• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:31
CEST 07:31
KST 14:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down13ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League55Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Starcraft player cRuZa Passed away. Young Players Tournament Announced by SOOP Rollback Netcode in Brood War SCHNAIL now supports Remastered BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 2v2v2v2 Tournament [ASL22] Grand Finals [Megathread] Daily Proleagues
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Artificial Intelligence Thread US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7992 users

[Patch 5.15] Fiora Remake General Discussion - Page 8

Forum Index > LoL General
Post a Reply
Prev 1 6 7 8 9 10 52 Next
Reminder the PBE thread has been revived - please take PBE discussion there, thanks! http://www.liquidlegends.net/forum/lol-general/491813-pbe-515-juggernaughts-general-discussion
cLutZ
Profile Joined November 2010
United States19574 Posts
August 05 2015 20:00 GMT
#141
On August 06 2015 04:52 Zess wrote:
Hey guys, looking for some feedback here. Based on my observations, and specific complaints from users, it seems that GD has two camps of players - those primarily concerned with discussing gameplay under the new patch, and those concerned with general discussion of League (game design, balance philosophy, the current discussion about sandbox mode) and just use the patch thread for it.

We're thinking of splitting this into two threads, one each patch in the strategy section with the actual patch notes for patch / gameplay discussion, and one generic game-related GD that gets refreshed each patch just for the sake of cutting down on a giant monolithic GD thread like LiquidDota used(?) to have(has?).

Poll: Thoughts?

I wouldn't like that (31)
 
74%

I would like that (8)
 
19%

I would like that but don't think it will work (2)
 
5%

I wouldn't like that but think it will work (1)
 
2%

My opinion is way too nuanced to put in one of the general buckets (0)
 
0%

42 total votes

Your vote: Thoughts?

(Vote): I would like that
(Vote): I wouldn't like that
(Vote): I would like that but don't think it will work
(Vote): I wouldn't like that but think it will work
(Vote): My opinion is way too nuanced to put in one of the general buckets



So as not to derail this thread away from the current discussion about sandbox mode, please put comments in website feedback.

There already is such a topic: http://www.liquidlegends.net/forum/website-feedback/477296-unnecessary-censorship-and-fracturing-of-gd

I encourage people to decide whether the admins' logic on a similar idea has panned out as they predicted.
Freeeeeeedom
lilwisper
Profile Joined April 2010
United States2515 Posts
August 05 2015 20:04 GMT
#142
Sooooooooooo, they are basically saying that it is too hard/ too much work to add URF mode with infinite cash as a choice in custom games?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-08-05 20:20:16
August 05 2015 20:11 GMT
#143
The best part about this is how only half the reason the community needs a sandbox mode is to practice. The other half is so that we can actually figure out how shit in the game works because Riot won't publish comprehensive documentation about their own game themselves.

The vast majority of data on the LoL wiki, which is the de facto source on detailed information on ability and item interactions, was gathered empirically. There's a ton more stuff that could be gleaned through intensive testing if the abilities in question didn't have such long CDs that such testing is infeasible. But all of this SHOULD be unnecessary because all of it Riot should have documented internally in their own code. Proper documentation of ability characteristics such as animation length, projectile speed, hitbox size, etc. are absolutely important data for players to have when playing the game, but Riot refuses to give that either.

The "competitive advantage" argument would be somewhat reasonable if Riot were also willing to answer the other reason we need a sandbox mode, but they haven't made good on that either.

EDIT: This is all the more baffling because of how Riot increasingly wants their game to be about micro elements such as skillshots. The more your game is centered around these aspects, the more important it is for your players to have accurate, specific, quantified data about their properties like how many frames a cast animation is, how wide the hitbox of the projectile is, how wide your champion's hitbox is, etc.
Moderator
Shaella
Profile Blog Joined January 2013
United States14828 Posts
Last Edited: 2015-08-05 20:18:44
August 05 2015 20:16 GMT
#144
Its Spaghetti code

Spaghetti code is always the answer. I pretty much assure you that league cannot deal with a sandbox mode, or other things like replays

Remember, Hexakill only ever existed because of the lack of spectator ability in early league

Also i should totally have a bunnygirl riven icon on this forum
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 05 2015 20:19 GMT
#145
the technology for replays exists, Riot just doesn't want to commit to the server expansion to handle the load, it isn't really code related.
Carrilord has arrived.
Shaella
Profile Blog Joined January 2013
United States14828 Posts
August 05 2015 20:19 GMT
#146
On August 06 2015 05:19 Slusher wrote:
the technology for replays exists, Riot just doesn't want to commit to the server expansion to handle the load, it isn't really code related.

