• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:44
CEST 18:44
KST 01:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #21 - Presented by Monster Energy7uThermal's 2v2 Tour: $15,000 Main Event14Serral wins EWC 202549Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580
Community News
Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10
StarCraft 2
General
+237679292557 Buy Gold nuggets online in Costa Ric RSL Revival patreon money discussion thread Team Liquid Map Contest #21 - Presented by Monster Energy #1: Maru - Greatest Players of All Time Rogue Talks: "Koreans could dominate again"
Tourneys
RSL: Revival, a new crowdfunded tournament series Enki Epic Series #5 - TaeJa vs Classic (SC Evo) Sparkling Tuna Cup - Weekly Open Tournament SEL Masters #5 - Korea vs Russia (SC Evo) ByuN vs TaeJa Bo7 SC Evo Showmatch
Strategy
Custom Maps
External Content
Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
Telegram @ahrendaniel Buy THC Vape online in Dubai New season has just come in ladder StarCraft player reflex TE scores BW General Discussion BSL Polish World Championship 2025 20-21 September
Tourneys
KCM 2025 Season 3 [Megathread] Daily Proleagues Small VOD Thread 2.0 [ASL20] Online Qualifiers Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
The Games Industry And ATVI Russo-Ukrainian War Thread The year 2050 Bitcoin discussion thread US Politics Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 808 users

[Patch 4.15] Master Tier General Discussion - Page 40

Forum Index > LoL General
Post a Reply
Prev 1 38 39 40 41 42 79 Next
Gahlo
Profile Joined February 2010
United States35153 Posts
September 02 2014 04:26 GMT
#781
On September 02 2014 13:02 iCanada wrote:
GOod news is though rito put in a thing where if you were in game you can jump queue and instantly rejoin the game.

Cool.

Great feature imo.

Yeah, just 2v4d bots for fwotd.
overt
Profile Blog Joined June 2010
United States9006 Posts
September 02 2014 14:34 GMT
#782
So I took like a 6 month break from League and pretty much just played Hearthstone and Dota2 in my free time. Since coming back to League I realized that I never appreciated how much the community complains in LoL. Not that Dota or Hearth players don't complain but in League peoples first reaction to something is that it should be nerfed if they think it's "too good" and after playing Dota (where I almost never heard "nerf pls") I decided to not be one of those people.

I think Riot is partially to blame considering the way they approach every problem is to nerf and ignore but damn. It's like the parent that handles every problem by giving their kid a toy and wonders why he's spoiled. It'd just be refreshing if the greater community of a place like r/leagueoflegends would be more about ways to counter the fotm instead of why it needs to get nerfed now because it's "too strong." But I guess that ultimately the fotm is determined by Riot patching so there's little incentive to figure out how to play around something. Idk, I still think it'd help the game if Riot just took like a 3 month break from patching and let the community sort the balance of the game out itself (like the way the majority of online games have worked).

Sorry for the rant, on the positive end I think league is still pretty fun and I did miss playing it so props to Riot for that. The new launcher looks nice too.
Gahlo
Profile Joined February 2010
United States35153 Posts
September 02 2014 14:36 GMT
#783
On September 02 2014 23:34 overt wrote:
So I took like a 6 month break from League and pretty much just played Hearthstone and Dota2 in my free time. Since coming back to League I realized that I never appreciated how much the community complains in LoL. Not that Dota or Hearth players don't complain but in League peoples first reaction to something is that it should be nerfed if they think it's "too good" and after playing Dota (where I almost never heard "nerf pls") I decided to not be one of those people.

I think Riot is partially to blame considering the way they approach every problem is to nerf and ignore but damn. It's like the parent that handles every problem by giving their kid a toy and wonders why he's spoiled. It'd just be refreshing if the greater community of a place like r/leagueoflegends would be more about ways to counter the fotm instead of why it needs to get nerfed now because it's "too strong." But I guess that ultimately the fotm is determined by Riot patching so there's little incentive to figure out how to play around something. Idk, I still think it'd help the game if Riot just took like a 3 month break from patching and let the community sort the balance of the game out itself (like the way the majority of online games have worked).

Sorry for the rant, on the positive end I think league is still pretty fun and I did miss playing it so props to Riot for that. The new launcher looks nice too.

