• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:37
CEST 06:37
KST 13:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)56Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!6Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) [D] Wireframe Casting Removed Clem: "I don't have that much hope in Blizzard" Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken?
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
BW General Discussion ASL22 General Discussion NaDa’s Body Followup Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) Etiquete rules in Asl?
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7699 users

[Patch 4.6] Twitch VU General Discussion - Page 97

Forum Index > LoL General
Post a Reply
Prev 1 95 96 97 98 99 146 Next
Updated TL LoL policy in regards to the use of "lomo"
Gahlo
Profile Joined February 2010
United States35173 Posts
May 02 2014 02:26 GMT
#1921
On May 02 2014 11:25 NeoIllusions wrote:
Said player from relegated team, not top lane. Could be Zion or Shiphtur.

I highly doubt Monte would play the "move Link to top lane" game.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
May 02 2014 02:28 GMT
#1922
On May 02 2014 11:26 Gahlo wrote:
Show nested quote +
On May 02 2014 11:25 NeoIllusions wrote:
Said player from relegated team, not top lane. Could be Zion or Shiphtur.

I highly doubt Monte would play the "move Link to top lane" game.


he specifically said it was an option lol
Carrilord has arrived.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
May 02 2014 02:30 GMT
#1923
On May 02 2014 10:03 Ketara wrote:
Show nested quote +
On May 02 2014 06:53 GrandInquisitor wrote:
I feel like Swain, Karthus, and a few other AP mids have this thing going where people can just argue endlessly over the "right" build, because you can make an argument for just about every single AP item (Rylai's, Liandry's, Rabadon's, Athene's, Abyssal, Hourglass, Rod of Ages, etc.) on them.


I'd like to take this time to talk about something I don't like about AP items.

I think Deathcap is a stupid item.


Basically, most of the AP items I think are really good. Some of them are possibly too strong (Athenes, Athenes and also Athenes), but basically what all of them do is give you AP, plus some secondary statistic that isn't directly related to your damage. They give some defensive statistic, some item active, or some utility statistic like Rylais slow or magic pen etc. What this means is that, ideally if they're balanced well, every single one of them is viable on most AP champions in a specific situation.


Deathcap however doesn't give any secondary statistic. It only gives AP. And I feel like that's kind of boring. Ideally every other AP item has that unique situation where you want it in your item list, but Deathcap just gives damage.

Further, the Deathcap passive adding multiplicative scaling on your AP, means you almost always want a Deathcap somewhere in your build. I know there are some AP mids who never get a Deathcap in normal games, but it's a very small number of champions. If you want a big AP damage build, you're likely getting a Deathcap.

What this means is that Deathcap is limiting item build choices, because your build always has to, at some point of the game, include a Deathcap, which is not giving you any interesting or cool secondary statistics to meet an individual situation, it's just giving you a huge AP boost.

Void Staff kind of does the same thing, but Riot has said they want to tackle Void Staff / LW at some point, I'm guessing after they introduce larger rune changes in season 5 or something.


I think AP itemization would be much more interesting and fun if Deathcap were just removed, and every champion who popularly builds Deathcap had their AP ratios increased by 10-20% to compensate. Unfortunately, that would probably be too large a balance change affecting too many champions for it to ever happen at this point.

Oh the good old days when Zhonyas/Deathcap were one item
lolol
Artillery spawned from the forges of Hell
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2014-05-02 02:47:21
May 02 2014 02:43 GMT
#1924
On May 02 2014 10:56 Ketara wrote:
Show nested quote +
On May 02 2014 10:39 xes wrote:
On May 02 2014 10:03 Ketara wrote:
On May 02 2014 06:53 GrandInquisitor wrote:
I feel like Swain, Karthus, and a few other AP mids have this thing going where people can just argue endlessly over the "right" build, because you can make an argument for just about every single AP item (Rylai's, Liandry's, Rabadon's, Athene's, Abyssal, Hourglass, Rod of Ages, etc.) on them.


I'd like to take this time to talk about something I don't like about AP items.

I think Deathcap is a stupid item.


Basically, most of the AP items I think are really good. Some of them are possibly too strong (Athenes, Athenes and also Athenes), but basically what all of them do is give you AP, plus some secondary statistic that isn't directly related to your damage. They give some defensive statistic, some item active, or some utility statistic like Rylais slow or magic pen etc. What this means is that, ideally if they're balanced well, every single one of them is viable on most AP champions in a specific situation.


Deathcap however doesn't give any secondary statistic. It only gives AP. And I feel like that's kind of boring. Ideally every other AP item has that unique situation where you want it in your item list, but Deathcap just gives damage.

