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[Patch 4.17] Soraka/Viktor General Discussion - Page 60

Forum Index > LoL General
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Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 06 2014 22:22 GMT
#1181
hey remember when you weren't locked out of getting shurelya by buying other items, and it was a core item on some jungles..... good times.
Carrilord has arrived.
kongoline
Profile Joined February 2012
6318 Posts
October 06 2014 22:33 GMT
#1182
why the hell did they decide to change shurelya, it was such a good item -.-
Gahlo
Profile Joined February 2010
United States35150 Posts
October 06 2014 22:38 GMT
#1183
On October 07 2014 07:19 wei2coolman wrote:
Show nested quote +
On October 07 2014 07:07 deth2munkies wrote:
On October 07 2014 05:40 Sufficiency wrote:
On October 07 2014 04:36 NeoIllusions wrote:
On October 06 2014 22:49 Celial wrote:
On October 06 2014 06:55 NeoIllusions wrote:
Coin is entirely subpar to Spellthief's in lane. I'd go as far as saying that Frost Queen is better than Talisman on pretty much any support, save perhaps a play making Thresh or Annie.

Talisman on Janna is just silly. Just get Captain's.


This amazing and deep strategic insight is brought to you by one of the "panelists" of lolesports.com power ranking column. Not leaving anything open to interpretation, coin is simply trash. Frost Queens Claim is the very best item in the game and should be bought on every single support. That includes Tresh, Braum, Alistar, Leona, Taric and Volibear. Also, in case of kill lanes on Xin Zhao, Jarvan and Pantheon. And support Rengar. There is not even a need to discuss it for five pages and do some math and discuss different use cases. Get with the program, guys!

That statement is about as correct (and valuable) as any power ranking ever posted on lolesports.com. Thank you for your insight. For some humor, here is the worlds power rank. Not sure if Neo had any hand in it though, they didn't put the names in this time and Neo didn't participate in the one before that.

Sorry, but I can't take anyone serious who is willing to vouch with his name for THAT kind of content.

Also, fuck you to whoever reported my "Whooosh" post. I was keeping on with the proud tradition of bashing retardation wherever it pops up and this is my thanks...

Not sure why you felt the need to call me out but I'll humor you.

1. I post on TeamLiquid with the understanding that my reputation proceeds me. I've been TL for over a decade, I've played League longer than anyone who posts on this site, I've done my fair share of analyzing LoL matches over the past four seasons. So when I make a shorthanded opinion, I trust that the general public has an idea where I'm coming from.

2. I admit that my quoted post was broad and sweeping. Of course there are situations where Coin/Talisman can be more beneficial than Spellthief's/FQC (I even gave an example of Annie/Thresh) but in the majority of the time, the latter has superior stats and a better active. That is my opinion after reading a page and a half of GD posts about Janna and support items. I wanted to give my input. Take it as you will.

3. What makes you a complete and utter shitter is that you decide to bring in Riot's Power Rankings into this discussion when you aren't even well informed enough to realize how Riot's Power Rankings work. I can assure you that 9 times out of 10, I disagree with the final rankings but my vote is a fraction of the entire panel. The names are even listed at the bottom. So what you have an issue with is a collective opinion that I not only disagree with most of the time but I only have a small contributing factor in.
In what way does my input in Riot's Power Ranking debase my statement about support items? Not every post of mine is going to be detailed or fully justified nor should I have to defend my every post. If anything, you've said nothing about why Coin is better than Spellthief in most situations.

Edit: After rereading your post a few times I also want to state that my posts are naturally geared towards competitive play. So you're winning with support Xin, J4, Rengar, it doesn't matter what the fuck you're building.
It would be ideal if we were discussing the game along the same parameters.



OK I am pretty sure we were only discussing with the context of solo queue. It is clear that competitively every Janna goes Spellthief and I actually think Spellthief is overwhelmingly better in competitive due to lane swaps and heavy roaming.


This is absolutely true, even moreso because competitive teams tend to not pick compositions where Coin would be better.

That's a lie, when Sivir + Olaf was a thing, talisman active was godly good.

Not only that, let's look at the balance changes to the 3rd tier items since those days(last competitive use of that comp in a league I can find is in OGN Champion's Winter.)

+ Show Spoiler [FQC] +
V4.13:

Gold per 10 seconds reduced to 2 from 4.

