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On March 14 2015 22:07 obesechicken13 wrote: Why doesn't anyone do 40% CDR Win Nao?
its a difficult thing to pull off because you need a lot of health to not get blown up and then you need some AD to do damage cdr is only good in situations lasting more than a few seconds so you need to get fed and previous xin sucked balls at farming jungle so it was nearly impossible to do that
warrior+brutal+cdr boots its the best but you want shit like hexdrinker randuins as well which sucks
On March 14 2015 22:14 Alaric wrote: You'd do it with something like Lizard/Brut (later Ghostblade)/ Visage + masteries/runes during the previous season, but now you've generally got to build tankier than that and Visage got dumped on. If you don't snowball it's harder to do.
visage is fucking trash 95% of the time people buy it they should be building locket oh wow look you get 6 more hp every 3 fucking hits thats almost as good as oh wait its not comparable to anything because its utter balls
oh you mean previously when it was 20% for a short time it was okay then.
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By "during the previous seasons" I meant "when Smash still posted here", so... yeah, awhile ago, Visage and Locket weren't exactly the same.
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On March 14 2015 22:23 Slayer91 wrote:Show nested quote +On March 14 2015 22:07 obesechicken13 wrote: Why doesn't anyone do 40% CDR Win Nao? its a difficult thing to pull off because you need a lot of health to not get blown up and then you need some AD to do damage cdr is only good in situations lasting more than a few seconds so you need to get fed and previous xin sucked balls at farming jungle so it was nearly impossible to do that warrior+brutal+cdr boots its the best but you want shit like hexdrinker randuins as well which sucks Show nested quote +On March 14 2015 22:14 Alaric wrote: You'd do it with something like Lizard/Brut (later Ghostblade)/ Visage + masteries/runes during the previous season, but now you've generally got to build tankier than that and Visage got dumped on. If you don't snowball it's harder to do. visage is fucking trash 95% of the time people buy it they should be building locket oh wow look you get 6 more hp every 3 fucking hits thats almost as good as oh wait its not comparable to anything because its utter balls oh you mean previously when it was 20% for a short time it was okay then. I think Warrior, brut, locket and 10% from runes/masteries is a better way of getting there.
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Would you go Glory on Xin considering getting in is his primary issue (generally needs to flank (but often only frontline) or to flash-E) and he prefers HP to resists assuming he can get good ults?
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On March 14 2015 23:22 Alaric wrote: Would you go Glory on Xin considering getting in is his primary issue (generally needs to flank (but often only frontline) or to flash-E) and he prefers HP to resists assuming he can get good ults? I could see it. I still don't know how much I like building Catalyst from the jungle though.
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how is getting in xins primary issue wtf you've got a gapcloser with effectively less cd than kassadins
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Xin and Rengar are the only junglers I play and I build 40% CDR Xin.
10% Runes/masteries 10% Warrior 10% Locket 10% Glacial Shroud into whatever.
Cheap and efficient. You honestly dont want a second brutalizer item unless you get monster fed early and can end the game fast. Xin doesn't suck at farming jungle wtf, he has infinite sustain and a low CD AoE skill.
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he runs oom like a dick though and the sustain isnt that great
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On March 14 2015 23:44 Jek wrote: Xin and Rengar are the only junglers I play and I build 40% CDR Xin.
10% Runes/masteries 10% Warrior 10% Locket 10% Glacial Shroud into whatever.
Cheap and efficient. You honestly dont want a second brutalizer item unless you get monster fed early and can end the game fast. Xin doesn't suck at farming jungle wtf, he has infinite sustain and a low CD AoE skill. Doesn't shroud lock you into IBG later if you don't want to overbuild cdr?
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Low cd AoE doesn't mean much. Healthwise Vi can infinitely jungle for example (even Nautilus after a few levels!) but she gets oom super fast now that spirit stone doesn't exist anymore and she's just an autoattacker if she doesn't spam (and Nautilus is one of the slowest "deemed viable" junglers out there).
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On March 14 2015 23:47 Gahlo wrote:Show nested quote +On March 14 2015 23:44 Jek wrote: Xin and Rengar are the only junglers I play and I build 40% CDR Xin.
10% Runes/masteries 10% Warrior 10% Locket 10% Glacial Shroud into whatever.
Cheap and efficient. You honestly dont want a second brutalizer item unless you get monster fed early and can end the game fast. Xin doesn't suck at farming jungle wtf, he has infinite sustain and a low CD AoE skill. Doesn't shroud lock you into IBG later if you don't want to overbuild cdr? Not really, if FH is stronger against enemy composition it really isn't that big of an issue. It's only thanks to a few mastery points and runes it overcaps, so basically 5% attack speed and 7ish MR is lost.
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On March 14 2015 23:22 Alaric wrote: Would you go Glory on Xin considering getting in is his primary issue (generally needs to flank (but often only frontline) or to flash-E) and he prefers HP to resists assuming he can get good ults? You probably don't need it as badly as on some other champs, but Righteous Glory is great since it helps your entire team keep up. E has a good range.
If you don't want to get locked into several cdr items you can get scaling cdr glyphs for 15% there and 5% from runes. Then you only need 20% from items. Or you can get boots of lucidity + 6 cd glyphs + 3 scaling cdr glyphs + masteries for 30% CDR + one 10% cdr item.
But the problem seems to be what teut and alaric said, that he dies if he doesn't build full tank before he can make use of his effectively 3s CD gap closer that slows. Maybe I'm not positioning correctly.
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xin with stacking jungle item / botrk / randuin / locket / trinity / mercury is definitly the best xin if your team is afraid of being focused / less skilled than ennemies. Of course 0 flat runes or you are irevelevant late game .
I think if you are confident in your team for the mid/late game carry you can afford to go full early items / runes on xin, but i live for the 30min+ games so it doesnt work fine for me.
< point of view of main plat xin player.
Would be glad to see this champ played a little more since i know how to counter him efficiently :D.
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the naut change of moving his damage to E feels really bad to me, but it might just be because I hate change.
you just oom if you try to get damage similar to olf W out of it.
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You were oom just using it in teamfights before, and they lowered the CD more than the mana cost, it was easily predictable (and I bitched about it).
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this change has single handedly made a wash out of cinderhulk for him, still sucks
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Well, realistically you shouldn't be getting a lot of damage from W anyway since it relies on you, as a tank, not getting hit.
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On March 14 2015 15:54 Velocirapture wrote:Show nested quote +On March 14 2015 15:07 Frolossus wrote:On March 14 2015 15:02 Velocirapture wrote: It is also the case that Anivia pretty much has to build seraphs/RoA which severely limits your slots. Boots/cap/void are 100% mandatory and hourglass has way better utility for anivia late game. i don't agree with this. cap/void/zhonyas are total flex items. anivia can build just about anything after mana item + boots and still do her job well. I can't imagine any AP DPS mage not going void as one of their six items, the DPS reduction in late game would be enormous. If you buy cap as your last offensive item it is probably a ~300AP item. Maybe you don't need the damage but it is so insanely efficient the trade off must be huge. Zhonyas is just one of those items that very well may be a flex pick I will grant you but if you are trading it for a damage item like echo I think it is a mistake. that's exactly it. anivia isn't a damage oriented mage. her job is to control the laning phase, cut fights, create picks & stall the waves. she can do those without most damage items.
anivia has the fortune of having crazy high base damage and good scaling as well as a kit that's usefulness isn't based on how much damage she does. depending on the type of team you have and the type of team the other team is. you can sometimes get way more mileage out of her by orienting towards mostly defensive or mostly supporty items.
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