Further, the Deathcap passive adding multiplicative scaling on your AP, means you almost always want a Deathcap somewhere in your build. I know there are some AP mids who never get a Deathcap in normal games, but it's a very small number of champions. If you want a big AP damage build, you're likely getting a Deathcap.

What this means is that Deathcap is limiting item build choices, because your build always has to, at some point of the game, include a Deathcap, which is not giving you any interesting or cool secondary statistics to meet an individual situation, it's just giving you a huge AP boost.

Void Staff kind of does the same thing, but Riot has said they want to tackle Void Staff / LW at some point, I'm guessing after they introduce larger rune changes in season 5 or something.


I think AP itemization would be much more interesting and fun if Deathcap were just removed, and every champion who popularly builds Deathcap had their AP ratios increased by 10-20% to compensate. Unfortunately, that would probably be too large a balance change affecting too many champions for it to ever happen at this point.


Interesting. When I can Tune In Next Time, to what I hope is "Ketara hates Infinity Edge: A Rant"


IE is pretty fucking dumb too, lets be honest. It's not as bad as Deathcap tho.

Wut. Deathcap is hardly problematic. Athenes and Voidstaff 10X more toxic than Deathcap.

On May 02 2014 11:15 Neverhood wrote:
http://www.ongamers.com/articles/clg-confirms-seraph-as-leading-candidate-for-top-lane-will-tryout-at-the-clg-team-house/1100-1340/

I wonder who they were trying to buyout from NA...has to be shiphtur right?

Shin was tested for game knowledge, English proficiency, and mechanical skill by CLG Head Coach Christopher 'MonteCristo' Mykles.


This is how I imagined it went.

"Can you say TEE PEE?"-Monte
"Tuh- Peh"-Seraph
"good enough. congrats on joining CLG, and here's your fat potential check."-Monte

Although I highly suspect the most important test for Monte Cristo, was a blood test to check if Seraph was indeed Korean.
liftlift > tsm
cLutZ
Profile Joined November 2010
United States19574 Posts
May 02 2014 02:47 GMT
#1925
There really is nothing wrong with having a few best in slot items, particularly for damage. Do you really want to WOW theorycraft in real time about a Ring of Wisdom vs. a Ring a Rejuvenation based on the number of Arcane Missiles rotations you can get off?

Freeeeeeedom
Ketara
Profile Blog Joined August 2010
United States15065 Posts
May 02 2014 02:48 GMT
#1926
On May 02 2014 11:47 cLutZ wrote:
There really is nothing wrong with having a few best in slot items, particularly for damage. Do you really want to WOW theorycraft in real time about a Ring of Wisdom vs. a Ring a Rejuvenation based on the number of Arcane Missiles rotations you can get off?



Kinda, yeah.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Gahlo
Profile Joined February 2010
United States35173 Posts
May 02 2014 02:51 GMT
#1927
On May 02 2014 11:28 Slusher wrote:
Show nested quote +
On May 02 2014 11:26 Gahlo wrote:
On May 02 2014 11:25 NeoIllusions wrote:
Said player from relegated team, not top lane. Could be Zion or Shiphtur.

I highly doubt Monte would play the "move Link to top lane" game.


he specifically said it was an option lol

Yeah, but I doubt he wants to.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
May 02 2014 02:54 GMT
#1928
On May 02 2014 11:48 Ketara wrote:
Show nested quote +
On May 02 2014 11:47 cLutZ wrote:
There really is nothing wrong with having a few best in slot items, particularly for damage. Do you really want to WOW theorycraft in real time about a Ring of Wisdom vs. a Ring a Rejuvenation based on the number of Arcane Missiles rotations you can get off?



Kinda, yeah.

why?
Bronze player stuck in platinum
Gahlo
Profile Joined February 2010
United States35173 Posts
May 02 2014 02:55 GMT
#1929
http://www.reddit.com/r/leagueoflegends/comments/24haqb/doublelift_on_clg_seraph_ft_xpecial/
Oh god, the comments.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2014-05-02 02:56:39
May 02 2014 02:56 GMT
#1930
On May 02 2014 11:54 Nos- wrote:
Show nested quote +
On May 02 2014 11:48 Ketara wrote:
On May 02 2014 11:47 cLutZ wrote:
There really is nothing wrong with having a few best in slot items, particularly for damage. Do you really want to WOW theorycraft in real time about a Ring of Wisdom vs. a Ring a Rejuvenation based on the number of Arcane Missiles rotations you can get off?



Kinda, yeah.

why?


