• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:03
CET 10:03
KST 18:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League64Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Rollback Netcode in Brood War [Recap] 0-6 Defeat for Mong's Team Bot on ladder Young Players Tournament Announced by SOOP Starcraft player cRuZa Passed away.
Tourneys
[$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8886 users

[Patch 5.14] Bilgewater General Discussion - Page 8

Forum Index > LoL General
Post a Reply
Prev 1 6 7 8 9 10 46 Next All
cLutZ
Profile Joined November 2010
United States19574 Posts
July 22 2015 19:26 GMT
#141
On July 23 2015 04:01 Caiada wrote:
Show nested quote +
On July 23 2015 03:31 Seuss wrote:
The truth of the matter is that anything which kills a tank fast kills non-tanks as fast if not faster. That's why there's no anti-tank niche.


They can work around that with the %health true damage, and make her not solely a tank killer by making it require a ton of AD.

She'll probably be overtuned, but the theory's there.

I don't think she will be overtuned, I just think that in order for her to preform that weird niche people are imagining, she necessarily would be overtuned.

Just to clarify, the people who said Olaf would do this role said it was because of his AS Steroids, not Reckless Swing.

On July 23 2015 04:01 Alaric wrote:
Show nested quote +
On July 23 2015 03:27 cLutZ wrote:
On July 23 2015 03:01 Alaric wrote:
Because they're too silly to realise that 300 true damage every 5 seconds is nothing to a dude with 3k+ HP. Your point?

If she could perform that function in teamfights, I don't see how they could make her laning damage to Maokai, etc less. And then she is just an overtuned champion.

Her base % are low, and her ratios scale with levels, so it doesn't actually look that strong in laning (in a burst situation; as far as sustained damage goes, the whole "random direction to hit from for the bonus" makes it way too volatile to evaluate like that; it looks like its uptime is permanent though, unless Vitals disappear when they're far from Fiora).

You also neglect the %max HP nature of the damage. Olaf's is negligible if people stack HP, Fiora's always relevant. Her ult also brings higher burst potential since Olaf's gated by a cooldown (although depending on RNG it looks like even without her ult she could spam it if a Vital doesn't take too long to activate).

Monte, it depends: the thing is that tank-busting tools are usually made to deal quickly with higher HP pools, such as %current health damage, or to bypass resistances stacking, such as true damage.
The former reduces the EHP gap quickly (relatively speaking), but once it's done the squishy still dies way faster to your "sustained damage" than the tank.
The latter needs a decent base value so as not to feel too pointless if people stack HP, meaning a squishy who didn't still lose a good chunk of his HP.

You'd need to mix and match mechanics to account for the differences a single one doesn't cover, and you'd end up with stuff like %current health true damage, bonus armour/MR penetration (like Yasuo, but without the silly crit scaling to 2-shot low HP pools), or a combination of "bonus pen" and %health damage so that you can use low enough values to only deal moderate damage to squishies (relative to their EHP) while still taking a large chunk of tanks.

But then you end up with a kit that's really hard to itemise against.


Also hard to itemize against in lane. I do think you have a decent idea with making her need several offensive items to really be a tankbuster. Also under that balancing pathway you would give her really bad base/scaling MR so she is weak to poke comps, which would be coming online during her power trough. I could see that working, but it is a powercurve that Riot traditionally doesn't support.
Freeeeeeedom
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2015-07-22 19:31:11
July 22 2015 19:30 GMT
#142
On July 23 2015 04:01 Caiada wrote:
Show nested quote +
On July 23 2015 03:31 Seuss wrote:
The truth of the matter is that anything which kills a tank fast kills non-tanks as fast if not faster. That's why there's no anti-tank niche.


They can work around that with the %health true damage, and make her not solely a tank killer by making it require a ton of AD.

She'll probably be overtuned, but the theory's there.


They can't work around that with the % Health True Damage, it's mathematically impossible.

+ Show Spoiler [Math] +
Imagine a champion who has no damage whatsoever outside of % Health True Damage. The equation for how long it will take them to kill a given enemy is simple:

Time to Kill = 100% / % of Health True Damage per Attack * Rate of Atttack

Notice that Health and Resists are completely absent. The only thing that matters is how many attacks it will take to add up to 100% Health True Damage and how fast you can attack. % Health True Damage makes no distinction between tanks and non-tanks because the stats that separate those categories simply aren't a factor.

Once you start bringing back Physical or Magic damage the calculations instantly swing back toward killing non-tanks faster because Health and Resists matter again. A champion with % Health True Damage will have less differential between how fast they kill tanks and non-tanks, but they will always kill the non-tanks faster.


