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[Patch 4.16] Azir General Discussion - Page 83

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killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2014-09-21 22:47:06
September 21 2014 22:46 GMT
#1641
On September 22 2014 04:09 cLutZ wrote:
Show nested quote +
On September 22 2014 02:50 M2 wrote:
Whats with this AP Top meta in worlds, literally all top champs are AP: Maokai, Ryze, Lulu, Kayle, Rumble, Swain, even Alistar and Nidalee are at least hybrid damage and naturally their damage scales with AP. I think Irelia is the only full ad top that I saw there.


There is Mundo, but he is anti-double AP.


I'm kind of hoping to see a galio at some point. I miss having one huge epic spell win a teamfight, most of the champions everyone's playing are just the "spam all your spells" type, other then ori there aren't many real "holy shit" teamfight deciding epic spell moments, even rumble is kind of just passive dot rather then one giant overwhelming awesomeness bomb~
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 21 2014 22:53 GMT
#1642
On September 22 2014 06:51 Alaric wrote:
Oh for fuck's sake. This patch I'm having spells cast and not do shit all the time. More particularly when I die: the animation plays, the spell completes, it goes on cd, the mana is substracted, but no effect happens.

Not quite that but after I started playing again, I've had my items not cast all the time. This was never an issue before. For example BotRK, Ravenous Hydra not going off.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
cLutZ
Profile Joined November 2010
United States19574 Posts
September 21 2014 23:13 GMT
#1643
On September 22 2014 06:57 Gorsameth wrote:
Show nested quote +
On September 22 2014 06:51 Alaric wrote:
On September 22 2014 06:31 Numy wrote:
On September 22 2014 06:30 Ketara wrote:
Isn't that way better than last season already?


It's hard to judge since there are even more throwaway games this year due to the Bo2 format.

The only real throwaway pick I'd consider so far was TPA's Ezreal, though. But didn't someone else pick it?

On September 22 2014 06:39 Goumindong wrote:
On September 22 2014 04:07 Alaric wrote:
I've been consistently auto'd by melee champions with less MS than me for awhile. Is there a trick to do that? I know with more MS you can stutter-step, but when they have less MS and are out of auto range, suddenly out of nowhere they auto me and I take the damage and all.

How can you do that?


Because, so long as you don't cancel it, an auto attack it occurs. So they don't have to be so close to you to get those auto's in.

1) They have an animation timing advantage. If you're both stutter stepping the animation timing matters just as much as the base movement speed.

2) While you think you have a straight escape path it is in reality not quite straight. It only takes about a 10 degree deviation from parallel in order to make 345 move speed equal to 350 in one second(which will cover about 58 units). If you're heading to your tower and they're off to the side its pretty easy to make that cut

3) They're good at not canceling their auto attacks and so continue to swing as you move out of range and you only think you're out of range.

Na, when I meant out of range I meant "I'm out of their auto range, there's more than a full Teemo between us, and I'm walking straight, not stutter-stepping.

On the topic of stutter-stepping, Vi is making me so mad. She takes about half of her animation stopping in place, before she swings her punch (so that at the start of the animation she can really pull her punch back before swinging it). I know Riot wants animation to be cool and stick to the character and all, but chasing anyone as Vi, even when faster, is just impossible. I'd rather chase someone with Fiddle or Morgana. It's that garbage.
Because her E has a pause (shorter but it's there) and extended range, it tends to cancel itself a ton as she gets into the extended range, pauses, they get out and she doesn't start the animation because of the pause. Having to chase anyone as Vi is cancerous.
(It wouldn't be nearly as big an issue if her kit wasn't completely anti-chasing to begin with.)

Biggest throwaway pick was Kat tbh.



