• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:58
CET 12:58
KST 20:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League64Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? Rollback Netcode in Brood War [Recap] 0-6 Defeat for Mong's Team Bot on ladder Young Players Tournament Announced by SOOP
Tourneys
[$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8002 users

[Patch 4.6] Twitch VU General Discussion - Page 97

Forum Index > LoL General
Post a Reply
Prev 1 95 96 97 98 99 146 Next
Updated TL LoL policy in regards to the use of "lomo"
Gahlo
Profile Joined February 2010
United States35174 Posts
May 02 2014 02:26 GMT
#1921
On May 02 2014 11:25 NeoIllusions wrote:
Said player from relegated team, not top lane. Could be Zion or Shiphtur.

I highly doubt Monte would play the "move Link to top lane" game.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
May 02 2014 02:28 GMT
#1922
On May 02 2014 11:26 Gahlo wrote:
Show nested quote +
On May 02 2014 11:25 NeoIllusions wrote:
Said player from relegated team, not top lane. Could be Zion or Shiphtur.

I highly doubt Monte would play the "move Link to top lane" game.


he specifically said it was an option lol
Carrilord has arrived.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
May 02 2014 02:30 GMT
#1923
On May 02 2014 10:03 Ketara wrote:
Show nested quote +
On May 02 2014 06:53 GrandInquisitor wrote:
I feel like Swain, Karthus, and a few other AP mids have this thing going where people can just argue endlessly over the "right" build, because you can make an argument for just about every single AP item (Rylai's, Liandry's, Rabadon's, Athene's, Abyssal, Hourglass, Rod of Ages, etc.) on them.


I'd like to take this time to talk about something I don't like about AP items.

I think Deathcap is a stupid item.


Basically, most of the AP items I think are really good. Some of them are possibly too strong (Athenes, Athenes and also Athenes), but basically what all of them do is give you AP, plus some secondary statistic that isn't directly related to your damage. They give some defensive statistic, some item active, or some utility statistic like Rylais slow or magic pen etc. What this means is that, ideally if they're balanced well, every single one of them is viable on most AP champions in a specific situation.


Deathcap however doesn't give any secondary statistic. It only gives AP. And I feel like that's kind of boring. Ideally every other AP item has that unique situation where you want it in your item list, but Deathcap just gives damage.

Further, the Deathcap passive adding multiplicative scaling on your AP, means you almost always want a Deathcap somewhere in your build. I know there are some AP mids who never get a Deathcap in normal games, but it's a very small number of champions. If you want a big AP damage build, you're likely getting a Deathcap.

What this means is that Deathcap is limiting item build choices, because your build always has to, at some point of the game, include a Deathcap, which is not giving you any interesting or cool secondary statistics to meet an individual situation, it's just giving you a huge AP boost.

Void Staff kind of does the same thing, but Riot has said they want to tackle Void Staff / LW at some point, I'm guessing after they introduce larger rune changes in season 5 or something.


I think AP itemization would be much more interesting and fun if Deathcap were just removed, and every champion who popularly builds Deathcap had their AP ratios increased by 10-20% to compensate. Unfortunately, that would probably be too large a balance change affecting too many champions for it to ever happen at this point.

Oh the good old days when Zhonyas/Deathcap were one item
lolol
Artillery spawned from the forges of Hell
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2014-05-02 02:47:21
May 02 2014 02:43 GMT
#1924
On May 02 2014 10:56 Ketara wrote:
Show nested quote +
On May 02 2014 10:39 xes wrote:
On May 02 2014 10:03 Ketara wrote:
On May 02 2014 06:53 GrandInquisitor wrote:
I feel like Swain, Karthus, and a few other AP mids have this thing going where people can just argue endlessly over the "right" build, because you can make an argument for just about every single AP item (Rylai's, Liandry's, Rabadon's, Athene's, Abyssal, Hourglass, Rod of Ages, etc.) on them.


I'd like to take this time to talk about something I don't like about AP items.

I think Deathcap is a stupid item.


Basically, most of the AP items I think are really good. Some of them are possibly too strong (Athenes, Athenes and also Athenes), but basically what all of them do is give you AP, plus some secondary statistic that isn't directly related to your damage. They give some defensive statistic, some item active, or some utility statistic like Rylais slow or magic pen etc. What this means is that, ideally if they're balanced well, every single one of them is viable on most AP champions in a specific situation.


Deathcap however doesn't give any secondary statistic. It only gives AP. And I feel like that's kind of boring. Ideally every other AP item has that unique situation where you want it in your item list, but Deathcap just gives damage.

Further, the Deathcap passive adding multiplicative scaling on your AP, means you almost always want a Deathcap somewhere in your build. I know there are some AP mids who never get a Deathcap in normal games, but it's a very small number of champions. If you want a big AP damage build, you're likely getting a Deathcap.

