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[Patch 5.13] Tahm Kench General Discussion - Page 11

Forum Index > LoL General
Post a Reply
Prev 1 9 10 11 12 13 41 Next All
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2015-07-09 23:36:52
July 09 2015 23:35 GMT
#201
I was referring to the synergy change between Glaive and Luden's as a nerf, sorry (I fixed it)

the long and short is, ez don't need no luden's bullshit he just needs aoe waveclear to be strong and blasting smite and Runeglaive will still give it to him for one more patch
Carrilord has arrived.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-07-09 23:42:06
July 09 2015 23:41 GMT
#202
The ratio on his ult is a bit high, but smashing it to 0.6 seems excessive. And they're hitting both ratios? Wat.
Cant take LMS hipsters serious.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 09 2015 23:44 GMT
#203


nevermind, this is wize, runeglaive only being aoe on monsters will put him back to where he was a month ago super good late, super terrible until 4+ items, which is enough imo.
Carrilord has arrived.
Gahlo
Profile Joined February 2010
United States35147 Posts
July 09 2015 23:47 GMT
#204
On July 10 2015 08:44 Slusher wrote:
https://twitter.com/RiotScarizard/status/619281735516184576

nevermind, this is wize, runeglaive only being aoe on monsters will put him back to where he was a month ago super good late, super terrible until 4+ items, which is enough imo.

Eh, blasting smite will still help. Not sure if the lack of damage conversion will make him still choose it over Lichbane anymore though.
Frolossus
Profile Joined February 2010
United States4779 Posts
Last Edited: 2015-07-10 00:10:35
July 09 2015 23:50 GMT
#205
sated devourer feels decidedly weaker to me on shyv

to elaborate maybe it's stronger if you're playing from behind and apparently you can solo baron sooner but the 6 item endgame is super underwhelming.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2015-07-10 00:04:03
July 10 2015 00:03 GMT
#206
On July 10 2015 08:01 AsmodeusXI wrote:
Show nested quote +
On July 10 2015 07:29 Fildun wrote:
On July 10 2015 07:24 AsmodeusXI wrote:
Runes/build for jungle Kayle this patch? Might wanna try some tonight.

Attackspeed reds/quints, AP blues, armor seals. You can also do AP quints.
21/9/0


Devourer into what? Nashors? AP after?

I go Hybrid Pen Marks, Flat Armor Seals, AP/Level Glyphs, AS Quints. 21/9 or 21/6/3
Itemization is pretty much all AS items, so Hybrid Pen makes more sense to me.
Devourer, Nashor's, Hurricane. Fit in Vamp Scepter when you feel like you need the life steal. Builds into Botrk. Zerkers early, swap for Sorc later. GA or whatever you want for 6th item. You can pretty much 3 shot enemy carries.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Amui
Profile Blog Joined August 2010
Canada10567 Posts
July 10 2015 00:23 GMT
#207
On July 10 2015 08:50 Frolossus wrote:
sated devourer feels decidedly weaker to me on shyv

to elaborate maybe it's stronger if you're playing from behind and apparently you can solo baron sooner but the 6 item endgame is super underwhelming.

Shyv's 6 item always felt underwhelming to me unless you could get there 1-2 items up on whoever you're going up against. gap closer on ulti, and no hard CC means that one well timed CC fucks your entire teamfight up unless you're tanky enough to to burn through the frontline and keep going.
Porouscloud - NA LoL
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-07-10 00:40:49
July 10 2015 00:25 GMT
#208
Reminds me, have people played Gragas since 5.12? Feels like I drop super low, going 21/9 and AS/armour/MR/AP, even with a somewhat decent leash on krugs or gromp. Camp -> buff -> buff -> gank level 3 isn't really doable anymore (I don't think I've seen many junglers who can pull it off), and even taking a camp that'll die fast like raptors, or the crab, doesn't give enough health to make it easily workable.

Is that normal? I think I'm using standard runes/masteries for this.

Tried jungling Zac too but E's cd is so long before it's maxed it's really really hard to have presence early, between the short range, ultra-long cd (longer than you take to clear a camp, and you're super slow to clear a camp). On top of that it seems to often cancel itself during the charge (although it may have been the server fucking up since I've had so many games glitch on me the past 3 days; sometimes it's also me right-clicking near the landing point so it cancels which is normal).
My first game with him went well but you've got a long cd ult (like Vi) and if people have a moddicum of MS more than you, they can make you knock them away from your allies by moving during E, or between E and R (you can't really afford to walk past them after landing E because then they can flash your ult at will between the delay post-E and R's cast animation, Zac's not Sion). Add to it the cost of ganks since you're using a ~20s cd which is also your maxed ability for them, so you've got to wait before you start a camp again.
Cant take LMS hipsters serious.
Frolossus
Profile Joined February 2010
United States4779 Posts
July 10 2015 00:50 GMT
#209
On July 10 2015 09:23 Amui wrote:
Show nested quote +
On July 10 2015 08:50 Frolossus wrote:
sated devourer feels decidedly weaker to me on shyv

to elaborate maybe it's stronger if you're playing from behind and apparently you can solo baron sooner but the 6 item endgame is super underwhelming.

