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[Patch 5.10] Ekko General Discussion - Page 32

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wei2coolman
Profile Joined November 2010
United States60033 Posts
June 05 2015 07:07 GMT
#621
On June 05 2015 15:13 Vanka wrote:
Show nested quote +
On June 05 2015 14:53 thejuju wrote:
On June 05 2015 14:30 Goumindong wrote:
On June 05 2015 08:16 Gahlo wrote:
On June 05 2015 06:46 Goumindong wrote:
On June 05 2015 02:18 Gahlo wrote:
On June 05 2015 02:17 Goumindong wrote:
On June 04 2015 20:28 IMoperator wrote:
On June 04 2015 18:44 JimmiC wrote:
Maybe u can't 1v5 but ADCs still carry a ton of games. saying anything else is pretty much qqing.

yeah but there's no denying that adc is the most team-reliant role. it's a lot easier to help your team and carry games by getting fed as mid/top/jungle than it is as adc. even if you're fed you still need your team to peel for you and shit

Maybe. Maybe the solution to ADC is to stop trying to make big plays.

Or play ADC that are capable of making the plays.


By win rate that seems to be Ashe, Jinx, Sivir, Vayne(then MF/Draven). Only one of which is seen as a "playmaking ADC".

Ashe and Sivir can playmake with engages, but that isn't typically what people refer to when they say playmanking. And vayne is probably so high in win rate not because of playmaking but because games are going a lot longer with tier 2 shields and the tank preference makes tank busters good.

On June 04 2015 14:15 Gahlo wrote:
On June 04 2015 13:57 RagequitBM wrote:
Was wondering how other ADC mains have been doing in solo queue lately. Ever since cinderhulk my winrate plummeted from around 80% to 40%. Feels like I have zero impact in every game that I fail to go 6 - 0 in lane. Is this just me being inconsistent?

Don't be afraid to force BotRK on a non-ideal ADC. Your champions theoretical peak doesn't mean shit when it can't throw out enough damage.


I am not sure this is the right advise.

IE, LW, PD, BotRK does do more damage than BT, but i think that the survivability is better with BT, and once you have BT you're wasting a lot on the lifesteal portion of BotRK compared to more crit with a second PD or more survivability with scimitar.

I think that the biggest issues with builds are

1) Not deciding on a specific timing and playing to that timing.

2) Delaying attack speed too long (the level scaling changes did a lot to move idea AS timing a lot earlier) [additionally getting shiv instead of PD]

3) over-valuing IE. We saw in the Ashe DPS example that BT-Pick-PD is about the same if not higher DPS than IE->Zeal. And while crit itself has a lower effect on DPS for Ashe than other AD's its not so much to change the calculus. I am guessing that the survivability of BT or the damage and kite on PD might mean the itemization order is pretty wrong on almost everyone.

On June 05 2015 05:23 sob3k wrote:
Im pretty sure coin is optimal on janna, spelltheif is really crappy on her.



Like everyone else. Coin is great in a losing matchup. It allows you to play a bit more forward and eat damage for your ADC which you otherwise would not be able to do and still maintain high gold income. Its "total sustain lane fight power" is unmatched by the other support items.

Its weakness is in immediate power, knife can allow you to proc it early a few times and use the HP advantage to keep the other support/AD out of lane.

But neither is "optimal" on janna. It depends on what the lane is like.

If the issue as an ADC is that you die before being able to get the damage out, the logical next step is to try to put out more damage in exchange for defensiveness that isn't helping you anyway.


There are two ways to go if you're not surviving.

1) more burst.

2) more defensiveness.

Items with high consistent damage like botrk aren't that great here since they don't keep you alive or give you burst. IE only gives you burst if you're lucky. Even with the lifesteal on the prof the lifesteal on BT is a lot stronger.

Double lifesteal however is bad; buy red pots instead and work towards an actual good item timing.


Edit: well that is a bit too simple. Double lifesteal can be OK if you go back with enough to one buy the item. But generally you have to build it and a long sword plus a red pot is 35 AD and 10% physical vamp for 800 or so gold. The same price as a vamp scepter. And since you already have lifesteal the vamp isn't doing you much good for farming sustain so just get the damn rage pot and be a lot stronger when it's necessary. Then you can build whatever the proper dps item ought to be.


