• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:25
CEST 10:25
KST 17:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced11Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid22
StarCraft 2
General
MaNa leaves Team Liquid 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail Oliveira Would Have Returned If EWC Continued
Tourneys
GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea ASL21 General Discussion Pros React To: Tulbo in Ro.16 Group A Data needed
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group A [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2395 users

[Patch 4.7] Braum General Discussion - Page 112

Forum Index > LoL General
Post a Reply
Prev 1 110 111 112 113 114 115 Next
Updated TL LoL policy in regards to the use of "lomo"

In regards to theorycrafting and hyperbole, please have firsthand experience of the scenario before giving your input

Future of TL LoL, post Liquid`Dota standalone site
turdburgler
Profile Blog Joined January 2011
England6749 Posts
May 21 2014 15:29 GMT
#2221
im not saying it is, im just saying theres more than 1 explanation for a lack of top laners being at the top of the win rate charts. i havent given an opinion either way.
TheYango
Profile Joined September 2008
United States47024 Posts
May 21 2014 16:05 GMT
#2222
I think it's really hard to correlate winrate with game impact--since high game impact means that not only would playing well result in wins more often, but playing poorly would result in losses more often, which should even out.
Moderator
turdburgler
Profile Blog Joined January 2011
England6749 Posts
May 21 2014 16:07 GMT
#2223
assuming that the champ was balanced that is. and rito hate high risk high reward champs and would prefer everyone to be kinda the same.
cLutZ
Profile Joined November 2010
United States19574 Posts
May 21 2014 16:17 GMT
#2224
On May 22 2014 01:05 TheYango wrote:
I think it's really hard to correlate winrate with game impact--since high game impact means that not only would playing well result in wins more often, but playing poorly would result in losses more often, which should even out.

Indeed. I would say its just indicative of a shallow champion pool with no niche picks that do well against that pool. Your typical soloq dominator is like the old rammus who was devastating in soloq because his weaknesses made him non meta, but were less exploitable without A team.
Freeeeeeedom
TheYango
Profile Joined September 2008
United States47024 Posts
May 21 2014 16:26 GMT
#2225
If we assume that the majority of the players in the sample are close to 50% winrate (I don't think that's a terrible assumption since most people who are at Diamond have probably played enough for their winrate to be more or less stable), then the overall winrate of a particular player across all their champions should be 50%. Naturally, however, they will have champions they win more with, and lose more with. A higher than 50% average winrate means that this is one of the champions that they win more often with. There are a lot of possible factors that contribute to this, including:

- Champion is OP: if a champion is OP, then it's likely that someone who plays that champion wins more with it than their other less OP champions
- Champion/role familiarity: A player who is good at a particular champion probably wins more with it than his off-champions. A player who is good at a particular role probably wins more with it than his off-roles
- Game impact: This is still *potentially* a factor. Basically how this works out is that if a given role has lower game impact, then his winrates for individual champions in that role are likely to be closer to 50% because him playing exceptionally well at his good champions or exceptionally poorly at his bad champions are less likely to be game-deciding.

There are other possible factors than this that I'm not thinking of, and aggregate winrate alone is probably not a good enough statistic to individually single out any one of these.
Moderator
dae
Profile Joined June 2010
Canada1600 Posts
Last Edited: 2014-05-21 16:35:57
May 21 2014 16:35 GMT
#2226
On May 22 2014 01:26 TheYango wrote:
If we assume that the majority of the players in the sample are close to 50% winrate (I don't think that's a terrible assumption since most people who are at Diamond have probably played enough for their winrate to be more or less stable), then the overall winrate of a particular player across all their champions should be 50%. Naturally, however, they will have champions they win more with, and lose more with. A higher than 50% average winrate means that this is one of the champions that they win more often with. There are a lot of possible factors that contribute to this, including:

- Champion is OP: if a champion is OP, then it's likely that someone who plays that champion wins more with it than their other less OP champions
- Champion/role familiarity: A player who is good at a particular champion probably wins more with it than his off-champions. A player who is good at a particular role probably wins more with it than his off-roles
- Game impact: This is still *potentially* a factor. Basically how this works out is that if a given role has lower game impact, then his winrates for individual champions in that role are likely to be closer to 50% because him playing exceptionally well at his good champions or exceptionally poorly at his bad champions are less likely to be game-deciding.

There are other possible factors than this that I'm not thinking of, and aggregate winrate alone is probably not a good enough statistic to individually single out any one of these.


Theres also the fact that some players have pocket picks that are really really good in some comps/vs other comps, but which are not generally a good idea to pick.

For example, I play Veigar alot, but there is so much stuff with/against that I just won't pick him for, since it just isn't a good idea if I want to win.

This leads to when I do pick him, it's in a good game for it, which leads to a 70+% Veigar winrate.

