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[Patch 4.21] Rek'Sai General Discussion - Page 152

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Starting Page 94 spamming will in GD will be warned, please don't post for the sake of post count. Keep it civil.

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wei2coolman
Profile Joined November 2010
United States60033 Posts
January 14 2015 04:34 GMT
#3021
On January 14 2015 13:32 Carnivorous Sheep wrote:
My god Riot better double all of Veigar's base damages to compensate for this -_-"

Not sure if that's a good idea, been seeing a fuck ton of support veigars on high elo streams just completely womping on people. Would make support veig even more snowbally silly.
liftlift > tsm
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
January 14 2015 04:48 GMT
#3022
On January 14 2015 11:31 wei2coolman wrote:

IMO it's the biggest hit on Ahri. Regular build on Ahri is just god awful, at least with syndra all her other builds are just as good, and DFG is just cream on top.
Leblanc has the cancer chalice splitpush build.
Katarina works just fine with Zhonya's first build, into DC -> voidstaff. DFG is optional.
Veigar can use DFG, but not necessary for him.


As long as Nomicon remains the same, Ahri will be fine.
The difference between Nomicon+DFG & Nomicon+Zhonya/Dcap/Void is smaller for Ahri than for someone like LeBlanc
Liquipedia"Expert"
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 14 2015 04:50 GMT
#3023
On January 14 2015 13:32 Carnivorous Sheep wrote:
My god Riot better double all of Veigar's base damages to compensate for this -_-"

they are tripling the damage of his E don't worry.
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 14 2015 04:52 GMT
#3024
On January 14 2015 13:48 Inflicted wrote:
Show nested quote +
On January 14 2015 11:31 wei2coolman wrote:

IMO it's the biggest hit on Ahri. Regular build on Ahri is just god awful, at least with syndra all her other builds are just as good, and DFG is just cream on top.
Leblanc has the cancer chalice splitpush build.
Katarina works just fine with Zhonya's first build, into DC -> voidstaff. DFG is optional.
Veigar can use DFG, but not necessary for him.


As long as Nomicon remains the same, Ahri will be fine.
The difference between Nomicon+DFG & Nomicon+Zhonya/Dcap/Void is smaller for Ahri than for someone like LeBlanc

Difference is Leblanc still kills shit without the difference. Ahri not so much.
liftlift > tsm
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
Last Edited: 2015-01-14 05:03:13
January 14 2015 04:57 GMT
#3025
On January 14 2015 13:52 wei2coolman wrote:
Show nested quote +
On January 14 2015 13:48 Inflicted wrote:
On January 14 2015 11:31 wei2coolman wrote:

IMO it's the biggest hit on Ahri. Regular build on Ahri is just god awful, at least with syndra all her other builds are just as good, and DFG is just cream on top.
Leblanc has the cancer chalice splitpush build.
Katarina works just fine with Zhonya's first build, into DC -> voidstaff. DFG is optional.
Veigar can use DFG, but not necessary for him.


As long as Nomicon remains the same, Ahri will be fine.
The difference between Nomicon+DFG & Nomicon+Zhonya/Dcap/Void is smaller for Ahri than for someone like LeBlanc

Difference is Leblanc still kills shit without the difference. Ahri not so much.


DFG is a personal preference for those wants to carry the team. Other Ahri players rush Zhonyas or Dcap and find it just as effective
edit: Rephrased it
Liquipedia"Expert"
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 14 2015 05:07 GMT
#3026
Not 100% sure about Death Cap first, but I suspect that getting two of Zhonya/Morello's/Abysal first will still be very strong for Ahri.

Also I wonder if this will bring back Rylai's on Ahri to occupy DFG's slot (doesn't have to be built as the first item). That will be pretty interesting actually.
https://twitter.com/SufficientStats
remedium
Profile Joined July 2011
United States939 Posts
January 14 2015 05:35 GMT
#3027
Sufficiency, I've been meandering through the API because of your recent posts...is there a way to pull data on the average time that a certain champion buys a certain item?
Stay positive!
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 14 2015 05:40 GMT
#3028
On January 14 2015 14:35 remedium wrote:
Sufficiency, I've been meandering through the API because of your recent posts...is there a way to pull data on the average time that a certain champion buys a certain item?


Yes but it is too late for me to do it today.

If you want to take a shot at it, you need to turn on timelines then parse through for thebuy-item event.
https://twitter.com/SufficientStats
remedium
Profile Joined July 2011
United States939 Posts
January 14 2015 06:01 GMT
#3029
That makes sense. Thanks!
Stay positive!
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
January 14 2015 06:21 GMT
#3030
I thought that dcap first was bad on mids unless they have some sort of utility ap scaling (shields/heals etc.) and that void pretty much always provides more damage.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 14 2015 06:35 GMT
#3031
On January 14 2015 15:21 ShaLLoW[baY] wrote:
I thought that dcap first was bad on mids unless they have some sort of utility ap scaling (shields/heals etc.) and that void pretty much always provides more damage.

