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On October 12 2014 07:34 Goumindong wrote: and what is your count of your wins in that period? Maybe keep a record, see if anything funny is happening
edit: Alternately you can go online and look through your match history and see if anything is up. It should have a record of all of your games.
Edit2: For instance i can get a history of my ranked games since 5/11/14 and do a simple count if i wanted. That's what I just did lol.
Anyway clearly no one here has heard of anything like this happening and that's all I really wanted to know so thanks guys.
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On October 12 2014 07:42 ArchAngelSC wrote:Show nested quote +On October 12 2014 07:34 Goumindong wrote: and what is your count of your wins in that period? Maybe keep a record, see if anything funny is happening
edit: Alternately you can go online and look through your match history and see if anything is up. It should have a record of all of your games.
Edit2: For instance i can get a history of my ranked games since 5/11/14 and do a simple count if i wanted. That's what I just did lol. Anyway clearly no one here has heard of anything like this happening and that's all I really wanted to know so thanks guys.
Are you sure you're counting the right games? Normal, Ranked Team, and Ranked Soloqueue all have different counts.
Alternately are you sure you were -20 at that point?
edit: What is your handle?
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Well i got the advice about vayne; what about a recommended champ for mid lane or jungle?
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I'm confused, if you already parsed your match history what are you disputing?
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If you are looking for a "fill" mid can't go wrong with Ziggs, super high floor. If you are looking to main it's a lot more complicated
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On October 12 2014 08:12 Slusher wrote: If you are looking for a "fill" mid can't go wrong with Ziggs, super high floor. If you are looking to main it's a lot more complicated High floors are bad if you're looking to fill.
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Zigs is frustrating if you cant play him well, enemy will engage your team in soloqueue before you can set up and poke and then you are under heavy pressure to land all your spells or lose the fight.
Thats my experience with zigs players, at least.
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On October 12 2014 08:10 ironcell wrote: Well i got the advice about vayne; what about a recommended champ for mid lane or jungle?
I would actually recommend Viktor mid lane. Start D-Ring into E augment. Then build like a standard AP nuking mage. Deathcap/Void Staff/Rylai ->Once Death and Void are complete Lichbane, finish your augments.
Just clear waves with E and use your spells on the back line(as much as possible in team fights)
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On October 12 2014 08:52 Goumindong wrote:Show nested quote +On October 12 2014 08:10 ironcell wrote: Well i got the advice about vayne; what about a recommended champ for mid lane or jungle? I would actually recommend Viktor mid lane. Start D-Ring into E augment. Then build like a standard AP nuking mage. Deathcap/Void Staff/Rylai ->Once Death and Void are complete Lichbane, finish your augments. Just clear waves with E and use your spells on the back line(as much as possible in team fights)
Thank you i'm gonna get him (sounded like pokemon) and what about a jungler and top
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Somewhat on topic, I think I want to play a midlaner that I can stack Rod of Ages on. Completely arbitrary criteria but I like the icon and the minor sexual thrill of seeing my numbers increase over time with no effort on my part. Suggestions?
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On October 12 2014 10:04 TheHumanSensation wrote: Somewhat on topic, I think I want to play a midlaner that I can stack Rod of Ages on. Completely arbitrary criteria but I like the icon and the minor sexual thrill of seeing my numbers increase over time with no effort on my part. Suggestions?
Why not Karthus?
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On October 12 2014 10:04 TheHumanSensation wrote: Somewhat on topic, I think I want to play a midlaner that I can stack Rod of Ages on. Completely arbitrary criteria but I like the icon and the minor sexual thrill of seeing my numbers increase over time with no effort on my part. Suggestions? Karthus or Anivia are both pretty good RoA mids.
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Thank you very much Quickshot and just up to a few minutes ago we saw blue on stage with their coach white has been seated for quite some time and the change came from the head coach back when, when they switched dade and pawn that was to shore up weaknesses and while it did that for blue i think white came out with the astronmocially scaling ability to keep going farther once they figured out what to do with that composition
Another le gem from Riv last night.
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On October 12 2014 02:47 iCanada wrote:Show nested quote +On October 12 2014 02:45 Seuss wrote:Quick statistics on new Jungle. Format: Large Minion (Small Minions) Frog: 200xp, 72g Blue: 100xp, 42g (50xp, 22g & 20xp, 7g) Wolves: 144xp, 42g (30xp, 10g) Raptors: 140xp, 42g (20xp, 6g) Red: 100xp, 42g (50xp, 22g) Golems: 150xp, 66g (50xp, 18g) Aside from the Smite Last Hit bug, the only oddities I've noted are: - One of the two small monsters at blue gives less experience and gold.
- Smiting the Golem camp also gives you a small amount of bonus gold in addition to the execute damage buff.
The former is important because the missing 30xp is the difference between being able to hit level 6 in two clears (around 6:05) or needing to steal lane xp/hunt a crab to hit 6. Interesting. You said 2 clears takes like 6:05 game time, what champion are you playing? How does the actual clear itself compare to now?
6:05 is for faster junglers. So far I've tested Nautilus, Rammus, Nocturne, Warwick, and less seriously Akali and Karthus. Slower junglers (e.g. Nautilus) still finish the second clear around 6:20. I might have dabbled in a few others but that was during the very early "wtf is this" stage where I didn't have my feet under me.
The clear itself is a little nerve-wracking. For efficiency you want to clear one small camp with Smite, kill another while you're waiting for the buff camp to spawn/Smite to come off CD, and then grab a buff. However, for a lot of junglers this involves taking a lot of damage and it's constantly pinging my "it would absolutely suck if somebody showed up right now" alarm. The primary culprit is the Raptor camp, but the others do significant damage as well.
