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[Patch 5.10] Ekko General Discussion - Page 16

Forum Index > LoL General
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Goumindong
Profile Joined February 2013
United States3529 Posts
June 01 2015 01:07 GMT
#301
Since we were talking about ashe and the changes earlier and it looks like champion.gg has the new numbers up. The change dropped her win rate slightly but not significantly. Her play rate quadrupled. Her damage dropped from 4th to 10th however. And since her poke didn't change all that much(and her lategame DPS spiked spikes nearly 1.7 times higher) it looks like the old passive was being pretty impactful.
Gahlo
Profile Joined February 2010
United States35174 Posts
June 01 2015 01:09 GMT
#302
On June 01 2015 10:07 Goumindong wrote:
Since we were talking about ashe and the changes earlier and it looks like champion.gg has the new numbers up. The change dropped her win rate slightly but not significantly. Her play rate quadrupled. Her damage dropped from 4th to 10th however. And since her poke didn't change all that much(and her lategame DPS spiked spikes nearly 1.7 times higher) it looks like the old passive was being pretty impactful.

Or all the new players are ass with a no mobility ADC and spend more time running than they should.
MagnusWolf
Profile Joined November 2011
United States483 Posts
June 01 2015 01:15 GMT
#303
its because they reamed her base AS
http://www.twitch.tv/magnuswolf sometimes I stream, sometimes I don't
cLutZ
Profile Joined November 2010
United States19574 Posts
Last Edited: 2015-06-01 01:17:24
June 01 2015 01:17 GMT
#304
On June 01 2015 10:09 Gahlo wrote:
Show nested quote +
On June 01 2015 10:07 Goumindong wrote:
Since we were talking about ashe and the changes earlier and it looks like champion.gg has the new numbers up. The change dropped her win rate slightly but not significantly. Her play rate quadrupled. Her damage dropped from 4th to 10th however. And since her poke didn't change all that much(and her lategame DPS spiked spikes nearly 1.7 times higher) it looks like the old passive was being pretty impactful.

Or all the new players are ass with a no mobility ADC and spend more time running than they should.

When has that excuse ever really been true in League?
Freeeeeeedom
IMoperator
Profile Joined October 2011
4476 Posts
June 01 2015 01:30 GMT
#305
I definitely think the old ashe was better. having to hit the same target over and over to get your max dps doesnt work on her very well. the burst damage from the 100% crit helped a lot in lane because you had even more all in potential than she does now. on an immobile adc like her, having to hit the same target just isnt that great.
Goumindong
Profile Joined February 2013
United States3529 Posts
June 01 2015 01:36 GMT
#306
On June 01 2015 10:15 MagnusWolf wrote:
its because they reamed her base AS


They didn't. Her base AS is the same as it was. She lost .66 AS/Level (11.22 AS% at level 18) but because she now procs the "5% AS per crit" on each and every auto attack against a slowed target her total AS (pre Q active) is generally higher than it was at every level.
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-06-01 01:48:24
June 01 2015 01:40 GMT
#307
Ashe was ever so slightly better in lane before but she destroys in teamfights. She's much better.
XDG Mata
Gahlo
Profile Joined February 2010
United States35174 Posts
June 01 2015 02:08 GMT
#308
On June 01 2015 10:17 cLutZ wrote:
Show nested quote +
On June 01 2015 10:09 Gahlo wrote:
On June 01 2015 10:07 Goumindong wrote:
Since we were talking about ashe and the changes earlier and it looks like champion.gg has the new numbers up. The change dropped her win rate slightly but not significantly. Her play rate quadrupled. Her damage dropped from 4th to 10th however. And since her poke didn't change all that much(and her lategame DPS spiked spikes nearly 1.7 times higher) it looks like the old passive was being pretty impactful.

Or all the new players are ass with a no mobility ADC and spend more time running than they should.

When has that excuse ever really been true in League?

Literally almost all the time.
IMoperator
Profile Joined October 2011
4476 Posts
Last Edited: 2015-06-01 02:26:39
June 01 2015 02:26 GMT
#309
On June 01 2015 10:40 Caiada wrote:
Ashe was ever so slightly better in lane before but she destroys in teamfights. She's much better.

nah i dont think so. there's so many times where i'd have a really slim margin to hit a squishy target and then i hit them once or twice and since you cant get the B1G KR1T you end up doing like 200 damage.
cLutZ
Profile Joined November 2010
United States19574 Posts
June 01 2015 02:43 GMT
#310
On June 01 2015 11:08 Gahlo wrote:
Show nested quote +
On June 01 2015 10:17 cLutZ wrote:
On June 01 2015 10:09 Gahlo wrote:
On June 01 2015 10:07 Goumindong wrote:
Since we were talking about ashe and the changes earlier and it looks like champion.gg has the new numbers up. The change dropped her win rate slightly but not significantly. Her play rate quadrupled. Her damage dropped from 4th to 10th however. And since her poke didn't change all that much(and her lategame DPS spiked spikes nearly 1.7 times higher) it looks like the old passive was being pretty impactful.

