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[Patch 5.14] Bilgewater General Discussion - Page 11

Forum Index > LoL General
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Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 23 2015 05:53 GMT
#201
On July 23 2015 14:39 obesechicken13 wrote:
Isn't the new Zeke's item kinda broken? Like you can get it on anyone that likes AP,CDR,Armor, and Mana, not just a support. Bind it to whoever's your closest AD champion for the next 60 seconds, and then gain 20% bonus AP and 50% crit for both of you for 6 seconds of like every 30 seconds. And the item's cost efficient!

Don't have any more AD champ's to bind with? No Yasuo to give 100% crit chance? Bind it to your AP mid, give them 20% bonus AP when it procs.



I have been considering getting this item on Skarner. Hue.
https://twitter.com/SufficientStats
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-07-23 08:15:36
July 23 2015 07:49 GMT
#202
About splitpushing, you guys neglect that his passive works on towers now. If someone leaves you alone, aa tower, keg->parley, aa tower is a lot of bonus true damage, and you can keep doing it as long as you have vision and noone's coming (using the kegs to clear the waves too).

On July 23 2015 13:05 Chrispy wrote:
Show nested quote +
On July 23 2015 11:18 Ketara wrote:
I feel like I'm seeing people saying that gangplank is bad relative to old gangplank, but they are maybe forgetting that old gangplank was also bad.

He really wasn't changed very much.

I think this new GP is probably better than old GP but I just don't like playing him at all. Granted, I only played one game on him and it was a mirror match up so the lane was wonky but... I dunno, I don't really like the barrels, man. Eh.

I only played him twice, and in ARAMs, but I at least found the Kegs very satisfying when you manage to use them. Of course, I never was a GP main like you so I don't have that much experience with old-GP.
The ult less so, it's not nerfed but it feels less powerful, due to the animation and the tinier explosion I guess. I also went a wonky Triforce/IE build while staying on boots1 and that'd get me ganked over and over and I wouldn't be able to do much in sieges in real game.

+ Show Spoiler +
Once people noticed I'd put kegs in bushes they didn't get near the bushes (well not any more than they'd do in an enemy-controlled bush in ARAM anyway), nor even close to chained-kegs range, and because of the tower it was hard to use. I also felt like using a pre-placed keg into keg->keg->parrrley the first one can be pretty hard (keg->parrrley the setup one->keg probably works since there's a delay in the chained explosion, and they've got less time to explode the 2nd one if you don't wait to place the 3rd, especially at later levels).
It's also difficult to use while chasing because people will be running away and you'll need to use 2-3 with the risk of them still being out of the last's explosion radius.
I had the most success in back-and-forth fights because they forget about them more easily (if they're pushing, they expect you to have kegs somewhere, especially since the cast range isn't that far, eg. it's suspicious that you stay around 700 range ahead of them instead of just running.
If you start going toward people, they disengage, then you run away because you're still fragile with your damage build, that'll feel natural, and they my have forgotten about kegs you placed while going in. Once they get in chain range you just turn around, keg->parrrley the setup one, walk up to them, apply the passive and walk out. That's what I did and it's probably not optimal, kiting and going back-and-forth playing around Parrrley's cd and barely using my passive.


Getting a 600-700 damage keg explosion on 3 people including tanks because you managed to lure them in chain range during their initiation and parrrley-crit the setup keg always feel super satisfying though. I also ended up with highest champion damage in both games despite almost never staying nearby to keep autoing people, and rarely using parrrley directly on them.

On July 23 2015 10:53 Sufficiency wrote:
Show nested quote +
On July 23 2015 10:49 Slusher wrote:
0-5 Avalon, the more things change the more they stay the same

oh it's not him lol


Did Avalon finally get benched?

Can we pull out all of the comments about Avalon we made to guitar earlier this year and humour him? Or would that be so rude that it's worthy of a ban?

I mean... Deezer.
And guitar deserves whatever happens to him anyway (edit: related to the team).
Cant take LMS hipsters serious.
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2015-07-23 08:15:50
July 23 2015 08:14 GMT
#203
I really, really hate the new HUD. It is meant to look slick instead of actually making important information readily accessible. Why is stuff like my armor/magic resist/movespeed hidden away, and then I have to sit and figure out what the icons are on top of that if I can't figure out which is which at a glance. There's no easy way to glance at teammates items without popping up a new window since they're bottom right instead of near somewhere you click a lot. And even the kill/death/assist counter is hidden in the bottom right. Would it really have been that hard to leave it at the top?
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2015-07-23 08:20:41
July 23 2015 08:17 GMT
#204
On July 23 2015 11:18 Ketara wrote:
I feel like I'm seeing people saying that gangplank is bad relative to old gangplank, but they are maybe forgetting that old gangplank was also bad.

