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[Patch 5.7] More Executes General Discussion - Page 8

Forum Index > LoL General
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Prev 1 6 7 8 9 10 64 Next
Kinie
Profile Joined December 2011
United States3106 Posts
April 08 2015 20:11 GMT
#141
A thought: do you guys think we'll see more jungle invades on the pro scene from 5.7 onwards, simply because the first clear is so rough and if you kill a jungler in the early levels he's basically useless for little more than laying wards down for the next 5-10 minutes?
kongoline
Profile Joined February 2012
6318 Posts
April 08 2015 20:15 GMT
#142
tell that to jax who has to lane against renekton or kennen, fact is junglers usually have it easy and can farm entire game without problem, anyway its silly to argue about that when smite right now in combat is as strong as regular summoners
MagnusWolf
Profile Joined November 2011
United States483 Posts
April 08 2015 20:19 GMT
#143
Fredy is english too
http://www.twitch.tv/magnuswolf sometimes I stream, sometimes I don't
Slayer91
Profile Joined February 2006
Ireland23460 Posts
April 08 2015 20:20 GMT
#144
On April 09 2015 05:15 kongoline wrote:
tell that to jax who has to lane against renekton or kennen, fact is junglers usually have it easy and can farm entire game without problem, anyway its silly to argue about that when smite right now in combat is as strong as regular summoners


zz if you lose lane you lose lane if you gank and die you get super underfed too if you could just farm all game and never die you'd lose anyway so its not exactly free farm its just you can't get counterpicked int he jungle but you can't get counterpicked if you pick op shit anyway
aka Teutonica
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-04-08 20:42:09
April 08 2015 20:32 GMT
#145
On April 09 2015 05:20 Slayer91 wrote:
Show nested quote +
On April 09 2015 05:15 kongoline wrote:
tell that to jax who has to lane against renekton or kennen, fact is junglers usually have it easy and can farm entire game without problem, anyway its silly to argue about that when smite right now in combat is as strong as regular summoners


zz if you lose lane you lose lane if you gank and die you get super underfed too if you could just farm all game and never die you'd lose anyway so its not exactly free farm its just you can't get counterpicked int he jungle but you can't get counterpicked if you pick op shit anyway

lets just agree to disagree on the 1 less summoner part its not like it matters considering smite offers combat stats comparable to other summoner spells atm, im amazed u think junglers are weak right now when majority of cinderhulk junglers are at the top of winrate bracket, maybe u play wrong champions because whenever i play jungle i feel as strong as any laner
Slayer91
Profile Joined February 2006
Ireland23460 Posts
Last Edited: 2015-04-08 20:53:12
April 08 2015 20:48 GMT
#146
whats agree to disagree mean you refuse to argue your point?

i don't think junglers are weak and i think the mechanic right now is fine.

the winrate isnt important its about how fun the game is. if junglers have a huge impact on lanes for 10 mins but then all they do is be a support tank then thats not fun but its a strong role

the change to make smite useful as a summoner was a great one and the same with jungle items beign strong

i also think defacto strong support items like mikaels and locket should be removed since they aren't fun to use they are just restricting your viable item builds for the sake of making another member stronger
aka Teutonica
Slusher
Profile Blog Joined December 2010
United States19143 Posts
April 08 2015 20:52 GMT
#147
even though exhaust and ignite suck balls for hecarim or SHyvana as compared to skirmisher smite, there are still roles where the opposite is true
Carrilord has arrived.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-04-08 20:53:41
April 08 2015 20:53 GMT
#148
ignite is much better than smite for heca wtf

teut just because you don't find something fun doesnt mean it isnt why even bring it up
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2015-04-08 20:56:46
April 08 2015 20:54 GMT
#149
On April 09 2015 05:53 nafta wrote:
ignite is much better than smite for heca wtf

teut just because you don't find something fun doesnt mean it isnt why even bring it up


you get true damage anyway since you auto on heca, this gives you exhaust to boot as well as a super short cd, bonus gold from jungle camps and the ability to pick up camp buffs

