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[Patch 5.14] Bilgewater General Discussion - Page 14

Forum Index > LoL General
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Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-07-24 00:18:56
July 24 2015 00:17 GMT
#261
Like I said, people don't get what 'full customization' for a HUD entails. It's hard to believe they won't eventually allow options for moving more shit around and resizing it, but that's not full customization for a guy who went through addon design hell.
XDG Mata
Frolossus
Profile Joined February 2010
United States4779 Posts
July 24 2015 00:23 GMT
#262
On July 24 2015 09:17 Caiada wrote:
Like I said, people don't get what 'full customization' for a HUD entails. It's hard to believe they won't eventually allow options for moving more shit around and resizing it, but that's not full customization for a guy who went through addon design hell.

given that
1. it's riot
2. it hasn't already happened
i think it's quite likely it won't happen unless adequate complaining occurs
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2015-07-24 00:30:47
July 24 2015 00:23 GMT
#263
I think it's pretty disingenuous to answer from the perspective of last hit indicators or zoom hacks when he knows what people are asking for is the ability to move panels around.

On July 24 2015 09:23 kongoline wrote:
smite has it and there is no problem


Damn this is cool.

'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
kongoline
Profile Joined February 2012
6318 Posts
July 24 2015 00:23 GMT
#264
smite has it and there is no problem
cLutZ
Profile Joined November 2010
United States19574 Posts
Last Edited: 2015-07-24 00:28:54
July 24 2015 00:26 GMT
#265
On July 24 2015 06:50 Slusher wrote:
Show nested quote +
On July 24 2015 04:13 cLutZ wrote:All the OP addons were available during Naxx, AQ 40, and Vashj/Kael and those are the most "difficult" encounters they ever released.


Yogg 0 lights gets my vote.


Never did it "appropriately" geared, so can't comment on how much perfection it actually took, but I know top raids were stuck on Kael/Vashj much longer.

Anyways, that's not the point, the point is that addons don't do what Caiada says any more than having nice shoes makes Messi the best soccer player.
Freeeeeeedom
Caiada
Profile Joined January 2015
United States3052 Posts
July 24 2015 00:33 GMT
#266
On July 24 2015 09:26 cLutZ wrote:
Show nested quote +
On July 24 2015 06:50 Slusher wrote:
On July 24 2015 04:13 cLutZ wrote:All the OP addons were available during Naxx, AQ 40, and Vashj/Kael and those are the most "difficult" encounters they ever released.


Yogg 0 lights gets my vote.


Never did it "appropriately" geared, so can't comment on how much perfection it actually took, but I know top raids were stuck on Kael/Vashj much longer.

Anyways, that's not the point, the point is that addons don't do what Caiada says any more than having nice shoes makes Messi the best soccer player.


I really have no idea how you still don't get that my comment had nothing to do with difficulty or ability. If you don't get that you have to design around the information and presentation available to players, there's nothing else to say.
XDG Mata
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2015-07-24 01:46:14
July 24 2015 00:38 GMT
#267
nvm off topic
Carrilord has arrived.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2015-07-24 05:34:02
July 24 2015 05:30 GMT
#268
So I'm hearing a lot of rumors about the new GP's barrels. A sandbox mode would be really nice right now...

One that they stack with muramana's on hit damage. Which indicates to me it might stack with all physical on hit damage. And one that it stacks with armor penetration additively. So the 60% adds with the 38.89% from LW & masteries for ~99% armor pen.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 24 2015 05:38 GMT
#269
On July 24 2015 14:30 obesechicken13 wrote:
So I'm hearing a lot of rumors about the new GP's barrels. A sandbox mode would be really nice right now...

One that they stack with muramana's on hit damage. Which indicates to me it might stack with all physical on hit damage. And one that it stacks with armor penetration additively. So the 60% adds with the 38.89% from LW & masteries for ~99% armor pen.