Also Vi and Pantheon by Dark Passage. Not that they were intentionally trolling, but if the worst (2nd worst?) team at the tournament picks something and get smashed, does it really count?
Freeeeeeedom
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
September 21 2014 23:42 GMT
#1644
Apparently Dark Passage is worse than second-rate EU challenger teams.
https://twitter.com/SufficientStats
Sponkz
Profile Joined May 2011
Denmark4564 Posts
September 21 2014 23:44 GMT
#1645
On September 22 2014 07:46 killerdog wrote:
Show nested quote +
On September 22 2014 04:09 cLutZ wrote:
On September 22 2014 02:50 M2 wrote:
Whats with this AP Top meta in worlds, literally all top champs are AP: Maokai, Ryze, Lulu, Kayle, Rumble, Swain, even Alistar and Nidalee are at least hybrid damage and naturally their damage scales with AP. I think Irelia is the only full ad top that I saw there.


There is Mundo, but he is anti-double AP.


I'm kind of hoping to see a galio at some point. I miss having one huge epic spell win a teamfight, most of the champions everyone's playing are just the "spam all your spells" type, other then ori there aren't many real "holy shit" teamfight deciding epic spell moments, even rumble is kind of just passive dot rather then one giant overwhelming awesomeness bomb~



I love galio, but he's fucking shit and any asian team should have no problem fighting against him when his flash is down. Too shitty to see play here i'm afraid.
hi
iCanada
Profile Joined August 2010
Canada10660 Posts
September 21 2014 23:51 GMT
#1646
On September 22 2014 08:44 Sponkz wrote:
Show nested quote +
On September 22 2014 07:46 killerdog wrote:
On September 22 2014 04:09 cLutZ wrote:
On September 22 2014 02:50 M2 wrote:
Whats with this AP Top meta in worlds, literally all top champs are AP: Maokai, Ryze, Lulu, Kayle, Rumble, Swain, even Alistar and Nidalee are at least hybrid damage and naturally their damage scales with AP. I think Irelia is the only full ad top that I saw there.


There is Mundo, but he is anti-double AP.


I'm kind of hoping to see a galio at some point. I miss having one huge epic spell win a teamfight, most of the champions everyone's playing are just the "spam all your spells" type, other then ori there aren't many real "holy shit" teamfight deciding epic spell moments, even rumble is kind of just passive dot rather then one giant overwhelming awesomeness bomb~



I love galio, but he's fucking shit and any asian team should have no problem fighting against him when his flash is down. Too shitty to see play here i'm afraid.


Even when his flash is up he is bad.

Literally there is a 1s window from when you start the animation til they are locked. Any champ with a jump is impossible lock down with Galio ult. You'll see like a galio flash ult, and then half a second later Ezreal, Trist, Corki, Kha / half the champs in the game use a jump / dash and just ignore the ult.

He is such an incredibly oldschool champion it is ridiculous. His mana costs are huge, he is clunky and awkward, and to make things worse even if you play perfectly he just really doesn't do that much damage or provide that much utility.

He is the epitome of trash tier now adays.
miicah
Profile Joined February 2011
Australia2470 Posts
September 21 2014 23:52 GMT
#1647
On September 22 2014 06:51 Alaric wrote:
Oh for fuck's sake. This patch I'm having spells cast and not do shit all the time. More particularly when I die: the animation plays, the spell completes, it goes on cd, the mana is substracted, but no effect happens. I get it the most with Irelia's E (but that spell is garbage glitches-wise), Lulu's E, and now Nami's W.
Well, in Nami's case, the mana went away and the spell played, both sound and effects (including the bounce), but the cd was refunded afterwards and no effects occurred, no heal, no HP loss, nothing. Irelia's E happened always (because, again, that spell is unadultered shit most of the time, I wonder how they coded it) but the others are from this patch.

Show nested quote +
On September 22 2014 06:31 Numy wrote:
On September 22 2014 06:30 Ketara wrote:
Isn't that way better than last season already?


It's hard to judge since there are even more throwaway games this year due to the Bo2 format.

The only real throwaway pick I'd consider so far was TPA's Ezreal, though. But didn't someone else pick it?