Deathcap usually opens up the ability to wave clear in a single rotation or spell, void staff might not make the AP ratio cutoff point necessary to do so at that item timing.
liftlift > tsm
JazzVortical
Profile Joined July 2013
Australia1825 Posts
January 14 2015 06:36 GMT
#3032
On January 14 2015 15:21 ShaLLoW[baY] wrote:
I thought that dcap first was bad on mids unless they have some sort of utility ap scaling (shields/heals etc.) and that void pretty much always provides more damage.

Void does give more damage in the long run, but it's generally better to go Dcap first for better farming and you still get a large increase in damage while MR values are still low.

You generally want Void by the time teamfights roll around, which lines up fairly nicely with a 3rd item timing.
Frolossus
Profile Joined February 2010
United States4779 Posts
January 14 2015 06:40 GMT
#3033
On January 14 2015 15:21 ShaLLoW[baY] wrote:
I thought that dcap first was bad on mids unless they have some sort of utility ap scaling (shields/heals etc.) and that void pretty much always provides more damage.

dcap first was standard when dfg sucked and chalice wasn't necessary
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2015-01-14 06:50:06
January 14 2015 06:47 GMT
#3034
crucially back then chalice was not a late game item.

I think even with the old old blue buff people would have eventually figured out that athene's was better (if it had existed) it's funny to think about it now but it actually took Riot over buffing the item and rapidstar/toyz abusing it at worlds for it to catch on, and I'm pretty sure the original version was better than now iirc.
Carrilord has arrived.
739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
January 14 2015 07:02 GMT
#3035
So I just woke up and what am I reading? DFG removal, funny thing, wondering how will they handle with affected champions. Also ranked reset is at 21.01.2015 as someone already mentioned, damn, I thought I'm gonna play my placement games this weekend.

BUT as Riot mentioned, there will be a big difference between this and last years placements and confirmed that ranked you finished with in the pre-season will have a huge impact on your division, once you finish placements.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Kinie
Profile Joined December 2011
United States3106 Posts
January 14 2015 07:24 GMT
#3036
Personally, I'm expecting the games on a pro level to last much longer once DFG is removed. It was one of the few items that a Mage could buy to try and chunk down a tank line quickly, and with it gone we'll probably see the return of 2x tanks in top and jungle and just be unkillable walls that just walk up and start doing Godzilla slaps with the enemy tank lines, as the Mage and ADC just poke and hope to god to not die once the tanks get to them.
JazzVortical
Profile Joined July 2013
Australia1825 Posts
January 14 2015 07:30 GMT
#3037
On January 14 2015 16:24 Kinie wrote:
Personally, I'm expecting the games on a pro level to last much longer once DFG is removed. It was one of the few items that a Mage could buy to try and chunk down a tank line quickly, and with it gone we'll probably see the return of 2x tanks in top and jungle and just be unkillable walls that just walk up and start doing Godzilla slaps with the enemy tank lines, as the Mage and ADC just poke and hope to god to not die once the tanks get to them.

Someone brought up something similar to this in the thread on the Riot boards. The response from Jag:

The interesting issue with DFG is that despite being a nuke scaling off of percentage health and therefore in theory being a tank shredder, it ends up being arguably more potent on squishies since it reduces the threshold required to one shot a carry's low health pool by 20%.

Your point suggests to me that maybe there's an itemization hole for mages that want to deal with health stacking (that Liandry's is not currently serving). I think that's a good issue for us to keep an eye on.


So they are at least thinking about it. Liandry's generally needs a certain type of kit to really function as a tank shredding item.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
January 14 2015 07:44 GMT
#3038
sadly Liandry is noob bait on the majority of the cast.
Carrilord has arrived.
Frolossus
Profile Joined February 2010
United States4779 Posts
January 14 2015 07:55 GMT
#3039
On January 14 2015 16:30 JazzVortical wrote:
Show nested quote +
On January 14 2015 16:24 Kinie wrote:
Personally, I'm expecting the games on a pro level to last much longer once DFG is removed. It was one of the few items that a Mage could buy to try and chunk down a tank line quickly, and with it gone we'll probably see the return of 2x tanks in top and jungle and just be unkillable walls that just walk up and start doing Godzilla slaps with the enemy tank lines, as the Mage and ADC just poke and hope to god to not die once the tanks get to them.

Someone brought up something similar to this in the thread on the Riot boards. The response from Jag:
Show nested quote +

The interesting issue with DFG is that despite being a nuke scaling off of percentage health and therefore in theory being a tank shredder, it ends up being arguably more potent on squishies since it reduces the threshold required to one shot a carry's low health pool by 20%.

Your point suggests to me that maybe there's an itemization hole for mages that want to deal with health stacking (that Liandry's is not currently serving). I think that's a good issue for us to keep an eye on.


So they are at least thinking about it. Liandry's generally needs a certain type of kit to really function as a tank shredding item.

the issue with the item is that like dfg, it's actually better against squishies because of the MR mitigation
i think that the way to have health shred not be better against squishies than tanks is to change it so that instead of being on percent health, make it a flat number that scales based on health value.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
January 14 2015 07:57 GMT
#3040
you mean like % max health I'm not really following.
Carrilord has arrived.
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