[Patch 4.15] Master Tier General Discussion - Page 36
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Sufficiency
Canada23833 Posts
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Goumindong
United States3529 Posts
On September 01 2014 11:50 Sufficiency wrote: I don't see how it is impossible to heal 7.8k. Rank 2 R is 450 + 1.8 AP per target in AOE max. You just need to cast 2-3 R in a teamfight to be close to hitting that mark. Yes but I only got one. | ||
Ketara
United States15065 Posts
That's less than 20 shields in the entire game. Worst Janna NA. | ||
obesechicken13
United States10467 Posts
On September 01 2014 11:56 Ketara wrote: Basically what you're telling us is that you only shielded for about 4k. That's less than 20 shields in the entire game. Worst Janna NA. 20 sounds like a lot to me. Could test it... | ||
Goumindong
United States3529 Posts
On September 01 2014 11:56 Ketara wrote: Basically what you're telling us is that you only shielded for about 4k. That's less than 20 shields in the entire game. Worst Janna NA. 20 full hp stripping shields seems decent you should only get 1-2 in a team fight maybe. I could be wrong but I was sure that was how things worked. | ||
Ketara
United States15065 Posts
Go look at the stats on my Lux game. It doesn't count shields. | ||
TheHumanSensation
Canada1210 Posts
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Sufficiency
Canada23833 Posts
If Lux shield counts I can see her breaking 5-10k each game. | ||
GolemMadness
Canada11044 Posts
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MidnightGladius
China1214 Posts
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Sufficiency
Canada23833 Posts
On September 01 2014 14:14 GolemMadness wrote: I wonder how accurate the healed stat is anyway. Look at a few matches, I can see multiple times where it's clearly wrong. Sometimes saying that people healed for 0, sometimes really low numbers like 0.1k or a Riven healing for 0.3k in 18 minutes when she had a vamp scepter. I can't find a single game where there don't seem to be multiple inaccuracies. Take a look at Riven's neutral monster kills. Like I said, I strongly believe the healing swirl counts. | ||
Goumindong
United States3529 Posts
On September 01 2014 12:53 TheHumanSensation wrote: Couldn't you two test this in a 5 minute or less custom game? I am away from my league computer for the weekend so no. But he is probably right I went over some of my other games and my healing numbers are much lower than they ought to be if its counting shields. | ||
GolemMadness
Canada11044 Posts
On September 01 2014 14:21 Sufficiency wrote: Take a look at Riven's neutral monster kills. Like I said, I strongly believe the healing swirl counts. Then it'd be even more...? | ||
krndandaman
Mozambique16569 Posts
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Simberto
Germany11315 Posts
Maybe the healing swirl counts, but life steal and/or spell vamp don't? | ||
GolemMadness
Canada11044 Posts
On September 01 2014 17:29 Simberto wrote: Maybe the healing swirl counts, but life steal and/or spell vamp don't? They definitely do, since on Fiddlesticks it shows huge amounts. Also, just two potions are equal to 300, and at level 7 Riven's base health regen is 72 a minute. | ||
Simberto
Germany11315 Posts
Basically, the problem is not necessarily that the stat is bugged, it is that we have no idea what it actually means. My guess is that it only counts direct healing from spells (so when it says on the spell heals x for y), items which say (heals x) like targons, jungle items, Mikaels and monster swirls. Which for Riven would only be the healing swirls. For Fiddle, Nami or soraka it would be a lot higher. This is also consistent with my match history, where every champion with high "Damage healed" has some sort of healing spell. Kha, Nami, Zilean, Trundle, Galio, Nida, Ali, Vlad Outlier: Udyr also has pretty high Dmg healed in one of my games. Feral Flare which isn't lifesteal but still gives life maybe? Junglers generally have some dmg healed a bit above most other champions. | ||
tl2212
Belize731 Posts
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AetherZucchini
Switzerland24 Posts
On September 01 2014 20:30 GolemMadness wrote: They definitely do, since on Fiddlesticks it shows huge amounts. Also, just two potions are equal to 300, and at level 7 Riven's base health regen is 72 a minute. The heal from drain probably shouldn't count as spellvamp since the healing effect is included on the spell. The way the damage/heal stats are counted is fairly mysterious, especially healing and "highest critical damage". I think I still have a screen of an Hecarim showing a whooping 6 damage for highest crit. Also, during the Bots of Doom event, Ezreal bot's CS score was incremented by 3 instead of 1 for every last hit, but the gold earned remained the same. The variables they use for these quantities are probably too much of a mess to output accurate values consistently. | ||
padfoota
Taiwan1571 Posts
Its a very early/mid game oriented item that certain champs can use, but is overlooked/outstripped by Botrk/IE/BT simply because the champs who can use them are actually late game carries, and even its uses as a strong early-mid game item is diminished unless your team does a bunch of skirmishes for early buffs and dragons. I feel like Riot wanted to add an AD item similar to TF, but it simply isnt as well rounded. The only champs I like going ER on is Sivir, Varus and, to some extent, Khazix and Lucian , even then its only because how interesting and versatile these champs are that ER is included in their already-large item pool | ||
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