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On October 12 2014 12:03 iCanada wrote:Show nested quote +On October 12 2014 10:50 Seuss wrote:On October 12 2014 02:47 iCanada wrote:On October 12 2014 02:45 Seuss wrote:Quick statistics on new Jungle. Format: Large Minion (Small Minions) Frog: 200xp, 72g Blue: 100xp, 42g (50xp, 22g & 20xp, 7g) Wolves: 144xp, 42g (30xp, 10g) Raptors: 140xp, 42g (20xp, 6g) Red: 100xp, 42g (50xp, 22g) Golems: 150xp, 66g (50xp, 18g) Aside from the Smite Last Hit bug, the only oddities I've noted are: - One of the two small monsters at blue gives less experience and gold.
- Smiting the Golem camp also gives you a small amount of bonus gold in addition to the execute damage buff.
The former is important because the missing 30xp is the difference between being able to hit level 6 in two clears (around 6:05) or needing to steal lane xp/hunt a crab to hit 6. Interesting. You said 2 clears takes like 6:05 game time, what champion are you playing? How does the actual clear itself compare to now? 6:05 is for faster junglers. So far I've tested Nautilus, Rammus, Nocturne, Warwick, and less seriously Akali and Karthus. Slower junglers (e.g. Nautilus) still finish the second clear around 6:20. I might have dabbled in a few others but that was during the very early "wtf is this" stage where I didn't have my feet under me. The clear itself is a little nerve-wracking. For efficiency you want to clear one small camp with Smite, kill another while you're waiting for the buff camp to spawn/Smite to come off CD, and then grab a buff. However, for a lot of junglers this involves taking a lot of damage and it's constantly pinging my "it would absolutely suck if somebody showed up right now" alarm. The primary culprit is the Raptor camp, but the others do significant damage as well. Some of that may just be working out setups/routes etc. Note also that this doesn't involve any ganks. Once people have worked out the kinks I imagine we'll see more ganks and gank-optimized routes. The point about the potential for a quick level 6 was somewhat academic, mostly to point out how much experience is in the jungle now. As an aside recalling isn't as punishing with the PBE changes. The faster fountain ticks and in-base movement speed buff allow you to get back in the field significantly faster. Was it still nerve racking on WW, or was it mostly no big deal? I guess the other thing with that means its probably a lot harder to invade, because if you screw up at that point then you are straight up screwed S1 style. I think everyone has nightmares of dying to Shaco a couple times and just being like level 2 when the rest of the game is like level 6, but I also remember quite a few games where like your mid laner show'd up and you were smart enough to not walk into the brush stacked with 6 boxes and it was just the opposite. I'm interested to see how this new jungle works out. Definitely super curious. Show nested quote +On October 12 2014 11:55 Gahlo wrote:On October 12 2014 11:51 ticklishmusic wrote:On October 12 2014 06:47 Slayer91 wrote: everyone is garbage though
i dont think vayne has a lower winrate by anything significant at lower elo
90% of players assume vayne is trash because they play against trash vaynes then they get absolutely wrecked by someone who knows what theyre doing with her so it ends up balancing out. The worst is when somebody locks in Leona after a Vayne got picked. Like, what are they thinking where that could possibly be a good idea? Even worse is when a Cait just gets locked in and the support player picks Leona / Blitz. lol. I've seen blitz hook a Draven who just double killed both of them immediately after pretty sure if draven kills both of them after getting hit with a hook/zenith blade you have alot worse problems than your support pick
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Caitlyn v Draven is really all about keeping him poked down to a health where you can win if he all ins, having a support that contributes nothing to the lane other than to force all ins is almost helping the Draven more than the Cait.
so actually in this exact example the support pick is fairly relevant
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On October 12 2014 12:06 Dark_Chill wrote:Show nested quote +On October 12 2014 11:55 Gahlo wrote:On October 12 2014 11:51 ticklishmusic wrote:On October 12 2014 06:47 Slayer91 wrote: everyone is garbage though
i dont think vayne has a lower winrate by anything significant at lower elo
90% of players assume vayne is trash because they play against trash vaynes then they get absolutely wrecked by someone who knows what theyre doing with her so it ends up balancing out. The worst is when somebody locks in Leona after a Vayne got picked. Like, what are they thinking where that could possibly be a good idea? I've always felt Leona is pretty good vs her, as long as you pick her with an aggressive AD. She may not be as good as say Nami, but she's not that bad. I meant a Vayne/Leona bot lane.