He really wasn't changed very much.


For me, I think he has mega high zone control, but aside from that he is worse at almost everything. I guess he pushes much faster.

I lost an all in to a level 5 irelia bot at level 5. LOL. I mean, like... she had a huge wave, but still I dont think i've ever lost a 1v1 all in to a bot before.

I think he has really good trading power, but he just feels... weaker. The W is noticeably weaker, and he feels like he does noticeably less damage as well, old passive let him get WAAY more autos in. Damage wise passives are the same, but it feels like you dont stick to people as well. You kind of have to rely on outplays and sick barrel plays to make him work. Like you place a barrel in a brush, then you Q it and place another barrel at the same time to get the damage and the huge slow in.

Which is fine... just different. You have to take care of this Premeditated skillshot and use rathger quick reflexes to stick to people, whereas before you just kind of did naturally. Its weird.

I'm thinking GP is still pretty good, he is awesome at 2-3 man skirmishing, teamfighting, and splitpushing. i think he lanes fine too. I think the biggest thing, he went from one of the easiest to play champs in the game to one of the hardest. I bet his winrate will tank for a while. Going to play him try to master him, is pretty fun. Chances are Riot will even knee jerk hard buff him at some point.

I kind of want to try him as a jungler... his kit feels so good when he is being chased. LOL. I just want to run into enemy territory and fuck around Nunu style but still have a late game (assuming your ADC isn't a god, anyway).

On July 23 2015 17:14 zer0das wrote:
I really, really hate the new HUD. It is meant to look slick instead of actually making important information readily accessible. Why is stuff like my armor/magic resist/movespeed hidden away, and then I have to sit and figure out what the icons are on top of that if I can't figure out which is which at a glance. There's no easy way to glance at teammates items without popping up a new window since they're bottom right instead of near somewhere you click a lot. And even the kill/death/assist counter is hidden in the bottom right. Would it really have been that hard to leave it at the top?


yeah, it feels so weird. Hard to find vital information. Riot said they wanted us to play the game not the UI, but I feel like this UI makes me play the UI harder than the old one did. The Minimalism is nice to a degree, but to a point it is just kind of cumbersome. Meh.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
July 23 2015 08:28 GMT
#205
Well I know whos taking a break from league until they bring back the old HUD
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
a1 Sovereign
Profile Joined January 2015
Bulgaria67 Posts
July 23 2015 09:31 GMT
#206
Dunno, I played around with the new HUD in a couple of games to get a feel of it. Didn't feel that there was anything seriously wrong with it? Like, sure, I couldn't figure out immediately, which stat icon on the enemy bar meant what, but it took me literally 30 seconds to look them over and memorize.

My only two complaints are that it's more inconvenient to mute people from the score screen and that the CS score is away from the game clock. Even that is such a non-issue that it really does not deserve to be talked about. I don't check my CS relative to time of game when I'm doing something else. I can take the extra half a fucking second to shift my eyes. I am amazed that such issues are being brought as huge deals, when they are minor inconveniences at worst.

Honestly, I don't feel like the HUD needed an update, but it has been and it's not significantly worse than the old one in any way, while improving on some areas. I don't have any significant feelings for it, because I don't spend most of my time in game looking at the sides of the screen. I noticed some new animations on the ability bar and such, but I didn't really pay much attention, because really who has time for that shit, while in game? The mini map is in the same location. The character portrait's position doesn't matter. Inventory position doesn't matter. Party portraits and KDA location does not matter, once you get used to it.

And the HUD isn't even out in ranked. What's so hard in just playing the game and enjoying it, seriously? The HUD has so little to do with what makes this game great.
Velocirapture
Profile Blog Joined December 2010
United States983 Posts
July 23 2015 09:48 GMT
#207
My view of new GP is that he is very strong but you have to love the barrel mini game so I think he will be a low pick rate champ. The upgraded ultimate is absolutely devastating and hitting an early timing for the two damage increases is a total game changer. The barrels themselves hit like trucks but you pretty much never get to just place them on your enemy so chain reactions have to happen every single time you want to hit a champion.