On June 05 2015 10:03 Velocirapture wrote:
On June 05 2015 10:01 IMoperator wrote:
what's with the new trend of people taking no mr on their AP rune pages now? ive seen a bunch of streamers do it lately, are they all just copying faker or something?


For a very long time (since they changed them) using scaling CDR/scaling AP blues has been the high risk/high reward choice for AP mid laners.

More specifically the CDR or AP let's you hit essential wave clear timings faster which lets you accelerate your items regardless of what the other guy is doing even if your behind.


Double lifesteal is perfectly legit on adcs where you can extend teamfights for a long time. Most of the time though you dont want to sacrifice the huge 2 item spike that is IE + PD/SS.

But on like a vayne? Going double lifesteal for more survivability can be favorable against certain comps. I wouldn't do it if I was ahead, but where defense is necessary and qss doesn't help i sometimes will get bt and botrk. Sure I don't three shot squishies, but I can extend fights for so long that sometimes it ends up worth it.

In general though crit is king on ads. A single crit on a priority target can completely swing a game in your favor


I was under the impression he was talking about 5 offensive items, not rushing double life steal. Like going ie pd lw bt bortk instead of a defensive item.

In other news, the chinese server apparently hasn't discovered ap kog is a viable pick. I feel like I should be abusing this in solo queue, but mid lane is probably my worst role, and laning against solo queue leblanc, annie, zed, talon, fizz etc...

Considering how dive happy china is, pretty sure picking ap kog is just asking to be dove.
liftlift > tsm
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
June 05 2015 08:00 GMT
#622
On June 05 2015 08:05 Mensol wrote:
Suddenly Ryze's coming out of nowhere like

I blame Huni.



URF is back
Liquipedia"Expert"
thejuju
Profile Joined January 2015
United States413 Posts
June 05 2015 08:19 GMT
#623
You have to be kidding about the selling the botrk part. If you're in a lategame as a Vayne or Twitch and you don't have a blade you're doing it wrong.

I think you really undersell the impact the % current health per auto can give you. If you're in a game against tanks that extra damage does wonders. Sure you don't hit as hard for each auto, but depending on the enemy composition you can hit harder.

Also, the active on blade is amazing for kiting/dueling and that doesn't get translated to gold most of the time.

You're being way too rigid on what's important on an AD. Sometimes, you want the double lifesteal. Although I agree that rushing double lifesteal is pretty bad, that doesn't mean that double lifesteal itself is bad. It's just a situational decision.

Also, Kalista's most common build is double lifesteal with runaan's.
@whyjujuwhy | THE BIGGEST FRAUD ON LL | Ultimate Passionlord | N E V E R G I V E U P
Goumindong
Profile Joined February 2013
United States3529 Posts
June 05 2015 08:40 GMT
#624
I am dead serious about selling botrk. You will do less damage to every target. You won't lifesteal appreciably more. You will be easier to kill and have a harder time positioning.

Look when you have BT,IE,LW, rage pot, 1 dragon your total AD is going to be somewhere around 400(maybe more). The 30% crit on PD is worth nearly 200 damage per auto attack. Which is more damage than botrk on enemies with less than 2250 HP. So unless you back load your damage AND the enemy tank has >4500 HP and you don't have to worry about killing anyone else in a time sensitive maner you're better off with another PD. And if you don't want the PD or ghostblade then you want a defensive item like scimitar or Maw.

