[Patch 4.16] Azir General Discussion - Page 44
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GolemMadness
Canada11044 Posts
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sob3k
United States7572 Posts
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GolemMadness
Canada11044 Posts
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Sufficiency
Canada23833 Posts
Cass plays fundamentally differently now. Previously you land a Q and you can trolllololol E train. Now you land a Q and run the fuck away. | ||
zer0das
United States8519 Posts
I don't know why they thought it was okay to completely obliterate her base damage and ratios while keeping her mana costs insane. Someone really didn't sit down and do the math on this one or played it extraordinarily overly cautious because her E's CLG level of "potential." Even with a bug fix, I still expect her to be solidly meh because you'll be busy running out of mana in any extended trade. | ||
Sufficiency
Canada23833 Posts
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Nos-
Canada12016 Posts
What is the worth of her new passive now? For some reason when I read about it on PBE i thought it was insanely strong but turns out that's not really the case? | ||
GolemMadness
Canada11044 Posts
75 STACKS: 5% increased ability power, and Twin Fang Twin Fang now heals for 6 / 8 / 10 / 12 / 16 (+ 10% AP). 200 STACKS: 10% increased ability power and 25% bonus cooldown reduction. 400 STACKS: 30% increased ability power. I haven't actually seen a single Cassiopeia in game so I don't know how long it takes to stack, but those are some pretty massive bonuses. | ||
zer0das
United States8519 Posts
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MindBreaker
United States574 Posts
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droserin
127 Posts
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Vaporized
United States1471 Posts
On September 16 2014 12:39 zer0das wrote: It's not really that strong considering it amounts to removing the majority of her power and re-adding at a later point in the game as it presently stands. At which point you've probably already lost because you can't go 30 minutes without contributing and expect to win as an immobile AP caster. this is pretty much what I was going to post. that early game is insanely, unimaginably bad. it is painful and not fun to play. her late game is okay... maybe just fixing the e cd will make her feel better to play late game. i think she needs some help early game. | ||
cLutZ
United States19573 Posts
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PrinceXizor
United States17713 Posts
On September 16 2014 12:32 GolemMadness wrote: Her new passive is potentially the strongest in the game, but it takes a while to get there. You get a stack for every poisoned unit killed, each second an enemy champion is poisoned and each time you hit an enemy champion with E. 75 STACKS: 5% increased ability power, and Twin Fang Twin Fang now heals for 6 / 8 / 10 / 12 / 16 (+ 10% AP). 200 STACKS: 10% increased ability power and 25% bonus cooldown reduction. 400 STACKS: 30% increased ability power. I haven't actually seen a single Cassiopeia in game so I don't know how long it takes to stack, but those are some pretty massive bonuses. i got 400 by 20 minutes once after a jungle gank resulted in FB and a double for me, so i got to be the bully in lane, but probably 30 minutes is more reasonable maybe 3-4 minutes sooner if you are good at hitting your Q's and perfectly last hitting for your passive. it takes 33 minutes of creeps (past creep spawn time) to hit 400 if you never harass in lane. | ||
Gahlo
United States35091 Posts
On September 16 2014 06:52 Numy wrote: So when my Graves rushes Essence Reaver and is absolutely worthless do I just not try tell him it's a bad build? How would I go about explaining it to him. Never give people actual tips on how to build or play something out differently. Rarely if ever will they take it well and if they do, almost never will they incorperate it into their play for the game you're actually in. Afterwards, you'll never see them anyway. On September 16 2014 09:49 SagaZ wrote: never forget It's... it's like old Volley has returned to us! | ||
Ketara
United States15065 Posts
On September 16 2014 11:57 Goumindong wrote: Tooth is a trap item. You get 80 ASPD from your target 40% CDR anyway, going to 130 doesn't make that much of a difference. And you don't get the on-hit damage so you almost lose on on Nashor's compared to buying Morello and then just holding onto a recurve bow. Better to get like Morello (after all his soldiers proc it!) which is cheaper and has all the MP5 he will ever need on it. Defensive item should be Rylai. Since again, soldiers proc it.(though AoE ![]() So, with Morellos instead of Nashors this same build would be: 122 DPS (0 sand soldier), 592 DPS (1 sand soldier), 740 DPS (2 sand soldier) So even without getting the passive, Nashors is still a more than 20% damage increase over Morello. And if you do get outpositioned and have to auto as Azir, Nashor doubles your zero sand soldier damage. If he doesn't need a big mana regen item, Nashor will still be strong even without the passive affecting the soldiers. | ||
Gahlo
United States35091 Posts
On September 16 2014 13:07 Ketara wrote: So, with Morellos instead of Nashors this same build would be: 122 DPS (0 sand soldier), 592 DPS (1 sand soldier), 740 DPS (2 sand soldier) So even without getting the passive, Nashors is still a more than 20% damage increase over Morello. And if you do get outpositioned and have to auto as Azir, Nashor doubles your zero sand soldier damage. If he doesn't need a big mana regen item, Nashor will still be strong even without the passive affecting the soldiers. That's why his q exists... | ||
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739
Bearded Elder29903 Posts
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onlywonderboy
United States23745 Posts
On September 16 2014 13:58 739 wrote: Lovely, mass texture update, Worlds incoming pretty soon, so I'm hoping for a nice patch and Summoners Rift Visual Update to go live, once Worlds is over <3 that'd be awesome, can't wait for it. I'm just still pumped that they've actually been playing on the Worlds patch for a while now. This is gonna be like the longest time pro players have been on a single patch in a competitive environment in a long time. | ||
Goumindong
United States3529 Posts
On September 16 2014 13:07 Ketara wrote: So, with Morellos instead of Nashors this same build would be: 122 DPS (0 sand soldier), 592 DPS (1 sand soldier), 740 DPS (2 sand soldier) So even without getting the passive, Nashors is still a more than 20% damage increase over Morello. And if you do get outpositioned and have to auto as Azir, Nashor doubles your zero sand soldier damage. If he doesn't need a big mana regen item, Nashor will still be strong even without the passive affecting the soldiers. I could be wrong. I was using the old 2 ASPD for 1 CDR and not the new 1.25 to 1 ratios. At those ratios it doesn't make sense to build an ASPD item and just to get CDR because of how much cheaper Morello's is and how much faster it lets you get into other aspects of your core build. But Given that you're only going to be at +65% or so at 40% CDR(at level 18, instead of +95% or so) you're going to get a lot of use out of the next +50%. That significantly changes the value of actual attack speed items and Nashor's is the only AP focused ASPD item, so if you're going to buy ASPD then you're going to buy Nashor's. | ||
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