V4.5:

Recipe cost increased to 515g, up from 315g.
Total cost increased to 2200g, up from 2000g.
Ability power increased to 50, up from 40.


V4.3:

Recipe changed to : Frostfang item.jpg Frostfang + Fiendish Codex item.png Fiendish Codex + 315g = 2000g
Old recipe: Frostfang item.jpg Frostfang + Amplifying Tome item.png Amplifying Tome + 715g = 2000g.
Ability power reduced to 40 from 50.
Now grants +10% cooldown reduction.
Passive – Tribute:
Gold per hit increased to 10g from 8g.
Now triggers up to three times every 30 seconds, from once per 10 seconds per enemy.
Now affects enemy structures.
Now deals 15 additional damage on abilities and autoattacks. Damage matches the attack's damage type.
No longer disabled after killing a minion.
Active – Arctic Embrace:
No longer requires an enemy to cast.
Damage increased to 50 (+5 per level) from 50.
Slow increased to 80%, from 50%.
Slow decays over the duration.

+ Show Spoiler [FoTM] +
V4.5:

Recipe cost increased to 385g from 185g.
Total cost increased to 2200g from 2000g.
Health regeneration reduced to 20 from 25.
Health increased to 500 from 375.

V4.3:

New Recipe: Reaper's Emblem item.jpg Targon's Brace + Kindlegem item.png Kindlegem + 285g = 2000g
Passive – Spoils of War:
Heal changed to 50 (+1% of your maximum health) from 2% of your maximum health.
Heal now affects the wielder as well as the nearest allied champion.
Triggering the passive grants gold equal to the kill instead of gold equal to the kill plus 5.
Triggering the passive grants +1 to the creep score of the allied champion who receives the bonus gold.
Active – Deadly Phalanx:
No longer costs health to cast.
Damage changed to 100% of the target's AD + 30% of the target's AP, from 10% of your maximum health.

+ Show Spoiler [Talisman] +
V4.13:

Bonus movement speed increased to 20 from 0.
Health regeneration increased to 15 per 5 seconds from 10.
Cooldown reduction reduced to 10% from 20%.

V4.10:

Combine cost increased to 635g from 580g.
Total cost unchanged.

V4.5:

New Recipe: Nomad's Medallion item.png Nomad's Medallion + Forbidden Idol item.png Forbidden Idol + 585g = 2200g.
Total cost increased to 2200g, up from 2000g.
Mana regeneration increased to 15 from 10.

V4.3:

Recipe cost decreased to 955g from 970g (total cost remains the same).
Mana regeneration reduced to 10 from 15.
Passive – Favor:
Gold per minion death reduced to 3g from 4g.
Now heals for 10 health per minion death.

Talisman was godly because not only did it have by far the best active but it had the best stats of all the support items. Since then all the actives got better and the stats are more in line between them all.
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 06 2014 22:40 GMT
#1184
On October 07 2014 07:38 Gahlo wrote:
Show nested quote +
On October 07 2014 07:19 wei2coolman wrote:
On October 07 2014 07:07 deth2munkies wrote:
On October 07 2014 05:40 Sufficiency wrote:
On October 07 2014 04:36 NeoIllusions wrote:
On October 06 2014 22:49 Celial wrote:
On October 06 2014 06:55 NeoIllusions wrote:
Coin is entirely subpar to Spellthief's in lane. I'd go as far as saying that Frost Queen is better than Talisman on pretty much any support, save perhaps a play making Thresh or Annie.

Talisman on Janna is just silly. Just get Captain's.


This amazing and deep strategic insight is brought to you by one of the "panelists" of lolesports.com power ranking column. Not leaving anything open to interpretation, coin is simply trash. Frost Queens Claim is the very best item in the game and should be bought on every single support. That includes Tresh, Braum, Alistar, Leona, Taric and Volibear. Also, in case of kill lanes on Xin Zhao, Jarvan and Pantheon. And support Rengar. There is not even a need to discuss it for five pages and do some math and discuss different use cases. Get with the program, guys!

That statement is about as correct (and valuable) as any power ranking ever posted on lolesports.com. Thank you for your insight. For some humor, here is the worlds power rank. Not sure if Neo had any hand in it though, they didn't put the names in this time and Neo didn't participate in the one before that.

Sorry, but I can't take anyone serious who is willing to vouch with his name for THAT kind of content.