If this real? That would be a major screwup.
https://twitter.com/SufficientStats
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 24 2015 05:53 GMT
#270
Is the new ARAM exactly the same as the old ARAM except different look of the map?
https://twitter.com/SufficientStats
Karis Vas Ryaar
Profile Blog Joined July 2011
United States4396 Posts
July 24 2015 06:28 GMT
#271
On July 24 2015 14:53 Sufficiency wrote:
Is the new ARAM exactly the same as the old ARAM except different look of the map?


seems that way. snowballs at 50 flat damage which I'm not sure if that's where it was before
"I'm not agreeing with a lot of Virus's decisions but they are working" Tasteless. Ipl4 Losers Bracket Virus 2-1 Maru
cLutZ
Profile Joined November 2010
United States19574 Posts
July 24 2015 07:24 GMT
#272
Welp, Ghostcrawler is even getting destroyed by the Riot sycophants on Reddit. Perhaps this is enough?

Lol.
Freeeeeeedom
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2015-07-24 07:37:24
July 24 2015 07:37 GMT
#273
Its kind of worrying actually, either:

1. Riot is actually retarded internally

or

2. Riot is incompetent, and allows the release of absolutely awful public statements.

Whichever wins, we lose.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 24 2015 07:38 GMT
#274
On July 24 2015 16:24 cLutZ wrote:
Welp, Ghostcrawler is even getting destroyed by the Riot sycophants on Reddit. Perhaps this is enough?

Lol.


He really shouldn't be answering those questions if the answer is "we don't think hud customization is important enough in our opinion."
https://twitter.com/SufficientStats
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
July 24 2015 07:49 GMT
#275
Rylais got a lot better on Karthus. Now Q and R both apply the full 40% slow, which gives you a passable Kog'Maw impression while chasing midgame, as well as a great cleanup tool after dying in the enemy team lategame.
Trust in Bayes.
Alaric
Profile Joined November 2009
France45622 Posts
July 24 2015 08:01 GMT
#276
Muramana should deal damage to the barrel I assume (since everything applies to it), so it can be splashed.
Cant take LMS hipsters serious.
M2
Profile Joined December 2002
Bulgaria4133 Posts
July 24 2015 08:13 GMT
#277
Saw Teemo upgrades, as for patch 5.15 I would like to officially resign as a top laner and I am not moving to mid either, this little bitch looks viable there as well xD
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Velocirapture
Profile Blog Joined December 2010
United States983 Posts
July 24 2015 09:11 GMT
#278
On July 24 2015 17:13 M2 wrote:
Saw Teemo upgrades, as for patch 5.15 I would like to officially resign as a top laner and I am not moving to mid either, this little bitch looks viable there as well xD


I would be incredibly surprised if he saw play mid lane. At level 6 the changes are likely a nerf. +70 range and the 2 Teemo weird bounce thing in exchange for 5 minutes reduced duration and (even worse) an increased arming time. The bush invisibility thing may create some troll plays top lane but very rarely.

The big buff, if there is one, is super late game when you can pump out several 900 range shrooms in team fights. At that point you are sacrificing Teemo's entire "trap the map" gameplay pattern for some mage like fighting options.

tl/dr: Teemo is still going to be garbage for the first 10 levels (possibly worse) and his scaling is still terrible if you are not allowed to auto non-stop. The people who will play the rework are the same people who played the old Teemo. Turn Move Quick's active into a dash and I will be on board.
M2
Profile Joined December 2002
Bulgaria4133 Posts
Last Edited: 2015-07-24 09:36:07
July 24 2015 09:34 GMT
#279
To tell you the truth I just scim/scanned through the changes and did not see the decreased duration and rearming times. I even think that this is harsh for Teemo, he is annoying but he is not in a good spot actually, he can use some straight buffs imo
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
M2
Profile Joined December 2002
Bulgaria4133 Posts
Last Edited: 2015-07-24 09:45:48
July 24 2015 09:45 GMT
#280
Tried the new HUD and it felt pretty awful, I even lost my map awareness, which as a former intensive broodwar player was on a pretty high level even when I was bronze. So many stacked new things that my brain could not process the minimap movements until people were actually in my screen ) was fun. However, I really liked the fact that you can see enemies death timers without pressing tab and you can also order enemies and allies champs in a desirable order. I order them like in LCS streams and its so easy to compare same laners who is behind who is ahead, who needs help etc.
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
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