• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:29
CEST 20:29
KST 03:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202542Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up5LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced58
StarCraft 2
General
Clem Interview: "PvT is a bit insane right now" Serral wins EWC 2025 TL Team Map Contest #5: Presented by Monster Energy Would you prefer the game to be balanced around top-tier pro level or average pro level? Weekly Cups (Jul 28-Aug 3): herO doubles up
Tourneys
WardiTV Mondays $5,000 WardiTV Summer Championship 2025 Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
BW General Discussion How do the new Battle.net ranks translate? Which top zerg/toss will fail in qualifiers? Google Play ASL (Season 20) Announced Nobody gona talk about this year crazy qualifiers?
Tourneys
[ASL20] Online Qualifiers Day 2 [Megathread] Daily Proleagues Cosmonarchy Pro Showmatches [ASL20] Online Qualifiers Day 1
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Bitcoin discussion thread 9/11 Anniversary
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 732 users

[Patch 5.14] Bilgewater General Discussion - Page 8

Forum Index > LoL General
Post a Reply
Prev 1 6 7 8 9 10 46 Next All
cLutZ
Profile Joined November 2010
United States19574 Posts
July 22 2015 19:26 GMT
#141
On July 23 2015 04:01 Caiada wrote:
Show nested quote +
On July 23 2015 03:31 Seuss wrote:
The truth of the matter is that anything which kills a tank fast kills non-tanks as fast if not faster. That's why there's no anti-tank niche.


They can work around that with the %health true damage, and make her not solely a tank killer by making it require a ton of AD.

She'll probably be overtuned, but the theory's there.

I don't think she will be overtuned, I just think that in order for her to preform that weird niche people are imagining, she necessarily would be overtuned.

Just to clarify, the people who said Olaf would do this role said it was because of his AS Steroids, not Reckless Swing.

On July 23 2015 04:01 Alaric wrote:
Show nested quote +
On July 23 2015 03:27 cLutZ wrote:
On July 23 2015 03:01 Alaric wrote:
Because they're too silly to realise that 300 true damage every 5 seconds is nothing to a dude with 3k+ HP. Your point?

If she could perform that function in teamfights, I don't see how they could make her laning damage to Maokai, etc less. And then she is just an overtuned champion.

Her base % are low, and her ratios scale with levels, so it doesn't actually look that strong in laning (in a burst situation; as far as sustained damage goes, the whole "random direction to hit from for the bonus" makes it way too volatile to evaluate like that; it looks like its uptime is permanent though, unless Vitals disappear when they're far from Fiora).

You also neglect the %max HP nature of the damage. Olaf's is negligible if people stack HP, Fiora's always relevant. Her ult also brings higher burst potential since Olaf's gated by a cooldown (although depending on RNG it looks like even without her ult she could spam it if a Vital doesn't take too long to activate).

Monte, it depends: the thing is that tank-busting tools are usually made to deal quickly with higher HP pools, such as %current health damage, or to bypass resistances stacking, such as true damage.
The former reduces the EHP gap quickly (relatively speaking), but once it's done the squishy still dies way faster to your "sustained damage" than the tank.
The latter needs a decent base value so as not to feel too pointless if people stack HP, meaning a squishy who didn't still lose a good chunk of his HP.

You'd need to mix and match mechanics to account for the differences a single one doesn't cover, and you'd end up with stuff like %current health true damage, bonus armour/MR penetration (like Yasuo, but without the silly crit scaling to 2-shot low HP pools), or a combination of "bonus pen" and %health damage so that you can use low enough values to only deal moderate damage to squishies (relative to their EHP) while still taking a large chunk of tanks.

But then you end up with a kit that's really hard to itemise against.