Yet Veigar really isn't that good of a champion right now.

Edit: Same thing for stuff like old kassadin vs lux.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
May 21 2014 16:46 GMT
#2227
On May 22 2014 01:35 dae wrote:
Show nested quote +
On May 22 2014 01:26 TheYango wrote:
If we assume that the majority of the players in the sample are close to 50% winrate (I don't think that's a terrible assumption since most people who are at Diamond have probably played enough for their winrate to be more or less stable), then the overall winrate of a particular player across all their champions should be 50%. Naturally, however, they will have champions they win more with, and lose more with. A higher than 50% average winrate means that this is one of the champions that they win more often with. There are a lot of possible factors that contribute to this, including:

- Champion is OP: if a champion is OP, then it's likely that someone who plays that champion wins more with it than their other less OP champions
- Champion/role familiarity: A player who is good at a particular champion probably wins more with it than his off-champions. A player who is good at a particular role probably wins more with it than his off-roles
- Game impact: This is still *potentially* a factor. Basically how this works out is that if a given role has lower game impact, then his winrates for individual champions in that role are likely to be closer to 50% because him playing exceptionally well at his good champions or exceptionally poorly at his bad champions are less likely to be game-deciding.

There are other possible factors than this that I'm not thinking of, and aggregate winrate alone is probably not a good enough statistic to individually single out any one of these.


Theres also the fact that some players have pocket picks that are really really good in some comps/vs other comps, but which are not generally a good idea to pick.

For example, I play Veigar alot, but there is so much stuff with/against that I just won't pick him for, since it just isn't a good idea if I want to win.

This leads to when I do pick him, it's in a good game for it, which leads to a 70+% Veigar winrate.

Yet Veigar really isn't that good of a champion right now.

Edit: Same thing for stuff like old kassadin vs lux.


that fits under number two "role familiarity"
Goumindong
Profile Joined February 2013
United States3529 Posts
May 21 2014 16:54 GMT
#2228
On May 21 2014 18:18 GolemMadness wrote:

How are champions like Velkoz, Jinx, Aatrox, Lissandra, Zac, etc, so much more versatile or anything than a bunch of the older ones?


Yea, they kinda are. With maybe the exception of Velkoz. Compare them to their closest champion and not the peak of the early champions (so Jinx to immobile AD's like Ashe and Kog'Maw; Velkoz to immobile mids like Lux).

I mean Lissandra has a Dash/Teleport, Slow, Root, and Stun/Zhonya + Slow. That is a pretty amazing amount of utility for a burst mage

On May 21 2014 19:44 MattBarry wrote:
Sona is pretty darn versatile. Probably equal with Nami


Sona is worthless*.

*OK, not entirely worthless but pretty close. She is dominated in most every aspect by another support.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
May 21 2014 17:04 GMT
#2229
shes fine solo q still. you just pick an ADC with a strong level 6 , use sonas sustain to make sure you dont die before six and then just blow them up. from there you can probably snowball the lane pretty hard, other supports with a strong level 6 dont have heals so shes not completely useless.
Gahlo
Profile Joined February 2010
United States35172 Posts
Last Edited: 2014-05-21 17:15:06
May 21 2014 17:09 GMT
#2230
www.paravine.com/allstar-2014-korea-peak/

TL;DR- Korean PC viewership of all-stars almost doubles from 750k from the 400k for S3WC.
Goumindong
Profile Joined February 2013
United States3529 Posts
May 21 2014 17:22 GMT
#2231
On May 22 2014 02:04 turdburgler wrote:
shes fine solo q still. you just pick an ADC with a strong level 6 , use sonas sustain to make sure you dont die before six and then just blow them up. from there you can probably snowball the lane pretty hard, other supports with a strong level 6 dont have heals so shes not completely useless.


Eh, just buy more HP pots on a non-sustain champion.

Ok for serious here. Sona isn't useless, she is great in a hard push composition against a defensive support but she is pretty terrible otherwise. She will probably get some play against Braum. The bonus AD from her Q and her poke allow a stronger AD against a weaker support (like Janna) to continually shove and take towers and snowball really fast. This was a lot stronger last season when junglers were ganking top all the time instead of bottom but it can still be potent.

The problem is that this requires that both the support and AD are on the same page (and so super push), requires that you're able to stay ahead consistently (as soon as you fall behind you're super squishy and easy to engage onto) , and requires that you've got the composition to do this. This makes it really poor in soloqueue unless you're duo queueing

Currently the Support/AD combinations that this works against basically don't exist and all the ones which are marginal all have tools to turn the situation around swiftly and permanently.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
May 21 2014 17:35 GMT
#2232
sonas probably a good pick against morgana but everyone kinda forgot about her because they played annie instead, they are pretty similar
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2014-05-21 17:40:25
May 21 2014 17:39 GMT
#2233
I think Sona is a fantastic support in soloQ. She is just very hard to play and it is hard to appreciate a good Sona because all she can do in a team fight that is visible is her R.
https://twitter.com/SufficientStats
Sponkz
Profile Joined May 2011
Denmark4564 Posts
Last Edited: 2014-05-21 17:41:52
May 21 2014 17:40 GMT
#2234
Sona's not terrible versus Morgana, but she doesn't beat her either. You will have trouble winning a straight-up 2v2 post-6.

