|
On July 11 2015 01:52 NeoIllusions wrote:Show nested quote +On July 11 2015 01:33 Seuss wrote:On July 10 2015 23:32 NeoIllusions wrote:On July 10 2015 23:05 Seuss wrote:On July 10 2015 21:51 chalice wrote: i really don't think wit's end does much for you at all if you need defense against magic damage unless you already have a bunch of EHP from other sources. 55 MR is substantial even if you don't have any Health items (at level 13 it's like having another 876 Health), and you can immediately follow up with a Giant's Belt for Rylai's if that's an issue (and you almost certainly want Rylai's because it makes your E a 40% AoE slow). So the question on my mind isn't BotRK vs Wit's End so much as whether Wit's End or Rylai's is a better follow up to Devourer (probably Rylai's) and subsequently whether Wit's End is a better third item than something like Hurricane/Nashor's/etc. Mmm Rylai's Hurricane sounds fun. Guess more Kayle today. Question now is do I cut/delay Nashor's. And Rylai over GA? Wit's is nice on paper but it's outclassed by at least three other AS items. So unless enemy team has like 4 AP dmg sources, i'm going to pass. Rylai's vs Nashor's as a follow up to Devourer is a tough question, but I think Rylai's wins until Riot inevitably changes Kayle's E to only proc the 20% slow. From there I think you're situationally choosing between Narshor's/Zhonya's/GA and so on. I'll try Dev, Zerker, Rylai's, Hurricane's and see how it goes. Missing out on the 20% CDR from Nashor's is going to hurt imo. idk if you can keep up E perma-on. Might have to change my Glyphs then. should be using Kayle thread huehuehue Show nested quote +On July 11 2015 01:49 VayneAuthority wrote:On July 11 2015 01:15 Caiada wrote: Lane Devourer may be the worst thing. It's probably half-functional in soloq if you just run games to 40 minutes, but if you don't, the only way you'll have it at an acceptable time is if you're already winning so hard you could build 5 BTs and win anyway. QT won like 2 games out of 7 or some shit and both games he was 10/x/x before he even had Sated. actually I think the biggest devourer buff was to laners that wanted it but obviously couldn't buy it. Sated is much better on solo q for laners then the old one. The powerspike is nice for junglers but I really miss having my 60+ stack devourer warwick in late games, it kinda falls off later. Since you only need few stacks now and dragon and scuttlers both give it, its pretty easy to become sated as a laner now if your top lane. Who would you get Dev on for Top Lane? Shyv comes to mind easily. Just shove lane with EW constantly then go farm camps. Fizz maybe?? I wouldn't get it on Hec.
top lane yi, top vayne top kayle, etc I like yi top a lot since he shouldn't be relied as some1 to pressure.
|
|
On July 10 2015 22:47 gobbledydook wrote: Shyvana is so broken... She does ridiculous damage while being tanky. Creative flanks are of course important and if you pull off the flank into the carries you pretty much win. Or you just straight up run at them and win because silvers can't peel. she was even stronger the last 2 patches
|
you mean without the jungle item that adds free damage, free cdr on q, and free on hit damage on w and e as well?
|
|
they had to preemptively nerf shyvana just to release devourer but she's still goofy as hell anyway lol
|
On July 11 2015 03:21 Slayer91 wrote: you mean without the jungle item that adds free damage, free cdr on q, and free on hit damage on w and e as well? nah, i mean with the stronger burnout and better jungle item.
|
20 damage off burnout and the gimmick-ass infinite stacks of Devourer don't make up for her Sated/Botrk being 10 times the powerspike anything was for her pre-patch.
|
Reaching sated on a laner is kinda problematic, especially when you have a devour jungler as well
|
On July 11 2015 03:44 Caiada wrote: 20 damage off burnout and the gimmick-ass infinite stacks of Devourer don't make up for her Sated/Botrk being 10 times the powerspike anything was for her pre-patch.
