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[Patch 5.7] More Executes General Discussion - Page 9

Forum Index > LoL General
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mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
April 08 2015 21:20 GMT
#161
On April 09 2015 06:17 Slayer91 wrote:
Show nested quote +
On April 09 2015 06:10 mr_tolkien wrote:
On April 09 2015 06:08 kongoline wrote:
On April 09 2015 05:48 Slayer91 wrote:
whats agree to disagree mean you refuse to argue your point?

i don't think junglers are weak and i think the mechanic right now is fine.

the winrate isnt important its about how fun the game is. if junglers have a huge impact on lanes for 10 mins but then all they do is be a support tank then thats not fun but its a strong role

the change to make smite useful as a summoner was a great one and the same with jungle items beign strong

i also think defacto strong support items like mikaels and locket should be removed since they aren't fun to use they are just restricting your viable item builds for the sake of making another member stronger

constantly think about getting ganked

Easy solution : accept that you'll get ganked and don't give a shit about it.

That kinda works.

Forever live by the words of Wickd : "always play as if the opposing jungler is not there"


the words of a feeder right there tolkien

Exactly, thank god feeding never loses game, I would be in a bad spot if that was the case !
The legend of Darien lives on
Slayer91
Profile Joined February 2006
Ireland23335 Posts
April 08 2015 21:22 GMT
#162
thats top lane island for you
Alaric
Profile Joined November 2009
France45622 Posts
April 08 2015 21:30 GMT
#163
I play assuming I won't receive ganks, but will get ganked by the enemy jungler if I step too far.
Getting camped sucks though.

Nautilus is somewhat easily "countered" by going to fight him. You don't need to kill him or anything. If you steal his blue, or make him oom by forcing him to cast a couple abilities, it slows down his farming tremendously during the first 2 clears.
If you play a non-mana intensive jungler you can also just do that, poke him a bit so he spends mana, and he won't be able to go back to the jungle (he'll likely recall even if he's full health because oom Naut farms too slowly... I mean he waves his anchor and pretends to farm), and you're then free to gank knowing he won't participate. Alternatively, if he counterganks or something, he'll get oom in the process, so you can just stop fighting, and then gank again or steal this half of the map while he's in base.

I've only seen one guy do it to me, and it was only trying to steal my blue, and because he was running some cheese, it didn't seem specific to me playing Nautilus.


I'm doing pretty well in lane as Braum but teamfights just don't cut it... obviously, against shit like Sion who can't do much to begin with sadly, and you can't keep up with Vayne's mobility for example to keep blocking her autos (or catch up to her if she stumbles past you).
Hitting more ults is really important, and managing E cd properly too to make sure I maximise how much I block (I tend to use it just for the damage reduction), and I'm failing at both of these.
Are there particular points to playing out teamfights about him? Positioning, switching targets or keep bodyblocking one, etc. ? I usually win the lane (or stabilise if we lose early) but my winrate with him is still low (only 3-5, think I only lost lane once out of these) because if people get caught or decide to split up in fights it feels like my peeling and damage are too low to make up for that.
Cant take LMS hipsters serious.
Gahlo
Profile Joined February 2010
United States35130 Posts
April 08 2015 21:32 GMT
#164
On April 09 2015 05:11 Kinie wrote:
A thought: do you guys think we'll see more jungle invades on the pro scene from 5.7 onwards, simply because the first clear is so rough and if you kill a jungler in the early levels he's basically useless for little more than laying wards down for the next 5-10 minutes?

Not really. Jungle follow meta makes early jungling ezpz.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
April 08 2015 21:33 GMT
#165
Hard to say without any context.Generally with braum you should be in the front and using your e to block ad's focus or some key skills.Peeling is ok sometimes but most of the time diving with other tanks is better.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2015-04-08 22:11:07
April 08 2015 22:09 GMT
#166
On April 09 2015 06:30 Alaric wrote:
I play assuming I won't receive ganks, but will get ganked by the enemy jungler if I step too far.
Getting camped sucks though.