The problem with suggesting counters on reddit is that the mob mentality mass downvotes you because they don't like your opinion, which isn't the downvote in the first place, so people either don't see the comment or think it's a bad one.
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2014-09-02 14:54:02
September 02 2014 14:47 GMT
#784
On September 02 2014 23:36 Gahlo wrote:
Show nested quote +
On September 02 2014 23:34 overt wrote:
So I took like a 6 month break from League and pretty much just played Hearthstone and Dota2 in my free time. Since coming back to League I realized that I never appreciated how much the community complains in LoL. Not that Dota or Hearth players don't complain but in League peoples first reaction to something is that it should be nerfed if they think it's "too good" and after playing Dota (where I almost never heard "nerf pls") I decided to not be one of those people.

I think Riot is partially to blame considering the way they approach every problem is to nerf and ignore but damn. It's like the parent that handles every problem by giving their kid a toy and wonders why he's spoiled. It'd just be refreshing if the greater community of a place like r/leagueoflegends would be more about ways to counter the fotm instead of why it needs to get nerfed now because it's "too strong." But I guess that ultimately the fotm is determined by Riot patching so there's little incentive to figure out how to play around something. Idk, I still think it'd help the game if Riot just took like a 3 month break from patching and let the community sort the balance of the game out itself (like the way the majority of online games have worked).

Sorry for the rant, on the positive end I think league is still pretty fun and I did miss playing it so props to Riot for that. The new launcher looks nice too.

The problem with suggesting counters on reddit is that the mob mentality mass downvotes you because they don't like your opinion, which isn't the downvote in the first place, so people either don't see the comment or think it's a bad one.


Yeah, it's a community problem but something that I noticed in Dota2's subreddit was that when a hero would come up in a thread or during the weekly hero discussion threads when someone had problems dealing with a hero there would always be a few comments about how to counter or play around the hero. I very rarely saw a single comment about 'it's too good valve needs to nerf' and commonly saw suggestions about how to play around it. I think most of this is due to IceFrog's balance approach where everything that's strong doesn't get instantly nerfed so the community is forced to address heroes that arise as too strong. It'd be nice if League worked like that too.

disclaimer:
I'm not trying to say the dota community is any better by the way. I got raged at/flamed/whatever just as much as I do in league. The community is just different in this one aspect.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2014-09-02 15:06:27
September 02 2014 14:56 GMT
#785
On September 02 2014 23:47 overt wrote:
Show nested quote +
On September 02 2014 23:36 Gahlo wrote:
On September 02 2014 23:34 overt wrote:
So I took like a 6 month break from League and pretty much just played Hearthstone and Dota2 in my free time. Since coming back to League I realized that I never appreciated how much the community complains in LoL. Not that Dota or Hearth players don't complain but in League peoples first reaction to something is that it should be nerfed if they think it's "too good" and after playing Dota (where I almost never heard "nerf pls") I decided to not be one of those people.

I think Riot is partially to blame considering the way they approach every problem is to nerf and ignore but damn. It's like the parent that handles every problem by giving their kid a toy and wonders why he's spoiled. It'd just be refreshing if the greater community of a place like r/leagueoflegends would be more about ways to counter the fotm instead of why it needs to get nerfed now because it's "too strong." But I guess that ultimately the fotm is determined by Riot patching so there's little incentive to figure out how to play around something. Idk, I still think it'd help the game if Riot just took like a 3 month break from patching and let the community sort the balance of the game out itself (like the way the majority of online games have worked).

Sorry for the rant, on the positive end I think league is still pretty fun and I did miss playing it so props to Riot for that. The new launcher looks nice too.

The problem with suggesting counters on reddit is that the mob mentality mass downvotes you because they don't like your opinion, which isn't the downvote in the first place, so people either don't see the comment or think it's a bad one.


Yeah, it's a community problem but something that I noticed in Dota2's subreddit was that when a hero would come up in a thread or during the weekly hero discussion threads when someone had problems dealing with a hero there would always be a few comments about how to counter or play around the hero. I very rarely saw a single comment about 'it's too good valve needs to nerf' and commonly saw suggestions about how to play around it. I think most of this is due to IceFrog's balance approach where everything that's strong doesn't get instantly nerfed so the community is forced to address heroes that arise as too strong. It'd be nice if League worked like that too.

