[Patch 5.14] Bilgewater General Discussion - Page 13
Forum Index > LoL General |
Frolossus
United States4779 Posts
| ||
kongoline
6318 Posts
| ||
ticklishmusic
United States15977 Posts
Riot pls | ||
cLutZ
United States19573 Posts
On July 24 2015 03:49 Caiada wrote: It's not about cheating. Addons fundamentally altered the way they had to design at the highest levels of play. Only slightly compared to Blizzard's own decisions. First by reducing raid size and giving both factions Shamans/Paladins; and then class homogenization, heroic/normal dichotomy, and reducing the effects of gear checks is what makes it so much harder to Blizzard to challenge top tier (and even mid-high tier) raiders now. All the OP addons were available during Naxx, AQ 40, and Vashj/Kael and those are the most "difficult" encounters they ever released. On July 24 2015 03:54 Frolossus wrote: we don't need addons, we just need to drag and drop the windows in appropriate places. I don't trust LoL's code with addons, otherwise I would like them. | ||
VayneAuthority
United States8983 Posts
| ||
Caiada
United States3052 Posts
On July 24 2015 04:13 cLutZ wrote: Only slightly compared to Blizzard's own decisions. First by reducing raid size and giving both factions Shamans/Paladins; and then class homogenization, heroic/normal dichotomy, and reducing the effects of gear checks is what makes it so much harder to Blizzard to challenge top tier (and even mid-high tier) raiders now. All the OP addons were available during Naxx, AQ 40, and Vashj/Kael and those are the most "difficult" encounters they ever released. I don't trust LoL's code with addons, otherwise I would like them. Not balance or difficulty, I'm talking about literally the core of how they designed encounters and PvP. Shit like what mechanics they included, the complexity of those mechanics, and timing. Quantity and diversity. Now, the shift to increasingly complicated mechanics was also spurred heavily by people just being much much better at the game, but the UI *definitely* added to it. It's not bad or good, but it happened and made addons mostly mandatory. Difficulty in that game was mostly numbers and margin for error. Not what I'm on about at all. | ||
MooMooMugi
United States10531 Posts
On July 24 2015 04:22 VayneAuthority wrote: I am just wondering where I can obtain supervision like their developers if they dont think customizing size is important. i have perfect 20/20 vision and I cant see shit. I feel bad for people with actual problems. Amen.... my right eye has significantly higher power than my left eye and stacking all that HUD features on the bottom right just kills league for me | ||
Mensol
14536 Posts
Move Quick (W) [] Noxious Trap (R) [ now says "toss a trap" instead of "place a trap". has new text reading "If a thrown trap lands on another trap, it will bounce up to X Teemos further before planting.". Will have to look at this in-game... ] http://www.surrenderat20.net/2015/07/723-pbe-update.html What is this man... | ||
Seuss
United States10536 Posts
| ||
Mensol
14536 Posts
On July 24 2015 05:28 Seuss wrote: Sounds like Teemo Shrooms are using Gnar-tech to become even more annoying. l o l. | ||
![]()
AsmodeusXI
United States15536 Posts
I don't know whether I'd loathe or love Teemo in pro play. | ||
RagequitBM
Canada2270 Posts
| ||
Caiada
United States3052 Posts
| ||
MooMooMugi
United States10531 Posts
| ||
kongoline
6318 Posts
On July 24 2015 05:49 AsmodeusXI wrote: 2015: The Year Cancer Became Competitively Viable. I don't know whether I'd loathe or love Teemo in pro play. there are so many cancer champions viable already i dont think it makes any difference if we get one more | ||
Slusher
United States19143 Posts
On July 24 2015 04:13 cLutZ wrote:All the OP addons were available during Naxx, AQ 40, and Vashj/Kael and those are the most "difficult" encounters they ever released. Yogg 0 lights gets my vote. | ||
Karis Vas Ryaar
United States4396 Posts
also I don't like Fiora's new splash art. Her face in particular. just looks too stuck up/arragant/ etc. | ||
Caiada
United States3052 Posts
If you've got Trifroce/Shiv, a barrel instantly clears the wave. This is a lot less setup for getting a full wave of Q gold, and makes getting Q gold much easier pre-Shiv. You also get a small but significant gold lead after Sheen, and especially after Triforce. This makes Hydra less valuable, as it's probably overkill on the waveclear. I'd go one of Shiv/Hydra, leaning towards Shiv because of the movespeed and additional ranged burst. The passive's AD scaling is *really* strong, especially with barrel resets in a duel and while splitpushing. Two procs and two triforce procs is a lot of tower pushing ability. Even a small opportunity gets you most of a Tier 2. Barrels are shit pre-7. Your laning phase until then is super meh, and the barrel tickdowns are really his most significant level powerspikes. He scales really well with levels in general. For item builds, he seems pretty versatile. Tforce is core. For damage, so is Shiv, most likely. I don't think he's got enough guaranteed utility or base damage to warrant going the Irelia build or full tank, but something Gnar-style would probably work. Tforce->Mallet and/or Black Cleaver->Maw and/or Thornmail. I think Black Cleaver's great on him. CDR, health, and AD is a dream setup for GP now. I probably underrated the pen on LW before, but think Black Cleaver outclasses it on him (and most melees) anyway. If you'll be going any more than two damage items, I think IE is basically mandatory. The in-fight burst from a crit barrel is his number one teamfight use if you're heavy on damage, and it can quickly turn a fight with the slow. Something like Tforce->Shiv->IE/BT->Defensive item. Maybe skip BT for a second defensive item or Cleaver in burst scenarios. He's a surprisingly safe pick. Q/E waveclear is decent under tower, and if you can push out, great. I'd never pick him into an assassin though. Zed/Leb/Talon/Yasuo will shit on him. Tanks/other bruisers are probably the ideal. Ranged matchups are iffy. | ||
Ansibled
United Kingdom9872 Posts
??? | ||
Sonnington
United States1107 Posts
I have a question, the old score screen used to light up the portraits of enemy players that were out of the FOW. The new one doesn't do that? Or is it just really hard to see? I was pushing mid and I hit tab, but I couldn't tell if the 3-4 man gank bot still had all 3-4 pushing bot together. | ||
| ||