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[Patch 5.24] League of Legends General Discussion - Page 14

Forum Index > LoL General
Post a Reply
Prev 1 12 13 14 15 16 33 Next All
cLutZ
Profile Joined November 2010
United States19574 Posts
December 21 2015 19:49 GMT
#261
Indeed. The only question i have is how many tower shots did you tank to feed a Zed FB as Renekton?
Freeeeeeedom
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
December 21 2015 20:12 GMT
#262
--- Nuked ---
Alaric
Profile Joined November 2009
France45622 Posts
December 21 2015 22:38 GMT
#263
On December 22 2015 04:24 Slusher wrote:
Show nested quote +
On December 22 2015 03:39 Alaric wrote:
What isn't with Thunderlord's, though? I shitstomped a Zed with TP Renekton, feeding first blood due to a mistake, he stayed with a bit above half-HP to farm the wave, came back, and after a couple autos on the minions to build up fury straight-up killed him.
He played better than me mechanically but it didn't matter because as soon as he'd press W he'd be zoned off the wave until it came back, E-aa-W-Q-aa-E would do over half his health and get me back inside the wave, and my ult would usually let me survive his (combined with empowered W for the stun duration to eat most of his ult's). I felt bad about it because I was clearly worse than him but with Precision and TDL I could faceroll without a thought.


renekton vs. a melee non-tank since the beginning of time, not thunder lords.

even if that was not the case you anecdote would still imply that he DIDN'T take thunder lords on Zed, which would make your "he was better than me" argument (hopefully) wrong.

Oh he did. But because of the kit letting me go in and out while Zed can't, applying TDL was easier for me.
Melee vs ranged match-ups have been pretty retarded for the same reason, the potential for harass of a Kennen or Nidalee is just so much stronger because of the additional damage from TDL that it gets really oppressive even as soon as level 1.
Same reason people just die a lot faster bot too if you pick a squishy support since there's now two champs with the mastery.

Of course, we'll have to see what Precision reverts change to see how much TDL actually changes by itself.
Cant take LMS hipsters serious.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2015-12-21 23:36:52
December 21 2015 23:34 GMT
#264
Thats what im saying man, that's not the keystone being dumb, that's Renekton.

Any potential advantage you think you had fom masteries, he had the same opportunity to use, the match up is just balls in mouth territory for zed.
Carrilord has arrived.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
December 22 2015 06:59 GMT
#265
--- Nuked ---
IMoperator
Profile Joined October 2011
4476 Posts
December 22 2015 07:48 GMT
#266
are you guys liking the faster more snowbally games? As ADC main it seems a lot harder to win because in most games one of your solo lanes loses and then it just gets ridiculously hard to carry. Unless i get like 3+ kills in lane, there's no way you can carry vs. a fed solo laner. Even an unfed top laner is scary as fuck, and if they get any kills it seems like it's over.

Am I doing something wrong?
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-12-22 11:36:20
December 22 2015 11:36 GMT
#267
I like games being faster. Everyone snowballs pretty hard tbh.
Alaric
Profile Joined November 2009
France45622 Posts
December 22 2015 13:08 GMT
#268
Isn't it that with everyone taking the Cunning tree there's more damage in the game in general which plays against the squishies? Marksmen being squishy + sometimes immobile + sustained damage rather than burst sounds like a combo of odds against them more than solo laner in general being too strong.
I don't mind every game not taking 40 minutes, but I'm glad that at my level they aren't all decided at 15 minutes like a lot of games on high Elo streams seem to be.

Having to relearn a lot of the damage/burst potential at level X or Y for most match-ups because of Precision and TDL so you don't die to all-ins or know when you can afford to dive/take a trade is a lot of work and pretty frustrating when it leads to you narrowly dying when you'd have lived before, but that's normal since masteries got changed and you've gotta learn it the same you learn a new champion.
it's just a ton of work because it's most champions this time. Sometimes I feel stuff dies too easily though, especially bot lane with the double 18 Cunning, and I'd rather masteries provide utility in general than just straight-up damage (utility doesn't exclude damage, and stuff like executioner, double-edged sword or providing some dual pen for example is fine, but I'm not a fan of a tree simply piling on damage).
Cant take LMS hipsters serious.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-12-22 13:24:12
December 22 2015 13:19 GMT
#269
Depends on a lot of things. It also makes it easier to just kill the irelias and shit faster when they try to go on you.

The worst part is you have to be a fucking god to keep track of all those thunderlords in fights and often that extra burst is the difference between life and death.

I am really curious to see next patch if people will go back to warlords though. That 25% lifesteal at lvl 18 is crazy.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
December 22 2015 16:04 GMT
#270
Game is so easy for junglers now

Camp top

Get rift herald

Push top

Win game
(╯°□°)╯︵ ┻━┻
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-12-22 16:18:11
December 22 2015 16:16 GMT
#271
I keep hearing this a lot yet I have not seen a jungler gank top>herald>take a 2nd tower pre 20 minutes once in ~150-200 games. Pretty fucking weird.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
December 22 2015 16:29 GMT
#272
I see people take herald at all maybe once in ten games. I just don't see soloq having the coordination to get any use out of it.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
kongoline
Profile Joined February 2012
6318 Posts
December 22 2015 16:41 GMT
#273
cuz its not worth it
VayneAuthority
Profile Joined October 2012
United States8983 Posts
December 22 2015 18:35 GMT
#274
yea its way too hard to kill for what it gives
I come in for the scraps
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
December 22 2015 19:37 GMT
#275
--- Nuked ---
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
December 22 2015 22:11 GMT
#276
It's insanely easy to get, top+junglers kill it in like 20 seconds. You get to do 15% hp every 3 seconds to it.
(╯°□°)╯︵ ┻━┻
IMoperator
Profile Joined October 2011
4476 Posts
December 22 2015 22:29 GMT
#277
Even without rift herald, seems like games are mostly decided by the top/jungle matchup between the two teams. I'm guessing it's the new masteries but tops become raid boss mode very easily.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-12-22 23:09:01
December 22 2015 23:06 GMT
#278
When has the average game not been decided by the jungler in soloq? The only time I can think of is at the start of s3 preseason when you could outlevel junglers as support regularly lol.

Personally I have no issues as support/ad player. In fact I definitely feel both roles are significantly stronger than last season.
IMoperator
Profile Joined October 2011
4476 Posts
December 23 2015 09:59 GMT
#279
On December 23 2015 08:06 nafta wrote:
When has the average game not been decided by the jungler in soloq? The only time I can think of is at the start of s3 preseason when you could outlevel junglers as support regularly lol.

Personally I have no issues as support/ad player. In fact I definitely feel both roles are significantly stronger than last season.

ehh idk, I think that bot lane in general has been on a steady decline since S2. Each season it just gets harder.
kongoline
Profile Joined February 2012
6318 Posts
December 23 2015 14:23 GMT
#280
as a jungle main i almost never gank top unless its free kill, chain ganking bot gives way better results
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