Also hard to itemize against in lane. I do think you have a decent idea with making her need several offensive items to really be a tankbuster. Also under that balancing pathway you would give her really bad base/scaling MR so she is weak to poke comps, which would be coming online during her power trough. I could see that working, but it is a powercurve that Riot traditionally doesn't support.
Freeeeeeedom
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2015-07-22 19:31:11
July 22 2015 19:30 GMT
#142
On July 23 2015 04:01 Caiada wrote:
Show nested quote +
On July 23 2015 03:31 Seuss wrote:
The truth of the matter is that anything which kills a tank fast kills non-tanks as fast if not faster. That's why there's no anti-tank niche.


They can work around that with the %health true damage, and make her not solely a tank killer by making it require a ton of AD.

She'll probably be overtuned, but the theory's there.


They can't work around that with the % Health True Damage, it's mathematically impossible.

+ Show Spoiler [Math] +
Imagine a champion who has no damage whatsoever outside of % Health True Damage. The equation for how long it will take them to kill a given enemy is simple:

Time to Kill = 100% / % of Health True Damage per Attack * Rate of Atttack

Notice that Health and Resists are completely absent. The only thing that matters is how many attacks it will take to add up to 100% Health True Damage and how fast you can attack. % Health True Damage makes no distinction between tanks and non-tanks because the stats that separate those categories simply aren't a factor.

Once you start bringing back Physical or Magic damage the calculations instantly swing back toward killing non-tanks faster because Health and Resists matter again. A champion with % Health True Damage will have less differential between how fast they kill tanks and non-tanks, but they will always kill the non-tanks faster.


The reason champions like release Malzahar or Vayne were considered anti-tank champions was primarily because they didn't have the range to attack anything else until the tank was dead (at which point super-broken-release Vayne murdered everyone).

If you want an anti-tank champion you need damage that scales ridiculously off of an opponent's Bonus Health and/or resistances. % Health True Damage won't do the job.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-07-22 19:41:46
July 22 2015 19:40 GMT
#143
On July 23 2015 04:30 Seuss wrote:
Show nested quote +
On July 23 2015 04:01 Caiada wrote:
On July 23 2015 03:31 Seuss wrote:
The truth of the matter is that anything which kills a tank fast kills non-tanks as fast if not faster. That's why there's no anti-tank niche.


They can work around that with the %health true damage, and make her not solely a tank killer by making it require a ton of AD.

She'll probably be overtuned, but the theory's there.


They can't work around that with the % Health True Damage, it's mathematically impossible.

+ Show Spoiler [Math] +
Imagine a champion who has no damage whatsoever outside of % Health True Damage. The equation for how long it will take them to kill a given enemy is simple:

Time to Kill = 100% / % of Health True Damage per Attack * Rate of Atttack

Notice that Health and Resists are completely absent. The only thing that matters is how many attacks it will take to add up to 100% Health True Damage and how fast you can attack. % Health True Damage makes no distinction between tanks and non-tanks because the stats that separate those categories simply aren't a factor.

Once you start bringing back Physical or Magic damage the calculations instantly swing back toward killing non-tanks faster because Health and Resists matter again. A champion with % Health True Damage will have less differential between how fast they kill tanks and non-tanks, but they will always kill the non-tanks faster.


The reason champions like release Malzahar or Vayne were considered anti-tank champions was primarily because they didn't have the range to attack anything else until the tank was dead (at which point super-broken-release Vayne murdered everyone).

If you want an anti-tank champion you need damage that scales ridiculously off of an opponent's Bonus Health and/or resistances. % Health True Damage won't do the job.


I'm thinking of it more as a scale. A traditional AD kills squishies *much* faster than tanks, while Fiora would kill tanks much quicker than a standard AD while still killing squishies at relatively the same speed/a little faster. Particularly since crit's a little worse for her.

So she would ideally kill squishies at about the same speed and tanks a lot quicker, in exchange for being melee and squishy herself. Conveniently makes her a fantastic duelist as well. You don't need to counter a tank completely, just make it so that it's much more efficient for her to kill tanks in a teamfight.