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Nidalee is unplayable zzz. Her E will E in a random direction. It's most prevalent after she jumps but it happens without jumping as well.
Rumour has it most cone skillshots are broken in the same way.
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legend of league is #1 esport just look at that new map filled with rocks and rivers and grass all coded as creeps leading to gold and experience discrepancies and flash being broken when they break vision in bushes
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On October 12 2014 15:16 Lmui wrote: Nidalee is unplayable zzz. Her E will E in a random direction. It's most prevalent after she jumps but it happens without jumping as well.
Rumour has it most cone skillshots are broken in the same way.
Yeah its the same for kassadin's e after he rift walks, and darius' pull after a flash. If you do it right away the cone goes in the opposite direction %100 of the time
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On October 12 2014 11:51 ticklishmusic wrote:Show nested quote +On October 12 2014 06:47 Slayer91 wrote: everyone is garbage though
i dont think vayne has a lower winrate by anything significant at lower elo
90% of players assume vayne is trash because they play against trash vaynes then they get absolutely wrecked by someone who knows what theyre doing with her so it ends up balancing out.
this argument is totally inane wtf? vayne isn't that high profile of a champion that everyone has a fucking assumption they make that somehow affects winrates
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On October 12 2014 19:42 Slayer91 wrote:Show nested quote +On October 12 2014 11:51 ticklishmusic wrote:On October 12 2014 06:47 Slayer91 wrote: everyone is garbage though
i dont think vayne has a lower winrate by anything significant at lower elo
90% of players assume vayne is trash because they play against trash vaynes then they get absolutely wrecked by someone who knows what theyre doing with her so it ends up balancing out. this argument is totally inane wtf? vayne isn't that high profile of a champion that everyone has a fucking assumption they make that somehow affects winrates I dunno you can usually tell if a vayne is any good within the first like 5 minutes of the game imo
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most vaynes do nothing in lane and then get kills and kill everyone ltaer wtf
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My favorite Vayne I've ever seen went like 0-14 in lane. It was awful, and no matter how much I pinged, she kept going on. No way I could keep her safe as Nami. We managed to somehow stall the game for a pretty long time, but we were going to lose because it was a essentially a 4v5... And then Vayne came back. A good Vayne is always like the most amazing thing to watch. She went on to die only once in one of the last teamfights. Her final score was like 22/15. Everyone was wondering if the Vayne had switched players.
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i dont know why you always think a vayne doing well in teamfights is due to a good vanye, its usually due to the other players not being able to focus him
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On October 12 2014 21:45 Slayer91 wrote: i dont know why you always think a vayne doing well in teamfights is due to a good vanye, its usually due to the other players not being able to focus him Mostly because this was someone who went 0/14 in lane, and was awful. And then out of nowhere she just came back, even winning a 2v3. And I (Nami) was the 2. Basically, it was kind of funny, because the way it looked was a bronze vayne dying a shit ton in lane and then a diamond vayne completely turning the game around.
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Bearded Elder29903 Posts
Can someone remind me that site that tracked players runes/masteries for Worlds? I'd appreciate.
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On October 13 2014 00:28 739 wrote: Can someone remind me that site that tracked players runes/masteries for Worlds? I'd appreciate. http://esportkittz.tumblr.com/
Only goes as far as QF 1&2 atm.
Obviously, spoilers.
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On October 13 2014 00:31 Gahlo wrote:Show nested quote +On October 13 2014 00:28 739 wrote: Can someone remind me that site that tracked players runes/masteries for Worlds? I'd appreciate. http://esportkittz.tumblr.com/Only goes as far as QF 1&2 atm. Obviously, spoilers. It seems AD mostly runs atk spd quints and ad marks
Apparently I have fallen really behind the trends I'm still running my AD quint + AD marks lol
Wonder how much the quints cost
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Bearded Elder29903 Posts
I'm just wondering what runes is Dandy using for jungle Rango.
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