I do agree. LoL's pampered with regards to balancing. I rarely ever feel a champion needs balance changes or that the changes are good.

And in DotA almost every hero if ported to LoL could cause rage. I'd argue Void has less counterplay than Rengar Prime.

Edit: Also there's harder counterpicks so talking about counters makes more sense. Some heroes are ridiculously strong/weak early game. TA needs someone who has a DoT to break refraction, and PA needs someone with mkb to break evasion.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-09-02 15:02:31
September 02 2014 14:59 GMT
#786
Maokai is free today! I'm going to try him!

(he's usually played Jungle?? Is that his best role? I don't know how to jungle)
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
September 02 2014 15:05 GMT
#787
Maokai jungle is stronger IMO.

His pre6 ganks are absolutely retarded. You press W (not a skillshot) and someone needs to Flash.

Just don't W while he is close to his own tower :3
https://twitter.com/SufficientStats
Simberto
Profile Blog Joined July 2010
Germany11519 Posts
September 02 2014 15:05 GMT
#788
He's currently mostly played top, but he should work in the jungle too. He is also currently almost always banned.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2014-09-02 15:11:01
September 02 2014 15:09 GMT
#789
On September 02 2014 23:56 obesechicken13 wrote:
Show nested quote +
On September 02 2014 23:47 overt wrote:
On September 02 2014 23:36 Gahlo wrote:
On September 02 2014 23:34 overt wrote:
So I took like a 6 month break from League and pretty much just played Hearthstone and Dota2 in my free time. Since coming back to League I realized that I never appreciated how much the community complains in LoL. Not that Dota or Hearth players don't complain but in League peoples first reaction to something is that it should be nerfed if they think it's "too good" and after playing Dota (where I almost never heard "nerf pls") I decided to not be one of those people.

I think Riot is partially to blame considering the way they approach every problem is to nerf and ignore but damn. It's like the parent that handles every problem by giving their kid a toy and wonders why he's spoiled. It'd just be refreshing if the greater community of a place like r/leagueoflegends would be more about ways to counter the fotm instead of why it needs to get nerfed now because it's "too strong." But I guess that ultimately the fotm is determined by Riot patching so there's little incentive to figure out how to play around something. Idk, I still think it'd help the game if Riot just took like a 3 month break from patching and let the community sort the balance of the game out itself (like the way the majority of online games have worked).

Sorry for the rant, on the positive end I think league is still pretty fun and I did miss playing it so props to Riot for that. The new launcher looks nice too.

The problem with suggesting counters on reddit is that the mob mentality mass downvotes you because they don't like your opinion, which isn't the downvote in the first place, so people either don't see the comment or think it's a bad one.


Yeah, it's a community problem but something that I noticed in Dota2's subreddit was that when a hero would come up in a thread or during the weekly hero discussion threads when someone had problems dealing with a hero there would always be a few comments about how to counter or play around the hero. I very rarely saw a single comment about 'it's too good valve needs to nerf' and commonly saw suggestions about how to play around it. I think most of this is due to IceFrog's balance approach where everything that's strong doesn't get instantly nerfed so the community is forced to address heroes that arise as too strong. It'd be nice if League worked like that too.

I do agree. LoL's pampered with regards to balancing. I rarely ever feel a champion needs balance changes or that the changes are good.

And in DotA almost every hero if ported to LoL could cause rage. I'd argue Void has less counterplay than Rengar Prime.

Edit: Also there's harder counterpicks so talking about counters makes more sense. Some heroes are ridiculously strong/weak early game. TA needs someone who has a DoT to break refraction, and PA needs someone with mkb to break evasion.


Actually think your edit is a misconception. Laning is a lot more important in league and a lot more isolated so they tends to be more "hard counters" or counterpicks in league than in Dota. The only lane that really has counter picking is Mid and even then in most cases you can still try form a stall lane or get enough out of it to be effective later. Your example is also not 100% correct as you don't need DoTs to deal with TA nor do you need MKBs to deal with PA, they merely help.