Or all the new players are ass with a no mobility ADC and spend more time running than they should.

When has that excuse ever really been true in League?

Literally almost all the time.


Every time people cite that sort of thing "happening" they ignore a bug fix or balance change. Or they are pointing to pro play, which is disconnected from, and probably has never been more disconnected from, soloqueue.
Freeeeeeedom
OhTwoMise
Profile Joined September 2012
United States164 Posts
June 01 2015 02:58 GMT
#311
You guys are also heavily discounting the Volley nerf. Obviously I don't have the numbers, but it's definitely hitting fewer people per teamfight shot than it was before. I wouldn't be surprised at all if it's a full person less on average, which would effectively be a 1.0 AD ratio nerf on a 4 second cooldown.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
June 01 2015 03:39 GMT
#312
Her W is so garbage now that I almost had a stroke while playing her.
https://twitter.com/SufficientStats
Sonnington
Profile Joined December 2012
United States1107 Posts
June 01 2015 04:52 GMT
#313
Volley is less about the damage and more about stacking Q passive.
chalice
Profile Joined September 2010
United States1945 Posts
June 01 2015 05:22 GMT
#314
On June 01 2015 07:36 sob3k wrote:
lol that one game....28/6/7 with a pentakill and lost, that's rough mate.

i'm probably just bragging, but based on recent experience i feel like getting a pentakill really takes the sting out of a loss.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2015-06-01 06:32:24
June 01 2015 06:27 GMT
#315
On June 01 2015 14:22 chalice wrote:
Show nested quote +
On June 01 2015 07:36 sob3k wrote:
lol that one game....28/6/7 with a pentakill and lost, that's rough mate.

i'm probably just bragging, but based on recent experience i feel like getting a pentakill really takes the sting out of a loss.


I actually think I'd be incredibly salty if it had happened but if it has I don't remember it. (losing a game I've gotten a penta in) I'm really hard on myself about game influence, my hardest losses are when I feel I 'failed to carry' more than just getting rekt. So I would see this as being really frustrating for me.
Carrilord has arrived.
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2015-06-01 07:14:45
June 01 2015 07:13 GMT
#316
I've only gotten two pentas in my entire playtime with League. Once on SR proper, once in an Aram.

Ironically, both were on old Ryze (if memory serves, the SR one was right after his slight buff to Q range before the rework, the other penta was right before the rework went live).

I've gotten several quadras and triples... In fact I think most of said quadras and triples were on Riven, though I do know I got a quadra as jungle Vi once (burst down two people, KSed the other two, the 5th was back in base because they'd died before the fight started).
smOOthMayDie
Profile Blog Joined June 2012
United States997 Posts
June 01 2015 08:43 GMT
#317
So I started jungling reksai and going with cinderhulk -> black cleaver -> randuins or mr item depending on enemy team, and man is she ridiculously strong.
twitch.tv/TKSaga twitter.com/TKSagaTV YT: Tinyurl.com/TKSaga
Gahlo
Profile Joined February 2010
United States35174 Posts
June 01 2015 08:47 GMT
#318
On June 01 2015 11:58 OhTwoMise wrote:
You guys are also heavily discounting the Volley nerf. Obviously I don't have the numbers, but it's definitely hitting fewer people per teamfight shot than it was before. I wouldn't be surprised at all if it's a full person less on average, which would effectively be a 1.0 AD ratio nerf on a 4 second cooldown.

Well, it comes part and parcel with a CD buff for early levels aswell.
schmutttt
Profile Blog Joined November 2010
Australia3856 Posts
June 01 2015 12:47 GMT
#319
I had some internet problems about 3-4 months ago, and copped the AFK penalty for it. Fair enough, was 100% my fault.

One month later after probably 50 odd games I d/c for 10 minutes in a 40 min game, I'm straight back into the low priority wait 20 min before searching queue. Just me or is that a bit harsh?
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
June 01 2015 13:47 GMT
#320
No I think at this point a majority of people have come to the conclusion that Riot's way of battling AFKers is a tad overbearing. Obviously in your instance that's a bit harsher penalty than necessary perhaps, but Riot really is trying to combat AFKing in general which I think is a great problem to tackle. 5v4s are way less enjoyable than even 5v5 games that turn out to be stomps. Winning vs 4 is a hollow feeling and having the upper hand as 4 but having the game stall out and losing because they have one more person than you is lame. Put it this way, I'm sorry you're getting screwed by it, but I'm happy they're targeting people who are more likely to DC. When Riot's own servers fuck up and punish the player for it I take more offense to it.
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