Show nested quote +
On September 22 2014 06:39 Goumindong wrote:
On September 22 2014 04:07 Alaric wrote:
I've been consistently auto'd by melee champions with less MS than me for awhile. Is there a trick to do that? I know with more MS you can stutter-step, but when they have less MS and are out of auto range, suddenly out of nowhere they auto me and I take the damage and all.

How can you do that?


Because, so long as you don't cancel it, an auto attack it occurs. So they don't have to be so close to you to get those auto's in.

1) They have an animation timing advantage. If you're both stutter stepping the animation timing matters just as much as the base movement speed.

2) While you think you have a straight escape path it is in reality not quite straight. It only takes about a 10 degree deviation from parallel in order to make 345 move speed equal to 350 in one second(which will cover about 58 units). If you're heading to your tower and they're off to the side its pretty easy to make that cut

3) They're good at not canceling their auto attacks and so continue to swing as you move out of range and you only think you're out of range.

Na, when I meant out of range I meant "I'm out of their auto range, there's more than a full Teemo between us, and I'm walking straight, not stutter-stepping.

On the topic of stutter-stepping, Vi is making me so mad. She takes about half of her animation stopping in place, before she swings her punch (so that at the start of the animation she can really pull her punch back before swinging it). I know Riot wants animation to be cool and stick to the character and all, but chasing anyone as Vi, even when faster, is just impossible. I'd rather chase someone with Fiddle or Morgana. It's that garbage.
Because her E has a pause (shorter but it's there) and extended range, it tends to cancel itself a ton as she gets into the extended range, pauses, they get out and she doesn't start the animation because of the pause. Having to chase anyone as Vi is cancerous.
(It wouldn't be nearly as big an issue if her kit wasn't completely anti-chasing to begin with.)


I'm starting to think your problems are internet related, no single person can have so many bugs and complaints about so many champs alongside all the "weird" things that constantly happen to you.
@miicah88
Sponkz
Profile Joined May 2011
Denmark4564 Posts
September 21 2014 23:52 GMT
#1648
Also with the amount of lee and janna that we're seeing, i doubt he will come out. Both counters him hard.
hi
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2014-09-22 01:09:07
September 22 2014 01:04 GMT
#1649
Edit: how does Lee counter Galio? His ult has less range than Galio's if that's what you think about.
... on the other hand, since Lee's ult is basically "start animation, it can't be stopped anymore; root opponent for the duration, cancel any movement spell; knock-back in the direction opposite to Lee", I guess you could make a case that reacting fast enough to Galio flashing in will let you cancel his ult while you're taunted.

+ Show Spoiler +
Oh, no, a bunch of the things I report are simply bugs that happen on a consistent basis. Glitches with Vi's and Nautilus' Q, Vi's ult, the small delay Lulu has between ult cast and the HP buff (Eve had the same on her ult and they actually fixed it), there have been issues with spells not dealing damage when you lose vision too (Pantheon's Q, cast it, lose vision while the spear is flying, sometimes it won't deal damage; it even happened in the LCS, right on screen in a 1v1 situation).
Irelia's E animation playing but failing to do anything if you lose vision during the animation has been consistent all season long (I play her since s1 but I don't remember anything so... maybe it's older than s4), too, and is the most easily replicable of the bunch.

When it's related to animations it's easy to see too, be it Nautilus' horrible animation, Vi's huge upswing, or Irelia's E again (it doesn't cancel autoattacks when it stuns, but I don't know if it's intended or not; it's just that because it has a long ass animation, you can actually walk up to her and start your animation with a melee champion, and thus auto her while stunned, you can easily check it with very "visual" animations like Garen's Q's too, if he activates it and runs to you, E him from max and he'll get in auto range, start it, get stunned, and finish it. I remember it because it used to be big in the match-up,).
It's not bugs, though, it just makes the champions hella frustrating to play.