Because I like the idea that somebody who can figure out the optimally best build order for an individual game situation is a better player than somebody who just builds the same items all the time.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-05-02 03:05:42
May 02 2014 03:02 GMT
#1931
I can sort of see where Ketara is coming from, especially if you remember that the sole reason that Deathcap exists is because Riot thought having the DCap passive and Zhonya active on one item was too OP and split it into two separate items rather than removing the DCap passive component because somehow they felt keeping the DCap passive in the game at all still had value.
Moderator
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2014-05-02 03:03:59
May 02 2014 03:03 GMT
#1932
On May 02 2014 11:55 Gahlo wrote:
http://www.reddit.com/r/leagueoflegends/comments/24haqb/doublelift_on_clg_seraph_ft_xpecial/
Oh god, the comments.

I really want DL in top lane, so we can finally see Vayne toplane. Quas failed to deliver this split.
On May 02 2014 12:02 TheYango wrote:
I can sort of see where Ketara is coming from, especially if you remember that the sole reason that Deathcap exists is because Riot thought having the DCap passive and Zhonya active on one item was too OP and split it into two separate items rather than removing the DCap passive component because somehow they felt keeping the DCap passive in the game at all still had value.

IMO the interaction between trading damage and utility with Dcap is pretty good game interaction (in this meta) with how builds work nowadays.
liftlift > tsm
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-05-02 03:08:37
May 02 2014 03:06 GMT
#1933
On May 02 2014 11:56 Ketara wrote:
Show nested quote +
On May 02 2014 11:54 Nos- wrote:
On May 02 2014 11:48 Ketara wrote:
On May 02 2014 11:47 cLutZ wrote:
There really is nothing wrong with having a few best in slot items, particularly for damage. Do you really want to WOW theorycraft in real time about a Ring of Wisdom vs. a Ring a Rejuvenation based on the number of Arcane Missiles rotations you can get off?



Kinda, yeah.

why?


Because I like the idea that somebody who can figure out the optimally best build order for an individual game situation is a better player than somebody who just builds the same items all the time.

I can sympathize with this line of reasoning quite a bit, but you have to realize also that it doesn't feel very good when the differentiating factor is largely just numbers.

Ideally "figuring out the best item for a given game state" translates into varied gameplay between items. Picking the one that's numerically the best while still playing the same way is not very visible to many people because unless someone is both paying attention to this and skilled enough to assess the impact of the item choice, the impact is basically invisible.

Meaningful item choices should be centered around the items' unique specific utility toward playing a certain way in a given game, not just maximizing character sheet DPS.
Moderator
cLutZ
Profile Joined November 2010
United States19574 Posts
May 02 2014 03:10 GMT
#1934
IMO you are ignoring reality with that opinion. Either there will be a universal BIS, a set of "Builds" (like the current ADC/Top where you start BT or BotRK or Trinity into a fairly static follow up dictated by that choice/Offensive based on champ (Tiamat or BOTRK) vs. defensive based on matchup (Sunfire/Randuins/Cowl+Upgrade)) with simple choices, or you get people doing massive theorycrafing out of game to perfect build orders for every situation.

In case #3, we will call it the "Ketara Plan" for most players you dont actually do calculations in game. Instead, you either have proprietary best builds (aka pay money out of game to be better), public best builds (do boring things to win), or it doesnt matter much/becomes standardized (which is really just situation 2).
Freeeeeeedom
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2014-05-02 03:15:20
May 02 2014 03:12 GMT
#1935
I can empathize with the idea that the game feels like the same items are always appropriate but having a "greedy" max dps option isn't inherently toxic if the other options are good. It just seems like every time a champion arises who the community values for their base damage it is deemed not fun to play against, tanky Diana, tanky Ahri, and soon Soraka I'm guessing were all made to need Deathcap(in ahri's case) or just be weak in general.

I wouldn't mind seeing DFG become that "greedy" item (if you just made it pure ap+active) and get rid of the ap% passive, but we do need to take a look at the other options then (and Athene's is the far bigger offender on my radar anyway)
Carrilord has arrived.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2014-05-02 03:26:41
May 02 2014 03:13 GMT
#1936
On May 02 2014 12:06 TheYango wrote:
Show nested quote +
On May 02 2014 11:56 Ketara wrote:
On May 02 2014 11:54 Nos- wrote:
On May 02 2014 11:48 Ketara wrote:
On May 02 2014 11:47 cLutZ wrote:
There really is nothing wrong with having a few best in slot items, particularly for damage. Do you really want to WOW theorycraft in real time about a Ring of Wisdom vs. a Ring a Rejuvenation based on the number of Arcane Missiles rotations you can get off?



Kinda, yeah.

why?


Because I like the idea that somebody who can figure out the optimally best build order for an individual game situation is a better player than somebody who just builds the same items all the time.

I can sympathize with this line of reasoning quite a bit, but you have to realize also that it doesn't feel very good when the differentiating factor is largely just numbers.

