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On August 19 2015 23:00 Alaric wrote: I'm pretty sure once Varus has Manamune and brutaliser, the CDR from lucidity boots or the ArPen from LW are better, even though it's now almost double the price (but if they have 60 armour then LW beats the additional ArPen from Youmuu's twice, so it's stronger once completed anyway).
Yeah. I probably wouldn't get it before either. I'd think they at least then finish it third item though. Maybe they already
Now that I'm thinking about it, man, Ghostblade would be picked up a lot more if it offered something a little more tangible with the passive. Feels intentionally left underwhelming on its obvious AD caster pickups. Can't wait until something is done about the shitfest that is ADC itemization.
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There is only one problem with ghostblade.It has 15% crit.That+buying avarice is too much of a waste if your goal is to get ahead as fast as possible.That 15% is also the thing that makes assassins that build it mega cancer.
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Ghostblade is pretty terrible on Vi... when you hit close to 40% CDR attack speed in 6 seconds isn't that important.
Also you are better off with BotRK if you need attack speed and movememt speed.
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Ghostblade is pretty much only interesting for the pen/CDR/AD, but the ASpd on active means tons of guys (like Vi, yeah) are just wasting gold value buying it instead of BotRK for ADCs and BC for casters. I like the item, but I can still only think of like... three guys its good on. Quinn/GP/Ez. Even Ez would only get it late-late game in games where you don't need QSS.
Oh and Jayce. I always forget Jayce exists.
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On August 19 2015 23:08 nafta wrote: There is only one problem with ghostblade.It has 15% crit.That+buying avarice is too much of a waste if your goal is to get ahead as fast as possible.That 15% is also the thing that makes assassins that build it mega cancer. getting crit by a zed who used ult on you is a great feeling though
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On August 20 2015 00:18 Nos- wrote:Show nested quote +On August 19 2015 23:08 nafta wrote: There is only one problem with ghostblade.It has 15% crit.That+buying avarice is too much of a waste if your goal is to get ahead as fast as possible.That 15% is also the thing that makes assassins that build it mega cancer. getting crit by a zed who used ult on you is a great feeling though Yea my first placement this season a zed crit me 2 times after his ult 3 times in a row.So much fun the salt levels will not be forgotten.
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On August 19 2015 16:47 cLutZ wrote:Show nested quote +On August 19 2015 13:54 obesechicken13 wrote:On August 19 2015 13:29 cLutZ wrote: General question: isn't % ar/Mr reduction equally effective no matter the target? No, never. If you want %increase in damage then it's better to reduce armor on high armor targets. A 50% decrease in armor on a 100 armor target means you do (100+100)/(100+50)=33% more damage A 50% decrease in armor on a 50 armor target means you do (100+50)/(100+25)=20% more damage If you're talking about flat damage, then in the first case you're removing more armor than the second case which means a larger damage difference. Eg. going from 100 damage to 133 damage is 33 damage increase on the first target. (you did 200 physical damage before resists). Going from 133 damage to 160 damage is 27 damage increase on the second target. (you did 200 physical damage before resists) Here is actually the scenario: Alpha has 100 AD and 30% Arp Beta has 100 AD and 0% Arp Gamma has 10000 HP and 50 Armor Delta has 10000 HP and 500 Armor Does it matter which attacker attacks which defender? Please explain. Edit. Updated because no one actually has 0 armor. Yeah it matters.
Let's say Alpha attacks Delta and Beta attacks Gamma, the correct option by my intuition. Higher arp vs higher armor. 10000/(100*(100/(100+500*(1-.3)))) = t1 for attacking gamma = 450s assuming 1 aspd. 10000/(100*(100/(100+50*(1-0)))) = t2 = 150s assuming 1 aspd
So After 150s Beta has finished attacking Gamma, and can help kill Delta. After 150s, Alpha has dealth 33333 damage to Delta, leaving 6667 life remaining. 6667/(100*(100/(100+500*(1-.3)))+100*(100/(100+500*(1-0))))=t3 the time for both combined to finish delta = 171 seconds The total time here is 171+150 for 321 seconds.
The other way around 10000/(100*(100/(100+500*(1-0)))) = t1 for attacking gamma = 600s assuming 1 aspd. 10000/(100*(100/(100+50*(1-.3)))) = t2 time attacking delta = 135s
After 135s delta is dead and gama is at (600-135)/600*10000=7750 life 7750/(100/(100*(100+500*(1-.3)))+100*(100/(100+500*(1-0))))=t3 = 199s 135+199=334s
You shave off 13 seconds in the first scenario.