Shyv's 6 item always felt underwhelming to me unless you could get there 1-2 items up on whoever you're going up against. gap closer on ulti, and no hard CC means that one well timed CC fucks your entire teamfight up unless you're tanky enough to to burn through the frontline and keep going.

it does but that's why her playstyle is about warding aggressively and picking off people 1-3 at a time. she sucks at 5v5 fights.
i do think i'd rather have 150 magic damage/hit devourer over this new thing though
Gahlo
Profile Joined February 2010
United States35147 Posts
July 10 2015 00:51 GMT
#210
Just a reminder that Wit's is pretty crazy on Devourers is you like being selfish.
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
July 10 2015 01:42 GMT
#211
Feeling super useless as jungle TK... :/ Anyone have a thought about this?
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Caiada
Profile Joined January 2015
United States3052 Posts
July 10 2015 02:40 GMT
#212
On July 10 2015 09:50 Frolossus wrote:
Show nested quote +
On July 10 2015 09:23 Amui wrote:
On July 10 2015 08:50 Frolossus wrote:
sated devourer feels decidedly weaker to me on shyv

to elaborate maybe it's stronger if you're playing from behind and apparently you can solo baron sooner but the 6 item endgame is super underwhelming.

Shyv's 6 item always felt underwhelming to me unless you could get there 1-2 items up on whoever you're going up against. gap closer on ulti, and no hard CC means that one well timed CC fucks your entire teamfight up unless you're tanky enough to to burn through the frontline and keep going.

it does but that's why her playstyle is about warding aggressively and picking off people 1-3 at a time. she sucks at 5v5 fights.
i do think i'd rather have 150 magic damage/hit devourer over this new thing though


Devourer's not really about lategame anymore. One of their biggest reasons for changing it. Infinite scaling has too much potential for bullshit both ways when it's as direct as old Devourer. But now your 30 stack devourer is *much* better and also comes notably quicker.
XDG Mata
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
Last Edited: 2015-07-10 02:47:41
July 10 2015 02:47 GMT
#213
On July 10 2015 08:50 Frolossus wrote:
sated devourer feels decidedly weaker to me on shyv

On July 10 2015 09:50 Frolossus wrote:
i do think i'd rather have 150 magic damage/hit devourer over this new thing though


Well, it's flat-out better right at the start (+5 on-hit), and it stacks faster than it did before, so you must mean post-sated devourer.

You get 3 Sated hits (180 on hit) for every 2 old-devourer hits, so you'd need 90 on-hit (65 stacks) to break even, assuming you have no other on-hits.
With Wit's End you need 111 on-hit (86 stacks) old old-devourer to break even.
Botrk math is harder but at ~1000hp it's on-hit is like double Wit's, but physical so probably about even post-resist.

So I dunno new devourer seems like it's better for a really really long time now.
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
July 10 2015 02:59 GMT
#214
Elise
Cocoon (Human E)* stun duration increased to 1.6/1.7/1.8/1.9/2 seconds from 1.5 at all ranks
[Note: Live values for stun are currently 1/1.25/1.5/1.75/2 seconds.]
Cocoon (Human E) cooldown reverted to 14/13/12/11/10 sec from 14/12.5/11/9.5/8 sec
[Note: Reverted back to live values.]

yay ! also

Frostfang, Frost Queen's Claim, Spellthief's Edge
[The wacky gold generation value changes are reverted - all three are back to live values.]

phew ! That was one of the most retarded ideas after Feral Flare v2
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Disengaged
Profile Joined July 2010
United States6994 Posts
Last Edited: 2015-07-10 03:38:27
July 10 2015 03:31 GMT
#215
God I hate riot.

They can't do anything right as of late with all these new stupid items

First runeglaive, now the new devourer. Think I'm done with LoL until some of this shit gets nerfed into the ground.
Goumindong
Profile Joined February 2013
United States3529 Posts
July 10 2015 03:52 GMT
#216
On July 10 2015 09:51 Gahlo wrote:
Just a reminder that Wit's is pretty crazy on Devourers is you like being selfish.

Botrk should still be better in basically any situation. The only real advantage of wits is that it's cheap. But it's not more gold efficient than BotRK or components and it's not more slot efficient.
Gahlo
Profile Joined February 2010
United States35147 Posts
July 10 2015 03:52 GMT
#217
On July 10 2015 12:52 Goumindong wrote:
Show nested quote +
On July 10 2015 09:51 Gahlo wrote:
Just a reminder that Wit's is pretty crazy on Devourers is you like being selfish.

Botrk should still be better in basically any situation. The only real advantage of wits is that it's cheap. But it's not more gold efficient than BotRK or components and it's not more slot efficient.

BotRK doesn't give MR.
Goumindong
Profile Joined February 2013
United States3529 Posts
July 10 2015 04:17 GMT
#218
On July 10 2015 12:52 Gahlo wrote:
Show nested quote +
On July 10 2015 12:52 Goumindong wrote:
On July 10 2015 09:51 Gahlo wrote:
Just a reminder that Wit's is pretty crazy on Devourers is you like being selfish.

Botrk should still be better in basically any situation. The only real advantage of wits is that it's cheap. But it's not more gold efficient than BotRK or components and it's not more slot efficient.

BotRK doesn't give MR.


Botrk isn't shitty either. What is your point?
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2015-07-10 06:58:15
July 10 2015 06:51 GMT
#219
Tried out Devour Kayle, I think you need to play it super greedy until it converts because I was really weak for way too long, but once it finished it I was super strong.

I used aspd marks, amor, cdr with ap quints instead of Neo's setup, is this possibly the problem?

I mean we never lost another team fight after it converted but idk I def feel like it could be optimized
Carrilord has arrived.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
July 10 2015 07:45 GMT
#220
@Tahm Kench's horrible CSing: Doesn't Devour do enough damage with a smidge of AP so you can just max it and oneshot the casters and one melee/cannon minion?
It's Elo not ELO - Every statiscian playing League
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