On August 14 2014 18:32 739 wrote:
How about having 101 skins bought?
How about having 101 skins bought?
Use the movie equivalency.
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Gahlo
United States35091 Posts
On August 14 2014 18:32 739 wrote: How about having 101 skins bought? Use the movie equivalency. | ||
aurawashere
Canada454 Posts
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Gahlo
United States35091 Posts
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JazzVortical
Australia1825 Posts
On August 14 2014 18:04 Alaric wrote: Well Brand was initially a champion designed around skillshots to be "rewarding" and more difficult than most at the time, with his passive use to incite combos, and low utility so he could be packed on damage. However outside of his ult (and even then at level 6 2 hits isn't that great in terms of base damage, it's mostly the ratio and he can't do that to more than 2 people) his damage isn't that great, and his utility (the stun) is conditional while other champions release since have similar damage but more (and unconditional) utility. He's a burst mage without 1k range so he falls off later in the game, especially when his ult doesn't damage tanks and bruisers that much anymore, and he's stronger against 2-3 people than 5 because of his ult anyway. However, considering his kit for him to have enough damage to make up for this he'd have to be broken since the bar for damage has gone higher and higher. I like his kit and the combo idea, it's just that the power creep has made it so others get similar power to him without the unreliability/added difficulty of chaining abilities, or they're more mobile, etc. and it'd prob be hard to adjust him because there aren't that many levers on his kit, it's not practical to adjust. His passive does have a lot of power (especially at early levels because the base damage on each spell isn't that low, and late in the game when he has void staff and people won't get 100-0'd so it has time to tick, even though he can't really apply it via poke either), it's just that it's not very obvious at first (and building stuff like Rylai to synergise with it can be awkward since these items aren't great for burst). Late game you don't burst people as Brand, you transition into more of a peeler for your carry. You will have a Rylai's and some Cooldown reduction, so your job is to stun and slow the divers. You burst people mid game. I agree with most of what you say. I'd also add that the power of his E is hamstrung by it being a point and click ability. 625 range, at max rank only has 210 base, 55% ap ratio, and an 8 sec cooldown. However, I absolutely think more damage could be added to him and it wouldn't be overbearing. I think W could be upped to 30% blaze increase, or his passive could scale up to 10% or maybe even 12% max health by 18. Hell, you could even give him a touch more base damage and I don't think it would hurt. Giving him more damage helps "preserve his identity" and "maintain his weaknesses and strengths" Another really interesting change I thought about was making Q longer ranged. That way he could poke with it a bit more (poke has a natural synergy with his passive), and he'd have the trade off between poking and saving for a stun. Still, I'll always have a soft spot for Brand, weak or not. | ||
Osmoses
Sweden5302 Posts
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Alaric
France45622 Posts
I tried maxing E in lane the last few times I played him, but it doesn't do much since even without the ablaze effect WE deals more damage when maxing W first, their mana costs scale exactly the same and the initial cooldown on E is longer so in terms of harass it won't make a difference until level 7 (when it won't matter anymore because you'll never get in E range of most current mids). Maybe put 2 points in E early just because it's easier to use than W to punish last hits (esp. if you want to avoid pushing), than max W > Q > E. Can't remember wat I built after dring -> guise -> sorcs. Morello for the CDR and some mana regen I think. Maybe I was doing dring -> codex + boots -> morello -> sorcs -> guise. Then void staff anyway, with maybe zhonya before if needed. But then it means my rylai would be super late. On the other hand you don't want to build it too early because it doesn't bring much damage for the cost. @_@ | ||
Amui
Canada10567 Posts
On August 14 2014 19:09 Osmoses wrote: I have an obscene amount of skins and champions, considering I only play like two or three of them at most. And for each on I have a favorite skin, so why bother with the rest? Well I have every single anivia skin except legendary, even though I pretty much only use hextech. It all just depends on how much you like a champion. | ||
sob3k
United States7572 Posts
Unreliability is not a healthy "identity" or weakness for a champion. His kit needs a restructure if he is to keep his immobility. The extreme synergy provided by the ablaze mechanic makes missing any of his skills result in either no damage or no CC, and he gets exploded before he gets another try. | ||
JazzVortical
Australia1825 Posts
On August 14 2014 19:16 Alaric wrote: That was what I was thinking about when typing the post. "Actually, why do we try to poke with W in sieges? Just get some CDR and Rylai and use Q, barely less range but faster to compensate, and the point is to apply your passive on someone so the 5.5s 35% slow means free poke from the rest of the team". I tried maxing E in lane the last few times I played him, but it doesn't do much since even without the ablaze effect WE deals more damage when maxing W first, their mana costs scale exactly the same and the initial cooldown on E is longer so in terms of harass it won't make a difference until level 7 (when it won't matter anymore because you'll never get in E range of most current mids). Maybe put 2 points in E early just because it's easier to use than W to punish last hits (esp. if you want to avoid pushing), than max W > Q > E. Can't remember wat I built after dring -> guise -> sorcs. Morello for