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[Patch 5.10] Ekko General Discussion - Page 19

Forum Index > LoL General
Post a Reply
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lilwisper
Profile Joined April 2010
United States2515 Posts
June 01 2015 20:32 GMT
#361
I like the extra ArPen on her passive. It's a good spike for lower levels/items without being abusive.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
June 01 2015 20:36 GMT
#362
RIP AD Malphite.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Slusher
Profile Blog Joined December 2010
United States19143 Posts
June 01 2015 20:44 GMT
#363
I love the Caitlyn buffs the change to headshot sounds pretty decent although it kinda depends how it works, if only the bonus damage portion of the auto ignores armor I think they coulda gone a little more ham with it (50% of total armor or 100% of bonus)
Carrilord has arrived.
Gahlo
Profile Joined February 2010
United States35144 Posts
June 01 2015 20:57 GMT
#364
On June 02 2015 01:06 AsnSensation wrote:
Damn son summer split finals in madison Square garden :D

Holy fuck a decently place East Coast event!
nafta
Profile Joined August 2010
Bulgaria18893 Posts
June 01 2015 21:05 GMT
#365
Don't think the headshot change does much tbh.Hard to say it doesn't help but most of the time you aren't able to auto from bushes so it doesn't really matter too much.Also after change pd>>>shiv cuz you REALLY want the headshot to crit if you want to maybe kill one of the tanks.
Alaric
Profile Joined November 2009
France45622 Posts
June 01 2015 21:11 GMT
#366
On June 02 2015 05:36 Seuss wrote:
RIP AD Malphite.

I guess it's a buff in the end because Malph always gets a lot more armour.
If clearly makes some match-ups (like Vlad, which is already borderline unwinnable unless you take ignite, flask and go ham spamming Q and autoing him 2-3 times when he's slowed starting at level 1) harder because Malph has to burn mana and a cooldown to deal AoE damage to the wave, even if he doesn't want to use E.

I'm pretty sure it's also a nerf to the splash after level 1 because he did (62 * 1.2 * 0.3) 22 splash damage without any bonus AD, compared to the 25 + 15% AP.
Also since it's a % of his AD and not a flat value it went up per level, even without leveling up the skill.

As for the late game, without any bonus AD Malph did (119 * 1.4 * 0.62) 103 splash damage, +0.8 per bonus AD point.
With the change it's 85, +0.15 per AP point.
So Malph's damage output is a net nerf unless you build Abyssal (or go straight AP, but it kills AD Malph regardless), or you max W first or second.

In terms of armour, with some CDR you had almost 50% uptime on 40% bonus armour, now it's 100% uptime on 30% bonus armour. Dunno.

Shyvana is... a net buff, the way I read it?

Brand feels like a nerf. That means if somebody gets on top of him (say, a gank) he won't get his bounces off so fast so more time for him to die. And at long range... come on, if someone dashes away after your ult, unless he does it near the scuttle crab or some shit, you're already very unlikely to get your bounces off. So with even less initial speed it's worse.
Why the fuck do they nerf Brand who's already one of the weakest mages kit-wise?
Cant take LMS hipsters serious.
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-06-01 21:22:54
June 01 2015 21:21 GMT
#367
I don't see Brand changes, and only the buff for Shyv?

The Shyv changes can make her trades pretty scary. More jungle clear speed too, like she needed it, lol. I dig the change overall.

Malph changes seem to make tank malphite do less damage and bruiser malph do more. I don't know how I feel about that direction.

EDIT: Oh they're on RoG. That Brand change seems... Pointless and annoying.
XDG Mata
sob3k
Profile Blog Joined August 2009
United States7572 Posts
June 01 2015 21:37 GMT
#368
As someone who plays quite a bit of Brand, that change makes zero sense.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
lilwisper
Profile Joined April 2010
United States2515 Posts
June 01 2015 21:46 GMT
#369
On June 02 2015 06:37 sob3k wrote:
As someone who plays quite a bit of Brand, that change makes zero sense.


At times it seems Riot wants to blank out every bit of hope some people have on weaker champs. I see no reason to have a nerf on Brand. He hasn't been strong since season 2-3ish.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2015-06-01 21:50:11
June 01 2015 21:48 GMT
#370
Dunno what kind of fucked up logic you are using. Who cares about the W splash? All it did was mess up your csing. They are giving malph 85 free AD on W and 3/4 of his armour buff up permanently. AD malph is still fine since wickd went like trinity anyway. (Well you don't get the crit strength, but its a ton of extra damage)
Seems like a buff for tank malphite which was already quite good if they dont have a lot of ap.
IIRC malph vs vlad is fine if you get chalice and haunting guise and mpen boots. I don't know what world everyone else lives in where vlad is weak early but I always get wrecked until level 9 or something.
cLutZ
Profile Joined November 2010
United States19574 Posts
June 01 2015 21:53 GMT
#371
I always thought the Malphite problem was his mana pool/costs, where he couldn't push the wave with E and couldn't harrass with Q without Riot somehow giving him a free tear + chalice to start the game.
Freeeeeeedom
Alaric
Profile Joined November 2009
France45622 Posts
June 01 2015 21:54 GMT
#372
That's because I go really really ham from level 1, and if he tries to auto me it's Q + 2-3 autos from me, and because of my shield (and me starting flask) he hurts more. But I usually end up oom when he would die from 2 more trades, hence the "if I had ignite I could try for the kill".