And sure Kalista's most common build is double lifesteal with ruunans. But she should still sell botrk and ruunans come the super lategame because if she doesn't the one who does will fucking truck the other in damage dealt.
IMoperator
Profile Joined October 2011
4476 Posts
June 05 2015 09:33 GMT
#625
On June 05 2015 17:00 Inflicted wrote:
Show nested quote +
On June 05 2015 08:05 Mensol wrote:
Suddenly Ryze's coming out of nowhere like

I blame Huni.

https://www.youtube.com/watch?v=0ckIwozedAY

URF is back

holy shit i thought this guy was just playing normals vs. bronze/silver players, but he's been raping people in diamond ranked with new ryze. http://na.op.gg/summoner/userName=fun fest

i know who im gonna be permabanning
Uldridge
Profile Blog Joined January 2011
Belgium4768 Posts
June 05 2015 11:02 GMT
#626
On June 05 2015 17:40 Goumindong wrote:
I am dead serious about selling botrk. You will do less damage to every target. You won't lifesteal appreciably more. You will be easier to kill and have a harder time positioning.

Look when you have BT,IE,LW, rage pot, 1 dragon your total AD is going to be somewhere around 400(maybe more). The 30% crit on PD is worth nearly 200 damage per auto attack. Which is more damage than botrk on enemies with less than 2250 HP. So unless you back load your damage AND the enemy tank has >4500 HP and you don't have to worry about killing anyone else in a time sensitive maner you're better off with another PD. And if you don't want the PD or ghostblade then you want a defensive item like scimitar or Maw.

And sure Kalista's most common build is double lifesteal with ruunans. But she should still sell botrk and ruunans come the super lategame because if she doesn't the one who does will fucking truck the other in damage dealt.


The only solution is be a god on positioning, fuck any defensive option and go IE/PD/LW/BT/Botrk/Boots->switched to TF if enough money to truly become the hypercarry your team deserved. I am 90% serious.
Taxes are for Terrans
IMoperator
Profile Joined October 2011
4476 Posts
June 05 2015 12:04 GMT
#627
i go qss/mercurial in like 75% of my games because if someone hits you with some random cc you dont automatically lose the game from it. tanks are still way too strong though, thornmail is such a pain in the ass to deal with.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2015-06-05 12:15:44
June 05 2015 12:15 GMT
#628
I've seen more Pro AD carries going BT first item lately, I hope it comes back as a thing it's much more interesting than IE first.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
IMoperator
Profile Joined October 2011
4476 Posts
June 05 2015 12:49 GMT
#629
well your first item doesnt matter very much if the enemy top/jungler is going armor first, you do no damage to them until last whisper anyway.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
June 05 2015 14:20 GMT
#630
On June 05 2015 18:33 IMoperator wrote:
Show nested quote +
On June 05 2015 17:00 Inflicted wrote:
On June 05 2015 08:05 Mensol wrote:
Suddenly Ryze's coming out of nowhere like

I blame Huni.

https://www.youtube.com/watch?v=0ckIwozedAY

URF is back

holy shit i thought this guy was just playing normals vs. bronze/silver players, but he's been raping people in diamond ranked with new ryze. http://na.op.gg/summoner/userName=fun fest

i know who im gonna be permabanning


Looking at that video, what stands out to me is his skill order. It's something along the lines of QWEWWRQWWQ.

It's very counter-intuitive. Normally one would assume Q should come first since it does the same base damage as W, has scaling tied to rank, and has a 4 second CD. Leveling W first seems like it'd be bad since the cooldown is so long, the range is so short, and you weaken your primary poke/damage ability.

Except once you have 3 ranks in W you can nearly perma-root your opponent, which makes it brutally simple to actually land Qs. In that situation Ryze simply wins 1v1 unless you can interrupt the combo, because nobody is going to outdamage Ryze while his passive is proc'd.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
Last Edited: 2015-06-05 14:56:59
June 05 2015 14:56 GMT
#631
On June 05 2015 23:20 Seuss wrote:
Show nested quote +
On June 05 2015 18:33 IMoperator wrote:
On June 05 2015 17:00 Inflicted wrote:
On June 05 2015 08:05 Mensol wrote:
Suddenly Ryze's coming out of nowhere like

I blame Huni.

https://www.youtube.com/watch?v=0ckIwozedAY

URF is back

holy shit i thought this guy was just playing normals vs. bronze/silver players, but he's been raping people in diamond ranked with new ryze. http://na.op.gg/summoner/userName=fun fest

i know who im gonna be permabanning


Looking at that video, what stands out to me is his skill order. It's something along the lines of QWEWWRQWWQ.