He means cinderhulk
|
the amount of games where you actually stacked higher than that 65 stacks is probably like <10% of games and even then you still have to make up the phantom damage from Q and E and W
i didnt see anyone banning shyvana are you saying they are making a mistake now by banning her or she was a hidden op
|
She had one of the highest jungle winrates on the previous patch though.
|
On July 11 2015 03:47 Slayer91 wrote: the amount of games where you actually stacked higher than that 65 stacks is probably like <10% of games and even then you still have to make up the phantom damage from Q and E and W
i didnt see anyone banning shyvana are you saying they are making a mistake now by banning her or she was a hidden op i'm saying she was massively undervalued. 65 stacks is around the 30? minute mark if you played her right. i averaged 100+ before the patch
|
On July 11 2015 03:45 Slusher wrote: Reaching sated on a laner is kinda problematic, especially when you have a devour jungler as well
I can't imagine trying to build Devourer with a jungler who also has it. Unless both parties can get stacks from Baron/Dragon at the same time that just sounds awful.
Even without that it seems hard to pull off and highly punishable. If the enemy team controls dragon you're stuck with a worse version of Wit's End for most of the game.
|
On July 11 2015 03:51 Frolossus wrote:Show nested quote +On July 11 2015 03:47 Slayer91 wrote: the amount of games where you actually stacked higher than that 65 stacks is probably like <10% of games and even then you still have to make up the phantom damage from Q and E and W
i didnt see anyone banning shyvana are you saying they are making a mistake now by banning her or she was a hidden op i'm saying she was massively undervalued. 65 stacks is around the 30? minute mark if you played her right. i averaged 100+ before the patch I think you're undervaluing the Sated transformation. By hitting 29, you have the effect of 34 of before. The moment you hit Sated and get the double on hit effect, two autos average out to the effect of ~53 stacks instantly. That's a massive spike and ignores doubleing Wits', Nashor's,, BotRK, or whatever other shenanigans you have going on though champion kit.
|
On July 11 2015 04:57 Gahlo wrote:Show nested quote +On July 11 2015 03:51 Frolossus wrote:On July 11 2015 03:47 Slayer91 wrote: the amount of games where you actually stacked higher than that 65 stacks is probably like <10% of games and even then you still have to make up the phantom damage from Q and E and W
i didnt see anyone banning shyvana are you saying they are making a mistake now by banning her or she was a hidden op i'm saying she was massively undervalued. 65 stacks is around the 30? minute mark if you played her right. i averaged 100+ before the patch I think you're undervaluing the Sated transformation. By hitting 29, you have the effect of 34 of before. The moment you hit Sated and get the double on hit effect, two autos average out to the effect of ~53 stacks instantly. That's a massive spike and ignores doubleing Wits', Nashor's,, BotRK, or whatever other shenanigans you have going on though champion kit. the window for it to be better is really small though it's like 10 minutes on shyv because she farms so fast.
it's noticeably less good as soon as your start building tank items because your damage is capped now. if you are fed to all hell and back then you want tforce instead of wits end or nashors or whatever on shyv. i can understand on kayle who actually benefits from tons of on hit items but shyv isn't the same.
|
I'd take Hydra over Tforce 99 times out of 100, especially with Sated.
|
On July 11 2015 05:08 Caiada wrote: I'd take Hydra over Tforce 99 times out of 100, especially with Sated. why hydra? i don't think sated devourer benefits from the lifesteal very much on the phantom hit and the aoe damage is less useful than triforce Qs
|
On July 11 2015 04:58 Frolossus wrote: the window for it to be better is really small though it's like 10 minutes on shyv because she farms so fast.
Nope!
On July 10 2015 11:47 TheHumanSensation wrote: Well, it's flat-out better right at the start (+5 on-hit), and it stacks faster than it did before, so you must mean post-sated devourer.
You get 3 Sated hits (180 on hit) for every 2 old-devourer hits, so you'd need 90 on-hit (65 stacks) to break even, assuming you have no other on-hits.
It definitely takes more than 10 minutes to hit 65 stacks of old devourer from the moment you purchased it. 30 minute mark (as you say) doesn't seem too unreasonable, but I did forget about the W and E damage. W is 20 on-hit, and E is 2.5% max HP (say 37.5 on-hit, vs a target with 1500 max HP).
With just +W you need to hit 100 on-hit (75 stacks). Against a target with 1500HP and your E on them, you need 118.75 on-hit (94 stacks) to break even.
So with about 100 stacks by them end of the game, you actually barely catch-up.
Unsure of how dragon form Q interacts with this, though.
|
Probably I missed something, but sometimes on the new Devourer I seem to loose a lot of Attack speed and instead of a purple wolf a brown one is there. After this one kindahow dies I get the Attack speed back, Is there some hidden feature I didn't get?
|
|
|
|