It is code related, its not just server expansion, its not backwards compatible still.
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
August 05 2015 20:20 GMT
#147
Pretty sure the technology for custom games is already in league. They just need to add in options and cheat commands to it.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
August 05 2015 20:20 GMT
#148
On August 06 2015 04:53 phyvo wrote:
Show nested quote +
On August 06 2015 04:00 VayneAuthority wrote:
im not playing devils advocate here. i would never use a sandbox mode in a multiplayer game. i like that they wont let nerds spend hours in it to get a leg up for no reason other then them having time to waste.

as i said its there convoluted explanation thats funny


Grinding games isn't any different in that regard. It doesn't matter what tools you give or don't give the nerds, the nerds will be better than you because they will spend more time on the game. If they do some of the most annoying parts of that by themselves in a custom game, who cares? The end result is exactly the same. It's not like training mode can possibly replace actually playing the game or help people do crazy technical combos no one else can because League doesn't have crazy technical combos (compared to the fighting games Riot is using to justify their opinion).

Even if you don't have a training mode there's a lot of places where "nerds" can and do grind mechanics. Nidalee jumps, fizz pole tricks, azir q->e tricks, ward placement, last hitting, and learning to jungle are just a few I can name off the top of my head (I've heard mention of people going into custom games to practice each of them and done most of these myself). So what exactly is the harm in adding high cooldown abilities to this list?


"hey weed isnt that bad, let me try heroine now" i don't condone anything that gives people the tools to exploit the game further just because they play more. it would just lead to people dedicated to finding bugs and glitches in the game to gain an advantage and now having a better tool that takes less time to do so. I dont see the benefits outweighing the time they would have to put in this and the downsides.
I come in for the scraps
nafta
Profile Joined August 2010
Bulgaria18893 Posts
August 05 2015 20:21 GMT
#149
On August 06 2015 05:20 VayneAuthority wrote:
Show nested quote +
On August 06 2015 04:53 phyvo wrote:
On August 06 2015 04:00 VayneAuthority wrote:
im not playing devils advocate here. i would never use a sandbox mode in a multiplayer game. i like that they wont let nerds spend hours in it to get a leg up for no reason other then them having time to waste.

as i said its there convoluted explanation thats funny


Grinding games isn't any different in that regard. It doesn't matter what tools you give or don't give the nerds, the nerds will be better than you because they will spend more time on the game. If they do some of the most annoying parts of that by themselves in a custom game, who cares? The end result is exactly the same. It's not like training mode can possibly replace actually playing the game or help people do crazy technical combos no one else can because League doesn't have crazy technical combos (compared to the fighting games Riot is using to justify their opinion).

Even if you don't have a training mode there's a lot of places where "nerds" can and do grind mechanics. Nidalee jumps, fizz pole tricks, azir q->e tricks, ward placement, last hitting, and learning to jungle are just a few I can name off the top of my head (I've heard mention of people going into custom games to practice each of them and done most of these myself). So what exactly is the harm in adding high cooldown abilities to this list?


"hey weed isnt that bad, let me try heroine now" i don't condone anything that gives people the tools to exploit the game further just because they play more. it would just lead to people dedicated to finding bugs and glitches in the game to gain an advantage and now having a better tool that takes less time to do so. I dont see the benefits outweighing the time they would have to put in this and the downsides.

come on man you can do a better bait than that 4/10
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 05 2015 20:21 GMT
#150
On August 06 2015 05:19 Shaella wrote:
Show nested quote +
On August 06 2015 05:19 Slusher wrote:
the technology for replays exists, Riot just doesn't want to commit to the server expansion to handle the load, it isn't really code related.

It is code related, its not just server expansion, its not backwards compatible still.


dude it was on the ptr at one point I don't know what else needs to be said
Carrilord has arrived.
Purge
Profile Joined November 2010
Canada372 Posts
August 05 2015 20:22 GMT
#151
Fairly sure Riot doesnt want to release proprietary information by making a sandbox. I just get the feeling that they're very, very afraid of their only product getting copied into oblivion, especially in China where

1. There is massive demand for knockoffs of everything based on sheer numbers alone.
2. Its impossible to hold people accountable.

I could see why they wouldnt release a sandbox mode under those circumstances either. Now that being said, DOTA has one so its not the strongest of excuses at all, though who knows how they get their shit to stay secret and I for one think their entire line of logic is BS if they want this game to be competitive.

Ive almost entirely given up playing league because the time sink is ludicrous if you do have a life and any other demanding hobbies. So for them to tell me that I have to play 40 minute games to improve at all at minute tasks ingame is some truly dissapointing bullshit. Basically what they're saying is "if you want to be any good at this game dedicate to it with very little reservations, or only play one champion."

"Never do an enemy a small injury." - Machiavelli
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
August 05 2015 20:22 GMT
#152
Even the Kpop bait was better done than that.

Update on my league, Vlad suggestion has been pretty sweet so far. Still haven't picked Blitz, just using Janna which seems ok. Is Karma support decent?
Shaella
Profile Blog Joined January 2013
United States14828 Posts
August 05 2015 20:23 GMT
#153
On August 06 2015 05:21 Slusher wrote:
Show nested quote +
On August 06 2015 05:19 Shaella wrote:
On August 06 2015 05:19 Slusher wrote:
the technology for replays exists, Riot just doesn't want to commit to the server expansion to handle the load, it isn't really code related.

