[Patch 5.10] Ekko General Discussion - Page 17
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JimmiC
Canada22817 Posts
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Slayer91
Ireland23335 Posts
On May 31 2015 11:47 Kaethis wrote: Gnar should've been left in the dumpster. Champ's everything Teemo ever aspired to be toplane except he's also god-tier in teamfights. Ugh. yeh broken watch noticed that as well watching one of the go4lols He's oppressive to most melees in lane and still a good teamfighter its pretty stupid. | ||
Nos-
Canada12016 Posts
On June 02 2015 00:12 Slayer91 wrote: yeh broken watch noticed that as well watching one of the go4lols He's oppressive to most melees in lane and still a good teamfighter its pretty stupid. Do you find that soloq toplaners have good control over gnar's rage bar for teleporting into teamfights? Just wondering if high elo players run into that problem cause i see it occasionally even in pro matches where a gnar would tp in with like 0 rage. | ||
Slayer91
Ireland23335 Posts
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AsnSensation
Germany24009 Posts
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kongoline
6318 Posts
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JimmiC
Canada22817 Posts
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Kinie
United States3106 Posts
On June 02 2015 01:15 kongoline wrote: so with all the buffs riot is giving to shen im expecting him to be pick/ban soon, i hope im wrong cuz time when shen was in every game was period of most boring tournament games in league history for me The Shen buffs as is are just meant to help him get brought up-to-date with some of the other top laners that are viable right now. It still doesn't solve some of his other, more inherent issues (poor wave clear, item dependent, basically relegated to split push status in every game). Will these buffs let him see competitive play again? Probably, especially with how strong TP is right now in the top lane, Shen just lets you run a 4-1 split push comp very easily and he can still be there for team fights because of his ult. The nerf/changes to Sunfire Cape certainly don't help him out (basically required on him to let him split push/clear waves). I mean, in theory you could run him top lane in a Juggermaw-like composition with Lulu mid, Nunu jungle and Janna support and just have the little voidling puppy run around doing his taunt/charge noise thing while Shen split pushes, and the moment the enemy team tries to kill him, boom, he's got like a 1500 health shield AND is larger AND is blood boiled and oh look your entire team is dead now and they're now 5-man pushing down whatever lane they were in to destroy your base. | ||
Goumindong
United States3529 Posts
On June 01 2015 16:13 Kinie wrote: I've only gotten two pentas in my entire playtime with League. Once on SR proper, once in an Aram. I've gotten a few ARAM but only one on SR and it didn't count. I was playing Ashe on one of my first ranked games and was hard carrying. And i had killed their team and just had to kill their jungler left. Nautilus had 400 armor, 4000 HP and 40% CDR ![]() | ||
Alaric
France45622 Posts
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kongoline
6318 Posts
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lilwisper
United States2515 Posts
On June 02 2015 01:06 AsnSensation wrote: Damn son summer split finals in madison Square garden :D Sick. I am there (hopefully nothing major comes up that weekend). | ||
Kinie
United States3106 Posts
Four of them dove tier 3 mid turret because it was low and they wanted to end on that push, as the 5th was a split pushing, fed Zed with a huge wave hitting tier 2 top. I ran in with the main tankline (a Pantheon I think) and blew up their ADC first with a full rotation. By the time the other 3 turned on me and ignoring the Panth I was already killing the support and turning my attention to the jungler (this was Kha'Zix during his damage reduction ult phase) and he'd already used his ult about 30s prior (he tried to kill me and failed). Our ADC was chunking down their tank (who killed the t3 at this point and was working on the inhib). I KSed that one for the quadra, and by this time my ult was back off CD. I rushed to top lane (where Zed had killed t2 and was working on t3) with about 50% HP remaining and he dove me with everything (ult + ignite + BotRK active) and I just ulted and blew my combo on him (he had no MR, so I was basically dealing true damage), got the penta and lived with ~50 HP after everything went down. After the fight I had gotten like 3k gold from all the kills and shutdown gold, went from 2 items to 4 (RoA, Frozen Heart, Void Staff, Seraphs) and just pushed mid, killed them again when they respawned and won the game shortly thereafter (our ADC was Jinx, so we chewed through the turrets). | ||
Seuss
United States10536 Posts
On June 02 2015 01:15 kongoline wrote: so with all the buffs riot is giving to shen im expecting him to be pick/ban soon, i hope im wrong cuz time when shen was in every game was period of most boring tournament games in league history for me Can you elaborate? I'm not a Top Lane/Shen expert but the changes look underwhelming to me. They're buffs, but where is Shen now that some MR and a slightly faster Ki Strike will take him from ignored to pick/ban? Edit: The thread appears to have passed me by. | ||
JimmiC
Canada22817 Posts
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Kinie
United States3106 Posts
On June 02 2015 01:06 AsnSensation wrote: Damn son summer split finals in madison Square garden :D I thought Riot had private servers they dragged around with them for tournaments (hence why they say tournament realm during most of their casts to indicate what patch they're on, and also is why they tend to lag behind in patches when compared to live servers) to stop lag and DDOSing shit from affecting them, after they had to cancel an event after the venue got DDOSed (I want to say it was an MLG or Dreamhack that this happened at, during season 2 or between s2 and s3?) | ||
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NeoIllusions
United States37500 Posts
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kongoline
6318 Posts
On June 02 2015 02:54 Seuss wrote: Can you elaborate? I'm not a Top Lane/Shen expert but the changes look underwhelming to me. They're buffs, but where is Shen now that some MR and a slightly faster Ki Strike will take him from ignored to pick/ban? Edit: The thread appears to have passed me by. recent buffs V5.8: Stand United.png Stand United New Effect: Now places Shen between his target and the closest visible enemy champion. V5.7: Stand United.png Stand United Cooldown reduced to 180/160/120 seconds from 200/180/160. on PBE currently Base Magic Resist increased to 32.1 from 30 Magic Resist Per Level increased to 1.25 from 0 Ki Strike (Passive) cooldown lowered to 9/8/7 at levels 1/7/13 from 9 at all levels. Shadow Dash (E) energy cost reduced to 100/95/90/85/80 from 100 at all ranks. u can say what u want but u cant deny its a lot and i wouldn't be surprised if he becomes contested pick again | ||
Slusher
United States19143 Posts
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OhTwoMise
United States164 Posts
On June 01 2015 17:47 Gahlo wrote: Well, it comes part and parcel with a CD buff for early levels aswell. That was meant to be in regard to Ashe's total damage per game dropping off significantly. Somehow that got lost in a re-write. | ||
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