[Patch 4.3] Vel'Koz General Discussion - Page 27
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GolemMadness
Canada11044 Posts
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Fusilero
United Kingdom50293 Posts
On March 01 2014 19:38 GolemMadness wrote: Get feral flare on Nasus and get TWO KINDS OF STACKS AT ONCE. Feral flare/ Sword of the occult/ Mejais/tear, travel back in time and get leviathan. TOO MANY STACKS SOMEBODY STOP ME. | ||
Gahlo
United States35117 Posts
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Peeano
Netherlands4804 Posts
It's impossible to play like this :\ | ||
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Peeano
Netherlands4804 Posts
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AlterKot
Poland7525 Posts
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Fusilero
United Kingdom50293 Posts
On March 01 2014 21:48 AlterKot wrote: Play a custom with bots? I normally play an empty match before I start playing properly, good to check if everything is in order so it doesn't happen in the middle of a ranked. | ||
nafta
Bulgaria18893 Posts
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kongoline
6318 Posts
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Peeano
Netherlands4804 Posts
On March 01 2014 22:12 nafta wrote: Very often I go in a game with bots and I have no ping but after when I go in ranked it starts. Exactly what I'm experiencing as well. | ||
Numy
South Africa35471 Posts
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AlterKot
Poland7525 Posts
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Fusilero
United Kingdom50293 Posts
If anyone is interested SK prime is running yi mid with sotl. | ||
Sponkz
Denmark4564 Posts
On March 01 2014 18:10 AsianEcksDragon wrote: Leona and Thresh are all-in supports. Lulu has a excellent disengage, probably the best among champions not named Janna or Nami. However, even if they don't engage, Lulu can still poke and autoattack them. All-in on Lulu is something like this: Get poly'ed, slowed and watch yourself die, while you wonder how the fuck you didn't kill her. | ||
cLutZ
United States19573 Posts
On March 01 2014 18:08 VayneAuthority wrote: because it would be nice if you didnt have to play early game junglers to compete just because map pressure and kills >>> everything. if we started seeing more jungle variety because farming jungle is so good that dying teammates isn't too bad then that's only a good thing. seeing junglers get behind and then be useless all game because the other is ahead is annoying. I actually think the problem in the jungle is no longer about needing an earlygame jungler who pressures. Its mostly about the jungle being too hard for a lot of people to clear quickly (while being healthy) for the first 1 or 2 clears (the only ones that are important), while being able to maintain a facade of ganks. Like, there is a whole class of junglers: Maokai, Naut, Sejuani, Amumu, Rammus, even Jarvan noe that are too slow or get too low, or both. So they get behind by default, to the point that even if they have theoretically strong ganks, in practice they don't because the laner can just kill them, the jungler can kill them, or they will get doublekilled in a countergank. | ||
kongoline
6318 Posts
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Alaric
France45622 Posts
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Roffles
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Pitcairn19291 Posts
On March 02 2014 02:22 Alaric wrote: I'm finding myself enjoying Hexakill way more than I thought I would. Part of it obviously comes from playing on a smurf, and Garen (champ I usually never play, and no gap closer so it forces me to play differently and try things and stuff), but the oddball picks and general disregard of the meta with flamers or people wanting to stick to the meta being exceptions makes the mode comfortable for goofing around and trying random stuff. I sometimes wish I could do that with normals compared to more serious ranked, but the general atmosphere is still close between the 2 and my normal Elo is still too high that if I try to goof around too much I'll make my team get crushed in 20 minutes and it won't be fun for anyone. Lmfao why the fuck do you smurf Hexakill? | ||
Gorsameth
Netherlands21494 Posts
because everyone likes stomping noobs? | ||
Roffles
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Pitcairn19291 Posts
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