What this means is that Deathcap is limiting item build choices, because your build always has to, at some point of the game, include a Deathcap, which is not giving you any interesting or cool secondary statistics to meet an individual situation, it's just giving you a huge AP boost.

Void Staff kind of does the same thing, but Riot has said they want to tackle Void Staff / LW at some point, I'm guessing after they introduce larger rune changes in season 5 or something.


I think AP itemization would be much more interesting and fun if Deathcap were just removed, and every champion who popularly builds Deathcap had their AP ratios increased by 10-20% to compensate. Unfortunately, that would probably be too large a balance change affecting too many champions for it to ever happen at this point.


Interesting. When I can Tune In Next Time, to what I hope is "Ketara hates Infinity Edge: A Rant"


IE is pretty fucking dumb too, lets be honest. It's not as bad as Deathcap tho.

Wut. Deathcap is hardly problematic. Athenes and Voidstaff 10X more toxic than Deathcap.

On May 02 2014 11:15 Neverhood wrote:
http://www.ongamers.com/articles/clg-confirms-seraph-as-leading-candidate-for-top-lane-will-tryout-at-the-clg-team-house/1100-1340/

I wonder who they were trying to buyout from NA...has to be shiphtur right?

Shin was tested for game knowledge, English proficiency, and mechanical skill by CLG Head Coach Christopher 'MonteCristo' Mykles.


This is how I imagined it went.

"Can you say TEE PEE?"-Monte
"Tuh- Peh"-Seraph
"good enough. congrats on joining CLG, and here's your fat potential check."-Monte

Although I highly suspect the most important test for Monte Cristo, was a blood test to check if Seraph was indeed Korean.
liftlift > tsm
cLutZ
Profile Joined November 2010
United States19574 Posts
May 02 2014 02:47 GMT
#1925
There really is nothing wrong with having a few best in slot items, particularly for damage. Do you really want to WOW theorycraft in real time about a Ring of Wisdom vs. a Ring a Rejuvenation based on the number of Arcane Missiles rotations you can get off?

Freeeeeeedom
Ketara
Profile Blog Joined August 2010
United States15065 Posts
May 02 2014 02:48 GMT
#1926
On May 02 2014 11:47 cLutZ wrote:
There really is nothing wrong with having a few best in slot items, particularly for damage. Do you really want to WOW theorycraft in real time about a Ring of Wisdom vs. a Ring a Rejuvenation based on the number of Arcane Missiles rotations you can get off?



Kinda, yeah.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Gahlo
Profile Joined February 2010
United States35174 Posts
May 02 2014 02:51 GMT
#1927
On May 02 2014 11:28 Slusher wrote:
Show nested quote +
On May 02 2014 11:26 Gahlo wrote:
On May 02 2014 11:25 NeoIllusions wrote:
Said player from relegated team, not top lane. Could be Zion or Shiphtur.

I highly doubt Monte would play the "move Link to top lane" game.


he specifically said it was an option lol

Yeah, but I doubt he wants to.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
May 02 2014 02:54 GMT
#1928
On May 02 2014 11:48 Ketara wrote:
Show nested quote +
On May 02 2014 11:47 cLutZ wrote:
There really is nothing wrong with having a few best in slot items, particularly for damage. Do you really want to WOW theorycraft in real time about a Ring of Wisdom vs. a Ring a Rejuvenation based on the number of Arcane Missiles rotations you can get off?



Kinda, yeah.

why?
Bronze player stuck in platinum
Gahlo
Profile Joined February 2010
United States35174 Posts
May 02 2014 02:55 GMT
#1929
http://www.reddit.com/r/leagueoflegends/comments/24haqb/doublelift_on_clg_seraph_ft_xpecial/
Oh god, the comments.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2014-05-02 02:56:39
May 02 2014 02:56 GMT
#1930
On May 02 2014 11:54 Nos- wrote:
Show nested quote +
On May 02 2014 11:48 Ketara wrote:
On May 02 2014 11:47 cLutZ wrote:
There really is nothing wrong with having a few best in slot items, particularly for damage. Do you really want to WOW theorycraft in real time about a Ring of Wisdom vs. a Ring a Rejuvenation based on the number of Arcane Missiles rotations you can get off?



Kinda, yeah.

why?


Because I like the idea that somebody who can figure out the optimally best build order for an individual game situation is a better player than somebody who just builds the same items all the time.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-05-02 03:05:42
May 02 2014 03:02 GMT
#1931
I can sort of see where Ketara is coming from, especially if you remember that the sole reason that Deathcap exists is because Riot thought having the DCap passive and Zhonya active on one item was too OP and split it into two separate items rather than removing the DCap passive component because somehow they felt keeping the DCap passive in the game at all still had value.
Moderator
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2014-05-02 03:03:59
May 02 2014 03:03 GMT
#1932
On May 02 2014 11:55 Gahlo wrote:
http://www.reddit.com/r/leagueoflegends/comments/24haqb/doublelift_on_clg_seraph_ft_xpecial/
Oh god, the comments.