It's very counter-intuitive. Normally one would assume Q should come first since it does the same base damage as W, has scaling tied to rank, and has a 4 second CD. Leveling W first seems like it'd be bad since the cooldown is so long, the range is so short, and you weaken your primary poke/damage ability.

Except once you have 3 ranks in W you can nearly perma-root your opponent, which makes it brutally simple to actually land Qs. In that situation Ryze simply wins 1v1 unless you can interrupt the combo, because nobody is going to outdamage Ryze while his passive is proc'd.

I don't really know how you interrupt his combo when he builds like RoA and defensive items anyways, even if you silence him and whatnot it's not like it's easy to gib a Ryze. His root is also 600 range. 600.
Bronze player stuck in platinum
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
June 05 2015 15:13 GMT
#632
I think BT first has been strong since the IE nerf (IE on Lucian, for example, makes 0 sense to me).
https://twitter.com/SufficientStats
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-06-05 15:21:55
June 05 2015 15:21 GMT
#633
Pretty sure you(or anyone else for that matter) can't tell the difference between 20 and 25% crit.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
June 05 2015 15:29 GMT
#634
On June 05 2015 23:56 Nos- wrote:
Show nested quote +
On June 05 2015 23:20 Seuss wrote:
On June 05 2015 18:33 IMoperator wrote:
On June 05 2015 17:00 Inflicted wrote:
On June 05 2015 08:05 Mensol wrote:
Suddenly Ryze's coming out of nowhere like

I blame Huni.

https://www.youtube.com/watch?v=0ckIwozedAY

URF is back

holy shit i thought this guy was just playing normals vs. bronze/silver players, but he's been raping people in diamond ranked with new ryze. http://na.op.gg/summoner/userName=fun fest

i know who im gonna be permabanning


Looking at that video, what stands out to me is his skill order. It's something along the lines of QWEWWRQWWQ.

It's very counter-intuitive. Normally one would assume Q should come first since it does the same base damage as W, has scaling tied to rank, and has a 4 second CD. Leveling W first seems like it'd be bad since the cooldown is so long, the range is so short, and you weaken your primary poke/damage ability.

Except once you have 3 ranks in W you can nearly perma-root your opponent, which makes it brutally simple to actually land Qs. In that situation Ryze simply wins 1v1 unless you can interrupt the combo, because nobody is going to outdamage Ryze while his passive is proc'd.

I don't really know how you interrupt his combo when he builds like RoA and defensive items anyways, even if you silence him and whatnot it's not like it's easy to gib a Ryze. His root is also 600 range. 600.


He won't have RoA or defensive items during the laning phase, which is where the combo has its greatest potency. So if you can stun/silence him and heap on the damage you can potentially beat him. Alternatively you can use that opportunity to simply break out of the permaroot and disengage.

If you look at all the champions in the video they either lacked the tools to do stop Ryze from utillizing his passive, or had squandered those tools immediately prior (Cho'gath in particular was especially guilty of this). The only one who had a chance was probably Cassiopeia, but she didn't react quickly enough and Ryze sidestepped her ult.

I'm not sure if this is a straight up imbalance or if it's just a lack of respect for Ryze when his passive is about to proc.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
cLutZ
Profile Joined November 2010
United States19574 Posts
June 05 2015 16:10 GMT
#635

Riot: We made Ryze Q a skillshot, because counterplay!
Ryze Players: Skillshot Q sucks
Ryze: Come on already.
Riot: Ok ok, we make his passive and ult not ridiculously short.
Ryze: Alright alright alright.
Ryze Players: Lolz Skillshots? Look at this other targeted nuke we can max! With bonus infinite roots!


