• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:17
CEST 00:17
KST 07:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced11Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid21
StarCraft 2
General
MaNa leaves Team Liquid 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail Oliveira Would Have Returned If EWC Continued
Tourneys
GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea ASL21 General Discussion Pros React To: Tulbo in Ro.16 Group A Data needed
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group A [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2271 users

[Patch 4.17] Soraka/Viktor General Discussion - Page 72

Forum Index > LoL General
Post a Reply
Prev 1 70 71 72 73 74 78 Next
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2014-10-08 02:49:19
October 08 2014 02:46 GMT
#1421
On October 08 2014 10:42 Ketara wrote:
Like, here's the logic.

What we were asking for at the end of season 3 is support items like this:

800g, nothing on it but an active.

I posited something along those lines, but the complaint had nothing to do with lack of stats they were paying for, it was paying for relatively useless stats. Like, when I brought up ohmwrecker a couple pages back, I said remove the AP cost because no support really wants to pay 1k for 50 ap. Maybe if the 1k of cost was something more useful like more tank stats, ms or cdr, or some combination of that, it would be a far better support item.
On October 08 2014 10:24 Ketara wrote:
Hell, I think the new support items have been a gigantic success. Could still use some balancing but overall the intended results have already been accomplished. I take it I'm alone on TL in this thought.

Have they though? The go to support items are pretty similar. The only difference now is supports have more money to spend, so they get the items more frequently. But the actual item diversity for supports really hasn't changed
liftlift > tsm
Gahlo
Profile Joined February 2010
United States35172 Posts
October 08 2014 02:48 GMT
#1422
On October 08 2014 10:24 Ketara wrote:
Hell, I think the new support items have been a gigantic success. Could still use some balancing but overall the intended results have already been accomplished. I take it I'm alone on TL in this thought.

I agree, actually. I like the support items. Does it shoe-horn supports into having a certain item by their type? Yeah, but that isn't special to supports.

Even if somebody dislikes them, it's still a fuck ton better job than they did with jungle items.
droserin
Profile Joined September 2014
127 Posts
October 08 2014 02:50 GMT
#1423
On October 08 2014 11:46 wei2coolman wrote:
Show nested quote +
On October 08 2014 10:42 Ketara wrote:
Like, here's the logic.

What we were asking for at the end of season 3 is support items like this:

800g, nothing on it but an active.

I posited something along those lines, but the complaint had nothing to do with lack of stats they were paying for, it was paying for relatively useless stats. Like, when I brought up ohmwrecker a couple pages back, I said remove the AP cost because no support really wants to pay 1k for 50 ap. Maybe if the 1k of cost was something more useful like more tank stats, ms or cdr, or some combination of that, it would be a far better support item.

Ohmwrecker used to give tank stats. But then why would you ever build it when you can instead buy a tank item and tank the tower instead.
TheYango
Profile Joined September 2008
United States47024 Posts
October 08 2014 02:54 GMT
#1424
Ohmwrecker's also really just not that interesting of an active. I don't know why people always come back to that item when to me the active seems boring as hell.
Moderator
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2014-10-08 02:54:56
October 08 2014 02:54 GMT
#1425
If it actually disabled the tower for a more than a hiccup's time then it would at least have a midgame timing for tower dives regardless of whether or not other items would make you more tanky in the long run.

I agree though, not my favorite item active.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 08 2014 02:56 GMT
#1426
On October 08 2014 11:54 TheYango wrote:
Ohmwrecker's also really just not that interesting of an active. I don't know why people always come back to that item when to me the active seems boring as hell.

Because the active if buffed was meant to counter an even more boring style. Stall comps.
liftlift > tsm
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-10-08 02:58:46
October 08 2014 02:57 GMT
#1427
Except even then, it's not really a good item for a support.