I really want DL in top lane, so we can finally see Vayne toplane. Quas failed to deliver this split.
On May 02 2014 12:02 TheYango wrote:
I can sort of see where Ketara is coming from, especially if you remember that the sole reason that Deathcap exists is because Riot thought having the DCap passive and Zhonya active on one item was too OP and split it into two separate items rather than removing the DCap passive component because somehow they felt keeping the DCap passive in the game at all still had value.

IMO the interaction between trading damage and utility with Dcap is pretty good game interaction (in this meta) with how builds work nowadays.
liftlift > tsm
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-05-02 03:08:37
May 02 2014 03:06 GMT
#1933
On May 02 2014 11:56 Ketara wrote:
Show nested quote +
On May 02 2014 11:54 Nos- wrote:
On May 02 2014 11:48 Ketara wrote:
On May 02 2014 11:47 cLutZ wrote:
There really is nothing wrong with having a few best in slot items, particularly for damage. Do you really want to WOW theorycraft in real time about a Ring of Wisdom vs. a Ring a Rejuvenation based on the number of Arcane Missiles rotations you can get off?



Kinda, yeah.

why?


Because I like the idea that somebody who can figure out the optimally best build order for an individual game situation is a better player than somebody who just builds the same items all the time.

I can sympathize with this line of reasoning quite a bit, but you have to realize also that it doesn't feel very good when the differentiating factor is largely just numbers.

Ideally "figuring out the best item for a given game state" translates into varied gameplay between items. Picking the one that's numerically the best while still playing the same way is not very visible to many people because unless someone is both paying attention to this and skilled enough to assess the impact of the item choice, the impact is basically invisible.

Meaningful item choices should be centered around the items' unique specific utility toward playing a certain way in a given game, not just maximizing character sheet DPS.
Moderator
cLutZ
Profile Joined November 2010
United States19574 Posts
May 02 2014 03:10 GMT
#1934
IMO you are ignoring reality with that opinion. Either there will be a universal BIS, a set of "Builds" (like the current ADC/Top where you start BT or BotRK or Trinity into a fairly static follow up dictated by that choice/Offensive based on champ (Tiamat or BOTRK) vs. defensive based on matchup (Sunfire/Randuins/Cowl+Upgrade)) with simple choices, or you get people doing massive theorycrafing out of game to perfect build orders for every situation.

In case #3, we will call it the "Ketara Plan" for most players you dont actually do calculations in game. Instead, you either have proprietary best builds (aka pay money out of game to be better), public best builds (do boring things to win), or it doesnt matter much/becomes standardized (which is really just situation 2).
Freeeeeeedom
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2014-05-02 03:15:20
May 02 2014 03:12 GMT
#1935
I can empathize with the idea that the game feels like the same items are always appropriate but having a "greedy" max dps option isn't inherently toxic if the other options are good. It just seems like every time a champion arises who the community values for their base damage it is deemed not fun to play against, tanky Diana, tanky Ahri, and soon Soraka I'm guessing were all made to need Deathcap(in ahri's case) or just be weak in general.

I wouldn't mind seeing DFG become that "greedy" item (if you just made it pure ap+active) and get rid of the ap% passive, but we do need to take a look at the other options then (and Athene's is the far bigger offender on my radar anyway)
Carrilord has arrived.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2014-05-02 03:26:41
May 02 2014 03:13 GMT
#1936
On May 02 2014 12:06 TheYango wrote:
Show nested quote +
On May 02 2014 11:56 Ketara wrote:
On May 02 2014 11:54 Nos- wrote:
On May 02 2014 11:48 Ketara wrote:
On May 02 2014 11:47 cLutZ wrote:
There really is nothing wrong with having a few best in slot items, particularly for damage. Do you really want to WOW theorycraft in real time about a Ring of Wisdom vs. a Ring a Rejuvenation based on the number of Arcane Missiles rotations you can get off?



Kinda, yeah.

why?


Because I like the idea that somebody who can figure out the optimally best build order for an individual game situation is a better player than somebody who just builds the same items all the time.

I can sympathize with this line of reasoning quite a bit, but you have to realize also that it doesn't feel very good when the differentiating factor is largely just numbers.

Ideally "figuring out the best item for a given game state" translates into varied gameplay between items. Picking the one that's numerically the best while still playing the same way is not very visible to many people because unless someone is both paying attention to this and skilled enough to assess the impact of the item choice, the impact is basically invisible.

Meaningful item choices should be centered around the items' unique specific utility toward playing a certain way in a given game, not just maximizing character sheet DPS.