Also, fuck you to whoever reported my "Whooosh" post. I was keeping on with the proud tradition of bashing retardation wherever it pops up and this is my thanks...

Not sure why you felt the need to call me out but I'll humor you.

1. I post on TeamLiquid with the understanding that my reputation proceeds me. I've been TL for over a decade, I've played League longer than anyone who posts on this site, I've done my fair share of analyzing LoL matches over the past four seasons. So when I make a shorthanded opinion, I trust that the general public has an idea where I'm coming from.

2. I admit that my quoted post was broad and sweeping. Of course there are situations where Coin/Talisman can be more beneficial than Spellthief's/FQC (I even gave an example of Annie/Thresh) but in the majority of the time, the latter has superior stats and a better active. That is my opinion after reading a page and a half of GD posts about Janna and support items. I wanted to give my input. Take it as you will.

3. What makes you a complete and utter shitter is that you decide to bring in Riot's Power Rankings into this discussion when you aren't even well informed enough to realize how Riot's Power Rankings work. I can assure you that 9 times out of 10, I disagree with the final rankings but my vote is a fraction of the entire panel. The names are even listed at the bottom. So what you have an issue with is a collective opinion that I not only disagree with most of the time but I only have a small contributing factor in.
In what way does my input in Riot's Power Ranking debase my statement about support items? Not every post of mine is going to be detailed or fully justified nor should I have to defend my every post. If anything, you've said nothing about why Coin is better than Spellthief in most situations.

Edit: After rereading your post a few times I also want to state that my posts are naturally geared towards competitive play. So you're winning with support Xin, J4, Rengar, it doesn't matter what the fuck you're building.
It would be ideal if we were discussing the game along the same parameters.



OK I am pretty sure we were only discussing with the context of solo queue. It is clear that competitively every Janna goes Spellthief and I actually think Spellthief is overwhelmingly better in competitive due to lane swaps and heavy roaming.


This is absolutely true, even moreso because competitive teams tend to not pick compositions where Coin would be better.

That's a lie, when Sivir + Olaf was a thing, talisman active was godly good.

Not only that, let's look at the balance changes to the 3rd tier items since those days(last competitive use of that comp in a league I can find is in OGN Champion's Winter.)

+ Show Spoiler [FQC] +
V4.13:

Gold per 10 seconds reduced to 2 from 4.

V4.5:

Recipe cost increased to 515g, up from 315g.
Total cost increased to 2200g, up from 2000g.
Ability power increased to 50, up from 40.


V4.3:

Recipe changed to : Frostfang item.jpg Frostfang + Fiendish Codex item.png Fiendish Codex + 315g = 2000g
Old recipe: Frostfang item.jpg Frostfang + Amplifying Tome item.png Amplifying Tome + 715g = 2000g.
Ability power reduced to 40 from 50.
Now grants +10% cooldown reduction.
Passive – Tribute:
Gold per hit increased to 10g from 8g.
Now triggers up to three times every 30 seconds, from once per 10 seconds per enemy.
Now affects enemy structures.
Now deals 15 additional damage on abilities and autoattacks. Damage matches the attack's damage type.
No longer disabled after killing a minion.
Active – Arctic Embrace:
No longer requires an enemy to cast.
Damage increased to 50 (+5 per level) from 50.
Slow increased to 80%, from 50%.
Slow decays over the duration.

+ Show Spoiler [FoTM] +
V4.5:

Recipe cost increased to 385g from 185g.
Total cost increased to 2200g from 2000g.
Health regeneration reduced to 20 from 25.
Health increased to 500 from 375.

V4.3:

New Recipe: Reaper's Emblem item.jpg Targon's Brace + Kindlegem item.png Kindlegem + 285g = 2000g
Passive – Spoils of War:
Heal changed to 50 (+1% of your maximum health) from 2% of your maximum health.
Heal now affects the wielder as well as the nearest allied champion.
Triggering the passive grants gold equal to the kill instead of gold equal to the kill plus 5.
Triggering the passive grants +1 to the creep score of the allied champion who receives the bonus gold.
Active – Deadly Phalanx:
No longer costs health to cast.
Damage changed to 100% of the target's AD + 30% of the target's AP, from 10% of your maximum health.

+ Show Spoiler [Talisman] +
V4.13:

Bonus movement speed increased to 20 from 0.
Health regeneration increased to 15 per 5 seconds from 10.
Cooldown reduction reduced to 10% from 20%.

