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Wait a second here, this is GP's new W
HEAL: 50 / 75 / 100 / 125 / 150 (+ 90% AP) (+ 15% missing health)
This is his old heal
HEAL: 80 / 150 / 220 / 290 / 360 (+ 100% AP)
They even raised the mana cost from 65 at all levels to 100 at max rank. That really hurts AP GP's early/mid game sustain. He'll need to be down 1400hp to get the same base healing he had before with his +15% missing hp. 1166 with spirit visage if SV is juicing up the percent increase to healing to 18%. That's not including the .1 ap ratio he's missing. Which is rather negligible. He'll only have 200-300AP at 6 items. Late game it's a buff, but AP GP's laning phase has always been a lesson in masochism. It's going to be even tougher now.
Then his passive isn't doing him an favours, The permaslow had decent utility, now he gets a true damage burn that scales on nonexistent bonus AD. And now it has a CD, so it's not even reliable.
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I feel like I'm seeing people saying that gangplank is bad relative to old gangplank, but they are maybe forgetting that old gangplank was also bad.
He really wasn't changed very much.
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On July 23 2015 11:18 Sonnington wrote:Wait a second here, this is GP's new W This is his old heal They even raised the mana cost from 65 at all levels to 100 at max rank. That really hurts AP GP's early/mid game sustain. He'll need to be down 1400hp to get the same base healing he had before with his +15% missing hp. 1166 with spirit visage if SV is juicing up the percent increase to healing to 18%. That's not including the .1 ap ratio he's missing. Which is rather negligible. He'll only have 200-300AP at 6 items. Late game it's a buff, but AP GP's laning phase has always been a lesson in masochism. It's going to be even tougher now. Then his passive isn't doing him an favours, The permaslow had decent utility, now he gets a true damage burn that scales on nonexistent bonus AD. And now it has a CD, so it's not even reliable.
Yeah, AP GP is worthless now. Nothing of value was lost.
W scales worse with levels in it, no reason not to level it last. But it now scales with your character level.
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On July 23 2015 11:18 Ketara wrote: I feel like I'm seeing people saying that gangplank is bad relative to old gangplank, but they are maybe forgetting that old gangplank was also bad.
He really wasn't changed very much.
Well, they removed the level 2 all-in cheese with his permaslow and self buff. Support GP is weaker due to his new E. He can't push towers as hard with the new E, but besides that, as an AD, it looks like buffs across the board. He even has waveclear outside of his R now. Which is a moot point because of shiv.
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I feel like his best damage build is now unironically Tforce->Hydra->Shiv for maximum waveclear with one barrel.
Support GP is dead too. Thankfully. Neither of his two weird builds ever made much sense thematically or with his kit.
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not sure why Hydra fits in there? with barrels I think IE went up in stock while hydra went down
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On July 23 2015 11:34 Slusher wrote: not sure why Hydra fits in there?
75 AD, softens the wave before you pop the barrel, ensures you kill the wave.
If I were going maximum damage, I'd actually skip Shiv for IE, get Shiv later.
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sounds like a waste to me
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I really have no idea how 75 AD on a champion with a ton of bonus AD scaling, life steal and on-hit on Q, and more waveclear on a splitpusher could be a waste.
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On July 23 2015 11:18 Ketara wrote: I feel like I'm seeing people saying that gangplank is bad relative to old gangplank, but they are maybe forgetting that old gangplank was also bad.
He really wasn't changed very much.
That's not a very good reason for a rework :-/
The point is to make a more stable new champion, which can be like Maokai, Orianna, TF, Thresh, etc where they don't face the prospect of being forever irrelevant (like Old GP) or often vacillating between OP/UP from minor changes to items/meta or minor buffs/nerfs (like Xin, Vlad, Riven, Rengar, etc).
If you are Riot, and think GP players won't accept changes to his kit radical enough to achieve that goal, its better to just leave him be as a fringe character that is SoloQ viable. Which also is my opinion on the Fiora rework (because I don't see what role she is supposed to be).
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On July 23 2015 11:38 Caiada wrote: I really have no idea how 75 AD on a champion with a ton of bonus AD scaling, life steal and on-hit on Q, and more waveclear on a splitpusher could be a waste.
I guess if I was going 4 or 5 damage items mabye (but I think I'd rather have BT + LW in that case)
or it is more likely that I just hate Tiamat on GP, because of old Tiamat on GP being so much more fun.