It's too late now for Riot to try fix the communities mentality. I also think they don't really want to. Constantly patching the strong is a lot easier than creating an ecosystem where it's healthy enough for the community to deal with the strong.
Alaric
Profile Joined November 2009
France45622 Posts
September 02 2014 15:10 GMT
#790
Na, junglers usually benefit more from farm and need to be able to clear well (and generally be damage-oriented, which helps with taking early dragons (Kha'Zix/Elise can solo it, Nautilus needs at least 3 people to take it... )), he's being played top atm because with level 6+ and enough farm he becomes a juggernaut who can initiate, and who reliably creates a lot of space for your backline in teamfights.

There's a thread in the srategy section, but it's basically flask or dring start, 1-2 dring if necessary into straight RoA, followed by Frozen Heart or Spiritual Visage depending on lane opponent and enemy composition. Mana and CDR are really good on him (mana is a bit less important since his ult's duration has been capped) and since he's often either deep in the enemy backline or standing between the frontlines FH's aura is really good on him.
Max R > Q > W > E, with an early point in E to farm from range. You can max E instead (or at least put more points into it) against annoying ranged match-ups (like Lulu) to farm more easily if they try to zone you.
Learn to weave autoattacks in between your combos to maximise passive usage, since getting it off even twice in a teamfight (3-4 isn't that rare) is almost 15% more survivability.
Cant take LMS hipsters serious.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 02 2014 15:43 GMT
#791
On September 03 2014 00:10 Alaric wrote:
Na, junglers usually benefit more from farm and need to be able to clear well (and generally be damage-oriented, which helps with taking early dragons (Kha'Zix/Elise can solo it, Nautilus needs at least 3 people to take it... )), he's being played top atm because with level 6+ and enough farm he becomes a juggernaut who can initiate, and who reliably creates a lot of space for your backline in teamfights.

There's a thread in the srategy section, but it's basically flask or dring start, 1-2 dring if necessary into straight RoA, followed by Frozen Heart or Spiritual Visage depending on lane opponent and enemy composition. Mana and CDR are really good on him (mana is a bit less important since his ult's duration has been capped) and since he's often either deep in the enemy backline or standing between the frontlines FH's aura is really good on him.
Max R > Q > W > E, with an early point in E to farm from range. You can max E instead (or at least put more points into it) against annoying ranged match-ups (like Lulu) to farm more easily if they try to zone you.
Learn to weave autoattacks in between your combos to maximise passive usage, since getting it off even twice in a teamfight (3-4 isn't that rare) is almost 15% more survivability.


So both Alistar and Maokai are played top?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
September 02 2014 15:59 GMT
#792
On September 03 2014 00:09 Numy wrote:
Show nested quote +
On September 02 2014 23:56 obesechicken13 wrote:
On September 02 2014 23:47 overt wrote:
On September 02 2014 23:36 Gahlo wrote:
On September 02 2014 23:34 overt wrote:
So I took like a 6 month break from League and pretty much just played Hearthstone and Dota2 in my free time. Since coming back to League I realized that I never appreciated how much the community complains in LoL. Not that Dota or Hearth players don't complain but in League peoples first reaction to something is that it should be nerfed if they think it's "too good" and after playing Dota (where I almost never heard "nerf pls") I decided to not be one of those people.

I think Riot is partially to blame considering the way they approach every problem is to nerf and ignore but damn. It's like the parent that handles every problem by giving their kid a toy and wonders why he's spoiled. It'd just be refreshing if the greater community of a place like r/leagueoflegends would be more about ways to counter the fotm instead of why it needs to get nerfed now because it's "too strong." But I guess that ultimately the fotm is determined by Riot patching so there's little incentive to figure out how to play around something. Idk, I still think it'd help the game if Riot just took like a 3 month break from patching and let the community sort the balance of the game out itself (like the way the majority of online games have worked).

Sorry for the rant, on the positive end I think league is still pretty fun and I did miss playing it so props to Riot for that. The new launcher looks nice too.

The problem with suggesting counters on reddit is that the mob mentality mass downvotes you because they don't like your opinion, which isn't the downvote in the first place, so people either don't see the comment or think it's a bad one.


