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[Patch 5.14] Bilgewater General Discussion - Page 12

Forum Index > LoL General
Post a Reply
Prev 1 10 11 12 13 14 46 Next All
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
July 23 2015 14:28 GMT
#221
I kinda feel like it's harder to tell things apart, the icons for instance and the upgrade arrows kinda blur into each other, other than that I think it's just habit.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Frolossus
Profile Joined February 2010
United States4779 Posts
July 23 2015 15:09 GMT
#222
On July 23 2015 18:31 a1 Sovereign wrote:
Dunno, I played around with the new HUD in a couple of games to get a feel of it. Didn't feel that there was anything seriously wrong with it? Like, sure, I couldn't figure out immediately, which stat icon on the enemy bar meant what, but it took me literally 30 seconds to look them over and memorize.

My only two complaints are that it's more inconvenient to mute people from the score screen and that the CS score is away from the game clock. Even that is such a non-issue that it really does not deserve to be talked about. I don't check my CS relative to time of game when I'm doing something else. I can take the extra half a fucking second to shift my eyes. I am amazed that such issues are being brought as huge deals, when they are minor inconveniences at worst.

Honestly, I don't feel like the HUD needed an update, but it has been and it's not significantly worse than the old one in any way, while improving on some areas. I don't have any significant feelings for it, because I don't spend most of my time in game looking at the sides of the screen. I noticed some new animations on the ability bar and such, but I didn't really pay much attention, because really who has time for that shit, while in game? The mini map is in the same location. The character portrait's position doesn't matter. Inventory position doesn't matter. Party portraits and KDA location does not matter, once you get used to it.

And the HUD isn't even out in ranked. What's so hard in just playing the game and enjoying it, seriously? The HUD has so little to do with what makes this game great.

size, stat locations & visual clarity are the main problems
VayneAuthority
Profile Joined October 2012
United States8983 Posts
July 23 2015 15:16 GMT
#223
I dont even look at the actual HUD besides my gold and items for actives/trinket cd. but for the love of god, make that tab screen bigger and easier to read. I spend more time on the tab screen then out of it. Its way too small and unreadable. Not sure why the death timers are inside the portraits either, can barely see that. Tab used to be the one stop shop to seeing everything important now I cant see shit.
I come in for the scraps
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
July 23 2015 15:32 GMT
#224
I didn't have the new hud when I played ranked.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
kongoline
Profile Joined February 2012
6318 Posts
July 23 2015 15:33 GMT
#225
cuz its disabled for ranked
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2015-07-23 15:44:18
July 23 2015 15:43 GMT
#226
What are the things in the item sets like "razorbeak 0 gold"?

And how do you access death recap?
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Disengaged
Profile Joined July 2010
United States6994 Posts
July 23 2015 15:54 GMT
#227
Some new things you see in the item sets tab are items for their new game mode "Black Market Brawlers" i think its called.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
July 23 2015 16:00 GMT
#228
On July 23 2015 23:02 nafta wrote:
Show nested quote +
On July 23 2015 22:51 iCanada wrote:
On July 23 2015 22:45 Sonnington wrote:
On July 23 2015 22:24 kongoline wrote:
On July 23 2015 22:03 Caiada wrote:
Press the stats button on the hud. Now all your shit is shown just like before.

It's honestly hilarious to hear people complaining immediately about the hud. Like... just learn the icons and where stuff is before immediately judging it. How is this difficult.

no its fucking not, on top of that new color palette is garbage and makes important stuff like minimap harder to see

I find the minimap a lot easier to read. I always make my hud pretty small in the options. So reducing the size of character icons was a big deal to me. Also the new icons for minions make it easier to see which lanes are pushing. Another thing I like are the stats window for enemies. Because my UI was shrunk to the lowest setting, If I clicked on an enemy the stats window would be too small to read. Not anymore, now it's much bigger. They also made the F keys customizable like I explained on the previous page. They basically fixed all my biggest complaints, so I'm really happy with it. Despite being unfamiliar.

I keep glancing my eyes to the left to see if ults are up, but I'll get used to it.


This is my biggest gripe as well. Rest of it is inconvenient, but kind of unimportant. I need to actually focus on the minimap to get information from it. Which is not only awkward, but makes the whole game feel clunky to me.

Maybe I'm just old., but as a poor LoL player whose best asset is starcraft imported map awareness it will hurt my play a lot.


Or you just don't like it because the old one was good enough and this doesn't really bring anything new to the table(except the ult timer which we had in crs voice a long time ago and moving people for the f keys if you use them) except change for no reason and being unable to turn off the animations for some random ass reason.

Definitely feel like they fixed something that wasn't broke and they put a lot of emphasis on stylized animations and moved important information around. Not a smooth transition at the very least.
Bronze player stuck in platinum
nafta
Profile Joined August 2010
Bulgaria18893 Posts
July 23 2015 18:25 GMT
#229
http://ask.fm/RiotGhostcrawler/answer/131681747595

read this and weep

"We developers really don't know what a good experience is, so we're just going to give you a big tool set and hope you can find something fun."

The fact that he thinks this is proof how fucking stupid they are.
cLutZ
Profile Joined November 2010
United States19573 Posts
July 23 2015 18:27 GMT
#230
Didn't he work on WoW? The game that flourished because it basically lets players install whatever 3rd party addons they want so they can turn the screen into an explosion of stats and toolbars?
Freeeeeeedom
Gahlo
Profile Joined February 2010
United States35118 Posts
July 23 2015 18:29 GMT
#231
I wish somebody would show Riot SWTOR's hud. You can't change the elements, but you can shift them around and tinker with them quite a bit.
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-07-23 18:36:26
July 23 2015 18:29 GMT
#232
That's probably the most cherry-picked quote you could have possibly chosen. It was something he was specifically saying was wrong.

