On October 13 2014 02:24 739 wrote:
I'm just wondering what runes is Dandy using for jungle Rango.
I'm just wondering what runes is Dandy using for jungle Rango.
Iirc it was flat ad red quints, armor yellow and cdr/lvl blue.
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Amui
Canada10567 Posts
On October 13 2014 02:24 739 wrote: I'm just wondering what runes is Dandy using for jungle Rango. Iirc it was flat ad red quints, armor yellow and cdr/lvl blue. | ||
ketchup
14521 Posts
On October 13 2014 02:24 739 wrote: I'm just wondering what runes is Dandy using for jungle Rango. from the lolesports twitter. I assume game doesn't matter as long as you have the runes: + Show Spoiler + | ||
wei2coolman
United States60033 Posts
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Fusilero
United Kingdom50293 Posts
On October 13 2014 03:37 wei2coolman wrote: Meh. I don't even think dandy's rengar is as impressive as insecs. Insecs rengar far more yolo. Killing worlds dyrus on ryze must be hard :> | ||
wei2coolman
United States60033 Posts
On October 13 2014 03:40 Fusilero wrote: Show nested quote + On October 13 2014 03:37 wei2coolman wrote: Meh. I don't even think dandy's rengar is as impressive as insecs. Insecs rengar far more yolo. Killing worlds dyrus on ryze must be hard :> Worlds spoiler alert+ Show Spoiler + tsm 1-3 vs ssw. Ssb 0-3. Never forget. | ||
iCanada
Canada10660 Posts
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Sufficiency
Canada23833 Posts
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Seuss
United States10536 Posts
On October 12 2014 12:03 iCanada wrote: Show nested quote + On October 12 2014 10:50 Seuss wrote: On October 12 2014 02:47 iCanada wrote: On October 12 2014 02:45 Seuss wrote: Quick statistics on new Jungle. Format: Large Minion (Small Minions) Frog: 200xp, 72g Blue: 100xp, 42g (50xp, 22g & 20xp, 7g) Wolves: 144xp, 42g (30xp, 10g) Raptors: 140xp, 42g (20xp, 6g) Red: 100xp, 42g (50xp, 22g) Golems: 150xp, 66g (50xp, 18g) Aside from the Smite Last Hit bug, the only oddities I've noted are:
The former is important because the missing 30xp is the difference between being able to hit level 6 in two clears (around 6:05) or needing to steal lane xp/hunt a crab to hit 6. Interesting. You said 2 clears takes like 6:05 game time, what champion are you playing? How does the actual clear itself compare to now? 6:05 is for faster junglers. So far I've tested Nautilus, Rammus, Nocturne, Warwick, and less seriously Akali and Karthus. Slower junglers (e.g. Nautilus) still finish the second clear around 6:20. I might have dabbled in a few others but that was during the very early "wtf is this" stage where I didn't have my feet under me. The clear itself is a little nerve-wracking. For efficiency you want to clear one small camp with Smite, kill another while you're waiting for the buff camp to spawn/Smite to come off CD, and then grab a buff. However, for a lot of junglers this involves taking a lot of damage and it's constantly pinging my "it would absolutely suck if somebody showed up right now" alarm. The primary culprit is the Raptor camp, but the others do significant damage as well. Some of that may just be working out setups/routes etc. Note also that this doesn't involve any ganks. Once people have worked out the kinks I imagine we'll see more ganks and gank-optimized routes. The point about the potential for a quick level 6 was somewhat academic, mostly to point out how much experience is in the jungle now. As an aside recalling isn't as punishing with the PBE changes. The faster fountain ticks and in-base movement speed buff allow you to get back in the field significantly faster. Was it still nerve racking on WW, or was it mostly no big deal? I guess the other thing with that means its probably a lot harder to invade, because if you screw up at that point then you are straight up screwed S1 style. I think everyone has nightmares of dying to Shaco a couple times and just being like level 2 when the rest of the game is like level 6, but I also remember quite a few games where like your mid laner show'd up and you were smart enough to not walk into the brush stacked with 6 boxes and it was just the opposite. I'm interested to see how this new jungle works out. Definitely super curious. It wasn't nerve-wracking on WW, Rammus, or Nautilus (but I ran full Armor runes on the latter too so that's not terribly surprising). It's the junglers without tons of built-in tank/sustain that have been making me nervous. Again, a lot of this may come down to setups and routes. I think it's early to make any conclusions about invading, or much of anything really. Too many variables have changed, and more changes may happen yet. | ||