Yeah, it's a community problem but something that I noticed in Dota2's subreddit was that when a hero would come up in a thread or during the weekly hero discussion threads when someone had problems dealing with a hero there would always be a few comments about how to counter or play around the hero. I very rarely saw a single comment about 'it's too good valve needs to nerf' and commonly saw suggestions about how to play around it. I think most of this is due to IceFrog's balance approach where everything that's strong doesn't get instantly nerfed so the community is forced to address heroes that arise as too strong. It'd be nice if League worked like that too.

I do agree. LoL's pampered with regards to balancing. I rarely ever feel a champion needs balance changes or that the changes are good.

And in DotA almost every hero if ported to LoL could cause rage. I'd argue Void has less counterplay than Rengar Prime.

Edit: Also there's harder counterpicks so talking about counters makes more sense. Some heroes are ridiculously strong/weak early game. TA needs someone who has a DoT to break refraction, and PA needs someone with mkb to break evasion.


Actually think your edit is a misconception. Laning is a lot more important in league and a lot more isolated so they tends to be more "hard counters" or counterpicks in league than in Dota. The only lane that really has counter picking is Mid and even then in most cases you can still try form a stall lane or get enough out of it to be effective later. Your example is also not 100% correct as you don't need DoTs to deal with TA nor do you need MKBs to deal with PA, they merely help.

It's too late now for Riot to try fix the communities mentality. I also think they don't really want to. Constantly patching the strong is a lot easier than creating an ecosystem where it's healthy enough for the community to deal with the strong.

Ok. I'm not that good at DotA so that's just my amateur view.

I do often hear you're supposed to counter heroes by shutting them down in DotA. I disagree on how easy it is to shut people down in LoL. I think it's far easier to not die in LoL and dying is less of a big deal due to bounties and death penalties. In addition I find it's much easier to get experience in LoL due to lack of denial and more gold due to predictable tower aggro and easier csing under tower.

Maybe you're talking about the pro level whereas I'm talking about pubs? I find laning to be rather isolated in pubs even with TPs.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
kongoline
Profile Joined February 2012
6318 Posts
September 02 2014 16:11 GMT
#793
is anyone else also annoyed how long it takes riot to hotfix dragon dmg
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-09-02 16:20:24
September 02 2014 16:18 GMT
#794
On September 03 2014 00:59 obesechicken13 wrote:
Ok. I'm not that good at DotA so that's just my amateur view.

I do often hear you're supposed to counter heroes by shutting them down in DotA. I disagree on how easy it is to shut people down in LoL. I think it's far easier to not die in LoL and dying is less of a big deal due to bounties and death penalties. In addition I find it's much easier to get experience in LoL due to lack of denial and more gold due to predictable tower aggro and easier csing under tower.

Maybe you're talking about the pro level whereas I'm talking about pubs? I find laning to be rather isolated in pubs even with TPs.

in league, every character scales with levels AND gold in terms of damage and survival xp leads are mostly negligible, as they only tend to matter for a single fight. catchup xp is a thing in league and you tend to reach the same level as everyone very quickly. unless you are spending more time dead than alive. diminishing returns for continuing to kill someone also don't help as you are actually punished for repeatedly removing a players ability to farm. its more effective in terms of denying farm to actually just zone someone out rather than kill them. its odd that the most rewarding strategy is also the least interactive when it comes to trying to shut down a player.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
September 02 2014 16:21 GMT
#795
New experiment -- I'm going to start building Sightstone after my Spirit item on every non-glass cannon jungler from now on. Good / bad idea?
What fun is it being cool if you can’t wear a sombrero?
lilwisper
Profile Joined April 2010
United States2515 Posts
September 02 2014 16:33 GMT
#796
On September 03 2014 01:21 GrandInquisitor wrote:
New experiment -- I'm going to start building Sightstone after my Spirit item on every non-glass cannon jungler from now on. Good / bad idea?


