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[Patch 4.16] Azir General Discussion - Page 43

Forum Index > LoL General
Post a Reply
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krndandaman
Profile Joined August 2009
Mozambique16569 Posts
September 16 2014 01:08 GMT
#841
--- Nuked ---
DonKey_
Profile Joined May 2010
Liechtenstein1356 Posts
September 16 2014 01:17 GMT
#842
I'm srsly about to pull my hair out over how many people viewing two passives on Azir as anything special at all.
Multiple passives have existed since season 1, there is nothing new about it.
`Oh, you can't help that,' said the Cat: `we're all mad here. I'm mad. You're mad.'
droserin
Profile Joined September 2014
127 Posts
September 16 2014 01:29 GMT
#843
On September 16 2014 10:17 DonKey_ wrote:
I'm srsly about to pull my hair out over how many people viewing two passives on Azir as anything special at all.
Multiple passives have existed since season 1, there is nothing new about it.

Yes. The only difference now is that Riot is putting multiple passives in the passive slot rather than attaching one of them to a random skill.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
September 16 2014 01:39 GMT
#844
You guys realize my post was a joke right.

I just thought it was funny that he started the spotlight with "Azir has two passives."

Please TL LoL, learn humor.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
droserin
Profile Joined September 2014
127 Posts
September 16 2014 01:42 GMT
#845
Meh. I see too many people legitimately complain about multiple passives.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
September 16 2014 01:52 GMT
#846
Is Cassiopeia's E bugged right now or something? Her win rate has fallen below 40% since the rework.
http://na.op.gg/summoner/userName=FLABREZU
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2014-09-16 02:01:59
September 16 2014 01:58 GMT
#847
Here's some fun math.

Azir has a crazy strong late game. Don't believe me?

Lets look at a build of Nashor+DcapVoidZhonya+some defensive item who gives a fuck and a blue elixir.

This is giving our pidgeon man 589 AP. His ASPD will be 1.26.

This makes his sand soldier DPS 733, in an AOE. If 2 sand soldiers are hitting a guy, 916.


How high is that?

Well a full build Caitlyns (IE+BT+PD+LW for simplicity) single target DPS is 962. Actually somewhat higher because I totally didn't count Headshot but whatever, around 1000 Headshot should add something like 50 DPS.


So it's not going to be end game hypercarry damage, but it will be crazy high for a mage, and all AOE, on a kit that honestly has a ton of utility.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
droserin
Profile Joined September 2014
127 Posts
Last Edited: 2014-09-16 02:03:57
September 16 2014 02:00 GMT
#848
On September 16 2014 10:52 GolemMadness wrote:
Is Cassiopeia's E bugged right now or something? Her win rate has fallen below 40% since the rework.

It resets to 0.7 instead of 0.5.

Also they cut her Q ratio in half and took a third off W in addition to base damage nerfs.
cLutZ
Profile Joined November 2010
United States19574 Posts
September 16 2014 02:02 GMT
#849
On September 16 2014 10:29 droserin wrote:
Show nested quote +
On September 16 2014 10:17 DonKey_ wrote:
I'm srsly about to pull my hair out over how many people viewing two passives on Azir as anything special at all.
Multiple passives have existed since season 1, there is nothing new about it.

Yes. The only difference now is that Riot is putting multiple passives in the passive slot rather than attaching one of them to a random skill.


I wasn't commenting on this guy's multiple passives. I just think his tower passive looks like a problem waiting to happen and that the Yasuo example being "look this isn't a problem" is not that great of an example.
Freeeeeeedom
Amui
Profile Blog Joined August 2010
Canada10567 Posts
September 16 2014 02:16 GMT
#850
On September 16 2014 10:58 Ketara wrote:
Here's some fun math.

Azir has a crazy strong late game. Don't believe me?

Lets look at a build of Nashor+DcapVoidZhonya+some defensive item who gives a fuck and a blue elixir.

This is giving our pidgeon man 589 AP. His ASPD will be 1.26.

This makes his sand soldier DPS 733, in an AOE. If 2 sand soldiers are hitting a guy, 916.


