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On November 16 2014 04:04 Celial wrote: OddOne firmly believes that Diana is going to be the most op broken shit come jungle patch. Because she never gets low in jungle, and so far only Zac and Diana can do a full clear on first clear (in his tests). That's odd. NB felt Diana was pretty meh when he played her. Felt her clear was decent but gank pressure was garbage pre6.
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dunno, he said zac and diana are probably the best, sejuani a little bit worse but still super good
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On November 16 2014 01:13 NeoIllusions wrote: If I'm not playing Gnar myself (who I think is on par with the likes of Nidalee and Teemo in Top), I usually go Maokai, GP, or Yorick. When laning against Gnar, the main point is to not get incredibly bullied out of lane. You want to have a way to farm from afar if necessary (e.g. Maokai EQ or GP's Parley against a very aggro Gnar) or have a spamable harass that allows you to contest the lane and creep wave if Gnar isn't full aggro (e.g. GP and Yorick).
I imagine bruisers with a hard CC like Riven and Irelia could all-in at some point, with Ignite. But I don't play bruisers who all-in pre-6, so I'll leave that end open. pantheon seems to work well against gnar but you real have to take ignite so u can all in early.
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On November 16 2014 04:28 Celial wrote: dunno, he said zac and diana are probably the best, sejuani a little bit worse but still super good I think Sejuani was one of the very few junglers that liked new SotAG.
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On November 16 2014 04:30 Gahlo wrote:Show nested quote +On November 16 2014 04:28 Celial wrote: dunno, he said zac and diana are probably the best, sejuani a little bit worse but still super good I think Sejuani was one of the very few junglers that like new SotAG. Let's just say she didn't hate it.
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United States37500 Posts
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On November 16 2014 04:57 NeoIllusions wrote: Gahlo, I am disappoint. If I could delete the post I would have.
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On November 16 2014 04:57 NeoIllusions wrote: Gahlo, I am disappoint. Somewhere Alaric cried dejectedly into a corner
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On November 16 2014 05:08 GhandiEAGLE wrote:Somewhere Alaric cried dejectedly into a corner what happin?
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On November 16 2014 04:17 Gahlo wrote:Show nested quote +On November 16 2014 04:04 Celial wrote: OddOne firmly believes that Diana is going to be the most op broken shit come jungle patch. Because she never gets low in jungle, and so far only Zac and Diana can do a full clear on first clear (in his tests). That's odd. NB felt Diana was pretty meh when he played her. Felt her clear was decent but gank pressure was garbage pre6.
OddOne said that the current farm situation in the jungle means that pre-6 ganks are often too risky. So if you have a farm jungler there isn't any reason to worry about their pre-six pressure. And similarly if you have a ganking jungler you have to go super hard on the ganking power (because if you don't succeed you're boned)
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On November 16 2014 05:33 Goumindong wrote:Show nested quote +On November 16 2014 04:17 Gahlo wrote:On November 16 2014 04:04 Celial wrote: OddOne firmly believes that Diana is going to be the most op broken shit come jungle patch. Because she never gets low in jungle, and so far only Zac and Diana can do a full clear on first clear (in his tests). That's odd. NB felt Diana was pretty meh when he played her. Felt her clear was decent but gank pressure was garbage pre6. OddOne said that the current farm situation in the jungle means that pre-6 ganks are often too risky. So if you have a farm jungler there isn't any reason to worry about their pre-six pressure. And similarly if you have a ganking jungler you have to go super hard on the ganking power (because if you don't succeed you're boned) Sounds boring as fuck.
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right, now i remember, he said if you play a ganking jungler you need to get kills early, else the farming jungler outperforms you vastly
also, F5 plays so well from behind its incredible, and their nocturne is on a fucking mission these last few teamfights...
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On November 16 2014 04:29 IamPryda wrote:Show nested quote +On November 16 2014 01:13 NeoIllusions wrote: If I'm not playing Gnar myself (who I think is on par with the likes of Nidalee and Teemo in Top), I usually go Maokai, GP, or Yorick. When laning against Gnar, the main point is to not get incredibly bullied out of lane. You want to have a way to farm from afar if necessary (e.g. Maokai EQ or GP's Parley against a very aggro Gnar) or have a spamable harass that allows you to contest the lane and creep wave if Gnar isn't full aggro (e.g. GP and Yorick).
