318 Posts
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