The way it plays, is that they really just made Ryze into a kind of AP Gnar, where if his passive is up is like if Gnar's rage bar is close to full, which is a stupid mechanic for the health of the game, but thats how you have to play the game out.
Freeeeeeedom
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
Last Edited: 2015-06-05 16:49:01
June 05 2015 16:45 GMT
#636
On June 06 2015 00:29 Seuss wrote:
Show nested quote +
On June 05 2015 23:56 Nos- wrote:
On June 05 2015 23:20 Seuss wrote:
On June 05 2015 18:33 IMoperator wrote:
On June 05 2015 17:00 Inflicted wrote:
On June 05 2015 08:05 Mensol wrote:
Suddenly Ryze's coming out of nowhere like

I blame Huni.

https://www.youtube.com/watch?v=0ckIwozedAY

URF is back

holy shit i thought this guy was just playing normals vs. bronze/silver players, but he's been raping people in diamond ranked with new ryze. http://na.op.gg/summoner/userName=fun fest

i know who im gonna be permabanning


Looking at that video, what stands out to me is his skill order. It's something along the lines of QWEWWRQWWQ.

It's very counter-intuitive. Normally one would assume Q should come first since it does the same base damage as W, has scaling tied to rank, and has a 4 second CD. Leveling W first seems like it'd be bad since the cooldown is so long, the range is so short, and you weaken your primary poke/damage ability.

Except once you have 3 ranks in W you can nearly perma-root your opponent, which makes it brutally simple to actually land Qs. In that situation Ryze simply wins 1v1 unless you can interrupt the combo, because nobody is going to outdamage Ryze while his passive is proc'd.

I don't really know how you interrupt his combo when he builds like RoA and defensive items anyways, even if you silence him and whatnot it's not like it's easy to gib a Ryze. His root is also 600 range. 600.


He won't have RoA or defensive items during the laning phase, which is where the combo has its greatest potency. So if you can stun/silence him and heap on the damage you can potentially beat him. Alternatively you can use that opportunity to simply break out of the permaroot and disengage.

If you look at all the champions in the video they either lacked the tools to do stop Ryze from utillizing his passive, or had squandered those tools immediately prior (Cho'gath in particular was especially guilty of this). The only one who had a chance was probably Cassiopeia, but she didn't react quickly enough and Ryze sidestepped her ult.

I'm not sure if this is a straight up imbalance or if it's just a lack of respect for Ryze when his passive is about to proc.


Ryze has full control of the lane and can trade with W (rather than saving to prevent ganks), which is a good spot for him since he can still wreck havoc in teamfights.

I never looked at the numbers in the rework, but who thought giving a 4sec reduction on every spellcast would be a viable thing? The passive takes like 20 sec and 180mana to set-up so you don't even lose out if you take don't take advantage of it. Heck, the Q skillshot makes it even better since you don't need an enemy nearby to start gaining stacks.

I think going Void and basically shutting down their frontline in teamfights is a better playstyle now than going tank and trying to jump on the backline.
Liquipedia"Expert"
Goumindong
Profile Joined February 2013
United States3529 Posts
June 05 2015 16:53 GMT
#637
On June 06 2015 00:13 Sufficiency wrote:
I think BT first has been strong since the IE nerf (IE on Lucian, for example, makes 0 sense to me).


Especially since BF->Pick->PD is better DPS at basically all points compared to IE->Zeal
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
June 05 2015 17:20 GMT
#638
On June 06 2015 01:53 Goumindong wrote:
Show nested quote +
On June 06 2015 00:13 Sufficiency wrote:
I think BT first has been strong since the IE nerf (IE on Lucian, for example, makes 0 sense to me).


Especially since BF->Pick->PD is better DPS at basically all points compared to IE->Zeal


I just value the 20% life steal more, esp vs tanks.

Damage is useless when you are chunked to 10% and unable to recover at all.
https://twitter.com/SufficientStats
Caiada
Profile Joined January 2015
United States3052 Posts
June 05 2015 17:22 GMT
#639
I thought Ryze would be good because of the 6 second, nearly permanent-in-fights passive after 16. If you just fought til lategame, you'd machine-gun shit down regardless of who you were hitting with your Q because lol36% shred, ridiculous root time and high bases/scaling compared to amount of spell casts.

He now does that at level 6.
XDG Mata
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
June 05 2015 17:30 GMT
#640
He was starting to see play before the buffs too, wish Riot would be less kneejerk and give it more time.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
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