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[Patch 4.16] Azir General Discussion - Page 44

Forum Index > LoL General
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GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
September 16 2014 03:10 GMT
#861
Good. Targeted silences on assassins are stupid. Hey, I'm just gonna click on you, use my full combo and you'll die before you can even do anything because you're silenced.
http://na.op.gg/summoner/userName=FLABREZU
sob3k
Profile Blog Joined August 2009
United States7572 Posts
September 16 2014 03:11 GMT
#862
Where are you seeing this?
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
September 16 2014 03:11 GMT
#863
http://www.surrenderat20.net/2014/09/915-pbe-update.html
http://na.op.gg/summoner/userName=FLABREZU
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
September 16 2014 03:14 GMT
#864
Cass is legit bugged right now, so I'd wait a bit.

Cass plays fundamentally differently now. Previously you land a Q and you can trolllololol E train. Now you land a Q and run the fuck away.
https://twitter.com/SufficientStats
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2014-09-16 03:24:03
September 16 2014 03:22 GMT
#865
The real problem with Cass is it costs 90 mana per level 5 E on top of the base damage being garbage. The fact you have to build a ton of mana when your base damage is so garbage means your early game is nonexistent. I don't think there's any one else in the game with base damage and scaling as bad as Cass, without her passive.

I don't know why they thought it was okay to completely obliterate her base damage and ratios while keeping her mana costs insane. Someone really didn't sit down and do the math on this one or played it extraordinarily overly cautious because her E's CLG level of "potential."

Even with a bug fix, I still expect her to be solidly meh because you'll be busy running out of mana in any extended trade.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
September 16 2014 03:24 GMT
#866
Her E's mana cost and base damage are problematic, but Riot can change those numbers with ease.
https://twitter.com/SufficientStats
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
Last Edited: 2014-09-16 03:25:28
September 16 2014 03:24 GMT
#867
Cass had mana problems with old passive if you didn't have blue in an extended fight lol

What is the worth of her new passive now? For some reason when I read about it on PBE i thought it was insanely strong but turns out that's not really the case?
Bronze player stuck in platinum
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
September 16 2014 03:32 GMT
#868
Her new passive is potentially the strongest in the game, but it takes a while to get there. You get a stack for every poisoned unit killed, each second an enemy champion is poisoned and each time you hit an enemy champion with E.

75 STACKS: 5% increased ability power, and Twin Fang Twin Fang now heals for 6 / 8 / 10 / 12 / 16 (+ 10% AP).
200 STACKS: 10% increased ability power and 25% bonus cooldown reduction.
400 STACKS: 30% increased ability power.

I haven't actually seen a single Cassiopeia in game so I don't know how long it takes to stack, but those are some pretty massive bonuses.
http://na.op.gg/summoner/userName=FLABREZU
zer0das
Profile Blog Joined May 2007
United States8519 Posts
September 16 2014 03:39 GMT
#869
It's not really that strong considering it amounts to removing the majority of her power and re-adding at a later point in the game as it presently stands. At which point you've probably already lost because you can't go 30 minutes without contributing and expect to win as an immobile AP caster.
MindBreaker
Profile Blog Joined March 2011
United States574 Posts
September 16 2014 03:45 GMT
#870
I will say cass is easy to lane with never need blue its hard as hell to run oom
Is it weird that I play most of my online games at work? And that it's a pizza place??
droserin
Profile Joined September 2014
127 Posts
September 16 2014 03:46 GMT
#871
Talon's silence was stupid, but Riot needs to give him something that makes up for it, and a 0.1 second slow isn't that.
Vaporized
Profile Joined July 2010
United States1471 Posts
September 16 2014 03:50 GMT
#872
On September 16 2014 12:39 zer0das wrote:
It's not really that strong considering it amounts to removing the majority of her power and re-adding at a later point in the game as it presently stands. At which point you've probably already lost because you can't go 30 minutes without contributing and expect to win as an immobile AP caster.

this is pretty much what I was going to post. that early game is insanely, unimaginably bad. it is painful and not fun to play. her late game is okay... maybe just fixing the e cd will make her feel better to play late game. i think she needs some help early game.
cLutZ
Profile Joined November 2010
United States19574 Posts
September 16 2014 03:59 GMT
#873
I disagree. Talon should probably be given the Poppy policy given his current moveset.
Freeeeeeedom
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-09-16 04:13:10
September 16 2014 04:04 GMT
#874
On September 16 2014 12:32 GolemMadness wrote:
Her new passive is potentially the strongest in the game, but it takes a while to get there. You get a stack for every poisoned unit killed, each second an enemy champion is poisoned and each time you hit an enemy champion with E.

