hngggg, fear not folks. all the goodness is still gunna be here.
[Patch 4.17] Soraka/Viktor General Discussion - Page 73
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wei2coolman
United States60033 Posts
hngggg, fear not folks. all the goodness is still gunna be here. | ||
OhTwoMise
United States164 Posts
On October 08 2014 05:28 Alaric wrote: Oh. Rework/changed I guess. I thought Elder Titan was much more recent than that though, and Mage Slayer became Antimage and was sentinel, yeah. Herc became Juggernaut it seems (got Omnislash for an ult now), with Sven getting the "battle cry" ult (if that's the thing that just doubles or triples his damage). TotO was actually closer to Magnus than Elder Titan, but aside from the PBAoE vacuum ult (which did not stun by itself and had friendly fire), he didn't have much in common with either. Interestingly, Frost (Crystal) Maiden, Tormented Soul (AKA Leshrac), Omniknight and Dragon Knight are almost entirely unchanged except for the extra scaling granted by more than 10 levels. Troll, Juggernaut and Clinkz are reasonably close. Lifestealer, Lycanthrope, Necrolyte (eh...), Anti-mage, Void are all largely recognizable, but entirely different. That is, Lycanthrope is still a dude that turns into a wolf, but the rest of his spells aren't even close--he used to have proto-Dark Seer Ion Shell, complete with friendly fire. Razor/Storm Spirit (were one hero originally), Earthshaker (debatable), Phantom Lancer, and probably a couple I'm forgetting have their genesis in Eul's original map and you can--or at least you could if you had the intermediaries--trace this, but aside from names and hero models (and even those weren't always there), are completely unrecognizable. A lot of heroes got dropped entirely. I think some of them could have been (at least conceptually) reasonable in modern DotA, but Allstars was incredibly kill/1v1 focused in its genesis and a lot of the heroes that didn't do or facilitate those things got dropped, which included most of the pushers, siegers, and just kind of supportey heroes in general. And if you knew the original map (or any of the other maps that got cannibalized) well, you can see a lot of relics that just kind of got grandfathered in. Nightstalker, for instance, has an ability called Void, that was originally on the Void Demon (later to become Faceless Void). There isn't really a reason for it to be called Void except that it almost certainly got copy-pasted from the other hero--even the visual effect was the same. | ||
JazzVortical
Australia1825 Posts
Penetration still isn't fixed. Taking the Void Staff example, It's nonsensical that Void Staff is a better damage item than Deathcap. Void Staff should not be a ubiquitous purchase on an AP damage dealer. It should be situational item - "Oh wow 3 people on their team have 200 MR, better get a Void Staff", not " I want to blow up that ~100 MR ADC even harder". Meaningful, interesting actives. Riot had a big chance to make something like this happen with the Bloodthirster changes. They could have implemented something like: "create a shield around yourself for X amount. The shield can only be created after it is charged with your lifesteal". Means the shield can be powerful and meaningful, as it isn't going to be up all the time. Still only a shield, but more interesting than the current passive. End game, "big" items are too cheap. IE for example is a joke. Shouldn't slot efficient items be cost inefficient or only just cost efficient? | ||
kongoline
6318 Posts
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Alaric
France45622 Posts
On October 08 2014 12:11 ketchup wrote: ?? Not sure if I'm understanding this chain of posts. If you can juggle tower aggro using just plain movement + communication, why is an item like that even needed? There is very little to no incentive to actually buy that item because of the high cost + low effective usage rate. Try juggling tower aggro when diving Ziggs/Braum/Rumble or something. (Obviously you want to splitpush against that, not dive the cancer man, but you see the point.) On October 08 2014 10:21 TheYango wrote: It seems deliberately to prevent the possibility of having multiple of the actives because otherwise, they would have just made the gold generation components unique (and let the poor cost-effectiveness of having multiples when you only get gold generation from one of them prevent it from being common). Why they consider this to be better gameplay, I have no idea. It was because in their playtests with pro players they'd buy all 3 gold generation items and end up the richest of each team every game, by a margin of several thousands. Some screenshots leaked and people went crazy about it. So Riot just decided to make these items mutually exclusive, and they also made the jungle items "gold items" because fuck you golem/talisman utility jungler. | ||
Numy
South Africa35471 Posts
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Alaric
France45622 Posts
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Numy
South Africa35471 Posts
On October 08 2014 18:28 Alaric wrote: Locket is already their Pipe. Doesn't activate on creeps which is the main thing they need. | ||
Alaric
France45622 Posts
It was a "bad" mechanic because people used it to mess up their opponents' last hitting. Edit: according to the wiki you can shield minions as Karma, I don't know if they get the buffs though (or if it's an oversight and she can only target champions). Yup, did a quick search and she could at least as of March this year. So I guess Karma can shield minions. Not like it'll do much to stop a Ziggs or Xerath clear. | ||
Numy
South Africa35471 Posts
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krndandaman
Mozambique16569 Posts
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GolemMadness
Canada11044 Posts
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Prog
United Kingdom1470 Posts
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Alaric
France45622 Posts
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Sufficiency
Canada23833 Posts
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Numy
South Africa35471 Posts
On October 08 2014 20:59 Sufficiency wrote: The original Karma was one of the worst champions in the game. There was even a team comp that involved her in the game. Hardly one of the worst, she wasn't great but not terrible either. There were far worse heroes in the game. | ||
kongoline
6318 Posts
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Eiii
United States2566 Posts
On October 08 2014 17:08 kongoline wrote: then u also have ryze who itemizes all the "cheap" items and still hits the hyper carry status despite the fact his 6item build is a lot cheaper than anybody else in game having differences between champions or some champions who don't fit the same mold as most others is fine. | ||
Sufficiency
Canada23833 Posts
On October 08 2014 21:00 Numy wrote: There was even a team comp that involved her in the game. Hardly one of the worst, she wasn't great but not terrible either. There were far worse heroes in the game. Not worst in terms of power. Worst in terms of design. | ||
Scip
Czech Republic11293 Posts
On October 08 2014 23:05 Sufficiency wrote: Not worst in terms of power. Worst in terms of design. And how do you judge that, o great Sufficiency? | ||
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