I find W+E makes most cs not that hard to get if he just tries to shove you.
Cant take LMS hipsters serious.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2015-06-01 22:02:55
June 01 2015 22:01 GMT
#373
On June 02 2015 06:53 cLutZ wrote:
I always thought the Malphite problem was his mana pool/costs, where he couldn't push the wave with E and couldn't harrass with Q without Riot somehow giving him a free tear + chalice to start the game.


new utility tree might be good its a free chalice passive

On June 02 2015 06:54 Alaric wrote:
That's because I go really really ham from level 1, and if he tries to auto me it's Q + 2-3 autos from me, and because of my shield (and me starting flask) he hurts more. But I usually end up oom when he would die from 2 more trades, hence the "if I had ignite I could try for the kill".

I find W+E makes most cs not that hard to get if he just tries to shove you.


if vlads startin boots and he's already in his own creep wave are you really gonna fight him with a 70 dmg q and barely stronger autos with all the minions on you? sounds pretty dodgey and whats your gank defense when you dont have ult till lvl 6?
Fildun
Profile Joined December 2012
Netherlands4122 Posts
June 01 2015 22:04 GMT
#374
Well, vs melees you kinda just wanna use your E on them + autos, since they cant auto back, so not much Q use there (mana inefficient).
Versus ranged champs you often wont get to push the wave with your E so it's just the Q you're using there.
Also, mana pots are legit buys.
cLutZ
Profile Joined November 2010
United States19574 Posts
June 01 2015 22:13 GMT
#375
On June 02 2015 07:01 Slayer91 wrote:
Show nested quote +
On June 02 2015 06:53 cLutZ wrote:
I always thought the Malphite problem was his mana pool/costs, where he couldn't push the wave with E and couldn't harrass with Q without Riot somehow giving him a free tear + chalice to start the game.


new utility tree might be good its a free chalice passive

Show nested quote +
On June 02 2015 06:54 Alaric wrote:
That's because I go really really ham from level 1, and if he tries to auto me it's Q + 2-3 autos from me, and because of my shield (and me starting flask) he hurts more. But I usually end up oom when he would die from 2 more trades, hence the "if I had ignite I could try for the kill".

I find W+E makes most cs not that hard to get if he just tries to shove you.


if vlads startin boots and he's already in his own creep wave are you really gonna fight him with a 70 dmg q and barely stronger autos with all the minions on you? sounds pretty dodgey and whats your gank defense when you dont have ult till lvl 6?


I should have put a "?" at the end because it was kind of a question. Right now he seems like they need to look at Toplane Maokai and see how to make Malphite competitive with that champion when it comes to being a useful herbivore toplaner. Obviously his ult is better, so his pre-6 should be worse, but not as much as currently.
Freeeeeeedom
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-06-01 22:32:04
June 01 2015 22:31 GMT
#376
Damage on W being significant enough means he could level it first in lane, using it to trade quite nicely vs melee tops. Right now the biggest issue is Q is not worth it unless you're playing silly full AP Malph. Otherwise, it's a one-point wonder only used for the gap close because of how absurdly expensive it gets. E doesn't do enough damage and is mostly for the utility. If W's early damage is significant enough, he'll have a way easier top lane. Better jungle too.

He'll always be a passive lane v any ranged top, but that's mostly Gnar, which he'd be safe against.
XDG Mata
wei2coolman
Profile Joined November 2010
United States60033 Posts
June 01 2015 22:50 GMT
#377
Caitlyn changes could be pretty massive, that's a lot of free armorpen.
liftlift > tsm
Eiii
Profile Blog Joined April 2009
United States2566 Posts
June 01 2015 22:58 GMT
#378
On June 02 2015 07:50 wei2coolman wrote:
Caitlyn changes could be pretty massive, that's a lot of free armorpen.


will this finally be a reason for caitlyn players to stand in a bush and autoattack?!? will caitlyn's design intents finally be realized?!? only time will tell!
:3
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2015-06-01 23:22:00
June 01 2015 23:15 GMT
#379
On June 02 2015 07:58 Eiii wrote:
Show nested quote +
On June 02 2015 07:50 wei2coolman wrote:
Caitlyn changes could be pretty massive, that's a lot of free armorpen.


will this finally be a reason for caitlyn players to stand in a bush and autoattack?!? will caitlyn's design intents finally be realized?!? only time will tell!

Caitlyn + Rumble synergy in jungle will be through the roof.

also would like to input. Ekko is a bullshit champ, that ult is absurd, especially if you set it up with your W. Pretty much guaranteed to smash the living shit out of everything.
liftlift > tsm
Frolossus
Profile Joined February 2010
United States4779 Posts
Last Edited: 2015-06-01 23:30:37
June 01 2015 23:29 GMT
#380
On June 02 2015 08:15 wei2coolman wrote:
Show nested quote +
On June 02 2015 07:58 Eiii wrote:
On June 02 2015 07:50 wei2coolman wrote:
Caitlyn changes could be pretty massive, that's a lot of free armorpen.


will this finally be a reason for caitlyn players to stand in a bush and autoattack?!? will caitlyn's design intents finally be realized?!? only time will tell!

Caitlyn + Rumble synergy in jungle will be through the roof.

also would like to input. Ekko is a bullshit champ, that ult is absurd, especially if you set it up with your W. Pretty much guaranteed to smash the living shit out of everything.

not much to input
he's listed as a utility assassin which to me says that either his design is going to be inferior to both normal assassins and normal utility mages OR that he's going to be too strong in both aspects and crush everything.
it seems to be the second one.

i don't think assassins should have any sort of utility because it goes against what they are designed to do
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