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NeoIllusions
United States37500 Posts
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Scip
Czech Republic11293 Posts
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Alaric
France45622 Posts
Monte, are you doing these "naked" or with a leash? I assume naked so your timers aren't affected by how big of a leash you get, however if you take a bunch of damage on the first camp then it can be safe to assume you'll be a lot healthier in actual games? | ||
Scip
Czech Republic11293 Posts
with junglers who dont exactly require it anyway Also, nvm, must have been misremembering my tests or I ran them way back on a different patch, flat AP quints are significantly better for Naut's first clear than Armor is (about 4-5s difference) | ||
iCanada
Canada10660 Posts
Would be kind of nice seeing tanky runes clear healthier than offensive runes again, now on most jungles offensive runes keep you healthier due to how fast stuff dies. | ||
PrinceXizor
United States17713 Posts
On October 13 2014 04:11 Alaric wrote: Yup, they're pretty good. However I usually dislike rushing mobis and Nautilus' MS is atrocious (being able to walk in E or auto range is pretty important so you can hold onto your Q; well actually E range only matters if you sneak in behind because the cast animation means you usually won't catch up to anyone even with rank 5 E), so I tend to rely on MS quints instead for the utility. Monte, are you doing these "naked" or with a leash? I assume naked so your timers aren't affected by how big of a leash you get, however if you take a bunch of damage on the first camp then it can be safe to assume you'll be a lot healthier in actual games? You'll only have a leash from a support at best if you start Frog camp on purple or double golems on blue. the new jungle spawns the same time the sidelane minions collide, so its very difficult to get a proper leash, also the supports in solo queue will 100% not stay as long as they should to help facilitate a gank off of blue/red because the support needs to stay until the camp dies to do that. or just be soraka and heal bot you. | ||
ticklishmusic
United States15977 Posts
On October 12 2014 19:42 Slayer91 wrote: Show nested quote + On October 12 2014 11:51 ticklishmusic wrote: On October 12 2014 06:47 Slayer91 wrote: everyone is garbage though i dont think vayne has a lower winrate by anything significant at lower elo 90% of players assume vayne is trash because they play against trash vaynes then they get absolutely wrecked by someone who knows what theyre doing with her so it ends up balancing out. this argument is totally inane wtf? vayne isn't that high profile of a champion that everyone has a fucking assumption they make that somehow affects winrates It's not the assumption that Vaynes are bad, it's the fact most players aren't used to playing against good Vaynes so when they run into one they don't really know what to do and get obliterated. Let's say the generic crappy Vayne player has a winrate of like 30%, whereas Vayne mains have a winrate of like 70%. This ends up to an overall winrate of like 40% or something which looks kind of okay but is actually not a particularly useful statistic because the population is bipolar. This probably holds true to some degree for a number of champs, especially those which have somewhat different playstyles from others that fill a certain role. Vayne just happens to be a particularly strong example because she falls so far outside the AD (or marksman, or did Riot give up on that?) archetype. | ||
Prog
United Kingdom1470 Posts
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Gahlo
United States35150 Posts
http://www.goldper10.com/article/266 | ||
Slusher
United States19143 Posts
He knew he was calling Regi an ape just thought he was too smart to get caught for it | ||
Ketara
United States15065 Posts
On October 13 2014 07:56 Gahlo wrote: And in part 2 of Thorin's non-apology pieces that goes on too long... http://www.goldper10.com/article/266 People who don't know how to apologize are some of the worst people in this world. Edit: This shit is great though. He's all "I called Reginald a monkey, but that's okay because I called everybody monkeys." You don't get away with being a douche just because you were a douche to everyone. | ||
GhandiEAGLE
United States20754 Posts
That said, I completely respect and appreciate the content he brings to the community, and that until people of similar content-creating ability come around, we're going to have to bear with him, unless we want to be stuck with Travis interviews until the end of time. | ||
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