I guess what it comes down to for me is, do I find the barrel mechanic fun? For me the answer is no even after seeing him decimate team fights with it.
Schnake
Profile Joined September 2003
Germany2819 Posts
July 23 2015 12:46 GMT
#208
Winning that one ARAM for the Graves icon seems so easily achievable. Then you start playing and just keep on losing.
"Alán Shore" and "August Terran" @ LoL EUW - liquidparty
jasonkid87
Profile Joined June 2015
Australia12 Posts
July 23 2015 12:57 GMT
#209
I hate the new HUD, not only that but important information like my stats are hidden and even if I can find where it was , it's so hard to read it!
Caiada
Profile Joined January 2015
United States3052 Posts
July 23 2015 13:03 GMT
#210
Press the stats button on the hud. Now all your shit is shown just like before.

It's honestly hilarious to hear people complaining immediately about the hud. Like... just learn the icons and where stuff is before immediately judging it. How is this difficult.
XDG Mata
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
July 23 2015 13:10 GMT
#211
I played ranked so didn't even see the new hud yet but they fucked up sound options - menus are much louder now, so is announcer and PING SLIDER DOESN'T WORK. CAN'T MAKE THEM SILENT, CAN'T MUTE THEM, WHAT IS THIS SHIT.

WHERE'S THE OVERWATCH ALPHA
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2015-07-23 13:14:09
July 23 2015 13:13 GMT
#212
Relevant:

+ Show Spoiler +
[image loading]


I found the HUD jarring when I first encountered it on the PBE, but that's only because it's different from the current HUD. Ultimately I like it better simply because it obscures less of the actual game.

My only complaint is that it's initially very difficult to identify what all the small icons mean when you try to pull up your stats, but that's a temporary problem.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-07-23 13:25:41
July 23 2015 13:24 GMT
#213
On July 23 2015 22:03 Caiada wrote:
Press the stats button on the hud. Now all your shit is shown just like before.

It's honestly hilarious to hear people complaining immediately about the hud. Like... just learn the icons and where stuff is before immediately judging it. How is this difficult.

no its fucking not, on top of that new color palette is garbage and makes important stuff like minimap harder to see
Sonnington
Profile Joined December 2012
United States1107 Posts
Last Edited: 2015-07-23 13:49:07
July 23 2015 13:45 GMT
#214
On July 23 2015 22:24 kongoline wrote:
Show nested quote +
On July 23 2015 22:03 Caiada wrote:
Press the stats button on the hud. Now all your shit is shown just like before.

It's honestly hilarious to hear people complaining immediately about the hud. Like... just learn the icons and where stuff is before immediately judging it. How is this difficult.

no its fucking not, on top of that new color palette is garbage and makes important stuff like minimap harder to see

I find the minimap a lot easier to read. I always make my hud pretty small in the options. So reducing the size of character icons was a big deal to me. Also the new icons for minions make it easier to see which lanes are pushing. Another thing I like are the stats window for enemies. Because my UI was shrunk to the lowest setting, If I clicked on an enemy the stats window would be too small to read. Not anymore, now it's much bigger. They also made the F keys customizable like I explained on the previous page. They basically fixed all my biggest complaints, so I'm really happy with it. Despite being unfamiliar.

I keep glancing to the left to see if ults are up, but I'll get used to it.
iCanada
Profile Joined August 2010
Canada10660 Posts
July 23 2015 13:51 GMT
#215
On July 23 2015 22:45 Sonnington wrote:
Show nested quote +
On July 23 2015 22:24 kongoline wrote:
On July 23 2015 22:03 Caiada wrote:
Press the stats button on the hud. Now all your shit is shown just like before.

It's honestly hilarious to hear people complaining immediately about the hud. Like... just learn the icons and where stuff is before immediately judging it. How is this difficult.

no its fucking not, on top of that new color palette is garbage and makes important stuff like minimap harder to see

I find the minimap a lot easier to read. I always make my hud pretty small in the options. So reducing the size of character icons was a big deal to me. Also the new icons for minions make it easier to see which lanes are pushing. Another thing I like are the stats window for enemies. Because my UI was shrunk to the lowest setting, If I clicked on an enemy the stats window would be too small to read. Not anymore, now it's much bigger. They also made the F keys customizable like I explained on the previous page. They basically fixed all my biggest complaints, so I'm really happy with it. Despite being unfamiliar.

I keep glancing my eyes to the left to see if ults are up, but I'll get used to it.


This is my biggest gripe as well. Rest of it is inconvenient, but kind of unimportant. I need to actually focus on the minimap to get information from it. Which is not only awkward, but makes the whole game feel clunky to me.