The reason champions like release Malzahar or Vayne were considered anti-tank champions was primarily because they didn't have the range to attack anything else until the tank was dead (at which point super-broken-release Vayne murdered everyone).

If you want an anti-tank champion you need damage that scales ridiculously off of an opponent's Bonus Health and/or resistances. % Health True Damage won't do the job.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-07-22 19:41:46
July 22 2015 19:40 GMT
#143
On July 23 2015 04:30 Seuss wrote:
Show nested quote +
On July 23 2015 04:01 Caiada wrote:
On July 23 2015 03:31 Seuss wrote:
The truth of the matter is that anything which kills a tank fast kills non-tanks as fast if not faster. That's why there's no anti-tank niche.


They can work around that with the %health true damage, and make her not solely a tank killer by making it require a ton of AD.

She'll probably be overtuned, but the theory's there.


They can't work around that with the % Health True Damage, it's mathematically impossible.

+ Show Spoiler [Math] +
Imagine a champion who has no damage whatsoever outside of % Health True Damage. The equation for how long it will take them to kill a given enemy is simple:

Time to Kill = 100% / % of Health True Damage per Attack * Rate of Atttack

Notice that Health and Resists are completely absent. The only thing that matters is how many attacks it will take to add up to 100% Health True Damage and how fast you can attack. % Health True Damage makes no distinction between tanks and non-tanks because the stats that separate those categories simply aren't a factor.

Once you start bringing back Physical or Magic damage the calculations instantly swing back toward killing non-tanks faster because Health and Resists matter again. A champion with % Health True Damage will have less differential between how fast they kill tanks and non-tanks, but they will always kill the non-tanks faster.


The reason champions like release Malzahar or Vayne were considered anti-tank champions was primarily because they didn't have the range to attack anything else until the tank was dead (at which point super-broken-release Vayne murdered everyone).

If you want an anti-tank champion you need damage that scales ridiculously off of an opponent's Bonus Health and/or resistances. % Health True Damage won't do the job.


I'm thinking of it more as a scale. A traditional AD kills squishies *much* faster than tanks, while Fiora would kill tanks much quicker than a standard AD while still killing squishies at relatively the same speed/a little faster. Particularly since crit's a little worse for her.

So she would ideally kill squishies at about the same speed and tanks a lot quicker, in exchange for being melee and squishy herself. Conveniently makes her a fantastic duelist as well. You don't need to counter a tank completely, just make it so that it's much more efficient for her to kill tanks in a teamfight.

It sounds like it'll be overtuned to me, so. That's my hangup.
XDG Mata
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
July 22 2015 19:42 GMT
#144
On July 23 2015 04:23 nafta wrote:
The new zeke is so fucking good.Makes twitch legit insane right now if you can get through lane.


It's pretty stupid, pretty much forces supports to build it first
(╯°□°)╯︵ ┻━┻
Seuss
Profile Blog Joined May 2010
United States10536 Posts
July 22 2015 19:42 GMT
#145
You're basically describing melee Vayne, which is a recipe for "hard to balance" if ever there was one.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
geript
Profile Joined February 2013
10024 Posts
July 22 2015 19:43 GMT
#146
Is there a reason I keep on getting emails for surveys? Maybe it's my habit to fill them out. But like I don't get it. Is it because I've been buying champs when they're on sale?
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-07-22 19:45:52
July 22 2015 19:45 GMT
#147
On July 23 2015 04:42 Seuss wrote:
You're basically describing melee Vayne, which is a recipe for "hard to balance" if ever there was one.


She'll be a soloq nightmare fed, almost certainly. But Vayne sucks right now (competitively, no matter what people say) because of her range and Fiora's is even shittier, without invisibility, and very minimal CC.

I think they have their work cut out for them with this kit.
XDG Mata
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
July 22 2015 19:47 GMT
#148
Vayne has same range as most AD's, she just doesn't have a ranged poke.
(╯°□°)╯︵ ┻━┻
cLutZ
Profile Joined November 2010
United States19574 Posts
July 22 2015 19:47 GMT
#149
On July 23 2015 04:40 Caiada wrote:
Show nested quote +
On July 23 2015 04:30 Seuss wrote:
On July 23 2015 04:01 Caiada wrote:
On July 23 2015 03:31 Seuss wrote:
The truth of the matter is that anything which kills a tank fast kills non-tanks as fast if not faster. That's why there's no anti-tank niche.


They can work around that with the %health true damage, and make her not solely a tank killer by making it require a ton of AD.