It is code related, its not just server expansion, its not backwards compatible still.


dude it was on the ptr at one point I don't know what else needs to be said

and it never worked right on the pbe
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-08-05 20:25:39
August 05 2015 20:24 GMT
#154
Again, these arguments would be more valid if Riot weren't also still holding out on giving out proper documentation of all abilities/items in the game, which is a large part of what people want sandbox mode to test.

If Riot doesn't want people to test how things work to exhaustion, that's fine. Then just TELL US HOW THEY WORK rather than forcing people to jump through hoops to find out.
Moderator
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
August 05 2015 20:25 GMT
#155
If they had a functioning replay system I would have thought they would have been using it for tournament games with resume from replay for when the fuckups happen.

I guess it's possible they didn't add resume to the replay system but this is something they really should have.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
August 05 2015 20:26 GMT
#156
Quite the PR statement in regards to Sandbox Mode.

FWIW, Riot did have a test realm (Doran's Workshop) where it had some sandbox elements. They had free potions at base that would give two different allotment of gold (to buy items without having to CS), free level up, and summoner skill reset. It wasn't the cleanest implementation of a sandbox mode but it was obviously something play testers could use while they tested champion remakes.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 05 2015 20:30 GMT
#157
On August 06 2015 05:22 Purge wrote:
Fairly sure Riot doesnt want to release proprietary information by making a sandbox. I just get the feeling that they're very, very afraid of their only product getting copied into oblivion, especially in China where

1. There is massive demand for knockoffs of everything based on sheer numbers alone.
2. Its impossible to hold people accountable.

I could see why they wouldnt release a sandbox mode under those circumstances either. Now that being said, DOTA has one so its not the strongest of excuses at all, though who knows how they get their shit to stay secret and I for one think their entire line of logic is BS if they want this game to be competitive.

Ive almost entirely given up playing league because the time sink is ludicrous if you do have a life and any other demanding hobbies. So for them to tell me that I have to play 40 minute games to improve at all at minute tasks ingame is some truly dissapointing bullshit. Basically what they're saying is "if you want to be any good at this game dedicate to it with very little reservations, or only play one champion."



"Rats, foiled again! If only you'd release a sandbox mode, I could copy your game and take over the world!"

-Nobody, 2015
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
SagaZ
Profile Blog Joined May 2009
France3460 Posts
August 05 2015 20:34 GMT
#158
they just know that if they release sandbox mode, it's going to mess shit up, either on it's own cause lol game code or because someone will make it leak into the regular mode. remember the infinite flash/smite hack, the fantom 6th player, 6v6 TT, ect... Releasing a new champion and changing some damage values around can already have major random bugs in a completely weird other part of the map, they know the kind of shit that sandbox mode would potentially bring
Be nice, buy wards and don't feed double buff.
cLutZ
Profile Joined November 2010
United States19574 Posts
August 05 2015 20:34 GMT
#159
On August 06 2015 05:26 NeoIllusions wrote:
Quite the PR statement in regards to Sandbox Mode.

FWIW, Riot did have a test realm (Doran's Workshop) where it had some sandbox elements. They had free potions at base that would give two different allotment of gold (to buy items without having to CS), free level up, and summoner skill reset. It wasn't the cleanest implementation of a sandbox mode but it was obviously something play testers could use while they tested champion remakes.

Add /resetcooldowns and /blacksheepwall and its ready.
Freeeeeeedom
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
August 05 2015 20:34 GMT
#160
On August 06 2015 05:26 NeoIllusions wrote:
Quite the PR statement in regards to Sandbox Mode.

FWIW, Riot did have a test realm (Doran's Workshop) where it had some sandbox elements. They had free potions at base that would give two different allotment of gold (to buy items without having to CS), free level up, and summoner skill reset. It wasn't the cleanest implementation of a sandbox mode but it was obviously something play testers could use while they tested champion remakes.

That would be pretty cool. It still wouldn't be dota level since there's almost no chance we can control enemy champions to test out say 2 builds. But it'd be a step forwards.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Prev 1 6 7 8 9 10 52 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE179
StarCraft: Brood War
Leta 2225
Larva 164
Dota 2
NeuroSwarm205
LuMiX1
League of Legends
JimRising 713
Counter-Strike
taco 458
Other Games
summit1g9489
C9.Mang0243
Livibee147
Sick18
Organizations
Other Games
gamesdonequick847
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2115
Other Games
• Scarra762
• Shiphtur542
Upcoming Events
FEL
3h 29m
Patches Events
7h 29m
AI Arena Tournament
11h 29m
FEL
1d 4h
Sparkling Tuna Cup
1d 4h
Replay Cast
1d 17h
WardiTV Weekly
2 days
IntoTheTV X SOOP
3 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
3 days
The PondCast
4 days
[ Show More ]
Kung Fu Cup
4 days
IntoTheTV X SOOP
5 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.