[Patch 5.14] Bilgewater General Discussion - Page 6
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Ansibled
United Kingdom9872 Posts
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nafta
Bulgaria18893 Posts
Looks in mobas overrated imo.As long as they shit isn't just bad to look at it is fine.There are a lot of champs that are ugly but still work really well in game she doesn't. | ||
Caiada
United States3052 Posts
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Seuss
United States10536 Posts
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Numy
South Africa35471 Posts
On July 22 2015 23:21 Caiada wrote: I just can't believe people defend Fiora's old ult. Baffling. Well I don't think they'd be anything wrong with it if it hit creeps. Maybe it's just all my years of dota but I find nothing wrong with champs having powerful skills. The whole "counterplay" argument to me feels a bit hollow as there are some aspects of Mobas where the only correct "counterplay" is just to not be in that position in the first place. The current passive doesn't seem to add any more "counterplay" either as it's fixed orientation so there's no way to "protect" the spots other than just moving away which is well the same "counterplay" as before. | ||
Alaric
France45622 Posts
I'm not saying it's the same since you can respectively Flash it or outright cancel it (less cases after recent fix but still there), but the best way to lower the impact of Malphite's and Brand's ultimates is also to spread out. | ||
Caiada
United States3052 Posts
If you're one single player in a lane with current Fiora ahead enough to matter, she would kill you 100%. Flash->Q-Ult dead. All you can do is Zhonya's, which likely keeps you in close enough range to die anyway. I don't even care about teamfights. If you skirmish with her and stay too close, but also not far enough away, you're both probably dead. It's one of the most boring abilities in the game. Zero interaction, zero interesting plays, just R and hope your gold value's high enough. | ||
Numy
South Africa35471 Posts
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Ansibled
United Kingdom9872 Posts
On July 23 2015 00:47 Numy wrote: Is anyone else on EUW having issue moving items in their inventory and displaying their ping? Am I missing a button or something. Inventory works fine for me so far and ping/fps with ctrl f works too. I did have the options menu go a bit crazy and put checkboxes where there weren't any though. | ||
Gahlo
United States35118 Posts
About Fiora's redo: The kit is ugh, whatever... but the models are fucking awful. | ||
Numy
South Africa35471 Posts
On July 23 2015 00:58 Ansibled wrote: Inventory works fine for me so far and ping/fps with ctrl f works too. I did have the options menu go a bit crazy and put checkboxes where there weren't any though. Are you playing with minimap on right or left? Hovering over my inventory doesn't even do anything. | ||
Embir
Poland567 Posts
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Ansibled
United Kingdom9872 Posts
On July 23 2015 01:05 Numy wrote: Are you playing with minimap on right or left? Hovering over my inventory doesn't even do anything. I have the minimap on the left. | ||
Numy
South Africa35471 Posts
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obesechicken13
United States10467 Posts
On July 22 2015 23:21 Caiada wrote: I just can't believe people defend Fiora's old ult. Baffling. I don't like the old Ulti. It was a copout like "we have this melee carry, but melee carries suck because they blow up in teamfights. I know! Let's make her untargetable." But the new ulti just does Janna's heal. | ||
phathom321
United States1730 Posts
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SHr3DD3r
Pakistan2137 Posts
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Chemiczny84
Poland458 Posts
On July 22 2015 23:45 Numy wrote: Well I don't think they'd be anything wrong with it if it hit creeps. Maybe it's just all my years of dota but I find nothing wrong with champs having powerful skills. The whole "counterplay" argument to me feels a bit hollow as there are some aspects of Mobas where the only correct "counterplay" is just to not be in that position in the first place. The current passive doesn't seem to add any more "counterplay" either as it's fixed orientation so there's no way to "protect" the spots other than just moving away which is well the same "counterplay" as before. I think theoretically you can flash behind her her as she gets to you | ||
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TheYango
United States47024 Posts
On July 22 2015 23:50 Caiada wrote: If you're one single player in a lane with current Fiora ahead enough to matter, she would kill you 100%. Flash->Q-Ult dead. All you can do is Zhonya's, which likely keeps you in close enough range to die anyway. I don't even care about teamfights. If you skirmish with her and stay too close, but also not far enough away, you're both probably dead. That situation only has no counterplay because the ult can't hit creeps, so there's no way to disperse the damage in a 1v1 scenario. And the skill only behaves that way (as opposed to how the DotA skill it's based on functions) because they specifically wanted to improve usability for the Fiora player and remove counterplay options for the opponent in the first place. Obviously when you remove a major component of the skill's counterplay, you're left with a very one-dimensional skill. | ||
Caiada
United States3052 Posts
After a few games with the UI, I really don't see the issue. The one thing I thought I'd miss, champions on the left, is a non-issue after playing with it. You just look at what's onscreen. The character info is condensed in a pretty nice way, particularly turning all the long-winded stuff into icons until you mouse over. Being able to look at the minimap and still see shit like score is nice. The scoreboard is a big functionality improvement with timers and stuff and being able to click-drag champs, though hiding the mute function threw me off at first. The eye candy makes it look a lot nicer. Only things I'm iffy on are item CDs (I liked the position over my skills) and the weird spot for the timer. The timer isn't that relevant with most stuff being on the scoreboard, but it's just weird to have it way up there. | ||
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