V4.10:

Combine cost increased to 635g from 580g.
Total cost unchanged.

V4.5:

New Recipe: Nomad's Medallion item.png Nomad's Medallion + Forbidden Idol item.png Forbidden Idol + 585g = 2200g.
Total cost increased to 2200g, up from 2000g.
Mana regeneration increased to 15 from 10.

V4.3:

Recipe cost decreased to 955g from 970g (total cost remains the same).
Mana regeneration reduced to 10 from 15.
Passive – Favor:
Gold per minion death reduced to 3g from 4g.
Now heals for 10 health per minion death.

Talisman was godly because not only did it have by far the best active but it had the best stats of all the support items. Since then all the actives got better and the stats are more in line between them all.

I still remember when 5 man targons was a thing. Shit was hilarious.
liftlift > tsm
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 06 2014 22:47 GMT
#1185
when you could do double targons bot and execute with ranged attacks, if your opponent didn't know they were FUCKED after first back
Carrilord has arrived.
St3MoR
Profile Joined November 2002
Spain3256 Posts
October 06 2014 23:09 GMT
#1186
On October 07 2014 07:47 Slusher wrote:
when you could do double targons bot and execute with ranged attacks, if your opponent didn't know they were FUCKED after first back


I remember those times, jungler camping bot was very real
Prophet in TL of the Makoto0124 ways
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
October 06 2014 23:20 GMT
#1187
--- Nuked ---
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 07 2014 00:04 GMT
#1188
Spellthief is better because it gives more gold.

What's dumb about this argument is that Sufficiency and Goumindong are arguing that the laning stats of Coin and Spellthief are equal. Which they're not, but even if they were, Spellthief would still be better because it gives way more gold.

The argument that Janna can't make good use of it is bullshit. In order for it to give more gold than Coin all you have to do is trade with the enemy duo once every other minion wave. That's not hard to do.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
TheYango
Profile Joined September 2008
United States47024 Posts
October 07 2014 00:19 GMT
#1189
On October 07 2014 07:33 kongoline wrote:
why the hell did they decide to change shurelya, it was such a good item -.-

Because Riot dislikes it when a support item is good enough for a non-support champion to consider it.
Moderator
cLutZ
Profile Joined November 2010
United States19574 Posts
October 07 2014 01:05 GMT
#1190
Honestly, I had some of the most fun playing 2/3x Shurelia Olaf comps back in the day.
Freeeeeeedom
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 07 2014 01:10 GMT
#1191
the double dorans into shurelya build on rework olaf was super legit and then they took the item away
Carrilord has arrived.
cLutZ
Profile Joined November 2010
United States19574 Posts
October 07 2014 01:22 GMT
#1192
On October 07 2014 10:10 Slusher wrote:
the double dorans into shurelya build on rework olaf was super legit and then they took the item away


It was like 1 or 2 glorious patches. They did the rework (he still kinda sucked) buffed Olaf (Glory) then killed Shurelias.
Freeeeeeedom
arb
Profile Blog Joined April 2008
Noobville17921 Posts
October 07 2014 01:24 GMT
#1193
i hope they just rework items completely or something tbh.

its one of the reasons ive gone to dota nowadays is the item diversity is quite a bit better
Artillery spawned from the forges of Hell
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 07 2014 01:37 GMT
#1194
On October 07 2014 10:24 arb wrote:
i hope they just rework items completely or something tbh.

its one of the reasons ive gone to dota nowadays is the item diversity is quite a bit better

double edged sword imo. one of the main things that bug me about dota has always been the overly large number of items, and the annoyance of having to go to a 2ndry area to get access to a subset of items.
liftlift > tsm
cLutZ
Profile Joined November 2010
United States19574 Posts
October 07 2014 01:47 GMT
#1195
On October 07 2014 10:37 wei2coolman wrote:
Show nested quote +
On October 07 2014 10:24 arb wrote:
i hope they just rework items completely or something tbh.

its one of the reasons ive gone to dota nowadays is the item diversity is quite a bit better

double edged sword imo. one of the main things that bug me about dota has always been the overly large number of items, and the annoyance of having to go to a 2ndry area to get access to a subset of items.


It really depends. If an item rework ends in the elimination of the Support/Jungle items, that alone is a win. If it introduces a carry gold generation item, another win. If it introduces more actives onto more diverse items, again, a win.