maybe suck balls was a strong word choice but that is as far as I will cede
Carrilord has arrived.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-04-08 20:56:41
April 08 2015 20:56 GMT
#150
On April 09 2015 05:54 Slusher wrote:
Show nested quote +
On April 09 2015 05:53 nafta wrote:
ignite is much better than smite for heca wtf

teut just because you don't find something fun doesnt mean it isnt why even bring it up


you get true damage anyway since you auto on heca, this gives you exhaust to boot as well as a super short cd, bonus gold from jungle camps and the ability to pick up camp buffs

except it delays both your big powerspikes which are trinity and homeguard and the payoff is lategame which is too late since hecarim is a god late anyway
Slayer91
Profile Joined February 2006
Ireland23460 Posts
Last Edited: 2015-04-08 20:56:54
April 08 2015 20:56 GMT
#151
On April 09 2015 05:53 nafta wrote:
ignite is much better than smite for heca wtf

teut just because you don't find something fun doesnt mean it isnt why even bring it up


support is the least liked role
most players find it less fun to play
aka Teutonica
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-04-08 21:01:08
April 08 2015 20:56 GMT
#152
On April 09 2015 05:56 Slayer91 wrote:
Show nested quote +
On April 09 2015 05:53 nafta wrote:
ignite is much better than smite for heca wtf

teut just because you don't find something fun doesnt mean it isnt why even bring it up


support is the least liked role

yet there are still people who play it and prefer it over all others

looking at top 10 most popular champs this month the only "tank" in there is lee sin.Does that mean they should remove tank items from the game just because they aren't the most popular?
Slusher
Profile Blog Joined December 2010
United States19143 Posts
April 08 2015 21:00 GMT
#153
idk why people keep tunneling on gromp buff and the bonus hp for top smite..

you cannot lose an all in vs. someone without skirmish smite the moment you buy sabre, it's only weakness is extreme early game, at which point you usually have a strong level advantage to compensate because of how quickly you can hit 2 off a camp when you have smite.
Carrilord has arrived.
Slayer91
Profile Joined February 2006
Ireland23460 Posts
Last Edited: 2015-04-08 21:00:50
April 08 2015 21:00 GMT
#154
On April 09 2015 05:56 nafta wrote:
Show nested quote +
On April 09 2015 05:56 Slayer91 wrote:
On April 09 2015 05:53 nafta wrote:
ignite is much better than smite for heca wtf

teut just because you don't find something fun doesnt mean it isnt why even bring it up


support is the least liked role

yet there are still people who play it and prefer it over all others


that doesn't mean you can't make it more fun wtf
the same could have been said about jnugle during the times most people hatd it
aka Teutonica
nafta
Profile Joined August 2010
Bulgaria18893 Posts
April 08 2015 21:02 GMT
#155
On April 09 2015 06:00 Slusher wrote:
idk why people keep tunneling on gromp buff and the bonus hp for top smite..

you cannot lose an all in vs. someone without skirmish smite the moment you buy sabre, it's only weakness is extreme early game, at which point you usually have a strong level advantage to compensate because of how quickly you can hit 2 off a camp when you have smite.

it costs gold to buy the jungle item and it doesn't give you any stats until you get the final item which isn't as good as a finished trinity or homeguard
Slusher
Profile Blog Joined December 2010
United States19143 Posts
April 08 2015 21:02 GMT
#156
it gives you a 15 sec offensive and defensive summoner spell
Carrilord has arrived.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-04-08 21:09:39
April 08 2015 21:08 GMT
#157
On April 09 2015 05:48 Slayer91 wrote:
whats agree to disagree mean you refuse to argue your point?

i don't think junglers are weak and i think the mechanic right now is fine.