It sounds like it'll be overtuned to me, so. That's my hangup.
XDG Mata
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
July 22 2015 19:42 GMT
#144
On July 23 2015 04:23 nafta wrote:
The new zeke is so fucking good.Makes twitch legit insane right now if you can get through lane.


It's pretty stupid, pretty much forces supports to build it first
(╯°□°)╯︵ ┻━┻
Seuss
Profile Blog Joined May 2010
United States10536 Posts
July 22 2015 19:42 GMT
#145
You're basically describing melee Vayne, which is a recipe for "hard to balance" if ever there was one.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
geript
Profile Joined February 2013
10024 Posts
July 22 2015 19:43 GMT
#146
Is there a reason I keep on getting emails for surveys? Maybe it's my habit to fill them out. But like I don't get it. Is it because I've been buying champs when they're on sale?
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-07-22 19:45:52
July 22 2015 19:45 GMT
#147
On July 23 2015 04:42 Seuss wrote:
You're basically describing melee Vayne, which is a recipe for "hard to balance" if ever there was one.


She'll be a soloq nightmare fed, almost certainly. But Vayne sucks right now (competitively, no matter what people say) because of her range and Fiora's is even shittier, without invisibility, and very minimal CC.

I think they have their work cut out for them with this kit.
XDG Mata
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
July 22 2015 19:47 GMT
#148
Vayne has same range as most AD's, she just doesn't have a ranged poke.
(╯°□°)╯︵ ┻━┻
cLutZ
Profile Joined November 2010
United States19574 Posts
July 22 2015 19:47 GMT
#149
On July 23 2015 04:40 Caiada wrote:
Show nested quote +
On July 23 2015 04:30 Seuss wrote:
On July 23 2015 04:01 Caiada wrote:
On July 23 2015 03:31 Seuss wrote:
The truth of the matter is that anything which kills a tank fast kills non-tanks as fast if not faster. That's why there's no anti-tank niche.


They can work around that with the %health true damage, and make her not solely a tank killer by making it require a ton of AD.

She'll probably be overtuned, but the theory's there.


They can't work around that with the % Health True Damage, it's mathematically impossible.

+ Show Spoiler [Math] +
Imagine a champion who has no damage whatsoever outside of % Health True Damage. The equation for how long it will take them to kill a given enemy is simple:

Time to Kill = 100% / % of Health True Damage per Attack * Rate of Atttack

Notice that Health and Resists are completely absent. The only thing that matters is how many attacks it will take to add up to 100% Health True Damage and how fast you can attack. % Health True Damage makes no distinction between tanks and non-tanks because the stats that separate those categories simply aren't a factor.

Once you start bringing back Physical or Magic damage the calculations instantly swing back toward killing non-tanks faster because Health and Resists matter again. A champion with % Health True Damage will have less differential between how fast they kill tanks and non-tanks, but they will always kill the non-tanks faster.


The reason champions like release Malzahar or Vayne were considered anti-tank champions was primarily because they didn't have the range to attack anything else until the tank was dead (at which point super-broken-release Vayne murdered everyone).

If you want an anti-tank champion you need damage that scales ridiculously off of an opponent's Bonus Health and/or resistances. % Health True Damage won't do the job.


I'm thinking of it more as a scale. A traditional AD kills squishies *much* faster than tanks, while Fiora would kill tanks much quicker than a standard AD while still killing squishies at relatively the same speed/a little faster. Particularly since crit's a little worse for her.

So she would ideally kill squishies at about the same speed and tanks a lot quicker, in exchange for being melee and squishy herself. Conveniently makes her a fantastic duelist as well. You don't need to counter a tank completely, just make it so that it's much more efficient for her to kill tanks in a teamfight.

It sounds like it'll be overtuned to me, so. That's my hangup.