Right, and if every AP item, to use our examples, had some amount of AP on it, and then a different utility statistic, you could make those sorts of choices.

And largely they do and it's pretty good. The two items that crowd it out are Deathcap and Void Staff. Deathcap is just dumb because it only provides AP and not AP + some not-AP utility. Void Staff is dumb because the intention is for it to combat enemies buying lots of MR items, but the reality is when you do the math, it's often the best damage item in all situations regardless of target MR.

What this means is that in most AP builds, you often only have like two slots for your interesting utility, which means you're really hamstringed in what to buy and it often ends up being Zhonya + something else. And unfortunately, the case for Zhonya is largely made because of how well it works with the Deathcap passive since it gives so much AP.

If Deathcap was removed and Void Staff rebalanced to more appropriately work as an anti-tank item, suddenly you've got all sorts of room where the choices between things like Lich Bane, Morello, Banner of Command, Liandry, Abyssal, Twin Shadows and whateverthefuckelse all become meaningful.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
TheYango
Profile Joined September 2008
United States47024 Posts
May 02 2014 03:20 GMT
#1937
I would argue that Athene's is similar in that it was not designed to match a certain type of game state or gameplay pattern, but rather solely existed "because some champs need it". It provides a hodgepodge of stats, but none of them really influence your play in a specific way other than the passive giving a shitload of mana to people that need a shitload of mana.
Moderator
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
Last Edited: 2014-05-02 03:25:28
May 02 2014 03:24 GMT
#1938
Soloq is fucking weird
Bronze player stuck in platinum
cLutZ
Profile Joined November 2010
United States19574 Posts
Last Edited: 2014-05-02 03:26:05
May 02 2014 03:25 GMT
#1939
On May 02 2014 12:20 TheYango wrote:
I would argue that Athene's is similar in that it was not designed to match a certain type of game state or gameplay pattern, but rather solely existed "because some champs need it". It provides a hodgepodge of stats, but none of them really influence your play in a specific way other than the passive giving a shitload of mana to people that need a shitload of mana.


I'd say that is just a symptom of the real problem, which is manaless champions, who would make many mana using champions obsolete in the midlane if Athenes was not in the game.
Freeeeeeedom
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2014-05-02 03:29:28
May 02 2014 03:26 GMT
#1940
it's also really tough to come up with good ideas for what would be interesting when considering what Riot/Reddit consider toxic

Auras: Bad
Summons: not supported / bad
Scythe or Euul's equivalent: obviously toxic
Lothar's equivalent: lol

we have a stasis item, we have multiple slowing items, as well as grevious wounds items, maybe add a blind active? is that even fair with how bad auto attack heroes have it vs. ap at the moment? This just reminds me of how annoying it is that Shurelya is attached to gp10.

man just think of how interesting Force staff would be in this game, like imagine force staffing your fed darius foreword so he can get a hook on the back line, but ofc that would be toxic as fuck and we can't have it.
Carrilord has arrived.
Prev 1 95 96 97 98 99 146 Next
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
19:00
Weekly #152 (SHIN Mod Edition)
herO vs ShamelessLIVE!
TBD vs ByuN
CranKy Ducklings167
SHIN 27
CranKy Ducklings SOOP12
LiquipediaDiscussion
FEL
19:00
ScienceCraft - Day 2
RotterdaM383
IndyStarCraft 375
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 460
RotterdaM 368
IndyStarCraft 345
SHIN 27
Classic 12
StarCraft: Brood War
Britney 45565
Shuttle 13495
Bisu 2334
BeSt 1765
firebathero 1067
Horang2 879
FanTaSy 695
Hyuk 589
EffOrt 382
Stork 277
[ Show more ]
Mind 183
Last 159
Killer 125
ggaemo 119
Light 118
Hyun 93
Movie 67
Pusan 66
Barracks 60
Bonyth 59
Mong 38
sorry 36
ToSsGirL 34
Shinee 30
scan(afreeca) 27
Bale 26
Sexy 24
Aegong 23
zelot 21
Hm[arnc] 18
Yoon 17
yabsab 16
Noble 15
Shine 12
soO 12
Sacsri 9
ProTech7
Dota 2
Gorgc17560
XcaliburYe127
Counter-Strike
allub417
x6flipin339
Other Games
singsing1498
B2W.Neo1284
DeMusliM141
Organizations
Counter-Strike
PGL14398
Other Games
gamesdonequick1292
StarCraft: Brood War
UltimateBattle 11
lovetv 7
[ Show 12 non-featured ]
StarCraft 2
• Adnapsc2 22
• LUISG 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2227
• WagamamaTV440
Upcoming Events
Replay Cast
11h 2m
WardiTV Weekly
1d
IntoTheTV X SOOP
1d 23h
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
IntoTheTV X SOOP
3 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
5 days
GSL
5 days
Epic.LAN
5 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Epic.LAN
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.