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On August 19 2015 22:30 Sufficiency wrote:Show nested quote +On August 19 2015 21:37 Slayer91 wrote:On August 19 2015 11:52 Sufficiency wrote:On August 19 2015 11:17 zer0das wrote: After trying out Warrior/Triforce I do feel like its probably better than Cinderhulk/Black Cleaver, with the caveat it helps the Warrior/Triforce side a lot if the game stays spread out and there aren't many big team fights. I feel like I die a lot more earlier with Warrior/Triforce but its okay because I'm generating a lot more kills too, which leads to fewer deaths later (when it matters more). And in solo que no one ever really groups that efficiently to kill towers early. If you are talking about Vi: I think Warrior + BC is better. but its demonstrably worse hue Except it is not. The worth of the build is more than the amount of damage in one rotation.
its better in more than 1 rotation as well though
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On August 19 2015 23:28 Caiada wrote: I like the item, but I can still only think of like... three guys its good on. Quinn/GP/Ez.
;_;
+ Show Spoiler +
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On August 20 2015 02:02 TheHumanSensation wrote:Show nested quote +On August 19 2015 23:28 Caiada wrote: I like the item, but I can still only think of like... three guys its good on. Quinn/GP/Ez. ;_; + Show Spoiler + Twitch was hiding from his recollection.
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On August 20 2015 02:02 TheHumanSensation wrote:Show nested quote +On August 19 2015 23:28 Caiada wrote: I like the item, but I can still only think of like... three guys its good on. Quinn/GP/Ez. ;_; + Show Spoiler +
Oh yeah, Twitch exists >.>
Big steroid ult and assassination focus means of course it's great on him. I think Kog could also make use of it because of W very lategame, but Zeke's exists, so you waste a ton of stats and also usually need QSS. You probably also get pretty close to capping AS between that and Censer?
Fiora is another possibility. It's probably better for her to get CDR from Cleaver and one of runes/boots depending on enemy team, but if you want to squeeze in Triforce over BC, that's a *lot* of 1v1 potential.
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I dunno I don't think ghostblade is underrated at all, people buy it all the time on heros it's good on, to imply it being underrated would mean you think people should try it in new builds, which what I've seen so far you are just saying kog?
I don't think I like it at all on Kog, tri/bork build is already a compromise to make him come online earlier, I feel like adding another midgame item to his build would just be taking down his 6 item damage another notch, and I don't think I'd be willing to trade out either of those two items for it.
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I think ghostblade is underrated. People seem to not realize just how useful the flat apen is for assassination. If you math it out you find out that it deals so so much damage than something like BC it's silly.
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This is what Azir looks like when you have Sated Devourer. Anybody know how shit tastic or not Jungle Azir is?
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Twitch benefits from Ghostblade more than most because of his ult and wanting to stay in AA range and range for his E burst once his ult goes off and his poisoned bolts start piercing the team to get 3+ stacks on them, it also helps with his Q.
But not many other ADCs want it, mainly due to how little AD there is on it.
Edit:
I think because of how he's forced to take W at level 1, and with him losing the shield on his E, Azir's jungle potential is pretty shitty. Even if Sated Devourer on him would be pretty OP because of how OP the sand soldiers are.
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On August 20 2015 02:49 Shikyo wrote: I think ghostblade is underrated. People seem to not realize just how useful the flat apen is for assassination. If you math it out you find out that it deals so so much damage than something like BC it's silly.
if it is underrated, what hero that it is good on is it not already considered a possible build path? flat pen is great for assassins, most ad assassins build this item I'm still calling out underrated as being misused here
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On August 20 2015 02:52 Gahlo wrote: This is what Azir looks like when you have Sated Devourer. Anybody know how shit tastic or not Jungle Azir is?
Pretty shittastic. I tried a while back.
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On August 19 2015 21:02 Sufficiency wrote:BC doesn't build from Brutalizer.
???
Why not hold a naked bruta til late game? Warrior+Bruta+insert tank stuff here. Something something too much gold in offense
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I'm liking deadmans plate vi actually, its like a trinity for the purposes of moving around the map and engaging and gives a mini sheen+slow on the first hit, and you can just go full tank after warrior until 2.5k or 3k hp so you can actually teamfight.
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On August 20 2015 02:29 Slusher wrote: I dunno I don't think ghostblade is underrated at all, people buy it all the time on heros it's good on, to imply it being underrated would mean you think people should try it in new builds, which what I've seen so far you are just saying kog?
I don't think I like it at all on Kog, tri/bork build is already a compromise to make him come online earlier, I feel like adding another midgame item to his build would just be taking down his 6 item damage another notch, and I don't think I'd be willing to trade out either of those two items for it.
My idea behind Kog would only work as a 5th item in Juggermaw scenarios against comps that can't CC you for long enough to justify QSS, in which case you'd replace PD with it. So, something like Tri/BotrK/LW/IE/GB. The theory is that you're a lot stronger with the combo of W and GB active and PD with Zeke's up wastes 15% crit.
Even then, it's marginally better at best and you'll usually want QSS or even Maw, so more of a curiosity than something to consider often. If W CD was short enough for you to regularly get 2 per fight, it might be more interesting to reduce downtime. I don't think Juggermaw fights usually last that long though.
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