You're describing (to an extent) a traditional DoTA-style hypercarry. So it really just depends on when she "comes online", and if they don't make her powercurve non-linear, they are just going to have to Poppy her.
Freeeeeeedom
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 22 2015 19:50 GMT
#150
first game on new patch, captain bans 2 of the most nerfed champions in the patch.
Carrilord has arrived.
Caiada
Profile Joined January 2015
United States3052 Posts
July 22 2015 20:02 GMT
#151
If Fiora's laning is good, she'll be broken as hell in any nonswap scenario, basically. Q level scaling and passive level scaling give me some hope that they recognized that.

I wonder wtf they'll do with Poppy. The whole kit is dead, obviously, aside from maybe the wall-stun, but beyond that, what're they gonna retain? The assassin nature, the weird automatic tankiness of her passive? The path for Sion was pretty clear. No way he wasn't going to be a tank. It was just a matter of what he'd actually do. But Poppy, they could do any damn thing with. I'm pretty curious how that's gonna go.
XDG Mata
TheYango
Profile Joined September 2008
United States47024 Posts
July 22 2015 20:14 GMT
#152
On July 23 2015 04:47 cLutZ wrote:
You're describing (to an extent) a traditional DoTA-style hypercarry. So it really just depends on when she "comes online", and if they don't make her powercurve non-linear, they are just going to have to Poppy her.

Not really?

Most "hypercarry" melee lategame carries in DotA do so with literally unpeelable ability to kill backline heroes (e.g. 5s CD Blink, Void Ult, Spectre Ult, potentially in combination with BKB). Differential ability to kill frontliners vs. backliners is not in any way a defining characteristic of lategame melee carries in DotA.
Moderator
VayneAuthority
Profile Joined October 2012
United States8983 Posts
July 22 2015 20:55 GMT
#153
I just dont get how they "solved" fiora? they said she was too snowbally and no counterplay, well her new ult seems just as bad. Either you are successful in your ult and create a massive heal zone that basically autowins a fight or you fail and it is a joke of an ult.

o0?

and yea, OP items are much bigger problem then op champion because cant be banned. zekes is a huge problem and needs to be hotfixed. makes you even more reliant on your bot lane then before :/
I come in for the scraps
sob3k
Profile Blog Joined August 2009
United States7572 Posts
July 22 2015 20:57 GMT
#154
On July 23 2015 05:55 VayneAuthority wrote:
I just dont get how they "solved" fiora? they said she was too snowbally and no counterplay, well her new ult seems just as bad. Either you are successful in your ult and create a massive heal zone that basically autowins a fight or you fail and it is a joke of an ult.

o0?

and yea, OP items are much bigger problem then op champion because cant be banned. zekes is a huge problem and needs to be hotfixed. makes you even more reliant on your bot lane then before :/



Just because its binary doesn't mean it didn't fix the snowball counterplay issue. Now there is a lot of play and counterplay to prevent or assist her in getting a good ult off.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
July 22 2015 21:01 GMT
#155
On July 23 2015 05:57 sob3k wrote:
Show nested quote +
On July 23 2015 05:55 VayneAuthority wrote:
I just dont get how they "solved" fiora? they said she was too snowbally and no counterplay, well her new ult seems just as bad. Either you are successful in your ult and create a massive heal zone that basically autowins a fight or you fail and it is a joke of an ult.

o0?

and yea, OP items are much bigger problem then op champion because cant be banned. zekes is a huge problem and needs to be hotfixed. makes you even more reliant on your bot lane then before :/



Just because its binary doesn't mean it didn't fix the snowball counterplay issue. Now there is a lot of play and counterplay to prevent or assist her in getting a good ult off.


unfortunately that isnt good design. just look at katarina. "cc" her ok she either destroys your entire team or does absolutely nothing, little to no competitive play. it's not a good kind of ult to have
I come in for the scraps
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2015-07-22 21:06:06
July 22 2015 21:05 GMT
#156
On July 23 2015 06:01 VayneAuthority wrote:
Show nested quote +
On July 23 2015 05:57 sob3k wrote:
On July 23 2015 05:55 VayneAuthority wrote:
I just dont get how they "solved" fiora? they said she was too snowbally and no counterplay, well her new ult seems just as bad. Either you are successful in your ult and create a massive heal zone that basically autowins a fight or you fail and it is a joke of an ult.