How high is that?

Well a full build Caitlyns (IE+BT+PD+LW for simplicity) single target DPS is 962. Actually somewhat higher because I totally didn't count Headshot but whatever, around 1000 Headshot should add something like 50 DPS.


So it's not going to be end game hypercarry damage, but it will be crazy high for a mage, and all AOE, on a kit that honestly has a ton of utility.

Would a second nashor's tooth be worthwhile as a 6th dps item?

Bit too lazy to do the math myself.
Porouscloud - NA LoL
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
September 16 2014 02:30 GMT
#851
On September 16 2014 11:00 droserin wrote:
Show nested quote +
On September 16 2014 10:52 GolemMadness wrote:
Is Cassiopeia's E bugged right now or something? Her win rate has fallen below 40% since the rework.

It resets to 0.7 instead of 0.5.

Also they cut her Q ratio in half and took a third off W in addition to base damage nerfs.


Her E became the biggest joke now that it does a fucking 160 base damage at level 9. With the CD bug it became really bad.

https://twitter.com/SufficientStats
droserin
Profile Joined September 2014
127 Posts
September 16 2014 02:34 GMT
#852
On September 16 2014 11:30 Sufficiency wrote:
Show nested quote +
On September 16 2014 11:00 droserin wrote:
On September 16 2014 10:52 GolemMadness wrote:
Is Cassiopeia's E bugged right now or something? Her win rate has fallen below 40% since the rework.

It resets to 0.7 instead of 0.5.

Also they cut her Q ratio in half and took a third off W in addition to base damage nerfs.


Her E became the biggest joke now that it does a fucking 160 base damage at level 9. With the CD bug it became really bad.


It needs 700 AP for the 0.05 ratio buff to make up for the base damage nerf. I think without the CD bug it wouldn't be that bad because you could probably get more in with the reset on cast, but the bug makes it useless.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2014-09-16 02:49:35
September 16 2014 02:49 GMT
#853
On September 16 2014 11:16 Amui wrote:
Show nested quote +
On September 16 2014 10:58 Ketara wrote:
Here's some fun math.

Azir has a crazy strong late game. Don't believe me?

Lets look at a build of Nashor+DcapVoidZhonya+some defensive item who gives a fuck and a blue elixir.

This is giving our pidgeon man 589 AP. His ASPD will be 1.26.

This makes his sand soldier DPS 733, in an AOE. If 2 sand soldiers are hitting a guy, 916.


How high is that?

Well a full build Caitlyns (IE+BT+PD+LW for simplicity) single target DPS is 962. Actually somewhat higher because I totally didn't count Headshot but whatever, around 1000 Headshot should add something like 50 DPS.


So it's not going to be end game hypercarry damage, but it will be crazy high for a mage, and all AOE, on a kit that honestly has a ton of utility.

Would a second nashor's tooth be worthwhile as a 6th dps item?

Bit too lazy to do the math myself.




His soldiers have really short range. You can't compare him with an adc. He doesn't have much cc and rylai is only 15%.

I don't think he has crazy late game.
https://twitter.com/SufficientStats
Ketara
Profile Blog Joined August 2010
United States15065 Posts
September 16 2014 02:50 GMT
#854
On September 16 2014 11:16 Amui wrote:
Show nested quote +
On September 16 2014 10:58 Ketara wrote:
Here's some fun math.

Azir has a crazy strong late game. Don't believe me?

Lets look at a build of Nashor+DcapVoidZhonya+some defensive item who gives a fuck and a blue elixir.

This is giving our pidgeon man 589 AP. His ASPD will be 1.26.

This makes his sand soldier DPS 733, in an AOE. If 2 sand soldiers are hitting a guy, 916.


How high is that?

Well a full build Caitlyns (IE+BT+PD+LW for simplicity) single target DPS is 962. Actually somewhat higher because I totally didn't count Headshot but whatever, around 1000 Headshot should add something like 50 DPS.


So it's not going to be end game hypercarry damage, but it will be crazy high for a mage, and all AOE, on a kit that honestly has a ton of utility.