In the end my biggest issue of all is that even the bugs seen in the LCS (projectile not dealing damage if you lose vision, Vi not being cc immune during her ult) haven't been addressed at all. Not everyone can be Shen I guess.
Cant take LMS hipsters serious.
SagaZ
Profile Blog Joined May 2009
France3460 Posts
September 22 2014 01:07 GMT
#1650
you sure do QQ a lot in this thread
Be nice, buy wards and don't feed double buff.
Gahlo
Profile Joined February 2010
United States35174 Posts
September 22 2014 01:25 GMT
#1651
My favorite Galio ult fail is when he ults a Volibear that has primed his flip.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
September 22 2014 01:40 GMT
#1652
On September 22 2014 10:25 Gahlo wrote:
My favorite Galio ult fail is when he ults a Volibear that has primed his flip.

or udyr in bear stance
Bronze player stuck in platinum
Alaric
Profile Joined November 2009
France45622 Posts
September 22 2014 01:44 GMT
#1653
Or Garen with Q, or Xin's, or...

The list goes on. T_T
Cant take LMS hipsters serious.
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2014-09-22 01:49:59
September 22 2014 01:44 GMT
#1654
Or a Garen.

They ought to make Galio's ult channel unbreakable. I honestly dont even think it would break him in the slightest. Not to mention it just makes sense... who the fuck can move a big ass ancient petrified gargoyle? Other thing is he needs mana cost updates to be a thing now a days.

I could actually see him being a strong support if they lowered his mana costs and gave him some quality of life changes. I think that would be pretty strong. He has the slow, the speed up, the free resists. His Q costs similar amounts as blitz Q, which is just silly. Like you use Q once and a quarter of your damn mana bar is gone.
kongoline
Profile Joined February 2012
6318 Posts
September 22 2014 02:22 GMT
#1655
pretty sure riot doesnt want galio to be 100% viable because they dont agree with his design where he automatically hard counters AP mid, afaik they said he will be reworked in the future
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
September 22 2014 02:27 GMT
#1656



wtf seriously rengar? banging the wall indefinite times.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2014-09-22 02:45:11
September 22 2014 02:31 GMT
#1657
On September 22 2014 11:22 kongoline wrote:
pretty sure riot doesnt want galio to be 100% viable because they dont agree with his design where he automatically hard counters AP mid, afaik they said he will be reworked in the future

Maybe they should change Kassadin's passive while they're at it then too.

Xerath had his armor passive changed. Poppy still gets bonus armor only from her W, so it should either be changed to armor/mr or to something else entirely.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
iCanada
Profile Joined August 2010
Canada10660 Posts
September 22 2014 02:34 GMT
#1658
On September 22 2014 11:22 kongoline wrote:
pretty sure riot doesnt want galio to be 100% viable because they dont agree with his design where he automatically hard counters AP mid, afaik they said he will be reworked in the future


I think they just need to lower his scaling a bit and give him additional armor ratios and it is not an issue.

His damage for MR schtick is largely unnecessary. I dunno, even if you beat someone mid with Galio and win lane hard, get 5 kills or something its not like you can hard carry the game regardless, you can only make a play when you have flash, and otherwise you are a glorified support anyway.

I think they should just tune his kit so that he is a support and it is not an issue.
dae
Profile Joined June 2010
Canada1600 Posts
Last Edited: 2014-09-22 02:44:37
September 22 2014 02:44 GMT
#1659
On September 22 2014 11:22 kongoline wrote:
pretty sure riot doesnt want galio to be 100% viable because they dont agree with his design where he automatically hard counters AP mid, afaik they said he will be reworked in the future


Half the MR ratio. and give him an equivalent (value per AP, so more armor needed for same ap then MR) armor ratio.

Galio really like items like frozen heart and ninja tabis anyways.



Gahlo
Profile Joined February 2010
United States35174 Posts
September 22 2014 02:54 GMT
#1660
On September 22 2014 11:27 justiceknight wrote:
https://www.youtube.com/watch?v=B8vkzFbZM50


wtf seriously rengar? banging the wall indefinite times.

This is hilarious.
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