Sona is squishy and immobile and that will be her main-weakness until they decide to possibly revert some of the nerfs they did to her.

I like Sona, but nowadays i'd rather just pick morg/braum/gragas over her, so i don't feel like a 5th wheel with a good aoe-ult.
hi
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
May 21 2014 17:44 GMT
#2235
I think she is pretty good against Morgana, Nami, and Thresh. I feel her problem in lane is mostly with Leona.
https://twitter.com/SufficientStats
Sponkz
Profile Joined May 2011
Denmark4564 Posts
May 21 2014 17:47 GMT
#2236
Nami is a make-or-break lane, if she lands a few good Q's on Sona, you are most certainly fucked, if she doesn't you can fuck her up everytime she fails. Post-6 you're much more vulnerable to ganks due to your immobility and lack of shit to stop nami R. Often i've found myself in situations where i didn't react properly to an up-coming gank and I'm forced to burn flash or ult just to escape.

Thresh vs Sona, I'd give thresh the upper hand any day. You can win against him if you do good poking before he gets all 3 skills, but hooks will be your death (obviously).
hi
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2014-05-21 17:51:48
May 21 2014 17:50 GMT
#2237
Sona isn't bad, it's just that falling behind really, really sucks. You really need to keep even/ ahead in levels and everything else because she's so friggin' squishy and needs the stats from leveling. The fact she's literally squishier than a minion makes that even harder, it's kind of a bad cycle.

I mean it's really cool to walk a tightrope over a pool of sharks and if you get to the end everyone thinks you're awesome, but if you fall off then everyone is like lol report Sona for feeding.
(╯°□°)╯︵ ┻━┻
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2014-05-21 17:52:00
May 21 2014 17:50 GMT
#2238
her laning is fine if you set everything up tanky, its just she has no anti gank tools or gank support tools so even if you have a slight edge in most matchups assuming you don't tank every hook/leona e/morg q you can easily get stomped in lane
midgame and post she's fine too because of high damage and aoe ult

also she's weaker against tanky team comps, who are less vulnerable to her ults and damage, and don't rely on poke sona can heal. Champions with lots of CC and stuff like black shield are great against tanky comps because they protect the AD who can kill them
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
May 21 2014 17:51 GMT
#2239
I am not a great Sona player, but against Thresh I feel I can usually manage. Also Thresh's Q is definitely not as deadly as Leona E or Blitz Q.

Sona vs Leona though... that shit is utterly impossible for me.
https://twitter.com/SufficientStats
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2014-05-21 17:53:26
May 21 2014 17:53 GMT
#2240
you have to abuse the early where leona can't really do anything, you hit 2 first and push so she can't engage level 2 either, maintain the push and post 6 her burst isn't that scary compared to yours since your skills do the same thing but hit both targets
Prev 1 110 111 112 113 114 115 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Horang2 1255
Zeus 737
actioN 611
BeSt 465
ggaemo 205
Larva 149
PianO 124
Nal_rA 105
EffOrt 57
Sharp 56
[ Show more ]
ToSsGirL 54
sSak 50
Sacsri 16
NaDa 9
Killer 1
Dota 2
XaKoH 449
NeuroSwarm164
XcaliburYe93
League of Legends
JimRising 583
Super Smash Bros
hungrybox552
Mew2King11
Heroes of the Storm
Khaldor228
MindelVK11
Other Games
gofns7475
Happy344
PiGStarcraft179
Organizations
Dota 2
PGL Dota 2 - Main Stream7663
PGL Dota 2 - Secondary Stream2550
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH291
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos949
Upcoming Events
Sparkling Tuna Cup
1h 35m
WardiTV Map Contest Tou…
2h 35m
Ladder Legends
6h 35m
IPSL
7h 35m
JDConan vs TBD
Aegong vs rasowy
BSL
10h 35m
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
CranKy Ducklings
15h 35m
Replay Cast
1d
Wardi Open
1d 1h
Afreeca Starleague
1d 1h
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
1d 7h
[ Show More ]
RSL Revival
1d 17h
Afreeca Starleague
2 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
2 days
RSL Revival
3 days
Replay Cast
3 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Map Contest Tou…
4 days
Replay Cast
4 days
Escore
5 days
RSL Revival
5 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.