But for the most part, he's right. WoW's UI took an *enormous* amount of resources. Eventually, player demands completely consumed it, and they absolutely had to design around it, often for the worse. LoL would never approach that much customizability, and there's probably some nice inbetween, but for the most part, offering better options is infinitely more important than more options.

On July 24 2015 03:27 cLutZ wrote:
Didn't he work on WoW? The game that flourished because it basically lets players install whatever 3rd party addons they want so they can turn the screen into an explosion of stats and toolbars?


WoW's a special case. They made the game's UI moddable basically from the start. This was mostly great because their base UI was dogshit for most of the game's lifespan, but, especially in the more competitive parts of the game, the modability warped things heavily. Raids absolutely depended on timers and meters, which classes were balanced around, they had to frequently squash special mod cases (buttons to autoheal, remove status effects, putting big ol indicators on the floor.) Addons would give you 6+ toolbars, which they basically had to use, so you had to make them smaller, had to be able to move everything around, had to have complex rotations, had to squash addons that automatically did your rotation for you. That sort of thing feeds into itself easily.

LoL couldn't ever get to that point. UI is really not that important in a game this mechanical.
XDG Mata
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-07-23 18:32:20
July 23 2015 18:31 GMT
#233
On July 24 2015 03:29 Caiada wrote:
That's probably the most cherry-picked quote you could have possibly chosen. It was something he was specifically saying was wrong.

But for the most part, he's right. WoW's UI took an *enormous* amount of resources. Eventually, player demands completely consumed it, and they absolutely had to design around, usually for the worse. LoL would never approach that much customizability, and there's probably some nice inbetween, but for the most part, offering better options is infinitely more important than more options.

He said it in a non sarcastic tone so don't see why can't I pick that quote.

I agree WoW was a game which allowed too much(at first but they fixed it) customization but simply letting people move and resize everything is the very least that should be allowed.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-07-23 18:34:00
July 23 2015 18:33 GMT
#234
On July 24 2015 03:25 nafta wrote:
http://ask.fm/RiotGhostcrawler/answer/131681747595

read this and weep

"We developers really don't know what a good experience is, so we're just going to give you a big tool set and hope you can find something fun."

The fact that he thinks this is proof how fucking stupid they are.

He doesn't think that. He thinks giving us customisation would be saying that.

As for HUD customisation... there's size. And I don't think it'd take that much resource to make these parts moving like the chat box or surrender vote, or shop, or tab, etc. and let players move it around then save it.
Cant take LMS hipsters serious.
Caiada
Profile Joined January 2015
United States3052 Posts
July 23 2015 18:34 GMT
#235
On July 24 2015 03:31 nafta wrote:
Show nested quote +
On July 24 2015 03:29 Caiada wrote:
That's probably the most cherry-picked quote you could have possibly chosen. It was something he was specifically saying was wrong.

But for the most part, he's right. WoW's UI took an *enormous* amount of resources. Eventually, player demands completely consumed it, and they absolutely had to design around, usually for the worse. LoL would never approach that much customizability, and there's probably some nice inbetween, but for the most part, offering better options is infinitely more important than more options.

He said it in a non sarcastic tone so don't see why can't I pick that quote.

I agree WoW was a game which allowed too much(at first but they fixed it) customization but simply letting people move and resize everything is the very least that should be allowed.


He literally put it in quotes and called it weasely game design. Not exactly a compliment.
XDG Mata
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-07-23 18:38:22
July 23 2015 18:34 GMT
#236
On July 24 2015 03:33 Alaric wrote:
Show nested quote +
On July 24 2015 03:25 nafta wrote:
http://ask.fm/RiotGhostcrawler/answer/131681747595

read this and weep

"We developers really don't know what a good experience is, so we're just going to give you a big tool set and hope you can find something fun."

The fact that he thinks this is proof how fucking stupid they are.

He doesn't think that. He thinks giving us customisation would be saying that.

As for HUD customisation... there's size. And I don't think it'd take that much resource to make these parts moving like the chat box or surrender vote, or shop, or tab, etc. and let players move it around then save it.

Hmmm my bad then thought it was obvious since they don't give us any customization options.Shouldve added double ""

If I wasn't clear the fact that they think letting players do what they want means that confuses me.It is not possible to make a hud that everyone likes and is comfortable with.

Every time riot mention competetive integrity I just laugh and think about crit.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
July 23 2015 18:37 GMT
#237
competitive integrity

...
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Caiada
Profile Joined January 2015
United States3052 Posts
July 23 2015 18:42 GMT
#238
He was only responding to the 'fully customizable' thing. That entails a whole lot more customizability than people think it does. It's easily possible for too much customization to alter competitive play.

Doesn't preclude including much smaller things like more comprehensive resize or repositioning options later.
XDG Mata
cLutZ
Profile Joined November 2010
United States19573 Posts
July 23 2015 18:48 GMT
#239
A big problem with the new HUD is the 'C' tab gets smaller with everything else. Also, I disagree that WOW's interface was too customizable, the only problem is there was so much information fed by logs to users that the information stream sometimes enabled cheating.

LOL already has a bot problem, so thats irrelevant.
Freeeeeeedom
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-07-23 18:49:25
July 23 2015 18:49 GMT
#240
It's not about cheating. Addons fundamentally altered the way they had to design at the highest levels of play.
XDG Mata
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