Aren't the Spirit items usually getting finished around the time the lanes break that first tower or two and people start to roam? It seems smart to have an item that builds health for the more tanky/bruiser junglers that also allows you to start your vision pressure.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
September 02 2014 16:34 GMT
#797
On September 03 2014 00:59 obesechicken13 wrote:
Show nested quote +
On September 03 2014 00:09 Numy wrote:
On September 02 2014 23:56 obesechicken13 wrote:
On September 02 2014 23:47 overt wrote:
On September 02 2014 23:36 Gahlo wrote:
On September 02 2014 23:34 overt wrote:
So I took like a 6 month break from League and pretty much just played Hearthstone and Dota2 in my free time. Since coming back to League I realized that I never appreciated how much the community complains in LoL. Not that Dota or Hearth players don't complain but in League peoples first reaction to something is that it should be nerfed if they think it's "too good" and after playing Dota (where I almost never heard "nerf pls") I decided to not be one of those people.

I think Riot is partially to blame considering the way they approach every problem is to nerf and ignore but damn. It's like the parent that handles every problem by giving their kid a toy and wonders why he's spoiled. It'd just be refreshing if the greater community of a place like r/leagueoflegends would be more about ways to counter the fotm instead of why it needs to get nerfed now because it's "too strong." But I guess that ultimately the fotm is determined by Riot patching so there's little incentive to figure out how to play around something. Idk, I still think it'd help the game if Riot just took like a 3 month break from patching and let the community sort the balance of the game out itself (like the way the majority of online games have worked).

Sorry for the rant, on the positive end I think league is still pretty fun and I did miss playing it so props to Riot for that. The new launcher looks nice too.

The problem with suggesting counters on reddit is that the mob mentality mass downvotes you because they don't like your opinion, which isn't the downvote in the first place, so people either don't see the comment or think it's a bad one.


Yeah, it's a community problem but something that I noticed in Dota2's subreddit was that when a hero would come up in a thread or during the weekly hero discussion threads when someone had problems dealing with a hero there would always be a few comments about how to counter or play around the hero. I very rarely saw a single comment about 'it's too good valve needs to nerf' and commonly saw suggestions about how to play around it. I think most of this is due to IceFrog's balance approach where everything that's strong doesn't get instantly nerfed so the community is forced to address heroes that arise as too strong. It'd be nice if League worked like that too.

I do agree. LoL's pampered with regards to balancing. I rarely ever feel a champion needs balance changes or that the changes are good.

And in DotA almost every hero if ported to LoL could cause rage. I'd argue Void has less counterplay than Rengar Prime.

Edit: Also there's harder counterpicks so talking about counters makes more sense. Some heroes are ridiculously strong/weak early game. TA needs someone who has a DoT to break refraction, and PA needs someone with mkb to break evasion.


Actually think your edit is a misconception. Laning is a lot more important in league and a lot more isolated so they tends to be more "hard counters" or counterpicks in league than in Dota. The only lane that really has counter picking is Mid and even then in most cases you can still try form a stall lane or get enough out of it to be effective later. Your example is also not 100% correct as you don't need DoTs to deal with TA nor do you need MKBs to deal with PA, they merely help.

It's too late now for Riot to try fix the communities mentality. I also think they don't really want to. Constantly patching the strong is a lot easier than creating an ecosystem where it's healthy enough for the community to deal with the strong.

Ok. I'm not that good at DotA so that's just my amateur view.

I do often hear you're supposed to counter heroes by shutting them down in DotA. I disagree on how easy it is to shut people down in LoL. I think it's far easier to not die in LoL and dying is less of a big deal due to bounties and death penalties. In addition I find it's much easier to get experience in LoL due to lack of denial and more gold due to predictable tower aggro and easier csing under tower.

Maybe you're talking about the pro level whereas I'm talking about pubs? I find laning to be rather isolated in pubs even with TPs.


Dying is actually really punishing in League. It's partly due to how isolated it is and partly due to the way scaling works. If you get behind in league chances are you'll always be behind the curve for the rest of the game unless your team does something to catch you up. In dota the differing power curves and big items like BKB means that there may be a point in the game that you will be more powerful than the person that's "ahead" of you purely due to the hero disparity.

As for dying it's interesting. The lack of losing gold on death both helps and hurts you in league. Say in dota you get killed early that gives him an level lead but then your teammates help you by ganking him. It's possible he'll lose more gold than you did which could put you in a better position than you were in before he killed you. The same isn't really true in league. If you kill him at best you putting the lane back at even and at worst you need a few more kills on him to reach that point due to how big a advantage he got.