the CDR and some mana regen I think. Maybe I was doing dring -> codex + boots -> morello -> sorcs -> guise. Then void staff anyway, with maybe zhonya before if needed. But then it means my rylai would be super late. On the other hand you don't want to build it too early because it doesn't bring much damage for the cost. @_@ Yeah, W max is always the best. My current build is usually Morello first, purely because you need the mana regen to help clear when things like Ziggs are around. Grail seems pointless on Brand to me, particularly with his passive synergising very well with Grievous Wounds. Going Rylai's early isn't terrible now. 100 AP is a very nice damage boost, particularly when it comes with nice survivability and a passive that you mesh so beautifully with. I definitely need to try some Rylai's first shenanigans. Guise is the obvious first item though in a lane that's going evenly. Deathcap if fed. Although Brand doesn't benefit from a 600 AP late game like some other mids, it's still a great buy if you can get it early. Void Staff after Liandry's and Ryai's generally, although I might get it before finishing Liandry's if my money lines up well. Boots wherever I can fit them in (first back is usually forbidden idol and boots if it works out). End game is probably Boots, Morello, Liandry's, Rylai's, Void staff, then a toss up between a pure defensive item or an offensive option (Deathcap, Zhonya's). Sometimes you can get away with the 700 health from Rylai's and Liandry's being your defence, other times you need a Banshee's. On August 14 2014 19:29 sob3k wrote: brand def doesn't need more damage, if he lands shit he fucking wrecks you already. As a 4 damage skill champ his damage is extremely high. His weakness is extreme unreliability with his mega delayed W, completely unpredictable ult, and E that puts him at instagib range if used. Adding damage would leave him roughly in the same spot as he is now, fucking exploding people or failure cascading into irrelevance. Unreliability is not a healthy "identity" or weakness for a champion. His kit needs a restructure if he is to keep his immobility. The extreme synergy provided by the ablaze mechanic makes missing any of his skills result in either no damage or no CC, and he gets exploded before he gets another try. At the same time though, the fact that you have to land all your shit or die is part of his appeal (at least for me). | ||
Klonere
Ireland4123 Posts
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Gahlo
United States35091 Posts
On August 14 2014 20:21 Klonere wrote: isnt ahri a land everything or be useless champ? i guess having 3 flashes and scaling, amplifiable true damage helps. Her W is pretty forgiving, you just need to be near the person. | ||
Alaric
France45622 Posts
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kongoline
6318 Posts
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mr_tolkien
France8631 Posts
On August 14 2014 18:45 aurawashere wrote: i have nearly 4k games played and i dont have every hero still missing like 10 6.3ks + yorick Same, still lacking a few heroes. I just keep my IP now in case one of the hero I lack becomes FotM, so I can buy him and swap if need be in yoloQ. | ||
Osmoses
Sweden5302 Posts
On August 14 2014 20:21 Klonere wrote: isnt ahri a land everything or be useless champ? i guess having 3 flashes and scaling, amplifiable true damage helps. Pretty much, her R above all is what makes her strong. Mobility creep is an old issue but it's pretty crippling especially in Brand's case. | ||
ZERG_RUSSIAN
10417 Posts
http://www.lolskill.net/top?filterChampion=21&filterRealm=NA | ||
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739
Bearded Elder29903 Posts
On August 14 2014 21:03 ZERG_RUSSIAN wrote: So yeah I'm one of the top 100 MF players in the world according to lolskill and I'm on the first page for NA... http://www.lolskill.net/top?filterChampion=21&filterRealm=NA Damn, this KDA, so, so bad :D | ||
Scip
Czech Republic11293 Posts
On August 14 2014 21:05 739 wrote: Show nested quote + On August 14 2014 21:03 ZERG_RUSSIAN wrote: So yeah I'm one of the top 100 MF players in the world according to lolskill and I'm on the first page for NA... http://www.lolskill.net/top?filterChampion=21&filterRealm=NA Damn, this KDA, so, so bad :D Yeah, tell me when you get top10 on a champion. Like I have. | ||
LaNague
Germany9118 Posts
On August 14 2014 11:49 sylverfyre wrote: Show nested quote + On August 13 2014 06:33 LaNague wrote: On August 13 2014 06:25 Embir wrote: Am I see a constant pattern here? I play LoL for about year and a half and I can only see constant cycle of nerfs. It looks like this to me: 1) Some heroes are strong, thus RIOT nerf them to allow new heroes to emerge 2) New heroes emerge (as planned) RIOT nerf them too, to allow next bunch of heroes to emerge 3) repeat ad nauseum all above Seriously are Rioteers fucking idiots? Because it is becoming really frustrating to play this game. After some epic Kha'Zix nerfs i stopped buiyng skins. Now I slowly start to hating learning new champs - why should I invest time to learning new champ if he will be nerfed to the fucking ground?? (hi Rengo). Am I the only one frustrated here? its basically this for 2 years, and every once in a while they make a big rework of something where the overall power increases. You can see the results of that in gnar, he has a bazillon things added to his skills, compare it to old champions like sion, who have very little. Sion is a pretty godawful comparison tool, considering even "back then" he is pretty much a paragon of terrible design. There's several "old" champions that have reasonably balanced (or even overloaded) kits, like Jax. jax was remade like 3 times. other examples of old champions are ashe, who uses a whole skillslot for the slow while new champions have it just added to some spammy skill like gnar or velkoz. Or amumu, whos skills do exactly one thing, like almost all older champions, as i said. | ||
Alaric
France45622 Posts
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