o0?

and yea, OP items are much bigger problem then op champion because cant be banned. zekes is a huge problem and needs to be hotfixed. makes you even more reliant on your bot lane then before :/



Just because its binary doesn't mean it didn't fix the snowball counterplay issue. Now there is a lot of play and counterplay to prevent or assist her in getting a good ult off.


unfortunately that isnt good design. just look at katarina. "cc" her ok she either destroys your entire team or does absolutely nothing, little to no competitive play. it's not a good kind of ult to have


I agree, just depends how strong the heal is, it looks strong but maybe not that broken. It's still better than old ult which had the binary issue as well as no interaction.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2015-07-22 21:07:27
July 22 2015 21:07 GMT
#157
good thing about the rework is i almost played non bruisers with old fiora but rito is fixing this
Frolossus
Profile Joined February 2010
United States4779 Posts
July 22 2015 21:34 GMT
#158
if the new HUD isn't in ranked yet, that means that the files should still be on our computer somewhere right?
can't we just overwrite something so it applies to normal games in the game folder?
FinestHour
Profile Joined August 2010
United States18466 Posts
July 22 2015 21:41 GMT
#159
someone tell me why i have to readjust my volume settings every single time theres a patch this fucking game in the year 2015 holy shit
thug life.                                                       MVP/ex-
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
Last Edited: 2015-07-22 21:53:09
July 22 2015 21:47 GMT
#160
Damn, things I dislike:

New Gangplank
New UI
GP announcer

boooooooooooooooooooooooo riot

edit: Things I do like:

The GP music on login screen. Riot music team so on point.
Retvrn to Forvms
Prev 1 6 7 8 9 10 46 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 249
BRAT_OK 152
IndyStarCraft 115
Hui .107
StarCraft: Brood War
Calm 3446
Rain 2446
Shuttle 1014
Mini 845
EffOrt 720
Horang2 567
firebathero 421
Soulkey 251
Mong 204
ggaemo 147
[ Show more ]
TY 90
Barracks 83
hero 78
sas.Sziky 69
scan(afreeca) 35
Killer 28
Stormgate
TKL 194
Dota 2
qojqva4749
Dendi2185
League of Legends
Reynor83
Counter-Strike
fl0m3652
flusha380
kRYSTAL_70
Super Smash Bros
hungrybox555
Heroes of the Storm
Liquid`Hasu142
Other Games
Grubby1916
B2W.Neo564
KnowMe295
Fuzer 102
Trikslyr72
QueenE45
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 23 non-featured ]
StarCraft 2
• davetesta47
• Hinosc 11
• Dystopia_ 8
• Reevou 4
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• intothetv
• IndyKCrew
• Kozan
StarCraft: Brood War
• HerbMon 8
• 80smullet 6
• Azhi_Dahaki5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3217
• masondota21426
League of Legends
• Nemesis4074
• TFBlade1025
Other Games
• imaqtpie1284
• Shiphtur239
Upcoming Events
PiGosaur Monday
5h 32m
WardiTV Summer Champion…
16h 32m
Stormgate Nexus
19h 32m
uThermal 2v2 Circuit
21h 32m
The PondCast
1d 15h
WardiTV Summer Champion…
1d 16h
Replay Cast
2 days
LiuLi Cup
2 days
uThermal 2v2 Circuit
2 days
RSL Revival
3 days
[ Show More ]
RSL Revival
3 days
uThermal 2v2 Circuit
3 days
CSO Cup
3 days
Sparkling Tuna Cup
4 days
uThermal 2v2 Circuit
4 days
Wardi Open
5 days
RotterdaM Event
5 days
RSL Revival
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.