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[Patch 4.17] Soraka/Viktor General Discussion - Page 70

Forum Index > LoL General
Post a Reply
Prev 1 68 69 70 71 72 78 Next
TheYango
Profile Joined September 2008
United States47024 Posts
October 07 2014 23:10 GMT
#1381
On October 08 2014 07:37 Sufficiency wrote:
I kind of want to see a Tear + health item for S5. It would mirror Muramana and Archangel's, but the secondary stat is health, not AD or AP.

What niche does a charging HP+Mana item fill that isn't already filled by RoA?
Moderator
iCanada
Profile Joined August 2010
Canada10660 Posts
October 07 2014 23:22 GMT
#1382
On October 08 2014 08:10 TheYango wrote:
Show nested quote +
On October 08 2014 07:37 Sufficiency wrote:
I kind of want to see a Tear + health item for S5. It would mirror Muramana and Archangel's, but the secondary stat is health, not AD or AP.

What niche does a charging HP+Mana item fill that isn't already filled by RoA?


Any tank that isn't AP?

I bet a ton of top laners would like it.

But it would probably either be useless or make Singed Ridiculously OP.
Alaric
Profile Joined November 2009
France45622 Posts
October 07 2014 23:27 GMT
#1383
Well if you take it this way there are a lot of utility items that could benefit from that treatment too. For example an AP/tanky equivalent to Scimitar, removing the AP inclination of Ohmwrecker/Twin Shadows, etc.
Cant take LMS hipsters serious.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
October 07 2014 23:27 GMT
#1384
On October 08 2014 08:00 cLutZ wrote:
S2 jungle was basically like that. And the problem of the S2 jungle wasn't lack of champion diversity, it was that Oracles was so strong (and drained jungler gold), jungle gold and exp were too low, and tanking lane minions made a successful (or sometimes even unsuccessful) top/bottom lane gank snowball really hard. Thus, the strategic diversity was low.

I actually miss the S2 times, being full build support once you had Shurelia,boots 2 and a plethora of wards. The small war vision was everybit as intense as a full blown teamfight and just ad important; having a Rito blessed maphack active for your team was the easiest way to carry.

Also the whole feel of having to work with so little, is much more fun for me, compared to games I can randomly pick up Deathcap on Janna.

I'd love to see Riot taking a new approach to the jungle, whereby basically all camps feats a miniboss which yields a short duration ala Nunu's consume (30s max) buff you can then either chose to make a play or farm more efficient. I think It'd open up for some new junlger routes and thus but more stress in the vision war and securing said mini-buffs.
It's Elo not ELO - Every statiscian playing League
Gahlo
Profile Joined February 2010
United States35165 Posts
October 07 2014 23:33 GMT
#1385
On October 08 2014 07:53 Jek wrote:
Show nested quote +
On October 08 2014 07:37 Sufficiency wrote:
I kind of want to see a Tear + health item for S5. It would mirror Muramana and Archangel's, but the secondary stat is health, not AD or AP.

Do you really want Ryze to be any more tanky? Would probably be equally silly on Singed, but anything that helps Singed is fine with me.

Inc 1 tear item restriction.
Merlin the Tuna
Profile Joined May 2011
United States57 Posts
October 07 2014 23:52 GMT
#1386
RE: The Morde talk from a few pages back. I remember seeing a guide way back when that suggested running spell vamp quints so you could skip Hextech entirely and go straight for AP items instead. Has anyone given that a shot lately? It's one of those things I'd love to give a go if runes weren't a complete kick in the dick to buy.
parkufarku
Profile Blog Joined March 2014
882 Posts
October 08 2014 00:03 GMT
#1387
ok, since there is pretty much almost no counters vs. Morde, what do I pick when enemy team picks Morde?

The mids I can play with: Fizz, Diana, Swain, Zed, Wukong, Yasuo, Lux, Kass
Goumindong
Profile Joined February 2013
United States3529 Posts
October 08 2014 00:07 GMT
#1388
Viktor should be good. Lux is your next bet. You want someone ranged who can cs without standing in creeps.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2014-10-08 00:19:13
October 08 2014 00:18 GMT
#1389
Lux destroys Morde so hard.

Probably one of the easiest lanes in the game for her.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
iCanada
Profile Joined August 2010
Canada10660 Posts
October 08 2014 00:26 GMT
#1390
Woah.

Rito talking about making a jungle item that allows smite to be used on Champions with a utility effect (Ie stun/slow/damage).

