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United States47024 Posts
On May 17 2014 01:14 Scip wrote: I have probably like 4 different builds tops for Evelynn and she's my most played champion is there some great sea of depth I am missing And is your thought process for choosing between those 4 just picking them randomly out of a hat? Can it be boiled down to a 2-step flowchart or is it more subtle and based on your individual understanding of the hero and the game at large?
A small number of possible decisions doesn't make the decision easy.
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Czech Republic11293 Posts
I ask how much magic dmg do they have compared to physical dmg and whether I am feeding
Not questions I would consider particularly difficult to answer
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United States47024 Posts
On May 17 2014 01:40 Scip wrote: I ask how much magic dmg do they have compared to physical dmg and whether I am feeding
Not questions I would consider particularly difficult to answer I would argue that how poorly you're doing to constitute "feeding" requires a pretty good understanding of your hero and how poorly you need to be doing for that set of builds to be appropriate. It's probably natural to you after so many games, but not something you can hand to someone and have them be right all the time about.
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Czech Republic11293 Posts
Like, you can change your build according to whether they: have double AP have single AP have no AP + possibly changes to each depending on whether you died pre-lvl6 or not and you'd build the same items as me about 98% of the time or so (not counting my troll BT+Zhonyas build here)
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On May 16 2014 17:10 NeoIllusions wrote:Show nested quote +On May 16 2014 17:03 wei2coolman wrote: Sounds like miscommunication between divisions. Shit happens. rofl, good thing you're not in sales. I understand the butthurt. But people are making sound as if riot did it on purpose.
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United States47024 Posts
On May 17 2014 01:45 Scip wrote: Like, you can change your build according to whether they: have double AP have single AP have no AP
And this is not at all skewed by their AP(s) being exceptionally over-/under-farmed changing the amount of incoming magic damage you're taking?
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Czech Republic11293 Posts
not really if so that difference would be more than covered for by the 2% you'd build differently from me
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United States47024 Posts
Meh, I have nothing more to say then. It seems weird to me that a major item advantage/disadvantage on an AP wouldn't change how you view their physical/magical damage split, but obviously I'm not in a position to challenge your understanding of the hero.
Also, after hearing Scip on TS, I can't help but imagine every one of his posts in his voice. Goddammit.
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On May 17 2014 01:55 TheYango wrote: Meh, I have nothing more to say then. It seems weird to me that a major item advantage/disadvantage on an AP wouldn't change how you view their physical/magical damage split, but obviously I'm not in a position to challenge your understanding of the hero.
Also, after hearing Scip on TS, I can't help but imagine every one of his posts in his voice. Goddammit. Glad to know I'm not the only one
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Czech Republic11293 Posts
On May 17 2014 01:55 TheYango wrote: Meh, I have nothing more to say then. It seems weird to me that a major item advantage/disadvantage on an AP wouldn't change how you view their physical/magical damage split, but obviously I'm not in a position to challenge your understanding of the hero.
Also, after hearing Scip on TS, I can't help but imagine every one of his posts in his voice. Goddammit. It's probably balanced out by the fact that as a jungler you generally want to stay as far away as you can from the most fed enemies
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yeah item builds tend to converge pretty quickly in games and as you play a lot. People worry about it too much and put so much stake on what people build.
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Czech Republic11293 Posts
Building bad items is really bad it's not difficult to build the right items but damn does it make a huge difference
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Bearded Elder29903 Posts
Damn they banned my Braum :\ and it's my 2nd promo, goddamn no free win.
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On May 17 2014 01:50 TheYango wrote:Show nested quote +On May 17 2014 01:45 Scip wrote: Like, you can change your build according to whether they: have double AP have single AP have no AP
And this is not at all skewed by their AP(s) being exceptionally over-/under-farmed changing the amount of incoming magic damage you're taking?
For the most part, the amount of damage that an enemy champion will do is not so much more when fed that it will change your final build priorities. The reason for this is just how far ahead they can be.
Suppose they're 4000 gold ahead, so they have a free Deathcap. 1.3x scaling + 120 AP. Call it, at best +50% more damage.
This is a big deal but its probably not enough of a deal to change the structure of your items. Double AP will near double the amount of magic damage you're going to take compared to Single AP. Even if someone is super fed (4000 gold ahead is massive) they won't make the difference between single and double AP.
I find that, most of the time, as a support my build choices depend more on the enemy team/my team and how i want to play the fights than they do how fed the enemy team is. For instance, on Morgana, whether or not i need to be damage, utility, or tank depends more on how well i can rely on the rest of my team to tank versus how far into the enemy team i will have to go in order to get ults off versus if i have to make picks and provide aura's.
Unless someone being fed changes how their team plays the game then i can ignore it. So yea vs a fed Veigar I will definitely get Banshee's earlier than i would otherwise, regardless of whether or not I am going utility, damage, or tank, but if its a fed Zed I am not going to make sure I get Zhonya's if i am not going for a damage build; because I am going to have randuins or some other armor item naturally.
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How you play the fights depends most on how fed the enemy team is.
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On May 17 2014 02:53 Scip wrote: Building bad items is really bad it's not difficult to build the right items but damn does it make a huge difference Every single FM I see...
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On May 17 2014 03:24 nafta wrote: How you play the fights depends most on how fed the enemy team is.
From a tactical point of view but not a strategic. I will change targets if the enemy AD is strong vs the enemy AP. I will ignore peel if the enemy tank/divers don't have the stats to dive my AD. But i won't decide to build damage if the enemy tank is weaker than normal and i won't decide to build tanky if the enemy AD is stronger than normal
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On May 17 2014 03:25 Gahlo wrote:Show nested quote +On May 17 2014 02:53 Scip wrote: Building bad items is really bad it's not difficult to build the right items but damn does it make a huge difference Every single FM I see... Every single Atma's I see.
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On May 17 2014 03:35 Goumindong wrote:Show nested quote +On May 17 2014 03:24 nafta wrote: How you play the fights depends most on how fed the enemy team is. From a tactical point of view but not a strategic. I will change targets if the enemy AD is strong vs the enemy AP. I will ignore peel if the enemy tank/divers don't have the stats to dive my AD. But i won't decide to build damage if the enemy tank is weaker than normal and i won't decide to build tanky if the enemy AD is stronger than normal You should.Your role in a game can change depending on what has happened so far.
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