Not all actives that help your team inherently make sense for a support to carry.
.
In this case, the active makes most sense to put on the champion that's actually initiating the dive (because it's easiest for that champion to coordinate the timing on the active that maximizes it's effectiveness), which isn't the support a lot of the time
Moderator
droserin
Profile Joined September 2014
127 Posts
October 08 2014 02:57 GMT
#1428
On October 08 2014 11:54 phyvo wrote:
If it actually disabled the tower for a more than a hiccup's time then it would at least have a midgame timing for tower dives regardless of whether or not other items would make you more tanky in the long run.

I agree though, not my favorite item active.

Unfortunately Riot is allergic to powerful actives on items. After the Mikhael's nerf, the was a red post that said they didn't like how strong it was because the active made the champion's kit less important.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
October 08 2014 03:01 GMT
#1429
mikael's is one of the worst items to ever happen to this game and a big part of the adc meta.
I come in for the scraps
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 08 2014 03:01 GMT
#1430
On October 08 2014 11:57 TheYango wrote:
Except even then, it's not really a good item for a support.

Not all actives that help your team inherently make sense for a support to carry.
.
In this case, the active makes most sense to put on the champion that's actually initiating the dive (because it's easiest for that champion to coordinate the timing on the active that maximizes it's effectiveness), which isn't the support a lot of the time

Or... communication... WHOA! Mind blown!

If solo q players can coordinate a basic botlane dive to relative success, I'm pretty sure something like Ohmwreckers can work just fine.
liftlift > tsm
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2014-10-08 03:13:31
October 08 2014 03:11 GMT
#1431
The Ohmwrecker active is fine. It not only disables the tower, it resets the towers aggro and resets its scaling damage, so in a dive it's a pretty big deal. It serves a definite purpose, as an item you get when your team has no poke potential and must force engages under towers.

The problem is that the active on it and the stats on it don't line up with each other. Yango's right, you want it on a champion who will be diving, and diving champions don't want AP.

The other problem is that its cost efficiency is just completely terrible. 50 AP and 350 HP for 2k gold? An -unstacked- Rod of Ages is more efficient than that.


The problem with Banner of Command is that while its stats are good, its active is super awkward and hard to use in a good way. It actually looks really good on paper on a number of champions in a number of situations, and then you actually build it in a game and you hate the thing because of how awkward the active is.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
ketchup
Profile Joined August 2010
14521 Posts
October 08 2014 03:11 GMT
#1432
On October 08 2014 12:01 wei2coolman wrote:
Show nested quote +
On October 08 2014 11:57 TheYango wrote:
Except even then, it's not really a good item for a support.

Not all actives that help your team inherently make sense for a support to carry.
.
In this case, the active makes most sense to put on the champion that's actually initiating the dive (because it's easiest for that champion to coordinate the timing on the active that maximizes it's effectiveness), which isn't the support a lot of the time

Or... communication... WHOA! Mind blown!

If solo q players can coordinate a basic botlane dive to relative success, I'm pretty sure something like Ohmwreckers can work just fine.


?? Not sure if I'm understanding this chain of posts. If you can juggle tower aggro using just plain movement + communication, why is an item like that even needed? There is very little to no incentive to actually buy that item because of the high cost + low effective usage rate.
Goumindong
Profile Joined February 2013
United States3529 Posts
October 08 2014 03:16 GMT
#1433
On October 08 2014 10:40 DiracMonopole wrote:
One thing I have never understood about LoL itemization - why are higher power items MORE efficient? There should be a penalty to pay for higher slot efficiency.



You do pay a price. But it's in build efficiency. All of the high gold high slot efficient items contain BF swords or NLRs. So you need to have 1600+ gold on a back in order to efficiently pick them up. This naturally delays your back and puts you at a disadvantage compared to someone who bought in that space. While carrys tend to buy the gold and slot efficient items tanks and supports and fighters tend to buy the build and gold efficient items.

That is the third design aspect that you're forgetting and how items that aren't the top gold and slot efficiency items still exist in the game. I had a big post on it on the forums but it's migrated to an unused board and I can't grab it from my phone.
On October 08 2014 12:01 VayneAuthority wrote:
mikael's is one of the worst items to ever happen to this game and a big part of the adc meta.