Maybe I'm just old., but as a poor LoL player whose best asset is starcraft imported map awareness it will hurt my play a lot.
Caiada
Profile Joined January 2015
United States3052 Posts
July 23 2015 13:53 GMT
#216
Even as somebody who likes the new UI, the much lower contrast on the minimap is just a bizarre choice. They need to brighten up the icons.
XDG Mata
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-07-23 14:03:00
July 23 2015 14:02 GMT
#217
On July 23 2015 22:51 iCanada wrote:
Show nested quote +
On July 23 2015 22:45 Sonnington wrote:
On July 23 2015 22:24 kongoline wrote:
On July 23 2015 22:03 Caiada wrote:
Press the stats button on the hud. Now all your shit is shown just like before.

It's honestly hilarious to hear people complaining immediately about the hud. Like... just learn the icons and where stuff is before immediately judging it. How is this difficult.

no its fucking not, on top of that new color palette is garbage and makes important stuff like minimap harder to see

I find the minimap a lot easier to read. I always make my hud pretty small in the options. So reducing the size of character icons was a big deal to me. Also the new icons for minions make it easier to see which lanes are pushing. Another thing I like are the stats window for enemies. Because my UI was shrunk to the lowest setting, If I clicked on an enemy the stats window would be too small to read. Not anymore, now it's much bigger. They also made the F keys customizable like I explained on the previous page. They basically fixed all my biggest complaints, so I'm really happy with it. Despite being unfamiliar.

I keep glancing my eyes to the left to see if ults are up, but I'll get used to it.


This is my biggest gripe as well. Rest of it is inconvenient, but kind of unimportant. I need to actually focus on the minimap to get information from it. Which is not only awkward, but makes the whole game feel clunky to me.

Maybe I'm just old., but as a poor LoL player whose best asset is starcraft imported map awareness it will hurt my play a lot.


Or you just don't like it because the old one was good enough and this doesn't really bring anything new to the table(except the ult timer which we had in crs voice a long time ago and moving people for the f keys if you use them) except change for no reason and being unable to turn off the animations for some random ass reason.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
July 23 2015 14:14 GMT
#218
I like information being separated into different parts of the screen. I'm sure some of it is just my habits of looking in specific places but I feel like it's clearer than all cluttered together and I don't see how changing it benefits anything.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Alaric
Profile Joined November 2009
France45622 Posts
July 23 2015 14:17 GMT
#219
On July 23 2015 22:03 Caiada wrote:
Press the stats button on the hud. Now all your shit is shown just like before.

It's honestly hilarious to hear people complaining immediately about the hud. Like... just learn the icons and where stuff is before immediately judging it. How is this difficult.

Font size "slightly" different between previous 'C' window and new 'C' tab.
More detailed and smaller stat icons so more visual clutter when really you just want the numbers and some simple icon besides them.

It's "hilarious" to act smug toward people without checking what they say, sure.

Monte, I can get the whole "let's not clutter these corners and hide part of the screen", but things like the tower, team kills, and cs are smaller, or at least not as highlighted as previously, for example, and in their efforts to not cover anything, they crammed the whole HUD to take as little space as possible till there isn't enough space to comfortably put all their info.

I'd like more padding in the tab menu too, because it's a mess of icons and separating players more clearly would make glancing at item builds faster, for example.
The fact that they reduced the champ icons so much is also annoying because it actually makes it harder for me to check whether an ally has his ult or not, between the dark hue (contrasts with the previous bright green) and small as heck dot. Same with death timers, before I could just glance, now it's harder to read.

When you click an unit, it also shows you its kda and cs, so the space for its item build (which is much more important to evaluate his strength than these numbers) is reduced.
They switched the stats window with the portrait+item window, so the stats, which are as important as the items, are on the leftmost part of the screen, with the portrait sitting there in the middle of the tab.
(Same can be said with your own champion, portrait is right of your stats, which are less highlighted and with these more detailed and thus less readable icons I mentioned.)

Level is harder to read, and the exp bar too. Exp bar is still readable but you can't just eyeball it with a glance.
The animations when leveling up, leveling a skill up, and when a skill comes off cooldown are very similar, and way too "loud". I sometimes confused a skill being available because of these. I do appreciate the "loss of control" UI though.
Cant take LMS hipsters serious.
Disengaged
Profile Joined July 2010
United States6994 Posts
July 23 2015 14:22 GMT
#220
I like the new hud. It only took a couple games to get used to it.If there is one complaint that I have is the team icons that hang above the minimap which I feel they are a tad bit too small.
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