Some of that may just be working out setups/routes etc. Note also that this doesn't involve any ganks. Once people have worked out the kinks I imagine we'll see more ganks and gank-optimized routes. The point about the potential for a quick level 6 was somewhat academic, mostly to point out how much experience is in the jungle now.
As an aside recalling isn't as punishing with the PBE changes. The faster fountain ticks and in-base movement speed buff allow you to get back in the field significantly faster.
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First game on new patch, had azir on my team go legendary. He wasn't punished in lane, got some farm, started doing pretty insane damage. I'm guessing the bug fixes + buffs worked.
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On October 12 2014 06:47 Slayer91 wrote: everyone is garbage though
i dont think vayne has a lower winrate by anything significant at lower elo
90% of players assume vayne is trash because they play against trash vaynes then they get absolutely wrecked by someone who knows what theyre doing with her so it ends up balancing out.
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On October 12 2014 11:51 ticklishmusic wrote:Show nested quote +On October 12 2014 06:47 Slayer91 wrote: everyone is garbage though
i dont think vayne has a lower winrate by anything significant at lower elo
90% of players assume vayne is trash because they play against trash vaynes then they get absolutely wrecked by someone who knows what theyre doing with her so it ends up balancing out. The worst is when somebody locks in Leona after a Vayne got picked. Like, what are they thinking where that could possibly be a good idea?
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On October 12 2014 10:50 Seuss wrote:Show nested quote +On October 12 2014 02:47 iCanada wrote:On October 12 2014 02:45 Seuss wrote:Quick statistics on new Jungle. Format: Large Minion (Small Minions) Frog: 200xp, 72g Blue: 100xp, 42g (50xp, 22g & 20xp, 7g) Wolves: 144xp, 42g (30xp, 10g) Raptors: 140xp, 42g (20xp, 6g) Red: 100xp, 42g (50xp, 22g) Golems: 150xp, 66g (50xp, 18g) Aside from the Smite Last Hit bug, the only oddities I've noted are: - One of the two small monsters at blue gives less experience and gold.
- Smiting the Golem camp also gives you a small amount of bonus gold in addition to the execute damage buff.
The former is important because the missing 30xp is the difference between being able to hit level 6 in two clears (around 6:05) or needing to steal lane xp/hunt a crab to hit 6. Interesting. You said 2 clears takes like 6:05 game time, what champion are you playing? How does the actual clear itself compare to now? 6:05 is for faster junglers. So far I've tested Nautilus, Rammus, Nocturne, Warwick, and less seriously Akali and Karthus. Slower junglers (e.g. Nautilus) still finish the second clear around 6:20. I might have dabbled in a few others but that was during the very early "wtf is this" stage where I didn't have my feet under me. The clear itself is a little nerve-wracking. For efficiency you want to clear one small camp with Smite, kill another while you're waiting for the buff camp to spawn/Smite to come off CD, and then grab a buff. However, for a lot of junglers this involves taking a lot of damage and it's constantly pinging my "it would absolutely suck if somebody showed up right now" alarm. The primary culprit is the Raptor camp, but the others do significant damage as well. Some of that may just be working out setups/routes etc. Note also that this doesn't involve any ganks. Once people have worked out the kinks I imagine we'll see more ganks and gank-optimized routes. The point about the potential for a quick level 6 was somewhat academic, mostly to point out how much experience is in the jungle now. As an aside recalling isn't as punishing with the PBE changes. The faster fountain ticks and in-base movement speed buff allow you to get back in the field significantly faster.
Was it still nerve racking on WW, or was it mostly no big deal?
I guess the other thing with that means its probably a lot harder to invade, because if you screw up at that point then you are straight up screwed S1 style. I think everyone has nightmares of dying to Shaco a couple times and just being like level 2 when the rest of the game is like level 6, but I also remember quite a few games where like your mid laner show'd up and you were smart enough to not walk into the brush stacked with 6 boxes and it was just the opposite.
I'm interested to see how this new jungle works out. Definitely super curious.
On October 12 2014 11:55 Gahlo wrote:Show nested quote +On October 12 2014 11:51 ticklishmusic wrote:On October 12 2014 06:47 Slayer91 wrote: everyone is garbage though
i dont think vayne has a lower winrate by anything significant at lower elo
90% of players assume vayne is trash because they play against trash vaynes then they get absolutely wrecked by someone who knows what theyre doing with her so it ends up balancing out. The worst is when somebody locks in Leona after a Vayne got picked. Like, what are they thinking where that could possibly be a good idea?
Even worse is when a Cait just gets locked in and the support player picks Leona / Blitz. lol. I've seen blitz hook a Draven who just double killed both of them immediately after
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On October 12 2014 11:55 Gahlo wrote:Show nested quote +On October 12 2014 11:51 ticklishmusic wrote:On October 12 2014 06:47 Slayer91 wrote: everyone is garbage though
i dont think vayne has a lower winrate by anything significant at lower elo
90% of players assume vayne is trash because they play against trash vaynes then they get absolutely wrecked by someone who knows what theyre doing with her so it ends up balancing out. The worst is when somebody locks in Leona after a Vayne got picked. Like, what are they thinking where that could possibly be a good idea? I've always felt Leona is pretty good vs her, as long as you pick her with an aggressive AD. She may not be as good as say Nami, but she's not that bad.
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On October 12 2014 10:36 miicah wrote:Show nested quote +Thank you very much Quickshot and just up to a few minutes ago we saw blue on stage with their coach white has been seated for quite some time and the change came from the head coach back when, when they switched dade and pawn that was to shore up weaknesses and while it did that for blue i think white came out with the astronmocially scaling ability to keep going farther once they figured out what to do with that composition Another le gem from Riv last night.
LOL
You have to wonder how he still has a job sometimes. The guy is a terrible orator.
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