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On July 23 2015 11:49 Slusher wrote:Show nested quote +On July 23 2015 11:38 Caiada wrote: I really have no idea how 75 AD on a champion with a ton of bonus AD scaling, life steal and on-hit on Q, and more waveclear on a splitpusher could be a waste. I guess if I was going 4 or 5 damage items mabye (but I think I'd rather have BT + LW in that case)
Why LW? He gets a bunch of pen for free on E, which will be most of your teamfight use, and in a duel, you've got 300 true damage every time you reset passive. Ult's magic/true damage as well.
BT or Hydra I could go either way. The effective health on BT is higher from the shield/8% extra lifesteal, but hydra cleave and the active is more damage.
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On July 23 2015 11:55 Caiada wrote:Show nested quote +On July 23 2015 11:49 Slusher wrote:On July 23 2015 11:38 Caiada wrote: I really have no idea how 75 AD on a champion with a ton of bonus AD scaling, life steal and on-hit on Q, and more waveclear on a splitpusher could be a waste. I guess if I was going 4 or 5 damage items mabye (but I think I'd rather have BT + LW in that case) Why LW? He gets a bunch of pen for free on E, which will be most of your teamfight use, and in a duel, you've got 300 true damage every time you reset passive. Ult's magic/true damage as well. BT or Hydra I could go either way. The effective health on BT is higher from the shield/8% extra lifesteal, but hydra cleave and the active is more damage. He only gets pen on the explosion. It doesn't shred armour. While E is nice and all, his Q will still be his primary form of poke and his autos are still very important.
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I personally would lean towards hydra simply because being able to save your barrels for combo chains makes them much more reliable in a team fight or skirmish. Can't contribute as much if you only have 2 barrels from clearing waves.
On July 23 2015 11:48 cLutZ wrote:Show nested quote +On July 23 2015 11:18 Ketara wrote: I feel like I'm seeing people saying that gangplank is bad relative to old gangplank, but they are maybe forgetting that old gangplank was also bad.
He really wasn't changed very much. That's not a very good reason for a rework :-/ The point is to make a more stable new champion, which can be like Maokai, Orianna, TF, Thresh, etc where they don't face the prospect of being forever irrelevant (like Old GP) or often vacillating between OP/UP from minor changes to items/meta or minor buffs/nerfs (like Xin, Vlad, Riven, Rengar, etc). If you are Riot, and think GP players won't accept changes to his kit radical enough to achieve that goal, its better to just leave him be as a fringe character that is SoloQ viable. Which also is my opinion on the Fiora rework (because I don't see what role she is supposed to be).
I'm not sure that it's clear that barrels don't make GP easier to balance. Barrels themselves have a lot of attributes to tweak compared to pure stats and an aura on cooldown, so I'm leaning towards easier.
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On July 23 2015 11:18 Ketara wrote: I feel like I'm seeing people saying that gangplank is bad relative to old gangplank, but they are maybe forgetting that old gangplank was also bad.
He really wasn't changed very much.
I think this new GP is probably better than old GP but I just don't like playing him at all. Granted, I only played one game on him and it was a mirror match up so the lane was wonky but... I dunno, I don't really like the barrels, man. Eh.
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Pootie too good!4331 Posts
So since this patch I have not been able to move my items around and it's rather annoying. Is there a fix? Anyone come across it?
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United States6994 Posts
On July 23 2015 13:30 JonGalt wrote: So since this patch I have not been able to move my items around and it's rather annoying. Is there a fix? Anyone come across it?
I haven't come across that problem. Yet, anyway.
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OMG they fixed my biggest gripe with the UI! You can move around the icons in the score screen to change their f key location. That means you can always have certain lanes on certain hotkeys. I'm sure it'll take time to get used to everything else.
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Isn't the new Zeke's item kinda broken? Like you can get it on anyone that likes AP,CDR,Armor, and Mana, not just a support. Bind it to whoever's your closest AD champion for the next 60 seconds, and then gain 20% bonus AP and 50% crit for both of you for 6 seconds of like every 30 seconds. And the item's cost efficient!
Don't have any more AD champ's to bind with? No Yasuo to give 100% crit chance? Bind it to your AP mid, give them 20% bonus AP when it procs.
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