However, if they just make a lot more banner of commands, while nerfing the good items like BotRK, Zhonyas, etc, then it is a loss.

Just looking at AP/AD items, I would do something like: DCap+IE stay as the main damage multiplier items, Void/LW are somehow changed to tankbuster niche items, and make all the other items bring something unique utility wise, but not be so obviously needed like Athenes.
Freeeeeeedom
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 07 2014 02:02 GMT
#1196
On October 07 2014 10:47 cLutZ wrote:
Show nested quote +
On October 07 2014 10:37 wei2coolman wrote:
On October 07 2014 10:24 arb wrote:
i hope they just rework items completely or something tbh.

its one of the reasons ive gone to dota nowadays is the item diversity is quite a bit better

double edged sword imo. one of the main things that bug me about dota has always been the overly large number of items, and the annoyance of having to go to a 2ndry area to get access to a subset of items.


It really depends. If an item rework ends in the elimination of the Support/Jungle items, that alone is a win. If it introduces a carry gold generation item, another win. If it introduces more actives onto more diverse items, again, a win.

However, if they just make a lot more banner of commands, while nerfing the good items like BotRK, Zhonyas, etc, then it is a loss.

Just looking at AP/AD items, I would do something like: DCap+IE stay as the main damage multiplier items, Void/LW are somehow changed to tankbuster niche items, and make all the other items bring something unique utility wise, but not be so obviously needed like Athenes.

Imagine if ohmwrecker had 0 AP. It would be 1k cheaper, and worth getting at 1k gold cost.
liftlift > tsm
Gahlo
Profile Joined February 2010
United States35150 Posts
Last Edited: 2014-10-07 02:11:12
October 07 2014 02:10 GMT
#1197
On October 07 2014 10:47 cLutZ wrote:
Show nested quote +
On October 07 2014 10:37 wei2coolman wrote:
On October 07 2014 10:24 arb wrote:
i hope they just rework items completely or something tbh.

its one of the reasons ive gone to dota nowadays is the item diversity is quite a bit better

double edged sword imo. one of the main things that bug me about dota has always been the overly large number of items, and the annoyance of having to go to a 2ndry area to get access to a subset of items.


It really depends. If an item rework ends in the elimination of the Support/Jungle items, that alone is a win. If it introduces a carry gold generation item, another win. If it introduces more actives onto more diverse items, again, a win.

However, if they just make a lot more banner of commands, while nerfing the good items like BotRK, Zhonyas, etc, then it is a loss.

Just looking at AP/AD items, I would do something like: DCap+IE stay as the main damage multiplier items, Void/LW are somehow changed to tankbuster niche items, and make all the other items bring something unique utility wise, but not be so obviously needed like Athenes.

I remember in the preseason they were thinking about making LW/Void only effecting bonus Armor/MR. Just set it to that and maybe up the % a bit would be nice.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2014-10-07 02:22:49
October 07 2014 02:22 GMT
#1198
I mean thats basically what Yasuo is working with (except 50%) and he recks as long as he gets it activated.
Carrilord has arrived.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2014-10-07 02:40:30
October 07 2014 02:40 GMT
#1199
On October 07 2014 09:04 Ketara wrote:
Spellthief is better because it gives more gold.

What's dumb about this argument is that Sufficiency and Goumindong are arguing that the laning stats of Coin and Spellthief are equal. Which they're not, but even if they were, Spellthief would still be better because it gives way more gold.

The argument that Janna can't make good use of it is bullshit. In order for it to give more gold than Coin all you have to do is trade with the enemy duo once every other minion wave. That's not hard to do.


What is the point of buying a revolver in lane when you can just buy a blasting wand?
https://twitter.com/SufficientStats
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 07 2014 02:42 GMT
#1200
On October 07 2014 11:40 Sufficiency wrote:
Show nested quote +
On October 07 2014 09:04 Ketara wrote:
Spellthief is better because it gives more gold.

What's dumb about this argument is that Sufficiency and Goumindong are arguing that the laning stats of Coin and Spellthief are equal. Which they're not, but even if they were, Spellthief would still be better because it gives way more gold.

The argument that Janna can't make good use of it is bullshit. In order for it to give more gold than Coin all you have to do is trade with the enemy duo once every other minion wave. That's not hard to do.


What is the point of buying a revolver in lane when you can just buy a blasting wand?

that's why no one buys revolver in lane.
liftlift > tsm
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