75 STACKS: 5% increased ability power, and Twin Fang Twin Fang now heals for 6 / 8 / 10 / 12 / 16 (+ 10% AP).
200 STACKS: 10% increased ability power and 25% bonus cooldown reduction.
400 STACKS: 30% increased ability power.

I haven't actually seen a single Cassiopeia in game so I don't know how long it takes to stack, but those are some pretty massive bonuses.

i got 400 by 20 minutes once after a jungle gank resulted in FB and a double for me, so i got to be the bully in lane, but probably 30 minutes is more reasonable maybe 3-4 minutes sooner if you are good at hitting your Q's and perfectly last hitting for your passive. it takes 33 minutes of creeps (past creep spawn time) to hit 400 if you never harass in lane.
Gahlo
Profile Joined February 2010
United States35165 Posts
September 16 2014 04:06 GMT
#875
On September 16 2014 06:52 Numy wrote:
So when my Graves rushes Essence Reaver and is absolutely worthless do I just not try tell him it's a bad build? How would I go about explaining it to him.

Never give people actual tips on how to build or play something out differently. Rarely if ever will they take it well and if they do, almost never will they incorperate it into their play for the game you're actually in. Afterwards, you'll never see them anyway.

On September 16 2014 09:49 SagaZ wrote:

never forget

It's... it's like old Volley has returned to us!
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2014-09-16 04:14:03
September 16 2014 04:07 GMT
#876
On September 16 2014 11:57 Goumindong wrote:
Show nested quote +
On September 16 2014 10:58 Ketara wrote:
Here's some fun math.

Azir has a crazy strong late game. Don't believe me?

Lets look at a build of Nashor+DcapVoidZhonya+some defensive item who gives a fuck and a blue elixir.

This is giving our pidgeon man 589 AP. His ASPD will be 1.26.

This makes his sand soldier DPS 733, in an AOE. If 2 sand soldiers are hitting a guy, 916.


How high is that?

Well a full build Caitlyns (IE+BT+PD+LW for simplicity) single target DPS is 962. Actually somewhat higher because I totally didn't count Headshot but whatever, around 1000 Headshot should add something like 50 DPS.


So it's not going to be end game hypercarry damage, but it will be crazy high for a mage, and all AOE, on a kit that honestly has a ton of utility.


Tooth is a trap item. You get 80 ASPD from your target 40% CDR anyway, going to 130 doesn't make that much of a difference. And you don't get the on-hit damage so you almost lose on on Nashor's compared to buying Morello and then just holding onto a recurve bow.

Better to get like Morello (after all his soldiers proc it!) which is cheaper and has all the MP5 he will ever need on it. Defensive item should be Rylai. Since again, soldiers proc it.(though AoE ) and its 100 AP too.


So, with Morellos instead of Nashors this same build would be:

122 DPS (0 sand soldier), 592 DPS (1 sand soldier), 740 DPS (2 sand soldier)

So even without getting the passive, Nashors is still a more than 20% damage increase over Morello. And if you do get outpositioned and have to auto as Azir, Nashor doubles your zero sand soldier damage.

If he doesn't need a big mana regen item, Nashor will still be strong even without the passive affecting the soldiers.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Gahlo
Profile Joined February 2010
United States35165 Posts
September 16 2014 04:30 GMT
#877
On September 16 2014 13:07 Ketara wrote:
Show nested quote +
On September 16 2014 11:57 Goumindong wrote:
On September 16 2014 10:58 Ketara wrote:
Here's some fun math.

Azir has a crazy strong late game. Don't believe me?

Lets look at a build of Nashor+DcapVoidZhonya+some defensive item who gives a fuck and a blue elixir.

This is giving our pidgeon man 589 AP. His ASPD will be 1.26.

This makes his sand soldier DPS 733, in an AOE. If 2 sand soldiers are hitting a guy, 916.


How high is that?

Well a full build Caitlyns (IE+BT+PD+LW for simplicity) single target DPS is 962. Actually somewhat higher because I totally didn't count Headshot but whatever, around 1000 Headshot should add something like 50 DPS.