She'll probably be overtuned, but the theory's there.


They can't work around that with the % Health True Damage, it's mathematically impossible.

+ Show Spoiler [Math] +
Imagine a champion who has no damage whatsoever outside of % Health True Damage. The equation for how long it will take them to kill a given enemy is simple:

Time to Kill = 100% / % of Health True Damage per Attack * Rate of Atttack

Notice that Health and Resists are completely absent. The only thing that matters is how many attacks it will take to add up to 100% Health True Damage and how fast you can attack. % Health True Damage makes no distinction between tanks and non-tanks because the stats that separate those categories simply aren't a factor.

Once you start bringing back Physical or Magic damage the calculations instantly swing back toward killing non-tanks faster because Health and Resists matter again. A champion with % Health True Damage will have less differential between how fast they kill tanks and non-tanks, but they will always kill the non-tanks faster.


The reason champions like release Malzahar or Vayne were considered anti-tank champions was primarily because they didn't have the range to attack anything else until the tank was dead (at which point super-broken-release Vayne murdered everyone).

If you want an anti-tank champion you need damage that scales ridiculously off of an opponent's Bonus Health and/or resistances. % Health True Damage won't do the job.


I'm thinking of it more as a scale. A traditional AD kills squishies *much* faster than tanks, while Fiora would kill tanks much quicker than a standard AD while still killing squishies at relatively the same speed/a little faster. Particularly since crit's a little worse for her.

So she would ideally kill squishies at about the same speed and tanks a lot quicker, in exchange for being melee and squishy herself. Conveniently makes her a fantastic duelist as well. You don't need to counter a tank completely, just make it so that it's much more efficient for her to kill tanks in a teamfight.

It sounds like it'll be overtuned to me, so. That's my hangup.


You're describing (to an extent) a traditional DoTA-style hypercarry. So it really just depends on when she "comes online", and if they don't make her powercurve non-linear, they are just going to have to Poppy her.
Freeeeeeedom
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 22 2015 19:50 GMT
#150
first game on new patch, captain bans 2 of the most nerfed champions in the patch.
Carrilord has arrived.
Caiada
Profile Joined January 2015
United States3052 Posts
July 22 2015 20:02 GMT
#151
If Fiora's laning is good, she'll be broken as hell in any nonswap scenario, basically. Q level scaling and passive level scaling give me some hope that they recognized that.

I wonder wtf they'll do with Poppy. The whole kit is dead, obviously, aside from maybe the wall-stun, but beyond that, what're they gonna retain? The assassin nature, the weird automatic tankiness of her passive? The path for Sion was pretty clear. No way he wasn't going to be a tank. It was just a matter of what he'd actually do. But Poppy, they could do any damn thing with. I'm pretty curious how that's gonna go.
XDG Mata
TheYango
Profile Joined September 2008
United States47024 Posts
July 22 2015 20:14 GMT
#152
On July 23 2015 04:47 cLutZ wrote:
You're describing (to an extent) a traditional DoTA-style hypercarry. So it really just depends on when she "comes online", and if they don't make her powercurve non-linear, they are just going to have to Poppy her.

Not really?

Most "hypercarry" melee lategame carries in DotA do so with literally unpeelable ability to kill backline heroes (e.g. 5s CD Blink, Void Ult, Spectre Ult, potentially in combination with BKB). Differential ability to kill frontliners vs. backliners is not in any way a defining characteristic of lategame melee carries in DotA.
Moderator
VayneAuthority
Profile Joined October 2012
United States8983 Posts
July 22 2015 20:55 GMT
#153
I just dont get how they "solved" fiora? they said she was too snowbally and no counterplay, well her new ult seems just as bad. Either you are successful in your ult and create a massive heal zone that basically autowins a fight or you fail and it is a joke of an ult.

o0?

and yea, OP items are much bigger problem then op champion because cant be banned. zekes is a huge problem and needs to be hotfixed. makes you even more reliant on your bot lane then before :/
I come in for the scraps
sob3k
Profile Blog Joined August 2009
United States7572 Posts
July 22 2015 20:57 GMT
#154
On July 23 2015 05:55 VayneAuthority wrote:
I just dont get how they "solved" fiora? they said she was too snowbally and no counterplay, well her new ult seems just as bad. Either you are successful in your ult and create a massive heal zone that basically autowins a fight or you fail and it is a joke of an ult.

o0?

and yea, OP items are much bigger problem then op champion because cant be banned. zekes is a huge problem and needs to be hotfixed. makes you even more reliant on your bot lane then before :/