All of this is refering to pubs here, pro play is a lot better at capitalizing on advantages and stalling leads too.
IamPryda
Profile Joined April 2011
United States1186 Posts
September 02 2014 16:41 GMT
#798
On September 03 2014 01:21 GrandInquisitor wrote:
New experiment -- I'm going to start building Sightstone after my Spirit item on every non-glass cannon jungler from now on. Good / bad idea?

Wards in solo q are Like giving a blind person a flashlight. I tried going sight stone nunu against and eve and even though her wraiths and wolves were warded all game people would ignore the fact that she was walking right to there lane to kill them and then ask me nunu why u no gank ever gg noob.
Moar banelings less qq
Alaric
Profile Joined November 2009
France45622 Posts
September 02 2014 16:51 GMT
#799
I don't know how it is in DotA, but in LoL it's often (especially in the off lane) less about the gold and more about the exp. Die against a burst champion and allow him to reach 6 first (with a trip to the shopping mall in-between) and you're pretty much guaranteed to die to the all-in. Even without the item lead someone like Riven can do that easily.

Being a full level behind on champions more reliant on exp than farm (for example steroids) can be more crippling than items before the first major one is completed, in the 1v1 lanes.
Cant take LMS hipsters serious.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2014-09-02 16:57:56
September 02 2014 16:54 GMT
#800
On September 03 2014 01:51 Alaric wrote:
I don't know how it is in DotA, but in LoL it's often (especially in the off lane) less about the gold and more about the exp. Die against a burst champion and allow him to reach 6 first (with a trip to the shopping mall in-between) and you're pretty much guaranteed to die to the all-in. Even without the item lead someone like Riven can do that easily.

Being a full level behind on champions more reliant on exp than farm (for example steroids) can be more crippling than items before the first major one is completed, in the 1v1 lanes.


Happened to me other day. Talon gets a gank before I'm 6 then he hits 6 so every time I come back in lane he just all ins and forces me back. I cried a little inside that game
Prev 1 38 39 40 41 42 79 Next
Please log in or register to reply.
Live Events Refresh
Next event in 7h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 498
Hui .335
ProTech101
Rex 57
StarCraft: Brood War
Britney 32586
Sea 3279
Larva 559
Mini 469
ggaemo 318
ZerO 282
Mong 206
Rush 79
Sharp 38
sas.Sziky 35
[ Show more ]
Sexy 32
soO 30
yabsab 22
JulyZerg 19
zelot 18
Terrorterran 17
ajuk12(nOOB) 11
ivOry 6
IntoTheRainbow 6
SilentControl 6
Dota 2
Gorgc6848
qojqva3643
420jenkins358
Dendi172
League of Legends
Reynor84
Counter-Strike
fl0m2793
Other Games
B2W.Neo1184
Lowko586
Mlord466
Beastyqt308
Fuzer 211
ArmadaUGS129
QueenE123
KnowMe111
ZerO(Twitch)17
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• davetesta28
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2587
• Jankos1135
Other Games
• WagamamaTV295
• Shiphtur212
Upcoming Events
Replay Cast
7h 16m
LiuLi Cup
18h 16m
Online Event
22h 16m
BSL Team Wars
1d 2h
Team Hawk vs Team Sziky
Online Event
1d 18h
SC Evo League
1d 19h
Online Event
1d 20h
uThermal 2v2 Circuit
1d 23h
CSO Contender
2 days
[BSL 2025] Weekly
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
WardiTV Summer Champion…
2 days
SC Evo League
2 days
uThermal 2v2 Circuit
2 days
BSL Team Wars
3 days
Team Dewalt vs Team Bonyth
Afreeca Starleague
3 days
Sharp vs Ample
Larva vs Stork
Wardi Open
3 days
RotterdaM Event
3 days
Replay Cast
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
4 days
PiGosaur Monday
5 days
Afreeca Starleague
5 days
Mini vs TBD
Soma vs sSak
WardiTV Summer Champion…
5 days
Replay Cast
6 days
The PondCast
6 days
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

Proleague 2025-08-13
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 1
ASL Season 20
CSLAN 3
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.