The adc meta has existed long before mikaels. And will continue to do so not because of mikaels but because consistent dps is a necessary component of a balanced team fight and ADs are the champions that full that role
TheYango
Profile Joined September 2008
United States47024 Posts
October 08 2014 03:18 GMT
#1434
There's also the fact that shutting down a tower isn't very exciting from a design standpoint, nor does using it feel particularly skillful or clutch.
Moderator
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 08 2014 03:29 GMT
#1435
Ohmwrecker is going to get removed.

It's a winner wins more kind of item and it is impossible to balance. Good thing it has been so costly and cost unefficient that no one buys it.
https://twitter.com/SufficientStats
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
October 08 2014 04:05 GMT
#1436
Ohmrekter should spawn siege minion, not bigger siege cannon lol. I can see that being viable
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
October 08 2014 04:14 GMT
#1437
Ohmwrecker is the one that shuts down tower shots, not spawns a bigger siege minion
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Eiii
Profile Blog Joined April 2009
United States2566 Posts
October 08 2014 04:43 GMT
#1438
How 'bout this: one of the new jungle items lets you smite a tower to disable it.

BOOM
:3
iCanada
Profile Joined August 2010
Canada10660 Posts
October 08 2014 05:29 GMT
#1439
On October 08 2014 12:29 Sufficiency wrote:
Ohmwrecker is going to get removed.

It's a winner wins more kind of item and it is impossible to balance. Good thing it has been so costly and cost unefficient that no one buys it.


In a 1v1 game it's a winner wins more scenario, but in a 5v5 scenario it's a tool that allows you to force objectives with numbers earlier than you typically could.

Say your mid lane is losing to enemy Ziggs, if any jungler actually want Ohmwrecker you could spend that gold and dive a normally safe ass ziggs comparatively rather easily. Problem is that Ohmwrecker is itemized as an AP carry item, when AP carries don't need to ever really dive in the traditional sense anyway, they deal front loaded burst.

The only reason ohmwrecker isn't awesome is because anyone who would want it doesn't want to spend 1.3k gold on AP.

If they made it armor or mr instead of ap I'd probably buy it every game.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
October 08 2014 05:32 GMT
#1440
alistar is the only person that can afford to get it and he doesnt need help diving
I come in for the scraps
Prev 1 70 71 72 73 74 78 Next
Please log in or register to reply.
Live Events Refresh
Patches Events
22:00
5.4k Patch Clash #16
Liquipedia
BSL
19:00
RO32 Group C
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
ZZZero.O205
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 329
ROOTCatZ 73
SpeCial 30
JuggernautJason1
StarCraft: Brood War
Britney 11754
ZZZero.O 205
NaDa 11
Dota 2
monkeys_forever433
League of Legends
JimRising 346
goblin10
Counter-Strike
byalli409
Heroes of the Storm
Khaldor266
Other Games
gofns14618
summit1g11975
tarik_tv7443
Grubby3365
fl0m1994
FrodaN925
hungrybox803
KnowMe145
ViBE79
Trikslyr45
Mew2King42
Organizations
Other Games
gamesdonequick1006
BasetradeTV270
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• StrangeGG 96
• Hupsaiya 72
• musti20045 40
• Adnapsc2 20
• IndyKCrew
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 32
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Noizen38
League of Legends
• Doublelift3191
• TFBlade1737
Other Games
• imaqtpie1077
• Scarra646
• Shiphtur228
• tFFMrPink 16
Upcoming Events
Sparkling Tuna Cup
11h 43m
WardiTV Map Contest Tou…
12h 43m
Ladder Legends
16h 43m
IPSL
17h 43m
JDConan vs TBD
Aegong vs rasowy
BSL
20h 43m
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
CranKy Ducklings
1d 1h
Replay Cast
1d 10h
Wardi Open
1d 11h
Afreeca Starleague
1d 11h
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
1d 17h
[ Show More ]
RSL Revival
2 days
Afreeca Starleague
2 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
2 days
RSL Revival
3 days
Replay Cast
4 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Map Contest Tou…
4 days
Replay Cast
5 days
Escore
5 days
RSL Revival
5 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.