[Patch 5.14] Bilgewater General Discussion - Page 12
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Osmoses
Sweden5302 Posts
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Frolossus
United States4779 Posts
On July 23 2015 18:31 a1 Sovereign wrote: Dunno, I played around with the new HUD in a couple of games to get a feel of it. Didn't feel that there was anything seriously wrong with it? Like, sure, I couldn't figure out immediately, which stat icon on the enemy bar meant what, but it took me literally 30 seconds to look them over and memorize. My only two complaints are that it's more inconvenient to mute people from the score screen and that the CS score is away from the game clock. Even that is such a non-issue that it really does not deserve to be talked about. I don't check my CS relative to time of game when I'm doing something else. I can take the extra half a fucking second to shift my eyes. I am amazed that such issues are being brought as huge deals, when they are minor inconveniences at worst. Honestly, I don't feel like the HUD needed an update, but it has been and it's not significantly worse than the old one in any way, while improving on some areas. I don't have any significant feelings for it, because I don't spend most of my time in game looking at the sides of the screen. I noticed some new animations on the ability bar and such, but I didn't really pay much attention, because really who has time for that shit, while in game? The mini map is in the same location. The character portrait's position doesn't matter. Inventory position doesn't matter. Party portraits and KDA location does not matter, once you get used to it. And the HUD isn't even out in ranked. What's so hard in just playing the game and enjoying it, seriously? The HUD has so little to do with what makes this game great. size, stat locations & visual clarity are the main problems | ||
VayneAuthority
United States8983 Posts
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obesechicken13
United States10467 Posts
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kongoline
6318 Posts
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obesechicken13
United States10467 Posts
And how do you access death recap? | ||
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Disengaged
United States6994 Posts
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Nos-
Canada12016 Posts
On July 23 2015 23:02 nafta wrote: Or you just don't like it because the old one was good enough and this doesn't really bring anything new to the table(except the ult timer which we had in crs voice a long time ago and moving people for the f keys if you use them) except change for no reason and being unable to turn off the animations for some random ass reason. Definitely feel like they fixed something that wasn't broke and they put a lot of emphasis on stylized animations and moved important information around. Not a smooth transition at the very least. | ||
nafta
Bulgaria18893 Posts
read this and weep "We developers really don't know what a good experience is, so we're just going to give you a big tool set and hope you can find something fun." The fact that he thinks this is proof how fucking stupid they are. | ||
cLutZ
United States19573 Posts
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Gahlo
United States35118 Posts
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Caiada
United States3052 Posts
But for the most part, he's right. WoW's UI took an *enormous* amount of resources. Eventually, player demands completely consumed it, and they absolutely had to design around it, often for the worse. LoL would never approach that much customizability, and there's probably some nice inbetween, but for the most part, offering better options is infinitely more important than more options. On July 24 2015 03:27 cLutZ wrote: Didn't he work on WoW? The game that flourished because it basically lets players install whatever 3rd party addons they want so they can turn the screen into an explosion of stats and toolbars? WoW's a special case. They made the game's UI moddable basically from the start. This was mostly great because their base UI was dogshit for most of the game's lifespan, but, especially in the more competitive parts of the game, the modability warped things heavily. Raids absolutely depended on timers and meters, which classes were balanced around, they had to frequently squash special mod cases (buttons to autoheal, remove status effects, putting big ol indicators on the floor.) Addons would give you 6+ toolbars, which they basically had to use, so you had to make them smaller, had to be able to move everything around, had to have complex rotations, had to squash addons that automatically did your rotation for you. That sort of thing feeds into itself easily. LoL couldn't ever get to that point. UI is really not that important in a game this mechanical. | ||
nafta
Bulgaria18893 Posts
On July 24 2015 03:29 Caiada wrote: That's probably the most cherry-picked quote you could have possibly chosen. It was something he was specifically saying was wrong. But for the most part, he's right. WoW's UI took an *enormous* amount of resources. Eventually, player demands completely consumed it, and they absolutely had to design around, usually for the worse. LoL would never approach that much customizability, and there's probably some nice inbetween, but for the most part, offering better options is infinitely more important than more options. He said it in a non sarcastic tone so don't see why can't I pick that quote. I agree WoW was a game which allowed too much(at first but they fixed it) customization but simply letting people move and resize everything is the very least that should be allowed. | ||
Alaric
France45622 Posts
On July 24 2015 03:25 nafta wrote: http://ask.fm/RiotGhostcrawler/answer/131681747595 read this and weep "We developers really don't know what a good experience is, so we're just going to give you a big tool set and hope you can find something fun." The fact that he thinks this is proof how fucking stupid they are. He doesn't think that. He thinks giving us customisation would be saying that. As for HUD customisation... there's size. And I don't think it'd take that much resource to make these parts moving like the chat box or surrender vote, or shop, or tab, etc. and let players move it around then save it. | ||
Caiada
United States3052 Posts
On July 24 2015 03:31 nafta wrote: He said it in a non sarcastic tone so don't see why can't I pick that quote. I agree WoW was a game which allowed too much(at first but they fixed it) customization but simply letting people move and resize everything is the very least that should be allowed. He literally put it in quotes and called it weasely game design. Not exactly a compliment. | ||
nafta
Bulgaria18893 Posts
On July 24 2015 03:33 Alaric wrote: He doesn't think that. He thinks giving us customisation would be saying that. As for HUD customisation... there's size. And I don't think it'd take that much resource to make these parts moving like the chat box or surrender vote, or shop, or tab, etc. and let players move it around then save it. Hmmm my bad then thought it was obvious since they don't give us any customization options.Shouldve added double "" If I wasn't clear the fact that they think letting players do what they want means that confuses me.It is not possible to make a hud that everyone likes and is comfortable with. Every time riot mention competetive integrity I just laugh and think about crit. | ||
Ansibled
United Kingdom9872 Posts
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Caiada
United States3052 Posts
Doesn't preclude including much smaller things like more comprehensive resize or repositioning options later. | ||
cLutZ
United States19573 Posts
LOL already has a bot problem, so thats irrelevant. | ||
Caiada
United States3052 Posts
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