So it's not going to be end game hypercarry damage, but it will be crazy high for a mage, and all AOE, on a kit that honestly has a ton of utility.


Tooth is a trap item. You get 80 ASPD from your target 40% CDR anyway, going to 130 doesn't make that much of a difference. And you don't get the on-hit damage so you almost lose on on Nashor's compared to buying Morello and then just holding onto a recurve bow.

Better to get like Morello (after all his soldiers proc it!) which is cheaper and has all the MP5 he will ever need on it. Defensive item should be Rylai. Since again, soldiers proc it.(though AoE ) and its 100 AP too.


So, with Morellos instead of Nashors this same build would be:

122 DPS (0 sand soldier), 592 DPS (1 sand soldier), 740 DPS (2 sand soldier)

So even without getting the passive, Nashors is still a more than 20% damage increase over Morello. And if you do get outpositioned and have to auto as Azir, Nashor doubles your zero sand soldier damage.

If he doesn't need a big mana regen item, Nashor will still be strong even without the passive affecting the soldiers.

That's why his q exists...
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
September 16 2014 04:58 GMT
#878
Lovely, mass texture update, Worlds incoming pretty soon, so I'm hoping for a nice patch and Summoners Rift Visual Update to go live, once Worlds is over <3 that'd be awesome, can't wait for it.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
onlywonderboy
Profile Joined August 2012
United States23745 Posts
September 16 2014 05:16 GMT
#879
On September 16 2014 13:58 739 wrote:
Lovely, mass texture update, Worlds incoming pretty soon, so I'm hoping for a nice patch and Summoners Rift Visual Update to go live, once Worlds is over <3 that'd be awesome, can't wait for it.

I'm just still pumped that they've actually been playing on the Worlds patch for a while now. This is gonna be like the longest time pro players have been on a single patch in a competitive environment in a long time.
RIP Ryan Davis / TL or Die / @onlywonderboy
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2014-09-16 05:22:03
September 16 2014 05:17 GMT
#880
On September 16 2014 13:07 Ketara wrote:
Show nested quote +
On September 16 2014 11:57 Goumindong wrote:
On September 16 2014 10:58 Ketara wrote:
Here's some fun math.

Azir has a crazy strong late game. Don't believe me?

Lets look at a build of Nashor+DcapVoidZhonya+some defensive item who gives a fuck and a blue elixir.

This is giving our pidgeon man 589 AP. His ASPD will be 1.26.

This makes his sand soldier DPS 733, in an AOE. If 2 sand soldiers are hitting a guy, 916.


How high is that?

Well a full build Caitlyns (IE+BT+PD+LW for simplicity) single target DPS is 962. Actually somewhat higher because I totally didn't count Headshot but whatever, around 1000 Headshot should add something like 50 DPS.


So it's not going to be end game hypercarry damage, but it will be crazy high for a mage, and all AOE, on a kit that honestly has a ton of utility.


Tooth is a trap item. You get 80 ASPD from your target 40% CDR anyway, going to 130 doesn't make that much of a difference. And you don't get the on-hit damage so you almost lose on on Nashor's compared to buying Morello and then just holding onto a recurve bow.

Better to get like Morello (after all his soldiers proc it!) which is cheaper and has all the MP5 he will ever need on it. Defensive item should be Rylai. Since again, soldiers proc it.(though AoE ) and its 100 AP too.


So, with Morellos instead of Nashors this same build would be:

122 DPS (0 sand soldier), 592 DPS (1 sand soldier), 740 DPS (2 sand soldier)

So even without getting the passive, Nashors is still a more than 20% damage increase over Morello. And if you do get outpositioned and have to auto as Azir, Nashor doubles your zero sand soldier damage.

If he doesn't need a big mana regen item, Nashor will still be strong even without the passive affecting the soldiers.


I could be wrong. I was using the old 2 ASPD for 1 CDR and not the new 1.25 to 1 ratios. At those ratios it doesn't make sense to build an ASPD item and just to get CDR because of how much cheaper Morello's is and how much faster it lets you get into other aspects of your core build.

But Given that you're only going to be at +65% or so at 40% CDR(at level 18, instead of +95% or so) you're going to get a lot of use out of the next +50%. That significantly changes the value of actual attack speed items and Nashor's is the only AP focused ASPD item, so if you're going to buy ASPD then you're going to buy Nashor's.
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