Just because its binary doesn't mean it didn't fix the snowball counterplay issue. Now there is a lot of play and counterplay to prevent or assist her in getting a good ult off.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
July 22 2015 21:01 GMT
#155
On July 23 2015 05:57 sob3k wrote:
Show nested quote +
On July 23 2015 05:55 VayneAuthority wrote:
I just dont get how they "solved" fiora? they said she was too snowbally and no counterplay, well her new ult seems just as bad. Either you are successful in your ult and create a massive heal zone that basically autowins a fight or you fail and it is a joke of an ult.

o0?

and yea, OP items are much bigger problem then op champion because cant be banned. zekes is a huge problem and needs to be hotfixed. makes you even more reliant on your bot lane then before :/



Just because its binary doesn't mean it didn't fix the snowball counterplay issue. Now there is a lot of play and counterplay to prevent or assist her in getting a good ult off.


unfortunately that isnt good design. just look at katarina. "cc" her ok she either destroys your entire team or does absolutely nothing, little to no competitive play. it's not a good kind of ult to have
I come in for the scraps
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2015-07-22 21:06:06
July 22 2015 21:05 GMT
#156
On July 23 2015 06:01 VayneAuthority wrote:
Show nested quote +
On July 23 2015 05:57 sob3k wrote:
On July 23 2015 05:55 VayneAuthority wrote:
I just dont get how they "solved" fiora? they said she was too snowbally and no counterplay, well her new ult seems just as bad. Either you are successful in your ult and create a massive heal zone that basically autowins a fight or you fail and it is a joke of an ult.

o0?

and yea, OP items are much bigger problem then op champion because cant be banned. zekes is a huge problem and needs to be hotfixed. makes you even more reliant on your bot lane then before :/



Just because its binary doesn't mean it didn't fix the snowball counterplay issue. Now there is a lot of play and counterplay to prevent or assist her in getting a good ult off.


unfortunately that isnt good design. just look at katarina. "cc" her ok she either destroys your entire team or does absolutely nothing, little to no competitive play. it's not a good kind of ult to have


I agree, just depends how strong the heal is, it looks strong but maybe not that broken. It's still better than old ult which had the binary issue as well as no interaction.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Slayer91
Profile Joined February 2006
Ireland23460 Posts
Last Edited: 2015-07-22 21:07:27
July 22 2015 21:07 GMT
#157
good thing about the rework is i almost played non bruisers with old fiora but rito is fixing this
aka Teutonica
Frolossus
Profile Joined February 2010
United States4779 Posts
July 22 2015 21:34 GMT
#158
if the new HUD isn't in ranked yet, that means that the files should still be on our computer somewhere right?
can't we just overwrite something so it applies to normal games in the game folder?
FinestHour
Profile Joined August 2010
United States18466 Posts
July 22 2015 21:41 GMT
#159
someone tell me why i have to readjust my volume settings every single time theres a patch this fucking game in the year 2015 holy shit
thug life.                                                       MVP/ex-
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
Last Edited: 2015-07-22 21:53:09
July 22 2015 21:47 GMT
#160
Damn, things I dislike:

New Gangplank
New UI
GP announcer

boooooooooooooooooooooooo riot

edit: Things I do like:

The GP music on login screen. Riot music team so on point.
Retvrn to Forvms
Prev 1 6 7 8 9 10 46 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Shuttle 4840
Horang2 1753
firebathero 952
Mind 384
Larva 354
Hyuk 226
Leta 191
Stork 155
Killer 130
Mong 85
[ Show more ]
Barracks 72
Shinee 63
ToSsGirL 55
Hyun 55
scan(afreeca) 46
Movie 37
EffOrt 35
Yoon 33
NaDa 33
Bale 32
sorry 28
Shine 26
Free 24
ZergMaN 17
Snow 17
yabsab 17
zelot 16
soO 9
Britney 1
Dota 2
Gorgc349
Counter-Strike
Sick73
Other Games
summit1g10799
Organizations
Counter-Strike
PGL13488
Other Games
gamesdonequick1104
StarCraft: Brood War
UltimateBattle 19
[ Show 9 non-featured ]
StarCraft 2
• LUISG 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
FEL
57m
Sparkling Tuna Cup
57m
Replay Cast
13h 57m
WardiTV Weekly
1d 2h
IntoTheTV X SOOP
2 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
2 days
The PondCast
3 days
Kung Fu Cup
3 days
IntoTheTV X SOOP
4 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
5 days
[ Show More ]
GSL
5 days
Epic.LAN
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.