Nautilus is somewhat easily "countered" by going to fight him. You don't need to kill him or anything. If you steal his blue, or make him oom by forcing him to cast a couple abilities, it slows down his farming tremendously during the first 2 clears.
If you play a non-mana intensive jungler you can also just do that, poke him a bit so he spends mana, and he won't be able to go back to the jungle (he'll likely recall even if he's full health because oom Naut farms too slowly... I mean he waves his anchor and pretends to farm), and you're then free to gank knowing he won't participate. Alternatively, if he counterganks or something, he'll get oom in the process, so you can just stop fighting, and then gank again or steal this half of the map while he's in base.

I've only seen one guy do it to me, and it was only trying to steal my blue, and because he was running some cheese, it didn't seem specific to me playing Nautilus.


I'm doing pretty well in lane as Braum but teamfights just don't cut it... obviously, against shit like Sion who can't do much to begin with sadly, and you can't keep up with Vayne's mobility for example to keep blocking her autos (or catch up to her if she stumbles past you).
Hitting more ults is really important, and managing E cd properly too to make sure I maximise how much I block (I tend to use it just for the damage reduction), and I'm failing at both of these.
Are there particular points to playing out teamfights about him? Positioning, switching targets or keep bodyblocking one, etc. ? I usually win the lane (or stabilise if we lose early) but my winrate with him is still low (only 3-5, think I only lost lane once out of these) because if people get caught or decide to split up in fights it feels like my peeling and damage are too low to make up for that.


trying to fight a jungler in his own jungler usually sucks because team can collapse and its really hard to kill if he palys smart
use trinket where its most likely you will get ganked

there's a reason bad players often talk about counterjungling but the higher you go the less you see it
it needs to be a team coordinated play because theres no way you can outrun someone to their own jungle in normal conditions
Goumindong
Profile Joined February 2013
United States3529 Posts
April 08 2015 22:15 GMT
#167
On April 09 2015 05:56 Slayer91 wrote:
Show nested quote +
On April 09 2015 05:53 nafta wrote:
ignite is much better than smite for heca wtf

teut just because you don't find something fun doesnt mean it isnt why even bring it up


support is the least liked role
most players find it less fun to play

This is because they don't hate everyone. The goal of the support player is to make every member of the enemy team have no fun. Only then can you truly be a support main
Alaric
Profile Joined November 2009
France45622 Posts
April 08 2015 22:22 GMT
#168
Yeah that's why I said you don't need to kill Nautilus at all. Just posture a bit aggressively (for example when you just killed the crab, or on your way to it, so you don't lose too much time) on your first clear, pretend to fight him, make him blow WE, and that's it, you lost maybe 100 HP, and he lost a third of his mana pool and won't be able to do a full clear (and will take longer to finish whatever he can do).

Trying to kill him is very feasible too since he's super slow and his base HP isn't that good and the shield is worse (and not maxed) now, but you don't need that at all.
Cant take LMS hipsters serious.
Mikau
Profile Blog Joined October 2010
Netherlands1446 Posts
Last Edited: 2015-04-08 23:16:58
April 08 2015 23:14 GMT
#169
What do people here think of going for a 'traditional adc' Kog'maw build? Say IE into PD into BT/LW? I only ever see professionals go for something like TriForce into BotRK, but whenever I try that I feel really weak at all points of the game. The only time when I consider it is when I'm getting shut down so hard that I can't get enough money together for a BF sword like ever (though going TF seems like it relies on the power spike, so that in itself is probably bad).

Is it viable or am I gimping myself if I 'refuse' to learn TriForce?
Uldridge
Profile Blog Joined January 2011
Belgium4724 Posts
April 08 2015 23:23 GMT
#170
On April 09 2015 08:14 Mikau wrote:
What do people here think of going for a 'traditional adc' Kog'maw build? Say IE into PD into BT/LW? I only ever see professionals go for something like TriForce into BotRK, but whenever I try that I feel really week at all points of the game. The only time when I consider it is when I'm getting shut down so hard that I can't get enough money together for a BF sword like ever (though going TF seems like it relies on the power spike, so that in itself is probably bad).