Ideally "figuring out the best item for a given game state" translates into varied gameplay between items. Picking the one that's numerically the best while still playing the same way is not very visible to many people because unless someone is both paying attention to this and skilled enough to assess the impact of the item choice, the impact is basically invisible.

Meaningful item choices should be centered around the items' unique specific utility toward playing a certain way in a given game, not just maximizing character sheet DPS.


Right, and if every AP item, to use our examples, had some amount of AP on it, and then a different utility statistic, you could make those sorts of choices.

And largely they do and it's pretty good. The two items that crowd it out are Deathcap and Void Staff. Deathcap is just dumb because it only provides AP and not AP + some not-AP utility. Void Staff is dumb because the intention is for it to combat enemies buying lots of MR items, but the reality is when you do the math, it's often the best damage item in all situations regardless of target MR.

What this means is that in most AP builds, you often only have like two slots for your interesting utility, which means you're really hamstringed in what to buy and it often ends up being Zhonya + something else. And unfortunately, the case for Zhonya is largely made because of how well it works with the Deathcap passive since it gives so much AP.

If Deathcap was removed and Void Staff rebalanced to more appropriately work as an anti-tank item, suddenly you've got all sorts of room where the choices between things like Lich Bane, Morello, Banner of Command, Liandry, Abyssal, Twin Shadows and whateverthefuckelse all become meaningful.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
TheYango
Profile Joined September 2008
United States47024 Posts
May 02 2014 03:20 GMT
#1937
I would argue that Athene's is similar in that it was not designed to match a certain type of game state or gameplay pattern, but rather solely existed "because some champs need it". It provides a hodgepodge of stats, but none of them really influence your play in a specific way other than the passive giving a shitload of mana to people that need a shitload of mana.
Moderator
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
Last Edited: 2014-05-02 03:25:28
May 02 2014 03:24 GMT
#1938
Soloq is fucking weird
Bronze player stuck in platinum
cLutZ
Profile Joined November 2010
United States19574 Posts
Last Edited: 2014-05-02 03:26:05
May 02 2014 03:25 GMT
#1939
On May 02 2014 12:20 TheYango wrote:
I would argue that Athene's is similar in that it was not designed to match a certain type of game state or gameplay pattern, but rather solely existed "because some champs need it". It provides a hodgepodge of stats, but none of them really influence your play in a specific way other than the passive giving a shitload of mana to people that need a shitload of mana.


I'd say that is just a symptom of the real problem, which is manaless champions, who would make many mana using champions obsolete in the midlane if Athenes was not in the game.
Freeeeeeedom
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2014-05-02 03:29:28
May 02 2014 03:26 GMT
#1940
it's also really tough to come up with good ideas for what would be interesting when considering what Riot/Reddit consider toxic

Auras: Bad
Summons: not supported / bad
Scythe or Euul's equivalent: obviously toxic
Lothar's equivalent: lol

we have a stasis item, we have multiple slowing items, as well as grevious wounds items, maybe add a blind active? is that even fair with how bad auto attack heroes have it vs. ap at the moment? This just reminds me of how annoying it is that Shurelya is attached to gp10.

man just think of how interesting Force staff would be in this game, like imagine force staffing your fed darius foreword so he can get a hook on the back line, but ofc that would be toxic as fuck and we can't have it.
Carrilord has arrived.
Prev 1 95 96 97 98 99 146 Next
Please log in or register to reply.
Live Events Refresh
Epic.LAN
13:00
Epic.LAN 48 Playoff Stage
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft639
PiGStarcraft413
RuFF_SC2 251
Tasteless 183
StarCraft: Brood War
NaDa 164
Zeus 147
910 145
JulyZerg 58
GoRush 29
Icarus 8
Dota 2
NeuroSwarm210
LuMiX2
League of Legends
JimRising 674
Trikslyr48
Counter-Strike
summit1g9220
minikerr25
Other Games
C9.Mang0641
ViBE248
XaKoH 167
UpATreeSC27
Organizations
Other Games
gamesdonequick2617
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH250
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota217
Other Games
• Scarra1964
Upcoming Events
RSL Revival
4h 23m
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
5h 23m
OSC
8h 23m
IPSL
11h 23m
Bonyth vs Ret
WardiTV Weekly
1d 6h
Monday Night Weeklies
1d 11h
OSC
1d 19h
PiGosaur Cup
2 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
CrankTV Team League
4 days
Replay Cast
4 days
CrankTV Team League
5 days
Korean StarCraft League
5 days
RSL Revival
6 days
Online Event
6 days
Replay Cast
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 E3
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Stake Ranked Episode 4
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.