the winrate isnt important its about how fun the game is. if junglers have a huge impact on lanes for 10 mins but then all they do is be a support tank then thats not fun but its a strong role

the change to make smite useful as a summoner was a great one and the same with jungle items beign strong

i also think defacto strong support items like mikaels and locket should be removed since they aren't fun to use they are just restricting your viable item builds for the sake of making another member stronger

what else do u want me to say i i already said what i think about this, for me jungling is easier than laning maybe because i already played it for so long i have the experience and for me its relaxing compared to laning where i have to focus at last hits, constantly think about getting ganked, when to trade/care for all in etc as a jungler u mostly get free pass its pvm and watching minimap looking for a good spot to gank/countergank, for me its fair if i have to play with 1 less summoner spell considering i still end up in relative power level of solo laners, on top of that red smite is so broken right now u cant even say u are playing with 1 less summoner spell
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
Last Edited: 2015-04-08 21:11:21
April 08 2015 21:10 GMT
#158
On April 09 2015 06:08 kongoline wrote:
Show nested quote +
On April 09 2015 05:48 Slayer91 wrote:
whats agree to disagree mean you refuse to argue your point?

i don't think junglers are weak and i think the mechanic right now is fine.

the winrate isnt important its about how fun the game is. if junglers have a huge impact on lanes for 10 mins but then all they do is be a support tank then thats not fun but its a strong role

the change to make smite useful as a summoner was a great one and the same with jungle items beign strong

i also think defacto strong support items like mikaels and locket should be removed since they aren't fun to use they are just restricting your viable item builds for the sake of making another member stronger

constantly think about getting ganked

Easy solution : accept that you'll get ganked and don't give a shit about it.

That kinda works.

Forever live by the words of Wickd : "always play as if the opposing jungler is not there"
The legend of Darien lives on
Fildun
Profile Joined December 2012
Netherlands4124 Posts
April 08 2015 21:12 GMT
#159
What the fuck are you guys arguing about anyway, the point has been lost since about 2 pages ago.
Slayer91
Profile Joined February 2006
Ireland23460 Posts
Last Edited: 2015-04-08 21:19:08
April 08 2015 21:17 GMT
#160
On April 09 2015 06:10 mr_tolkien wrote:
Show nested quote +
On April 09 2015 06:08 kongoline wrote:
On April 09 2015 05:48 Slayer91 wrote:
whats agree to disagree mean you refuse to argue your point?

i don't think junglers are weak and i think the mechanic right now is fine.

the winrate isnt important its about how fun the game is. if junglers have a huge impact on lanes for 10 mins but then all they do is be a support tank then thats not fun but its a strong role

the change to make smite useful as a summoner was a great one and the same with jungle items beign strong

i also think defacto strong support items like mikaels and locket should be removed since they aren't fun to use they are just restricting your viable item builds for the sake of making another member stronger

constantly think about getting ganked

Easy solution : accept that you'll get ganked and don't give a shit about it.

That kinda works.

Forever live by the words of Wickd : "always play as if the opposing jungler is not there"


the words of a feeder right there tolkien

On April 09 2015 06:08 kongoline wrote:
Show nested quote +
On April 09 2015 05:48 Slayer91 wrote:
whats agree to disagree mean you refuse to argue your point?

i don't think junglers are weak and i think the mechanic right now is fine.

the winrate isnt important its about how fun the game is. if junglers have a huge impact on lanes for 10 mins but then all they do is be a support tank then thats not fun but its a strong role

the change to make smite useful as a summoner was a great one and the same with jungle items beign strong

i also think defacto strong support items like mikaels and locket should be removed since they aren't fun to use they are just restricting your viable item builds for the sake of making another member stronger

what else do u want me to say i i already said what i think about this, for me jungling is easier than laning maybe because i already played it for so long i have the experience and for me its relaxing compared to laning where i have to focus at last hits, constantly think about getting ganked, when to trade/care for all in etc as a jungler u mostly get free pass its pvm and watching minimap looking for a good spot to gank/countergank, for me its fair if i have to play with 1 less summoner spell considering i still end up in relative power level of solo laners, on top of that red smite is so broken right now u cant even say u are playing with 1 less summoner spell


i mean jungle is a lot easier if you main jungle i can't really give perspective since ive played mostly jungle and support too and support is pretty easy
aka Teutonica
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