Neat. Will be a pain in the ass to figure out what jungle items will be good though.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
October 08 2014 00:35 GMT
#1391
Damn after watching nightblue stream the new sion looks incredibly dissapointing.Doubt the champ will get picked much if at all.
lilwisper
Profile Joined April 2010
United States2515 Posts
October 08 2014 00:36 GMT
#1392
On October 08 2014 09:26 iCanada wrote:
Woah.

Rito talking about making a jungle item that allows smite to be used on Champions with a utility effect (Ie stun/slow/damage).

Neat. Will be a pain in the ass to figure out what jungle items will be good though.


Don't worry Riot will make sure that your meaningful choice will be clear cut by the end of preseason for S5.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 08 2014 00:39 GMT
#1393
On October 08 2014 09:03 parkufarku wrote:
ok, since there is pretty much almost no counters vs. Morde, what do I pick when enemy team picks Morde?

The mids I can play with: Fizz, Diana, Swain, Zed, Wukong, Yasuo, Lux, Kass


Lux counters Morde really hard, although Swain might be the "easier" counterpick.
https://twitter.com/SufficientStats
FinestHour
Profile Joined August 2010
United States18466 Posts
October 08 2014 00:48 GMT
#1394
ziggs
thug life.                                                       MVP/ex-
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
October 08 2014 00:49 GMT
#1395
On October 08 2014 09:26 iCanada wrote:
Woah.

Rito talking about making a jungle item that allows smite to be used on Champions with a utility effect (Ie stun/slow/damage).

Neat. Will be a pain in the ass to figure out what jungle items will be good though.

That sounds incredibly toxic, like Hunter's Machete levels of terrible game design

I still don't understand why if the goal is to change up income streams (mids to stop taking wraiths, supports to get gold), you can't just change the incentives behind the current income distribution rather than adding these random walls to what you can or cannot do to the game
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
October 08 2014 00:53 GMT
#1396
On October 08 2014 09:49 xes wrote:
Show nested quote +
On October 08 2014 09:26 iCanada wrote:
Woah.

Rito talking about making a jungle item that allows smite to be used on Champions with a utility effect (Ie stun/slow/damage).

Neat. Will be a pain in the ass to figure out what jungle items will be good though.

That sounds incredibly toxic, like Hunter's Machete levels of terrible game design

I still don't understand why if the goal is to change up income streams (mids to stop taking wraiths, supports to get gold), you can't just change the incentives behind the current income distribution rather than adding these random walls to what you can or cannot do to the game

One of those options is easier than the other, and doesn't require changing the way the game works.
CUTE MAKES RIGHT
Alaric
Profile Joined November 2009
France45622 Posts
October 08 2014 00:56 GMT
#1397
Do you mean how instead of creating interesting high utility low slot-efficiency items for supports they just straight-up created items with the sole purpose of giving the supports more gold?
Cant take LMS hipsters serious.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
Last Edited: 2014-10-08 01:07:43
October 08 2014 01:07 GMT
#1398
On the Q&A they're talking about how Summoner Spells are an anti-snowball mechanic against gold disadvantage, but another great anti-snowball mechanic would be if BF Sword didn't give twice the AD of Pickaxe at less than double the cost so that if you were just a tad better in lane (denies, jungler help, etc) you come back even stronger than the gold disparity would indicate.

Having real itemization would fix literally every problem (gold accumulation, lack of comeback mechanics/snowballing, build diversity). And they could get there through the same experimental bullshit that has the game change 9 months out of the year to prepare for one single elim tournament of "international competition" by just thinking about what makes something like Shurelya's or Locket so good that Top/Junglers buy it instead of nerfing everything and then wondering why supports don't have fun items to buy and just buy wards.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Eiii
Profile Blog Joined April 2009
United States2566 Posts
October 08 2014 01:08 GMT
#1399
On October 08 2014 09:56 Alaric wrote:
Do you mean how instead of creating interesting high utility low slot-efficiency items for supports they just straight-up created items with the sole purpose of giving the supports more gold?


Nothing dents the faith I have in Riot's ability to keep the game interesting and competitive long-term more than their handling of the support rework. It blows my mind that they passed up that chance, it seemed like the game was in a perfect place to introduce that kind of itemization at the time.
I'd love to know what their thought process was as a whole that led to that decision, because I really, really don't get it.
:3
cLutZ
Profile Joined November 2010
United States19574 Posts
October 08 2014 01:19 GMT
#1400
Just as an aside, it does make little sense that you can only have 1 gold gen item. Particularly when they have different actives that all could be good in unison. Its like if you couldnt have DFG and Zhonyas at once.
Freeeeeeedom
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