Would a second nashor's tooth be worthwhile as a 6th dps item?

Bit too lazy to do the math myself.


Ehh I'm going to lean on no, since you'd already be CDR capped before buying it.

I'm honestly not really sure what I'd want for a 6th item damage item, but my never having played him and staring at numbers so it'll obviously be wrong guess right now is Rylais. 100 AP is good, 400 HP is good, and it will make his sand soldier autos slow, which will help keep enemies within the range of his sand soldiers, because if they get out of said range his damage suddenly plummets.

If he doesn't have a sand soldier even with Nashor his 4 damage item DPS is only about 290.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
September 16 2014 02:51 GMT
#855
Also hahahahahahaha Talon nerfs
https://twitter.com/SufficientStats
Goumindong
Profile Joined February 2013
United States3529 Posts
September 16 2014 02:57 GMT
#856
On September 16 2014 10:58 Ketara wrote:
Here's some fun math.

Azir has a crazy strong late game. Don't believe me?

Lets look at a build of Nashor+DcapVoidZhonya+some defensive item who gives a fuck and a blue elixir.

This is giving our pidgeon man 589 AP. His ASPD will be 1.26.

This makes his sand soldier DPS 733, in an AOE. If 2 sand soldiers are hitting a guy, 916.


How high is that?

Well a full build Caitlyns (IE+BT+PD+LW for simplicity) single target DPS is 962. Actually somewhat higher because I totally didn't count Headshot but whatever, around 1000 Headshot should add something like 50 DPS.


So it's not going to be end game hypercarry damage, but it will be crazy high for a mage, and all AOE, on a kit that honestly has a ton of utility.


Tooth is a trap item. You get 80 ASPD from your target 40% CDR anyway, going to 130 doesn't make that much of a difference. And you don't get the on-hit damage so you almost lose on on Nashor's compared to buying Morello and then just holding onto a recurve bow.

Better to get like Morello (after all his soldiers proc it!) which is cheaper and has all the MP5 he will ever need on it. Defensive item should be Rylai. Since again, soldiers proc it.(though AoE ) and its 100 AP too.

droserin
Profile Joined September 2014
127 Posts
Last Edited: 2014-09-16 03:39:43
September 16 2014 03:03 GMT
#857
RIP Talon. No more silence.

Seriously 0.1 second slow?
phyvo
Profile Blog Joined April 2009
United States5635 Posts
September 16 2014 03:09 GMT
#858
CDR passive, at least on the PBE, only gives 1.25% attack speed per % CDR. So you're talking 50% attack speed, not 80%, unless something has changed (and stuff certainly could have, his voice in the spotlight is different than on the PBE).
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
September 16 2014 03:09 GMT
#859
I wouldn't mind a reset mechanic for Talon on his E instead of silence. Hue.
https://twitter.com/SufficientStats
DonKey_
Profile Joined May 2010
Liechtenstein1356 Posts
September 16 2014 03:09 GMT
#860
On September 16 2014 10:39 Ketara wrote:
You guys realize my post was a joke right.

I just thought it was funny that he started the spotlight with "Azir has two passives."

Please TL LoL, learn humor.

I'm sorry. My ability to detect sarcasm is Romanian level, also I wasn't trying to target you in particular(seen similar posts with a srs attitude towards it), your's was just the spark that lit my fire.

On September 16 2014 10:52 GolemMadness wrote:
Is Cassiopeia's E bugged right now or something? Her win rate has fallen below 40% since the rework.

She most likely has suffered from some inexperienced play from people who just want to see how she feels since the rework.
It's still probably too early to use win-rate as any indication of her viability as a champion, since she has received the "new champion" treatment of inexperienced players trying her out.

Her kit in general is something that needs more games than your average champion invested for it to be effective, as it possesses far more chances than a large amount of other champions for mechanical mistakes and poor positioning to cost you.

I myself believe that the number is inflated by this kind of phenomena atm. Not saying she may not need some adjustments most all the reworks have, however she has much in common with why the new Xerath was considered very weak.
`Oh, you can't help that,' said the Cat: `we're all mad here. I'm mad. You're mad.'
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