I imagine bruisers with a hard CC like Riven and Irelia could all-in at some point, with Ignite. But I don't play bruisers who all-in pre-6, so I'll leave that end open. pantheon seems to work well against gnar but you real have to take ignite so u can all in early.
That's not true at all... You don't need ignite to all in gnar lol. Panth hard rolls gnar.
Push the wave slightly with autos, tell your jungler to start bottom side jungle so if other guy ganks at 3 he can countergank, cuz you'll win outright, like two kills to zero with double buff panth. When you hit two before gnar, go full ham on him, save W. He'll think he can harass you while he runs, but he really can't. He'll just auto you twice, both being blocked and use level 1 Q. You run faster, have higher base stats, and he's squishy as fuck. Even if he starts with a full armour page and cloth five you can push him out of lane at level 2. Chances are though he doesn't know pantheon and started typical runes, and will lose terribly.
You either kill him outright, or push him out of lane and deny him two waves. You can then trade teleport with him if you like to keep your level advantage, or save yours and double kill bot.
You'll have much higher map pressure even without ult, with ult it's kinda gross how much more you mean to your team till gnar has two defensive item's, which will probably take a fair while.
Worst case scenario, you draw enemy mid and jungle ask over your ass and your team hard carries you with free dragons and towers.
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What stops Gnar from autoing the wave + prolly hitting Q on panth and minions to push just as fast o hit 2 at the same time. Or in the case he loses the pushing war, what stops him from just backing away when Panth is one minion away from 2, and waiting for minions to hit his tower?
(not really doubting Panth beating Gnar, i just doubt its that easy)
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Best of Twitch chat:
Battlebootyriven: Sodium, atomic number 11, was first isolated by Humphry Davy in 1807. He named it Na in honor of the saltiest region on Earth, North America.
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i saw voyboy talking about viktor last night (as an aside, i hadn't watched his stream in months. but damn, it is good. i like how he explains his choices, and the reasoning behind them). he said he builds athene's/morellos, cdr boots, and upgrades q first. jiji does the same build. this lets you have the q movespeed buff permanently, q cd is 2.6, the buff lasts 2.5s. for what its worth, i looked up his record and he is 10-1 with viktor.
i tried it, and its a much different play style then e upgrade. to me, it seems worse. it delays the midgame powerspike, and the damage just isnt there. spending an item slot on athene's/morellos also seems like a waste. the movespeed is somewhat useless against gap closing champs, and when they turn on you, you cant just kill them, like you could with a heavier ap build.
i will say in skirmish situations the kiting is really good. in 5v5 i felt a bit useless tho.
with my normal build (voidstaff, lich bane, zhonyas, dcap) a well-placed e-ult in 5v5 teamfights has won several games for me.
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loll, goldenglue. challenger sceneeeeeee
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On November 16 2014 07:47 Vaporized wrote: i saw voyboy talking about viktor last night (as an aside, i hadn't watched his stream in months. but damn, it is good. i like how he explains his choices, and the reasoning behind them). he said he builds athene's/morellos, cdr boots, and upgrades q first. jiji does the same build. this lets you have the q movespeed buff permanently, q cd is 2.6, the buff lasts 2.5s. for what its worth, i looked up his record and he is 10-1 with viktor.
i tried it, and its a much different play style then e upgrade. to me, it seems worse. it delays the midgame powerspike, and the damage just isnt there. spending an item slot on athene's/morellos also seems like a waste. the movespeed is somewhat useless against gap closing champs, and when they turn on you, you cant just kill them, like you could with a heavier ap build.
i will say in skirmish situations the kiting is really good. in 5v5 i felt a bit useless tho.
with my normal build (voidstaff, lich bane, zhonyas, dcap) a well-placed e-ult in 5v5 teamfights has won several games for me.
I agree. I think that a lot of success out of it comes against being top lane vs enemies who can't clear. It's the only thing that makes sense.
Alternately they're so good they can use the q speed to dodge everything.
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On November 16 2014 05:08 GhandiEAGLE wrote:Somewhere Alaric cried dejectedly into a corner At some point you just gotta shrug and accept that Neo has passed the senility threshold where he justs keeps repeating the same sentence over and over. Old age does that to people.
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