Is it viable or am I gimping myself if I 'refuse' to learn TriForce?


I think if you start IE for example, you're going to hit hard, but you're gonna die really, really fast since you don't have any kind of movement. The only kiting ability you got is a line of ooze and hope that your team peels for you. Trinity Force in itself isn't THAT strong imo, but Botrk after that is like one of the strongest powerspikes in the game for him (imo). You spit on someone, put on your long range and you chunk ANYONE for at least 14% of their health. You kill squishies in about 4 hits. They go TF on kog because it just gives everything he needs, literally every stat on it is good for him. And if you combine it with Botrk, dayuuuuuuuum son.
Then you get PD and IE and you just destroy people, it's not even pretty anymore.

I've been playing alot of Kog lately as well and here is my question: why would people want to max e second instead of q? Attack speed buff + armor/mr shred seems + damage seems to be stronger, no? Or is it just for the extra %slow it applies?
Taxes are for Terrans
wei2coolman
Profile Joined November 2010
United States60033 Posts
April 08 2015 23:29 GMT
#171
E is his only kite mechanic, not to mention it offers cheap wave clear.
liftlift > tsm
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
April 08 2015 23:42 GMT
#172
--- Nuked ---
Slusher
Profile Blog Joined December 2010
United States19143 Posts
April 09 2015 00:02 GMT
#173
man give no fucks melee feel really fun on this patch
Carrilord has arrived.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
April 09 2015 00:26 GMT
#174
On April 08 2015 17:59 Meedio wrote:
Show nested quote +
On April 08 2015 09:13 ShaLLoW[baY] wrote:
Teemo absolutely demolishes Vladimir until like level 10, at which point you should have the whole map shroomed


That's funny, I played this matchup the other day because Vladimir was on the Teemo "counters" list on champion.gg and he was the only one I was somewhat familiar with. I play top lane very rarely but honestly the matchup felt quite easy - trades were pretty much even early on and post revolver I could just push him in all day and never let him have any map pressure. What's your trick to winning the matchup?


I mean, I don't know if it's a trick or anything, I just never felt real pressure in the matchup until he had Cowl. When he uses E to keep Tides stacks up, or uses Q to last hit, just walk up and auto Q auto him. I maxed Q first and just outtraded him so hard. This is from....three or four games at Plat 5 level. I picked Teemo not necessarily as a counter but just because it's one of the few Vlad matchups I have experience in.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
iCanada
Profile Joined August 2010
Canada10660 Posts
April 09 2015 00:40 GMT
#175
On April 09 2015 08:14 Mikau wrote:
What do people here think of going for a 'traditional adc' Kog'maw build? Say IE into PD into BT/LW? I only ever see professionals go for something like TriForce into BotRK, but whenever I try that I feel really weak at all points of the game. The only time when I consider it is when I'm getting shut down so hard that I can't get enough money together for a BF sword like ever (though going TF seems like it relies on the power spike, so that in itself is probably bad).

Is it viable or am I gimping myself if I 'refuse' to learn TriForce?


The trinity build on him is quite good. Your late game will always be awesome, but your mid Game is quite scary with the trinity.
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
April 09 2015 01:39 GMT
#176
why does all adc use 2 AS 1 AD quint now?
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
April 09 2015 01:51 GMT
#177
This patch is nice. Some of the champs getting buffed these patches are underplayed and have winrates that lower the higher rank u get like Darius. Infinite dunk sounds like just the buff he needs.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-04-09 02:11:50
April 09 2015 02:06 GMT
#178
im scared they will nerf to shit champions like sejuani,gragas etc when its pretty clear that cinderhulk is the problem
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
April 09 2015 02:11 GMT
#179
On April 09 2015 11:06 kongoline wrote:
im scared they will nerf to shit champions like sejuani,gragas etc when its pretty clear that cinderhulk is the problem


they're going to nerf both dude this is riot we're talking about
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Slusher
Profile Blog Joined December 2010
United States19143 Posts
April 09 2015 02:30 GMT
#180
and yet the ww nerfs were never reverted
Carrilord has arrived.
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